forked from MineClone5/MineClone5
Add cammera zoom effect while drawing bow
This commit is contained in:
parent
d5c82cb2cf
commit
39c357672c
|
@ -50,16 +50,27 @@ end
|
|||
|
||||
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
local controls = player:get_player_control()
|
||||
if players[playerName] then
|
||||
players[playerName].sprinting = sprinting
|
||||
if sprinting == true then
|
||||
players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2)
|
||||
player:set_fov(players[playerName].fov, true, 0.15)
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
||||
elseif sprinting == false then
|
||||
if sprinting == true or controls.RMB and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
|
||||
if sprinting == true then
|
||||
players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2)
|
||||
players[playerName].fade_time = .15
|
||||
else
|
||||
players[playerName].fov = .7
|
||||
players[playerName].fade_time = .3
|
||||
end
|
||||
player:set_fov(players[playerName].fov, true, players[playerName].fade_time)
|
||||
if sprinting == true then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
||||
end
|
||||
elseif sprinting == false and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
|
||||
players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0)
|
||||
player:set_fov(players[playerName].fov, true, 0.15)
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
||||
if sprinting == false then
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue