forked from MineClone5/MineClone5
replace pairs() by ipairs() in mcl_playerinfo
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0531aae687
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25653e6178
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@ -1,91 +1,91 @@
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-- Player state for public API
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mcl_playerinfo = {}
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-- Get node but use fallback for nil or unknown
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local function node_ok(pos, fallback)
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fallback = fallback or "air"
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return fallback
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end
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if minetest.registered_nodes[node.name] then
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return node.name
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end
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return fallback
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end
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local time = 0
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local get_player_nodes = function(player_pos)
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local work_pos = table.copy(player_pos)
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-- what is around me?
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work_pos.y = work_pos.y - 0.1 -- standing on
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local node_stand = node_ok(work_pos)
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local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
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work_pos.y = work_pos.y + 1.5 -- head level
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local node_head = node_ok(work_pos)
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work_pos.y = work_pos.y - 1.2 -- feet level
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local node_feet = node_ok(work_pos)
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return node_stand, node_stand_below, node_head, node_feet
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end
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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-- Run the rest of the code every 0.5 seconds
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if time < 0.5 then
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return
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end
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-- reset time for next check
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-- FIXME: Make sure a regular check interval applies
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time = 0
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-- check players
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for _,player in pairs(minetest.get_connected_players()) do
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-- who am I?
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local name = player:get_player_name()
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-- where am I?
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local pos = player:get_pos()
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-- what is around me?
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local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
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mcl_playerinfo[name].node_stand = node_stand
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mcl_playerinfo[name].node_stand_below = node_stand_below
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mcl_playerinfo[name].node_head = node_head
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mcl_playerinfo[name].node_feet = node_feet
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end
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end)
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-- set to blank on join (for 3rd party mods)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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mcl_playerinfo[name] = {
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node_head = "",
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node_feet = "",
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node_stand = "",
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node_stand_below = "",
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}
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end)
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-- clear when player leaves
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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mcl_playerinfo[name] = nil
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end)
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-- Player state for public API
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mcl_playerinfo = {}
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-- Get node but use fallback for nil or unknown
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local function node_ok(pos, fallback)
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fallback = fallback or "air"
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return fallback
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end
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if minetest.registered_nodes[node.name] then
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return node.name
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end
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return fallback
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end
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local time = 0
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local get_player_nodes = function(player_pos)
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local work_pos = table.copy(player_pos)
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-- what is around me?
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work_pos.y = work_pos.y - 0.1 -- standing on
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local node_stand = node_ok(work_pos)
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local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
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work_pos.y = work_pos.y + 1.5 -- head level
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local node_head = node_ok(work_pos)
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work_pos.y = work_pos.y - 1.2 -- feet level
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local node_feet = node_ok(work_pos)
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return node_stand, node_stand_below, node_head, node_feet
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end
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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-- Run the rest of the code every 0.5 seconds
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if time < 0.5 then
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return
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end
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-- reset time for next check
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-- FIXME: Make sure a regular check interval applies
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time = 0
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-- check players
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for _,player in ipairs(minetest.get_connected_players()) do
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-- who am I?
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local name = player:get_player_name()
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-- where am I?
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local pos = player:get_pos()
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-- what is around me?
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local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
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mcl_playerinfo[name].node_stand = node_stand
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mcl_playerinfo[name].node_stand_below = node_stand_below
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mcl_playerinfo[name].node_head = node_head
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mcl_playerinfo[name].node_feet = node_feet
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end
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end)
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-- set to blank on join (for 3rd party mods)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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mcl_playerinfo[name] = {
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node_head = "",
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node_feet = "",
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node_stand = "",
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node_stand_below = "",
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}
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end)
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-- clear when player leaves
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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mcl_playerinfo[name] = nil
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end)
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