forked from MineClone5/MineClone5
Slow player down when using bow
This commit is contained in:
parent
2c4eae353c
commit
fc9b57950f
|
@ -11,6 +11,9 @@ local BOW_DURABILITY = 385
|
|||
local BOW_CHARGE_TIME_HALF = 500000 -- bow level 1
|
||||
local BOW_CHARGE_TIME_FULL = 1000000 -- bow level 2 (full charge)
|
||||
|
||||
-- Factor to multiply with player speed while player uses bow
|
||||
local PLAYER_USE_BOW_SPEED = 0.30232558 -- = sneak speed / walking speed from Minecraft Wiki
|
||||
|
||||
-- TODO: Use Minecraft speed (ca. 53 m/s)
|
||||
-- Currently nerfed because at full speed the arrow would easily get out of the range of the loaded map.
|
||||
local BOW_MAX_SPEED = 26
|
||||
|
@ -106,27 +109,7 @@ The speed and damage of the arrow increases the longer you charge. The regular d
|
|||
groups = {weapon=1,weapon_ranged=1},
|
||||
})
|
||||
|
||||
-- Bow in charging state
|
||||
for level=0, 2 do
|
||||
minetest.register_tool("mcl_throwing:bow_"..level, {
|
||||
description = "Bow",
|
||||
_doc_items_create_entry = false,
|
||||
inventory_image = "mcl_throwing_bow_"..level..".png",
|
||||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
bow_load[player:get_player_name()] = nil
|
||||
bow_index[player:get_player_name()] = nil
|
||||
itemstack:set_name("mcl_throwing:bow")
|
||||
minetest.item_drop(itemstack, dropper, pos)
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
-- Resets all the bows in "charging" state back to their original stage
|
||||
-- Iterates through player inventory and resets all the bows in "charging" state back to their original stage
|
||||
local reset_bows = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local list = inv:get_list("main")
|
||||
|
@ -139,6 +122,38 @@ local reset_bows = function(player)
|
|||
inv:set_list("main", list)
|
||||
end
|
||||
|
||||
-- Resets the bow charging state and player speed. To be used when the player is no longer charging the bow
|
||||
local reset_bow_state = function(player, also_reset_bows)
|
||||
bow_load[player:get_player_name()] = nil
|
||||
bow_index[player:get_player_name()] = nil
|
||||
if minetest.get_modpath("mcl_playerphysics") then
|
||||
mcl_playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_bow")
|
||||
end
|
||||
if also_reset_bows then
|
||||
reset_bows(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- Bow in charging state
|
||||
for level=0, 2 do
|
||||
minetest.register_tool("mcl_throwing:bow_"..level, {
|
||||
description = "Bow",
|
||||
_doc_items_create_entry = false,
|
||||
inventory_image = "mcl_throwing_bow_"..level..".png",
|
||||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
reset_bow_state(player)
|
||||
itemstack:set_name("mcl_throwing:bow")
|
||||
minetest.item_drop(itemstack, dropper, pos)
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
controls.register_on_release(function(player, key, time)
|
||||
if key~="RMB" then return end
|
||||
local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
|
||||
|
@ -188,9 +203,7 @@ controls.register_on_release(function(player, key, time)
|
|||
wielditem:add_wear(65535/BOW_DURABILITY)
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
reset_bows(player)
|
||||
bow_load[player:get_player_name()] = nil
|
||||
bow_index[player:get_player_name()] = nil
|
||||
reset_bow_state(player, true)
|
||||
end
|
||||
end)
|
||||
|
||||
|
@ -204,6 +217,10 @@ controls.register_on_hold(function(player, key, time)
|
|||
if bow_load[name] == nil and wielditem:get_name()=="mcl_throwing:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_throwing:arrow")) then
|
||||
wielditem:set_name("mcl_throwing:bow_0")
|
||||
player:set_wielded_item(wielditem)
|
||||
if minetest.get_modpath("mcl_playerphysics") then
|
||||
-- Slow player down when using bow
|
||||
mcl_playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
|
||||
end
|
||||
bow_load[name] = minetest.get_us_time()
|
||||
bow_index[name] = player:get_wield_index()
|
||||
else
|
||||
|
@ -221,9 +238,7 @@ controls.register_on_hold(function(player, key, time)
|
|||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
else
|
||||
reset_bows(player)
|
||||
bow_load[name] = nil
|
||||
bow_index[name] = nil
|
||||
reset_bow_state(player, true)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -235,9 +250,7 @@ minetest.register_globalstep(function(dtime)
|
|||
local wieldindex = player:get_wield_index()
|
||||
local controls = player:get_player_control()
|
||||
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_throwing:bow_0" and wielditem:get_name()~="mcl_throwing:bow_1" and wielditem:get_name()~="mcl_throwing:bow_2") or wieldindex ~= bow_index[name]) then
|
||||
reset_bows(player)
|
||||
bow_load[name] = nil
|
||||
bow_index[name] = nil
|
||||
reset_bow_state(player, true)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -247,9 +260,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
reset_bows(player)
|
||||
bow_load[player:get_player_name()] = nil
|
||||
bow_index[player:get_player_name()] = nil
|
||||
reset_bow_state(player, true)
|
||||
end)
|
||||
|
||||
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
|
||||
|
|
|
@ -4,4 +4,5 @@ mcl_achievements?
|
|||
mcl_hunger?
|
||||
mcl_core?
|
||||
mcl_mobitems?
|
||||
mcl_playerphysics?
|
||||
doc?
|
||||
|
|
Loading…
Reference in New Issue