MineClone2/mods/MAPGEN/mcl_structures/pillager_outpost.lua

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local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
local spawnon = {"mcl_core:stripped_oak"}
mcl_structures.register_structure("pillager_outpost",{
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
fill_ratio = 0.01,
flags = "place_center_x, place_center_z",
solid_ground = true,
make_foundation = true,
sidelen = 23,
y_offset = 0,
chunk_probability = 600,
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
biomes = { "Desert", "Plains", "Savanna", "IcePlains", "Taiga" },
filenames = { modpath.."/schematics/mcl_structures_pillager_outpost.mts" },
loot = {
["mcl_chests:chest_small" ] ={
{
stacks_min = 2,
stacks_max = 3,
items = {
{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 3, amount_max=5 },
{ itemstring = "mcl_farming:carrot_item", weight = 5, amount_min = 3, amount_max=5 },
{ itemstring = "mcl_farming:potato_item", weight = 5, amount_min = 2, amount_max=5 },
}
},
{
stacks_min = 1,
stacks_max = 2,
items = {
{ itemstring = "mcl_experience:bottle", weight = 6, amount_min = 0, amount_max=1 },
{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 2, amount_max=7 },
{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
{ itemstring = "mcl_core:iron_ingot", weight = 3, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
}
},
{
stacks_min = 1,
stacks_max = 3,
items = {
{ itemstring = "mcl_core:darktree", amount_min = 2, amount_max=3 },
}
},
{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_bows:crossbow" },
}
}}
},
after_place = function(p,def,pr)
local p1 = vector.offset(p,-7,0,-7)
local p2 = vector.offset(p,7,14,7)
mcl_structures.spawn_mobs("mobs_mc:evoker",spawnon,p1,p2,pr,1)
mcl_structures.spawn_mobs("mobs_mc:pillager",spawnon,p1,p2,pr,5)
mcl_structures.construct_nodes(p1,p2,{"group:wall"})
end
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:pillager",
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
chance = 10,
interval = 60,
limit = 9,
spawnon = spawnon,
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:evoker",
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
chance = 100,
interval = 60,
limit = 4,
spawnon = spawnon,
})