forked from MineClone5/MineClone5
Implement basic mob walking animation test
This commit is contained in:
parent
d07d0ae31c
commit
246bdf9707
|
@ -299,10 +299,9 @@ function mobs:register_mob(name, def)
|
|||
pushable = def.pushable or true,
|
||||
|
||||
--j4i stuff
|
||||
--automatic_rotate = 360,
|
||||
yaw = 0,
|
||||
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
automatic_face_movement_max_rotation_per_sec = 270, --degrees
|
||||
automatic_face_movement_max_rotation_per_sec = 360, --degrees
|
||||
backface_culling = true,
|
||||
walk_timer = 0,
|
||||
stand_timer = 0,
|
||||
|
|
|
@ -20,6 +20,8 @@ local do_states = function(self, dtime)
|
|||
self.state_timer = math.random(0,2) + math.random()
|
||||
--let's do a random state
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
|
||||
mobs.set_animation(self, "walk")
|
||||
end
|
||||
|
||||
mobs.set_velocity(self,1)
|
||||
|
@ -46,7 +48,6 @@ local jump_check = function(self,dtime)
|
|||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
if minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0 then
|
||||
print("jump")
|
||||
mobs.jump(self)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -3,7 +3,7 @@ local math_sin = math.sin
|
|||
local math_cos = math.cos
|
||||
|
||||
-- set defined animation
|
||||
local set_animation = function(self, anim, fixed_frame)
|
||||
mobs.set_animation = function(self, anim, fixed_frame)
|
||||
if not self.animation or not anim then
|
||||
return
|
||||
end
|
||||
|
@ -13,9 +13,8 @@ local set_animation = function(self, anim, fixed_frame)
|
|||
|
||||
self.animation.current = self.animation.current or ""
|
||||
|
||||
if (anim == self.animation.current
|
||||
or not self.animation[anim .. "_start"]
|
||||
or not self.animation[anim .. "_end"]) and self.state ~= "die" then
|
||||
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
|
||||
print("largablarga")
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -37,12 +36,6 @@ local set_animation = function(self, anim, fixed_frame)
|
|||
end
|
||||
|
||||
|
||||
-- above function exported for mount.lua
|
||||
function mobs:set_animation(self, anim)
|
||||
set_animation(self, anim)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
||||
|
|
|
@ -194,7 +194,7 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
self.object:set_properties(self)
|
||||
|
||||
--update_tag(self)
|
||||
--set_animation(self, "stand")
|
||||
--mobs.set_animation(self, "stand")
|
||||
|
||||
-- run on_spawn function if found
|
||||
if self.on_spawn and not self.on_spawn_run then
|
||||
|
|
Loading…
Reference in New Issue