Upload files to 'extra_mobs'
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local pi = math.pi
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local atann = math.atan
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local atan = function(x)
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if not x or x ~= x then
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return 0
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else
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return atann(x)
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end
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end
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local S = minetest.get_translator("extra_mobs")
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--###################
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--################### fox
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--###################
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local fox = {
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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xp_max = 2,
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armor = {fleshy = 90},
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attack_type = "dogfight",
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damage = 2,
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reach = 1.5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
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visual = "mesh",
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mesh = "extra_mobs_fox.b3d",
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textures = { {
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"extra_mobs_fox.png",
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"extra_mobs_trans.png",
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} },
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visual_size = {x=3, y=3},
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sounds = {
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 3,
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run_velocity = 6,
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drops = {
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},
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animation = {
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stand_speed = 7,
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walk_speed = 7,
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run_speed = 15,
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stand_start = 11,
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stand_end = 11,
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walk_start = 0,
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walk_end = 10,
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run_start = 0,
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run_end = 10,
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pounce_start = 11,
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pounce_end = 31,
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lay_start = 34,
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lay_end = 34,
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},
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runaway = true,
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on_spawn = function(self)
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if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
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minetest.chat_send_all("true")
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self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}})
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end
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end,
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do_custom = function(self)
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if self.child == true then
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self.object:set_properties({textures={self.base_texture[1], self.base_texture[1]}})
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end
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if self.state ~= "attack" and math.random(1, 5000) == 1 then
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self.state = "lay"
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self.object:set_animation({x= 12, y=16})
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minetest.after(math.random(10, 500), function()
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if self.state == "lay" then
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self.state = "stand"
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end
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end)
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end
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for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
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if not object:is_player() and object:get_luaentity().name == "extra_mobs:fox" and self.state ~= "attack" and math.random(1, 500) == 1 then
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self.horny = true
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end
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local lp = object:get_pos()
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local s = self.object:get_pos()
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local vec = {
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x = lp.x - s.x,
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y = lp.y - s.y,
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z = lp.z - s.z
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}
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if object:is_player() and not object:get_player_control().sneak or not object:is_player() and object:get_luaentity().name == "mobs_mc:wolf" then
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self.state = "runaway"
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 then
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self.timer = 0
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object:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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end
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end
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end
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end,
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do_punch = function(self)
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self.state = "runaway"
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end,
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fear_height = 4,
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view_range = 16,
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specific_attack = { "mobs_mc:cow", "mobs_mc:sheep", "mobs_mc:chicken" },
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}
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mobs:register_mob("extra_mobs:fox", fox)
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-- Regular spawning in the Nether
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mobs:spawn_specific("extra_mobs:fox", {"mcl_core:dirt_with_grass"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
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mobs:spawn_specific("extra_mobs:fox", {"mcl_core:dirt_with_grass_snow"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
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mobs:spawn_specific("extra_mobs:artic_fox", {"mcl_core:snow"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
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-- spawn eggs
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mobs:register_egg("extra_mobs:fox", S("Fox"), "extra_mobs_spawn_icon_fox.png", 0)
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local S = minetest.get_translator("extra_mobs")
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local pr = PseudoRandom(os.time()*(-334))
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minetest.register_entity("extra_mobs:hb_eye", {
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visual = "mesh",
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mesh = "mcl_armor_character.b3d",
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textures = {"extra_mobs_herobrine_eyes.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
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visual_size = {x=1, y=1},
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on_activate = function(self)
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for _,hb in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1)) do
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if not hb:is_player() then
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minetest.chat_send_all(hb:get_luaentity().name)
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end
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if not hb:is_player() and hb:get_luaentity().name == "extra_mobs:herobrine" then
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self.object:set_attach(hb, "Head", {x=0,y=-13.5,z=0}, {x=0,y=0,z=0})
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end
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end
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end,
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do_custom = function(self)
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if self.object:get_attach() == nil then
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self.object:remove()
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end
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end,
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glow = 10
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})
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mobs:register_mob("extra_mobs:herobrine", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 1000,
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xp_max = 1000,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2, 0.3},
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visual = "mesh",
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mesh = "mcl_armor_character.b3d",
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textures = {"character.png", "extra_mobs_trans.png", "extra_mobs_trans.png" },
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visual_size = {x=1, y=1},
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makes_footstep_sound = false,
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walk_velocity = 0,
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run_velocity = 0,
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damage = 10,
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reach = 1,
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armor = {fleshy = 0},
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view_range = 1000,
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attack_type = "dogfight",
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can_despawn = false,
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on_spawn = function(self)
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--if self.object:get_children() == nil then
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minetest.add_entity(self.object:get_pos(), "extra_mobs:hb_eye")
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--end
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end,
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do_custom = function(self)
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for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 30)) do
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if object:is_player() then
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pos = self.object:get_pos()
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local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
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local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
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local telepos
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if nodes ~= nil then
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if #nodes > 0 then
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-- Up to 64 attempts to teleport
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for n=1, math.min(64, #nodes) do
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local r = pr:next(1, #nodes)
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local nodepos = nodes[r]
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local node_ok = true
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-- Selected node needs to have 3 nodes of free space above
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for u=1, 3 do
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local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
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if minetest.registered_nodes[node.name].walkable then
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node_ok = false
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break
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end
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end
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if node_ok then
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telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
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end
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end
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if telepos then
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self.object:set_pos(telepos)
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end
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end
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end
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end
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end
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end,
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})
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@ -0,0 +1,121 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("extra_mobs")
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--###################
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--################### hoglin
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--###################
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local hoglin = {
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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hp_min = 40,
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hp_max = 40,
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xp_min = 9,
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xp_max = 9,
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armor = {fleshy = 90},
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attack_type = "dogfight",
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damage = 4,
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reach = 3,
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collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
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visual = "mesh",
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mesh = "extra_mobs_hoglin.b3d",
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textures = { {
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"extra_mobs_hoglin.png",
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} },
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visual_size = {x=3, y=3},
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sounds = {
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random = "extra_mobs_hoglin",
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damage = "extra_mobs_hoglin_hurt",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 4,
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drops = {
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{name = "mcl_mobsitems:leather",
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chance = 1,
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min = 0,
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max = 1,},
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},
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drops = {
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{name = "mcl_mobitems:porkchop",
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chance = 1,
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min = 2,
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max = 4,},
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},
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animation = {
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stand_speed = 7,
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walk_speed = 7,
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run_speed = 15,
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stand_start = 24,
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stand_end = 24,
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walk_start = 11,
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walk_end = 21,
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run_start = 1,
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run_end = 10,
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punch_start = 22,
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punch_end = 32,
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},
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fear_height = 4,
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view_range = 32,
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floats = 0,
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custom_attack = function(self)
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if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then
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self.attack:add_velocity({x=0,y=13,z=0})
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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end
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end,
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do_custom = function(self)
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if self.object:get_pos().y > -100 then
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local zog = minetest.add_entity(self.object:get_pos(), "extra_mobs:zoglin")
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zog:set_rotation(self.object:get_rotation())
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self.object:remove()
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end
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end,
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attack_animals = true,
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}
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mobs:register_mob("extra_mobs:hoglin", hoglin)
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local zoglin = table.copy(hoglin)
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zoglin.fire_resistant = 1
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zoglin.textures = {"extra_mobs_zoglin.png"}
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zoglin.do_custom = function()
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return
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end
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zoglin.attacks_monsters = true
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zoglin.lava_damage = 0
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zoglin.fire_damage = 0
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mobs:register_mob("extra_mobs:zoglin", zoglin)
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-- Baby hoglin.
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--[[
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local baby_hoglin = table.copy(hoglin)
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baby_hoglin.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
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baby_hoglin.xp_min = 20
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baby_hoglin.xp_max = 20
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baby_hoglin.visual_size = {x=hoglin.visual_size.x/2, y=hoglin.visual_size.y/2}
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textures = { {
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"extra_mobs_hoglin.png",
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"extra_mobs_trans.png",
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} }
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baby_hoglin.walk_velocity = 1.2
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baby_hoglin.run_velocity = 2.4
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baby_hoglin.child = 1
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mobs:register_mob("extra_mobs:baby_hoglin", baby_hoglin)]]
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-- Regular spawning in the Nether
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mobs:spawn_specific("extra_mobs:hoglin", {"mcl_nether:netherrack"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
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-- spawn eggs
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mobs:register_egg("extra_mobs:hoglin", S("Hoglin"), "extra_mobs_spawn_icon_hoglin.png", 0)
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@ -0,0 +1,221 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local trading_items = {
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{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
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{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_nether:soul_sand", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_nether:nether_brick", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_mobitems:string", amount_min = 3, amount_max = 9 },
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{ itemstring = "mcl_nether:quartz", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_potions:water", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:iron_nugget", amount_min = 10, amount_max = 36 },
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|
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
|
||||||
|
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
|
||||||
|
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
|
||||||
|
}
|
||||||
|
|
||||||
|
local S = minetest.get_translator("extra_mobs")
|
||||||
|
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
|
||||||
|
|
||||||
|
--###################
|
||||||
|
--################### piglin
|
||||||
|
--###################
|
||||||
|
local piglin = {
|
||||||
|
type = "monster",
|
||||||
|
passive = false,
|
||||||
|
spawn_class = "hostile",
|
||||||
|
hp_min = 16,
|
||||||
|
hp_max = 16,
|
||||||
|
xp_min = 9,
|
||||||
|
xp_max = 9,
|
||||||
|
armor = {fleshy = 90},
|
||||||
|
damage = 4,
|
||||||
|
reach = 3,
|
||||||
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "extra_mobs_piglin.b3d",
|
||||||
|
textures = { {
|
||||||
|
"extra_mobs_piglin.png",
|
||||||
|
"mcl_bows_crossbow_2.png",
|
||||||
|
} },
|
||||||
|
visual_size = {x=1, y=1},
|
||||||
|
sounds = {
|
||||||
|
random = "extra_mobs_piglin",
|
||||||
|
damage = "extra_mobs_piglin_hurt",
|
||||||
|
distance = 16,
|
||||||
|
},
|
||||||
|
jump = true,
|
||||||
|
makes_footstep_sound = true,
|
||||||
|
walk_velocity = 4.317,
|
||||||
|
run_velocity = 5.6121,
|
||||||
|
drops = {
|
||||||
|
{name = "mcl_bows:crossbow",
|
||||||
|
chance = 10,
|
||||||
|
min = 1,
|
||||||
|
max = 1,},
|
||||||
|
},
|
||||||
|
animation = {
|
||||||
|
stand_speed = 30,
|
||||||
|
walk_speed = 30,
|
||||||
|
run_speed = 30,
|
||||||
|
stand_start = 0,
|
||||||
|
stand_end = 79,
|
||||||
|
walk_start = 168,
|
||||||
|
walk_end = 187,
|
||||||
|
run_start = 440,
|
||||||
|
run_end = 459,
|
||||||
|
},
|
||||||
|
fear_height = 4,
|
||||||
|
view_range = 16,
|
||||||
|
on_spawn = function(self)
|
||||||
|
self.gold_items = 0
|
||||||
|
self.weapon = self.base_texture[2]
|
||||||
|
end,
|
||||||
|
do_custom = function(self)
|
||||||
|
if self.trading == true then
|
||||||
|
self.state = "trading"
|
||||||
|
self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
|
||||||
|
self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
|
||||||
|
self.base_texture[2] = "default_gold_ingot.png"
|
||||||
|
self.object:set_properties({textures = self.base_texture})
|
||||||
|
else
|
||||||
|
self.object:set_bone_position("Wield_Item", vector.new(-1.5,7,1.5), vector.new(170,90,90))
|
||||||
|
self.base_texture[2] = self.weapon
|
||||||
|
self.object:set_properties({textures = self.base_texture})
|
||||||
|
self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||||
|
self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.state ~= "attack" then
|
||||||
|
self._attacked_by_player = false
|
||||||
|
end
|
||||||
|
if self.state == "attack" and self.attack:is_player() then
|
||||||
|
for i=1, 6 do
|
||||||
|
local stack = self.attack:get_inventory():get_stack("armor", i)
|
||||||
|
local item = stack:get_name()
|
||||||
|
if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then
|
||||||
|
if self._attacked_by_player == false then
|
||||||
|
self.state = "stand"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
|
||||||
|
local item_gold = clicker:get_wielded_item()
|
||||||
|
item_gold:take_item(1)
|
||||||
|
clicker:set_wielded_item(item_gold)
|
||||||
|
self.state = "stand"
|
||||||
|
self.object:set_animation({x=0,y=79})
|
||||||
|
self.trading = true
|
||||||
|
self.gold_items = self.gold_items + 1
|
||||||
|
self.object:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
|
||||||
|
minetest.after(5, function()
|
||||||
|
self.gold_items = self.gold_items - 1
|
||||||
|
if self.gold_items == 0 then
|
||||||
|
self.trading = false
|
||||||
|
self.state = "stand"
|
||||||
|
end
|
||||||
|
local c_pos = self.object:get_pos()
|
||||||
|
self.what_traded = trading_items[math.random(#trading_items)]
|
||||||
|
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
|
||||||
|
minetest.add_item({x=math.random(c_pos.x - 1, c_pos.x + 1), y=math.random(c_pos.y - 1, c_pos.y + 1), z= math.random(c_pos.z - 1, c_pos.z + 1)}, self.what_traded.itemstring)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
do_punch = function(self, hitter)
|
||||||
|
if hitter:is_player() then
|
||||||
|
self._attacked_by_player = true
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
attack_type = "dogshoot",
|
||||||
|
arrow = "mcl_bows:arrow_entity",
|
||||||
|
shoot_arrow = function(self, pos, dir)
|
||||||
|
if mod_bows then
|
||||||
|
-- 2-4 damage per arrow
|
||||||
|
local dmg = math.max(4, math.random(2, 8))
|
||||||
|
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
shoot_interval = 1.2,
|
||||||
|
shoot_offset = 1.5,
|
||||||
|
dogshoot_switch = 1,
|
||||||
|
dogshoot_count_max =1.8,
|
||||||
|
}
|
||||||
|
|
||||||
|
mobs:register_mob("extra_mobs:piglin", piglin)
|
||||||
|
|
||||||
|
|
||||||
|
local sword_piglin = table.copy(piglin)
|
||||||
|
sword_piglin.mesh = "extra_mobs_sword_piglin.b3d"
|
||||||
|
sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"}
|
||||||
|
sword_piglin.on_spawn = function(self)
|
||||||
|
self.gold_items = 0
|
||||||
|
self.weapon = self.base_texture[2]
|
||||||
|
self.object:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
|
||||||
|
end
|
||||||
|
sword_piglin.drops = {
|
||||||
|
{name = "mcl_tools:sword_gold",
|
||||||
|
chance = 10,
|
||||||
|
min = 1,
|
||||||
|
max = 1,},
|
||||||
|
}
|
||||||
|
sword_piglin.attack_type = "dogfight"
|
||||||
|
sword_piglin.animation = {
|
||||||
|
stand_speed = 30,
|
||||||
|
walk_speed = 30,
|
||||||
|
punch_speed = 45,
|
||||||
|
run_speed = 30,
|
||||||
|
stand_start = 0,
|
||||||
|
stand_end = 79,
|
||||||
|
walk_start = 168,
|
||||||
|
walk_end = 187,
|
||||||
|
run_start = 440,
|
||||||
|
run_end = 459,
|
||||||
|
punch_start = 189,
|
||||||
|
punch_end = 198,
|
||||||
|
}
|
||||||
|
mobs:register_mob("extra_mobs:sword_piglin", sword_piglin)
|
||||||
|
|
||||||
|
local zombified_piglin = table.copy(piglin)
|
||||||
|
zombified_piglin.fire_resistant = 1
|
||||||
|
zombified_piglin.do_custom = function()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
zombified_piglin.attacks_monsters = true
|
||||||
|
zombified_piglin.lava_damage = 0
|
||||||
|
zombified_piglin.fire_damage = 0
|
||||||
|
zombified_piglin.attack_animals = true
|
||||||
|
zombified_piglin.mesh = "extra_mobs_sword_piglin.b3d"
|
||||||
|
zombified_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
|
||||||
|
zombified_piglin.on_spawn = function()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
zombified_piglin.attack_type = "dogfight"
|
||||||
|
zombified_piglin.animation = {
|
||||||
|
stand_speed = 30,
|
||||||
|
walk_speed = 30,
|
||||||
|
punch_speed = 45,
|
||||||
|
run_speed = 30,
|
||||||
|
stand_start = 0,
|
||||||
|
stand_end = 79,
|
||||||
|
walk_start = 168,
|
||||||
|
walk_end = 187,
|
||||||
|
run_start = 440,
|
||||||
|
run_end = 459,
|
||||||
|
punch_start = 189,
|
||||||
|
punch_end = 198,
|
||||||
|
}
|
||||||
|
mobs:register_mob("extra_mobs:zombified_piglin", zombified_piglin)
|
||||||
|
|
||||||
|
|
||||||
|
-- Regular spawning in the Nether
|
||||||
|
mobs:spawn_specific("extra_mobs:piglin", {"mcl_nether:netherrack"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
|
||||||
|
-- spawn eggs
|
||||||
|
mobs:register_egg("extra_mobs:piglin", S("piglin"), "extra_mobs_spawn_icon_piglin.png", 0)
|
|
@ -0,0 +1,223 @@
|
||||||
|
--MCmobs v0.4
|
||||||
|
--maikerumine
|
||||||
|
--made for MC like Survival game
|
||||||
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
|
local S = minetest.get_translator("extra_mobs")
|
||||||
|
|
||||||
|
--###################
|
||||||
|
--################### STRIDER
|
||||||
|
--###################
|
||||||
|
|
||||||
|
|
||||||
|
local strider = {
|
||||||
|
type = "animal",
|
||||||
|
passive = true,
|
||||||
|
spawn_class = "passive",
|
||||||
|
hp_min = 20,
|
||||||
|
hp_max = 20,
|
||||||
|
xp_min = 9,
|
||||||
|
xp_max = 9,
|
||||||
|
armor = {fleshy = 90},
|
||||||
|
attack_type = "dogfight",
|
||||||
|
damage = 2,
|
||||||
|
reach = 2,
|
||||||
|
collisionbox = {-.6, -0.01, -.6, .6, 1.94, .6},
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "extra_mobs_strider.b3d",
|
||||||
|
textures = { {
|
||||||
|
"extra_mobs_strider.png",
|
||||||
|
} },
|
||||||
|
visual_size = {x=3, y=3},
|
||||||
|
sounds = {
|
||||||
|
},
|
||||||
|
jump = true,
|
||||||
|
makes_footstep_sound = true,
|
||||||
|
walk_velocity = 2,
|
||||||
|
run_velocity = 4,
|
||||||
|
runaway = true,
|
||||||
|
drops = {
|
||||||
|
{name = "mcl_mobsitems:string",
|
||||||
|
chance = 1,
|
||||||
|
min = 2,
|
||||||
|
max = 5,},
|
||||||
|
},
|
||||||
|
animation = {
|
||||||
|
stand_speed = 15,
|
||||||
|
walk_speed = 15,
|
||||||
|
run_speed = 30,
|
||||||
|
stand_start = 5,
|
||||||
|
stand_end = 5,
|
||||||
|
walk_start = 1,
|
||||||
|
walk_end = 20,
|
||||||
|
},
|
||||||
|
lava_damage = 0,
|
||||||
|
fire_damage = 0,
|
||||||
|
light_damage = 0,
|
||||||
|
water_damage = 5,
|
||||||
|
fear_height = 4,
|
||||||
|
view_range = 16,
|
||||||
|
fire_resistant = true,
|
||||||
|
floats_on_lava = 1,
|
||||||
|
floats = 0,
|
||||||
|
do_custom = function(self, dtime)
|
||||||
|
|
||||||
|
if minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_flowing") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_flowing") ~= nil then
|
||||||
|
self.walk_velocity = 2
|
||||||
|
self.run_velocity = 4
|
||||||
|
self.base_texture[1] = "extra_mobs_strider.png"
|
||||||
|
self.shaking = false
|
||||||
|
else
|
||||||
|
self.base_texture[1] = "extra_mobs_strider_cold.png"
|
||||||
|
self.walk_velocity = .5
|
||||||
|
self.run_velocity = 1
|
||||||
|
self.shaking = true
|
||||||
|
end
|
||||||
|
|
||||||
|
self.object:set_properties({textures=self.base_texture, shaking=self.shaking, run_velocity=self.run_velocity, walk_velocity=self.walk_velocity})
|
||||||
|
|
||||||
|
-- set needed values if not already present
|
||||||
|
if not self.v2 then
|
||||||
|
self.v2 = 0
|
||||||
|
self.max_speed_forward = 8
|
||||||
|
self.max_speed_reverse = 4
|
||||||
|
self.accel = 2
|
||||||
|
self.terrain_type = 3
|
||||||
|
self.driver_attach_at = {x = 0, y = 5.5, z = -1.75}
|
||||||
|
self.driver_eye_offset = {x = 0, y = 10, z = 0}
|
||||||
|
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- if driver present allow control of horse
|
||||||
|
if self.driver then
|
||||||
|
|
||||||
|
mobs.drive(self, "walk", "stand", false, dtime)
|
||||||
|
|
||||||
|
return false -- skip rest of mob functions
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_die = function(self, pos)
|
||||||
|
|
||||||
|
-- drop saddle when horse is killed while riding
|
||||||
|
-- also detach from horse properly
|
||||||
|
if self.driver then
|
||||||
|
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rightclick = function(self, clicker)
|
||||||
|
if not clicker or not clicker:is_player() then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local wielditem = clicker:get_wielded_item()
|
||||||
|
|
||||||
|
local controlitem = ""
|
||||||
|
if minetest.get_modpath("mc") then
|
||||||
|
controlitem = "mc:warped_fungus_stick"
|
||||||
|
else
|
||||||
|
controlitem = mobs_mc.items.carrot_on_a_stick
|
||||||
|
end
|
||||||
|
if wielditem:get_name() ~= controlitem then
|
||||||
|
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||||
|
end
|
||||||
|
if mobs:protect(self, clicker) then return end
|
||||||
|
|
||||||
|
if self.child then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local item = clicker:get_wielded_item()
|
||||||
|
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
|
||||||
|
self.base_texture = {
|
||||||
|
"extra_mobs_strider.png",
|
||||||
|
"mobs_mc_pig_saddle.png", -- saddle
|
||||||
|
}
|
||||||
|
self.object:set_properties({
|
||||||
|
textures = self.base_texture
|
||||||
|
})
|
||||||
|
self.saddle = "yes"
|
||||||
|
self.tamed = true
|
||||||
|
self.drops = {
|
||||||
|
{name = "mcl_mobitems:string",
|
||||||
|
chance = 1,
|
||||||
|
min = 1,
|
||||||
|
max = 3,},
|
||||||
|
{name = "mcl_mobitems:saddle",
|
||||||
|
chance = 1,
|
||||||
|
min = 1,
|
||||||
|
max = 1,},
|
||||||
|
}
|
||||||
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||||
|
local inv = clicker:get_inventory()
|
||||||
|
local stack = inv:get_stack("main", clicker:get_wield_index())
|
||||||
|
stack:take_item()
|
||||||
|
inv:set_stack("main", clicker:get_wield_index(), stack)
|
||||||
|
end
|
||||||
|
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Mount or detach player
|
||||||
|
local name = clicker:get_player_name()
|
||||||
|
if self.driver and clicker == self.driver then
|
||||||
|
-- Detach if already attached
|
||||||
|
mobs.detach(clicker, {x=1, y=0, z=0})
|
||||||
|
return
|
||||||
|
|
||||||
|
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == controlitem then
|
||||||
|
-- Ride pig if it has a saddle and player uses a carrot on a stick
|
||||||
|
|
||||||
|
mobs.attach(self, clicker)
|
||||||
|
|
||||||
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||||
|
|
||||||
|
local inv = self.driver:get_inventory()
|
||||||
|
-- 26 uses
|
||||||
|
if wielditem:get_wear() > 63000 then
|
||||||
|
-- Break carrot on a stick
|
||||||
|
local def = wielditem:get_definition()
|
||||||
|
if def.sounds and def.sounds.breaks then
|
||||||
|
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
|
||||||
|
end
|
||||||
|
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
|
||||||
|
else
|
||||||
|
wielditem:add_wear(2521)
|
||||||
|
end
|
||||||
|
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
|
||||||
|
end
|
||||||
|
return
|
||||||
|
|
||||||
|
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||||
|
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
mobs:register_mob("extra_mobs:strider", strider)
|
||||||
|
|
||||||
|
-- Baby strider.
|
||||||
|
|
||||||
|
local baby_strider = table.copy(strider)
|
||||||
|
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
|
||||||
|
baby_strider.xp_min = 13
|
||||||
|
baby_strider.xp_max = 13
|
||||||
|
baby_strider.visual_size = {x=strider.visual_size.x/2, y=strider.visual_size.y/2}
|
||||||
|
textures = { {
|
||||||
|
"extra_mobs_strider.png",
|
||||||
|
"extra_mobs_trans.png",
|
||||||
|
} }
|
||||||
|
baby_strider.walk_velocity = 1.2
|
||||||
|
baby_strider.run_velocity = 2.4
|
||||||
|
baby_strider.child = 1
|
||||||
|
|
||||||
|
mobs:register_mob("extra_mobs:baby_strider", baby_strider)
|
||||||
|
|
||||||
|
-- Regular spawning in the Nether
|
||||||
|
mobs:spawn_specific("extra_mobs:strider", {"mcl_nether:nether_lava_source"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max)
|
||||||
|
|
||||||
|
-- spawn eggs
|
||||||
|
mobs:register_egg("extra_mobs:strider", S("Strider"), "extra_mobs_spawn_icon_strider.png", 0)
|
Loading…
Reference in New Issue