MineClone2/mods/CORE/walkover/init.lua

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-- register extra flavours of a base nodedef
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local get_connected_players = minetest.get_connected_players
local get_node = minetest.get_node
local vector_add = vector.add
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local ceil = math.ceil
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walkover = {}
walkover.registered_globals = {}
function walkover.register_global(func)
table.insert(walkover.registered_globals, func)
end
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local on_walk = {}
local registered_globals = {}
minetest.register_on_mods_loaded(function()
for name,def in pairs(minetest.registered_nodes) do
if def.on_walk_over then
on_walk[name] = def.on_walk_over
end
end
for _,func in ipairs(walkover.registered_globals) do --cache registered globals
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table.insert(registered_globals, func)
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end
end)
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 0.3 then
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for _,player in pairs(get_connected_players()) do
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local pp = player:get_pos()
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pp.y = ceil(pp.y)
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local loc = vector_add(pp, {x=0,y=-1,z=0})
if loc ~= nil then
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local nodeiamon = get_node(loc)
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if nodeiamon ~= nil then
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if on_walk[nodeiamon.name] then
on_walk[nodeiamon.name](loc, nodeiamon, player)
end
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for i = 1, #registered_globals do
registered_globals[i](loc, nodeiamon, player)
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end
end
end
end
timer = 0
end
end)