forked from MineClone5/MineClone5
Add hanging banners
This commit is contained in:
parent
3063553bb2
commit
a1b04ebf66
|
@ -39,12 +39,23 @@ dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
|
||||||
local base_color_ratio = 224
|
local base_color_ratio = 224
|
||||||
local layer_ratio = 255
|
local layer_ratio = 255
|
||||||
|
|
||||||
local banner_entity_offset = { x=0, y=-0.499, z=0 }
|
local standing_banner_entity_offset = { x=0, y=-0.499, z=0 }
|
||||||
|
local hanging_banner_entity_offset = { x=0, y=-1.7, z=0 }
|
||||||
|
|
||||||
-- After destroying the standing banner node
|
|
||||||
local on_destruct_standing_banner = function(pos)
|
local on_destruct_standing_banner = function(pos)
|
||||||
-- Find this node's banner entity and make it drop as an item
|
-- Find this node's banner entity and make it drop as an item
|
||||||
local checkpos = vector.add(pos, banner_entity_offset)
|
local checkpos = vector.add(pos, standing_banner_entity_offset)
|
||||||
|
local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
|
||||||
|
for _, v in ipairs(objects) do
|
||||||
|
if v:get_entity_name() == "mcl_banners:standing_banner" then
|
||||||
|
v:get_luaentity():_drop()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local on_destruct_hanging_banner = function(pos)
|
||||||
|
-- Find this node's banner entity and make it drop as an item
|
||||||
|
local checkpos = vector.add(pos, hanging_banner_entity_offset)
|
||||||
local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
|
local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
|
||||||
for _, v in ipairs(objects) do
|
for _, v in ipairs(objects) do
|
||||||
if v:get_entity_name() == "mcl_banners:standing_banner" then
|
if v:get_entity_name() == "mcl_banners:standing_banner" then
|
||||||
|
@ -83,11 +94,13 @@ local make_banner_texture = function(base_color, layers)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Standing banner node.
|
-- Banner nodes.
|
||||||
-- This is an invisible node which is only used to destroy the banner entity.
|
-- These are an invisible nodes which are only used to destroy the banner entity.
|
||||||
-- All the important banner information (such as color) is stored in the entity.
|
-- All the important banner information (such as color) is stored in the entity.
|
||||||
-- It is used only used internally.
|
-- It is used only used internally.
|
||||||
-- It is also used for the help entry to avoid spamming the help with 16 entries.
|
|
||||||
|
-- Standing banner node
|
||||||
|
-- This one is also used for the help entry to avoid spamming the help with 16 entries.
|
||||||
minetest.register_node("mcl_banners:standing_banner", {
|
minetest.register_node("mcl_banners:standing_banner", {
|
||||||
_doc_items_entry_name = "Banner",
|
_doc_items_entry_name = "Banner",
|
||||||
_doc_items_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
|
_doc_items_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
|
||||||
|
@ -102,7 +115,7 @@ minetest.register_node("mcl_banners:standing_banner", {
|
||||||
wield_image = "mcl_banners_item_base.png",
|
wield_image = "mcl_banners_item_base.png",
|
||||||
tiles = { "blank.png" },
|
tiles = { "blank.png" },
|
||||||
selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
|
selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
|
||||||
groups = {axey=1,handy=1, deco_block = 1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
|
groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
|
||||||
stack_max = 16,
|
stack_max = 16,
|
||||||
sounds = node_sounds,
|
sounds = node_sounds,
|
||||||
drop = "", -- Item drops are handled in entity code
|
drop = "", -- Item drops are handled in entity code
|
||||||
|
@ -112,6 +125,28 @@ minetest.register_node("mcl_banners:standing_banner", {
|
||||||
_mcl_blast_resistance = 5,
|
_mcl_blast_resistance = 5,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
-- Hanging banner node
|
||||||
|
minetest.register_node("mcl_banners:hanging_banner", {
|
||||||
|
walkable = false,
|
||||||
|
is_ground_content = false,
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "wallmounted",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
drawtype = "airlike",
|
||||||
|
inventory_image = "mcl_banners_item_base.png",
|
||||||
|
wield_image = "mcl_banners_item_base.png",
|
||||||
|
tiles = { "blank.png" },
|
||||||
|
selection_box = {type = "wallmounted", wall_side = {-0.5, -0.5, -0.5, -4/16, 0.5, 0.5} },
|
||||||
|
groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
|
||||||
|
stack_max = 16,
|
||||||
|
sounds = node_sounds,
|
||||||
|
drop = "", -- Item drops are handled in entity code
|
||||||
|
|
||||||
|
on_destruct = on_destruct_hanging_banner,
|
||||||
|
_mcl_hardness = 1,
|
||||||
|
_mcl_blast_resistance = 5,
|
||||||
|
})
|
||||||
|
|
||||||
for colorid, colortab in pairs(mcl_banners.colors) do
|
for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
local itemid = colortab[1]
|
local itemid = colortab[1]
|
||||||
local desc = colortab[2]
|
local desc = colortab[2]
|
||||||
|
@ -184,12 +219,16 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Place the node!
|
-- Place the node!
|
||||||
|
local hanging = false
|
||||||
local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
|
local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)
|
||||||
|
if not success then
|
||||||
|
_, success = minetest.item_place_node(ItemStack("mcl_banners:hanging_banner"), placer, pointed_thing)
|
||||||
if not success then
|
if not success then
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
hanging = true
|
||||||
|
end
|
||||||
|
|
||||||
local place_pos
|
local place_pos
|
||||||
if minetest.registered_nodes[node_under.name].buildable_to then
|
if minetest.registered_nodes[node_under.name].buildable_to then
|
||||||
|
@ -197,20 +236,34 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
else
|
else
|
||||||
place_pos = above
|
place_pos = above
|
||||||
end
|
end
|
||||||
place_pos = vector.add(place_pos, banner_entity_offset)
|
if hanging then
|
||||||
|
place_pos = vector.add(place_pos, hanging_banner_entity_offset)
|
||||||
|
else
|
||||||
|
place_pos = vector.add(place_pos, standing_banner_entity_offset)
|
||||||
|
end
|
||||||
|
|
||||||
local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
|
local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
|
||||||
|
if hanging then
|
||||||
|
banner:set_properties({mesh="amc_banner_hanging.b3d"})
|
||||||
|
banner:get_luaentity()._banner_type = "hanging"
|
||||||
|
end
|
||||||
local imeta = itemstack:get_meta()
|
local imeta = itemstack:get_meta()
|
||||||
local layers_raw = imeta:get_string("layers")
|
local layers_raw = imeta:get_string("layers")
|
||||||
local layers = minetest.deserialize(layers_raw)
|
local layers = minetest.deserialize(layers_raw)
|
||||||
banner:get_luaentity():_set_textures(colorid, layers)
|
banner:get_luaentity():_set_textures(colorid, layers)
|
||||||
|
|
||||||
|
-- Set rotation
|
||||||
|
local final_yaw
|
||||||
|
if hanging then
|
||||||
|
local pdir = vector.direction(pointed_thing.under, pointed_thing.above)
|
||||||
|
final_yaw = minetest.dir_to_yaw(pdir)
|
||||||
|
else
|
||||||
-- Determine the rotation based on player's yaw
|
-- Determine the rotation based on player's yaw
|
||||||
local yaw = placer:get_look_horizontal()
|
local yaw = placer:get_look_horizontal()
|
||||||
-- Select one of 16 possible rotations (0-15)
|
-- Select one of 16 possible rotations (0-15)
|
||||||
local rotation_level = round((yaw / (math.pi*2)) * 16)
|
local rotation_level = round((yaw / (math.pi*2)) * 16)
|
||||||
local final_yaw = (rotation_level * (math.pi/8)) + math.pi
|
final_yaw = (rotation_level * (math.pi/8)) + math.pi
|
||||||
|
end
|
||||||
banner:set_yaw(final_yaw)
|
banner:set_yaw(final_yaw)
|
||||||
|
|
||||||
if not minetest.settings:get_bool("creative_mode") then
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
|
@ -236,9 +289,11 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
if minetest.get_modpath("doc") then
|
if minetest.get_modpath("doc") then
|
||||||
-- Add item to node alias
|
-- Add item to node alias
|
||||||
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
|
doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring)
|
||||||
|
doc.add_entry_alias("nodes", "mcl_banners:hanging_banner", "craftitems", itemstring)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Banner entity. Used for standing AND hanging banners!
|
||||||
minetest.register_entity("mcl_banners:standing_banner", {
|
minetest.register_entity("mcl_banners:standing_banner", {
|
||||||
physical = false,
|
physical = false,
|
||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
|
@ -253,6 +308,7 @@ minetest.register_entity("mcl_banners:standing_banner", {
|
||||||
-- This is a table of tables with each table having the following fields:
|
-- This is a table of tables with each table having the following fields:
|
||||||
-- color: layer color ID (see colors table above)
|
-- color: layer color ID (see colors table above)
|
||||||
-- pattern: name of pattern (see list above)
|
-- pattern: name of pattern (see list above)
|
||||||
|
_banner_type = "standing", -- standing or hanging
|
||||||
|
|
||||||
get_staticdata = function(self)
|
get_staticdata = function(self)
|
||||||
local out = { _base_color = self._base_color, _layers = self._layers }
|
local out = { _base_color = self._base_color, _layers = self._layers }
|
||||||
|
@ -263,11 +319,18 @@ minetest.register_entity("mcl_banners:standing_banner", {
|
||||||
local inp = minetest.deserialize(staticdata)
|
local inp = minetest.deserialize(staticdata)
|
||||||
self._base_color = inp._base_color
|
self._base_color = inp._base_color
|
||||||
self._layers = inp._layers
|
self._layers = inp._layers
|
||||||
self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
|
self._banner_type = inp._banner_type
|
||||||
|
local mesh
|
||||||
|
if self._banner_type == "hanging" then
|
||||||
|
mesh = "amc_banner_hanging.b3d"
|
||||||
|
end
|
||||||
|
self.object:set_properties({
|
||||||
|
mesh = mesh,
|
||||||
|
textures = make_banner_texture(self._base_color, self._layers),
|
||||||
|
})
|
||||||
|
end
|
||||||
-- Make banner slowly swing
|
-- Make banner slowly swing
|
||||||
self.object:set_animation({x=0, y=80}, 25)
|
self.object:set_animation({x=0, y=80}, 25)
|
||||||
end
|
|
||||||
self.object:set_armor_groups({immortal=1})
|
self.object:set_armor_groups({immortal=1})
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue