forked from MineClone5/MineClone5
Play damage sound when player dies
This commit is contained in:
parent
eed223b3fe
commit
ae8b7550ac
|
@ -134,3 +134,10 @@ function mcl_sounds.node_sound_water_defaults(table)
|
||||||
mcl_sounds.node_sound_defaults(table)
|
mcl_sounds.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Player death sound
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
-- TODO: Add separate death sound
|
||||||
|
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
|
||||||
|
end)
|
||||||
|
|
Loading…
Reference in New Issue