forked from MineClone5/MineClone5
Update Mobs Redo
This commit is contained in:
parent
a818995d2a
commit
a89b9e9c45
|
@ -3,7 +3,7 @@
|
|||
|
||||
mobs = {}
|
||||
mobs.mod = "redo"
|
||||
mobs.version = "20171018"
|
||||
mobs.version = "20180104"
|
||||
|
||||
|
||||
-- Intllib
|
||||
|
@ -61,6 +61,7 @@ local remove_far = minetest.settings:get_bool("remove_far_mobs")
|
|||
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
|
||||
local show_health = false
|
||||
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
|
||||
local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
|
||||
|
||||
-- Peaceful mode message so players will know there are no monsters
|
||||
if peaceful_only then
|
||||
|
@ -88,6 +89,7 @@ local node_snowblock = "mcl_core:snowblock"
|
|||
local node_snow = "mcl_core:snow"
|
||||
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||
|
||||
|
||||
-- play sound
|
||||
local mob_sound = function(self, sound)
|
||||
|
||||
|
@ -425,7 +427,8 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||
self.nametag2 = self.nametag or ""
|
||||
end
|
||||
|
||||
if show_health then
|
||||
if show_health
|
||||
and (cmi_cause and cmi_cause.type == "punch") then
|
||||
|
||||
self.htimer = 2
|
||||
self.nametag = "♥ " .. self.health .. " / " .. self.hp_max
|
||||
|
@ -828,6 +831,7 @@ local breed = function(self)
|
|||
mesh = self.base_mesh,
|
||||
visual_size = self.base_size,
|
||||
collisionbox = self.base_colbox,
|
||||
selectionbox = self.base_selbox,
|
||||
})
|
||||
|
||||
-- custom function when child grows up
|
||||
|
@ -948,6 +952,14 @@ local breed = function(self)
|
|||
self.base_colbox[5] * .5,
|
||||
self.base_colbox[6] * .5,
|
||||
},
|
||||
selectionbox = {
|
||||
self.base_selbox[1] * .5,
|
||||
self.base_selbox[2] * .5,
|
||||
self.base_selbox[3] * .5,
|
||||
self.base_selbox[4] * .5,
|
||||
self.base_selbox[5] * .5,
|
||||
self.base_selbox[6] * .5,
|
||||
},
|
||||
})
|
||||
-- tamed and owned by parents' owner
|
||||
ent2.child = true
|
||||
|
@ -1078,10 +1090,10 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
p1.y = floor(p1.y + 0.5)
|
||||
p1.z = floor(p1.z + 0.5)
|
||||
|
||||
local dropheight = 10
|
||||
local dropheight = 6
|
||||
if self.fear_height ~= 0 then dropheight = self.fear_height end
|
||||
|
||||
-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") -- "A*_noprefetch"
|
||||
-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra")
|
||||
self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch")
|
||||
|
||||
-- attempt to unstick mob that is "daydreaming"
|
||||
|
@ -2423,6 +2435,7 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
self.base_mesh = def.mesh
|
||||
self.base_size = self.visual_size
|
||||
self.base_colbox = self.collisionbox
|
||||
self.base_selbox = self.selectionbox
|
||||
end
|
||||
|
||||
-- set texture, model and size
|
||||
|
@ -2430,6 +2443,7 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
local mesh = self.base_mesh
|
||||
local vis_size = self.base_size
|
||||
local colbox = self.base_colbox
|
||||
local selbox = self.base_selbox
|
||||
|
||||
-- specific texture if gotten
|
||||
if self.gotten == true
|
||||
|
@ -2463,6 +2477,14 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
self.base_colbox[5] * .5,
|
||||
self.base_colbox[6] * .5
|
||||
}
|
||||
selbox = {
|
||||
self.base_selbox[1] * .5,
|
||||
self.base_selbox[2] * .5,
|
||||
self.base_selbox[3] * .5,
|
||||
self.base_selbox[4] * .5,
|
||||
self.base_selbox[5] * .5,
|
||||
self.base_selbox[6] * .5
|
||||
}
|
||||
end
|
||||
|
||||
if self.health == 0 then
|
||||
|
@ -2485,6 +2507,7 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
self.textures = textures
|
||||
self.mesh = mesh
|
||||
self.collisionbox = colbox
|
||||
self.selectionbox = selbox
|
||||
self.visual_size = vis_size
|
||||
self.standing_in = ""
|
||||
|
||||
|
@ -2674,6 +2697,7 @@ minetest.register_entity(name, {
|
|||
hp_max = max(1, (def.hp_max or 10) * difficulty),
|
||||
physical = true,
|
||||
collisionbox = def.collisionbox,
|
||||
selectionbox = def.selectionbox or def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size or {x = 1, y = 1},
|
||||
mesh = def.mesh,
|
||||
|
@ -2832,13 +2856,14 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||
nodenames = nodes,
|
||||
neighbors = neighbors,
|
||||
interval = interval,
|
||||
chance = chance,
|
||||
chance = max(1, (chance * mob_chance_multiplier)),
|
||||
catch_up = false,
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
-- is mob actually registered?
|
||||
if not mobs.spawning_mobs[name] then
|
||||
if not mobs.spawning_mobs[name]
|
||||
or not minetest.registered_entities[name] then
|
||||
--print ("--- mob doesn't exist", name)
|
||||
return
|
||||
end
|
||||
|
@ -2907,23 +2932,22 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||
return
|
||||
end
|
||||
|
||||
-- are we spawning inside solid nodes?
|
||||
if minetest.registered_nodes[node_ok(pos).name].walkable == true then
|
||||
--print ("--- feet in block", name, node_ok(pos).name)
|
||||
-- do we have enough height clearance to spawn mob?
|
||||
local ent = minetest.registered_entities[name]
|
||||
local height = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
|
||||
|
||||
for n = 0, height do
|
||||
|
||||
local pos2 = {x = pos.x, y = pos.y + n, z = pos.z}
|
||||
|
||||
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
||||
--print ("--- inside block", name, node_ok(pos2).name)
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
if minetest.registered_nodes[node_ok(pos).name].walkable == true then
|
||||
--print ("--- head in block", name, node_ok(pos).name)
|
||||
return
|
||||
end
|
||||
|
||||
-- spawn mob half block higher than ground
|
||||
pos.y = pos.y - 0.5
|
||||
|
||||
if minetest.registered_entities[name] then
|
||||
pos.y = pos.y + 0.5
|
||||
|
||||
local mob = minetest.add_entity(pos, name)
|
||||
--[[
|
||||
|
@ -2937,10 +2961,6 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
|||
|
||||
on_spawn(ent, pos)
|
||||
end
|
||||
else
|
||||
minetest.log("warning", string.format("[mobs] %s failed to spawn at %s",
|
||||
name, minetest.pos_to_string(pos)))
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
MOB API (18th October 2017)
|
||||
MOB API
|
||||
|
||||
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
|
||||
|
||||
|
@ -13,6 +13,7 @@ The mob api is a function that can be called on by other mods to add new animals
|
|||
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
|
||||
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
|
||||
'mob_show_health' if false then punching mob will not show health status (true by default)
|
||||
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set to 0.5 to have mobs spawn more or 2.0 to spawn less. e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of spawning.
|
||||
|
||||
mobs:register_mob(name, definition)
|
||||
|
||||
|
@ -33,6 +34,7 @@ This functions registers a new mob as a Minetest entity.
|
|||
'nametag' string containing name of mob to display above entity
|
||||
'physical' same is in minetest.register_entity()
|
||||
'collisionbox' same is in minetest.register_entity()
|
||||
'selectionbox' same is in minetest.register_entity()
|
||||
'visual' same is in minetest.register_entity()
|
||||
'visual_size' same is in minetest.register_entity()
|
||||
'textures' same is in minetest.register_entity()
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
Mobs Redo API (last updated 18th Oct 2017)
|
||||
==========================================
|
||||
Mobs Redo API
|
||||
=============
|
||||
|
||||
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
|
||||
your own mobs and having them appear in your worlds.
|
||||
|
@ -140,8 +140,9 @@ functions needed for the mob to work properly which contains the following:
|
|||
'wielditem' how it looks when player holds it in hand.
|
||||
'mesh' uses separate object file to define mob.
|
||||
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
|
||||
'collision_box' has the box in which mob can be interacted with e.g.
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
|
||||
'collision_box' has the box in which mob can be interacted with the
|
||||
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
|
||||
'selection_box' has the box in which player can interact with mob
|
||||
'textures' holds a table list of textures to be used for mob, or you
|
||||
could use multiple lists inside another table for random
|
||||
selection e.g. { {"texture1.png"}, {"texture2.png"} }
|
||||
|
@ -546,6 +547,10 @@ External Settings for "minetest.conf"
|
|||
multiplied by this number), defaults to 1.0.
|
||||
'mob_show_health' if false then punching mob will not show health status
|
||||
(true by default)
|
||||
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
|
||||
to 0.5 to have mobs spawn more or 2.0 to spawn less.
|
||||
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
|
||||
spawning.
|
||||
|
||||
Players can override the spawn chance for each mob registered by adding a line
|
||||
to their minetest.conf file with a new value, the lower the value the more each
|
||||
|
|
|
@ -7,7 +7,7 @@ if minetest.get_modpath("lucky_block") then
|
|||
{"dro", {"mobs:nametag"}, 1},
|
||||
{"dro", {"mobs:leather"}, 5},
|
||||
{"dro", {"mobs:net"}, 1},
|
||||
{"dro", {"mobs:magic_lasso"}, 1},
|
||||
{"dro", {"mobs:lasso"}, 1},
|
||||
{"dro", {"mobs:shears"}, 1},
|
||||
{"dro", {"mobs:protector"}, 1},
|
||||
{"lig"},
|
||||
|
|
Loading…
Reference in New Issue