forked from MineClone5/MineClone5
Implement smooth bow charging, based on [bows]
[bows] mod by Arcelmi: https://github.com/Arcelmi/minetest-bows
This commit is contained in:
parent
9b47ec2797
commit
b477d35cdc
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@ -1,3 +1,4 @@
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controls
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awards?
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awards?
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mcl_achievements?
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mcl_achievements?
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mcl_hunger?
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mcl_hunger?
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@ -8,8 +8,10 @@ local arrows = {
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}
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}
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local GRAVITY = 9.81
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local GRAVITY = 9.81
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local BOW_DURABILITY = 385
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local CHARGE_SPEED = 1
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local bow_durability = 385
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local bow_load = {}
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mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage)
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mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage)
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
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@ -98,13 +100,13 @@ end
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minetest.register_tool("mcl_throwing:bow", {
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minetest.register_tool("mcl_throwing:bow", {
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description = "Bow",
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description = "Bow",
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_doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.",
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_doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.",
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_doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Rightclick one to three times to charge the bow. Leftclick to shoot.
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_doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.
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The arrow speed and damage increase with the charge level:
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The arrow speed and damage increase with the charge level:
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• Low charge: 1 damage
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• Low charge: 1 damage
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• Medium charge: 2 damage
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• Medium charge: 2 damage
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• High charge: 4-5 damage (20% chance for 5 damage)]],
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• High charge: 4-5 damage (20% chance for 5 damage)]],
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_doc_items_durability = bow_durability,
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_doc_items_durability = BOW_DURABILITY,
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inventory_image = "mcl_throwing_bow.png",
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inventory_image = "mcl_throwing_bow.png",
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stack_max = 1,
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stack_max = 1,
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-- Trick to disable melee damage to entities.
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-- Trick to disable melee damage to entities.
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@ -112,8 +114,6 @@ The arrow speed and damage increase with the charge level:
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range = 1,
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range = 1,
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-- Trick to disable digging as well
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-- Trick to disable digging as well
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on_use = function() end,
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on_use = function() end,
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on_place = powerup_function("mcl_throwing:bow_0"),
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on_secondary_use = powerup_function("mcl_throwing:bow_0"),
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groups = {weapon=1,weapon_ranged=1},
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groups = {weapon=1,weapon_ranged=1},
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})
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})
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@ -124,19 +124,6 @@ minetest.register_tool("mcl_throwing:bow_0", {
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stack_max = 1,
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stack_max = 1,
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range = 0, -- Pointing range to 0 to prevent punching with bow :D
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range = 0, -- Pointing range to 0 to prevent punching with bow :D
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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on_place = powerup_function("mcl_throwing:bow_1"),
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on_secondary_use = powerup_function("mcl_throwing:bow_1"),
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on_use = function(itemstack, user, pointed_thing)
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local wear = itemstack:get_wear()
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itemstack:replace("mcl_throwing:bow")
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itemstack:set_wear(wear)
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if player_shoot_arrow(itemstack, user, 4, 1) then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:add_wear(65535/bow_durability)
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end
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end
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return itemstack
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end,
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})
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})
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minetest.register_tool("mcl_throwing:bow_1", {
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minetest.register_tool("mcl_throwing:bow_1", {
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@ -146,19 +133,6 @@ minetest.register_tool("mcl_throwing:bow_1", {
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stack_max = 1,
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stack_max = 1,
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range = 0,
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range = 0,
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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on_place = powerup_function("mcl_throwing:bow_2"),
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on_secondary_use = powerup_function("mcl_throwing:bow_2"),
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on_use = function(itemstack, user, pointed_thing)
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local wear = itemstack:get_wear()
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itemstack:replace("mcl_throwing:bow")
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itemstack:set_wear(wear)
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if player_shoot_arrow(itemstack, user, 16, 2) then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:add_wear(65535/bow_durability)
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end
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end
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return itemstack
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end,
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})
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})
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minetest.register_tool("mcl_throwing:bow_2", {
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minetest.register_tool("mcl_throwing:bow_2", {
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@ -168,28 +142,87 @@ minetest.register_tool("mcl_throwing:bow_2", {
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stack_max = 1,
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stack_max = 1,
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range = 0,
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range = 0,
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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on_use = function(itemstack, user, pointed_thing)
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})
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local wear = itemstack:get_wear()
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itemstack:replace("mcl_throwing:bow")
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controls.register_on_release(function(player, key, time)
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itemstack:set_wear(wear)
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if key~="RMB" then return end
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local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
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local wielditem = player:get_wielded_item()
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if (wielditem:get_name()=="mcl_throwing:bow_0" or wielditem:get_name()=="mcl_throwing:bow_1" or wielditem:get_name()=="mcl_throwing:bow_2") then
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local shot = false
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if wielditem:get_name()=="mcl_throwing:bow_0" then
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shot = player_shoot_arrow(wielditem, player, 4, 1)
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elseif wielditem:get_name()=="mcl_throwing:bow_1" then
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shot = player_shoot_arrow(wielditem, player, 16, 2)
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elseif wielditem:get_name()=="mcl_throwing:bow_2" then
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local r = math.random(1,5)
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local r = math.random(1,5)
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local damage
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local damage
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-- Damage and range have been nerfed because the arrow charges very quickly
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-- Damage and range have been nerfed because the arrow charges very quickly
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-- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s)
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-- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s)
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if r == 1 then
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if r == 1 then
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-- 20% chance to do more damage
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-- 20% chance for critical hit
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damage = 5
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damage = 5
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else
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else
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damage = 4
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damage = 4
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end
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end
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if player_shoot_arrow(itemstack, user, 26, damage) then
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shot = player_shoot_arrow(wielditem, player, 26, damage)
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if not minetest.settings:get_bool("creative_mode") then
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end
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itemstack:add_wear(65535/bow_durability)
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wielditem:set_name("mcl_throwing:bow")
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if shot and minetest.settings:get_bool("creative_mode") == false then
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wielditem:add_wear(65535/BOW_DURABILITY)
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end
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player:set_wielded_item(wielditem)
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bow_load[player:get_player_name()] = false
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end
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end)
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controls.register_on_hold(function(player, key, time)
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if key ~= "RMB" then
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return
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end
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local name = player:get_player_name()
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local inv = minetest.get_inventory({type="player", name=name})
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local wielditem = player:get_wielded_item()
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if wielditem:get_name()=="mcl_throwing:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_throwing:arrow")) then
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wielditem:set_name("mcl_throwing:bow_0")
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bow_load[name] = os.time()
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else
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if type(bow_load[name]) == "number" then
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if wielditem:get_name() == "mcl_throwing:bow_0" and os.time() - bow_load[name] > CHARGE_SPEED then
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wielditem:set_name("mcl_throwing:bow_1")
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elseif wielditem:get_name() == "mcl_throwing:bow_1" and os.time() - bow_load[name] > CHARGE_SPEED*2 then
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wielditem:set_name("mcl_throwing:bow_2")
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end
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else
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wielditem:set_name("mcl_throwing:bow")
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end
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end
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end
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end
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return itemstack
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player:set_wielded_item(wielditem)
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end,
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end)
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})
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local wielditem = player:get_wielded_item()
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--if wielditem:get_name()=="bow:bow_dropped" then
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-- wielditem:set_name("bow:bow")
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-- player:set_wielded_item(wielditem)
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--end
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local controls = player:get_player_control()
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local inv = minetest.get_inventory({type="player", name = player:get_player_name()})
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if bow_load[player:get_player_name()] and (wielditem:get_name()~="mcl_throwing:bow_0" and wielditem:get_name()~="mcl_throwing:bow_1" and wielditem:get_name()~="mcl_throwing:bow_2") then
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local list = inv:get_list("main")
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for place, stack in pairs(list) do
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if stack:get_name()=="mcl_throwing:bow_0" or stack:get_name()=="mcl_throwing:bow_1" or stack:get_name()=="mcl_throwing:bow_2" then
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stack:set_name("mcl_throwing:bow")
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list[place] = stack
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break
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end
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end
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inv:set_list("main", list)
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bow_load[player:get_player_name()] = false
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end
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end
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end)
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
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if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
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minetest.register_craft({
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minetest.register_craft({
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