forked from MineClone5/MineClone5
Merge branch 'bannercraft'
This commit is contained in:
commit
8c92e65177
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@ -44,7 +44,7 @@ local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
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local group_stereotypes = {
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local group_stereotypes = {
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wool = "mcl_wool:white",
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wool = "mcl_wool:white",
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carpet = "mcl_wool:white_carpet",
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carpet = "mcl_wool:white_carpet",
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dye = "mcl_dye:white",
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dye = "mcl_dye:red",
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water_bucket = "bucket:bucket_water",
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water_bucket = "bucket:bucket_water",
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flower = "mcl_flowers:dandelion",
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flower = "mcl_flowers:dandelion",
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mushroom = "mcl_mushrooms:mushroom_brown",
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mushroom = "mcl_mushrooms:mushroom_brown",
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@ -53,7 +53,7 @@ local group_stereotypes = {
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coal = "mcl_core:coal_lump",
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coal = "mcl_core:coal_lump",
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shulker_box = "mcl_chests:violet_shulker_box",
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shulker_box = "mcl_chests:violet_shulker_box",
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quartz_block = "mcl_nether:quartz_block",
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quartz_block = "mcl_nether:quartz_block",
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banner = "mcl_banners:standing_banner_white",
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banner = "mcl_banners:banner_item_white",
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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compass = mcl_compass.stereotype,
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compass = mcl_compass.stereotype,
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clock = mcl_clock.sterotype,
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clock = mcl_clock.sterotype,
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@ -9,70 +9,36 @@ local function round(num, idp)
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return math.floor(num * mult + 0.5) / mult
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return math.floor(num * mult + 0.5) / mult
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end
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end
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local colors = {
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mcl_banners = {}
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-- ID, description, wool, unified dyes color group, overlay color,
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["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFF" },
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mcl_banners.colors = {
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["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030" },
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-- Format:
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["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5B" },
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-- [ID] = { banner description, wool, unified dyes color group, overlay color, dye, color name for emblazonings }
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["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000" },
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["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFF", "mcl_dye:white", "White" },
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["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000" },
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["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030", "mcl_dye:dark_grey", "Grey" },
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["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#BCA800" },
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["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5B", "mcl_dye:grey", "Light Grey" },
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["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000" },
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["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000", "mcl_dye:black", "Black" },
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["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACAC" },
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["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000", "mcl_dye:red", "Red" },
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["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000AC" },
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["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#BCA800", "mcl_dye:yellow", "Yellow" },
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["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007C" },
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["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000", "mcl_dye:dark_green", "Green" },
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["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#BC6900" },
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["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACAC", "mcl_dye:cyan", "Cyan" },
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["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400AC" },
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["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000AC", "mcl_dye:blue", "Blue" },
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["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#402100" },
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["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007C", "mcl_dye:magenta", "Magenta"},
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["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557C" },
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["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#BC6900", "mcl_dye:orange", "Orange" },
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["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#30AC00"},
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["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400AC", "mcl_dye:violet", "Violet" },
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["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CF" },
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["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#402100", "mcl_dye:brown", "Brown" },
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["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557C", "mcl_dye:pink", "Pink" },
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["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#30AC00", "mcl_dye:green", "Lime" },
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["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", "Light Blue" },
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}
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}
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-- Add pattern/emblazoning crafting recipes
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dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
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-- Overlay ratios (0-255)
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-- Overlay ratios (0-255)
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local base_color_ratio = 224
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local base_color_ratio = 224
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local layer_ratio = 255
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local layer_ratio = 255
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local patterns = {
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"border",
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"bricks",
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"circle",
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"creeper",
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"cross",
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"curly_border",
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"diagonal_left",
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"diagonal_right",
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"diagonal_up_left",
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"diagonal_up_right",
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"flower",
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"gradient",
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"gradient_up",
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"half_horizontal_bottom",
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"half_horizontal",
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"half_vertical",
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"half_vertical_right",
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"thing", -- Symbol used: U+1F65D 🙝
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"rhombus",
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"skull",
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"small_stripes",
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"square_bottom_left",
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"square_bottom_right",
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"square_top_left",
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"square_top_right",
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"straight_cross",
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"stripe_bottom",
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"stripe_center",
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"stripe_downleft",
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"stripe_downright",
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"stripe_left",
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"stripe_middle",
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"stripe_right",
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"stripe_top",
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"triangle_bottom",
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"triangles_bottom",
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"triangles_top",
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"triangle_top",
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}
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-- After destroying the standing banner node
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-- After destroying the standing banner node
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local on_destruct_standing_banner = function(pos)
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local on_destruct_standing_banner = function(pos)
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-- Find this node's banner entity and make it drop as an item
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-- Find this node's banner entity and make it drop as an item
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@ -86,8 +52,8 @@ end
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local make_banner_texture = function(base_color, layers)
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local make_banner_texture = function(base_color, layers)
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local colorize
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local colorize
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if colors[base_color] then
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if mcl_banners.colors[base_color] then
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colorize = colors[base_color][4]
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colorize = mcl_banners.colors[base_color][4]
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end
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end
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if colorize then
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if colorize then
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-- Base texture with base color
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-- Base texture with base color
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@ -99,7 +65,7 @@ local make_banner_texture = function(base_color, layers)
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for l=1, #layers do
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for l=1, #layers do
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local layerinfo = layers[l]
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local layerinfo = layers[l]
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local pattern = "mcl_banners_" .. layerinfo.pattern .. ".png"
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local pattern = "mcl_banners_" .. layerinfo.pattern .. ".png"
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local color = colors[layerinfo.color][4]
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local color = mcl_banners.colors[layerinfo.color][4]
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-- Generate layer texture
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-- Generate layer texture
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local layer = "(("..pattern.."^[colorize:"..color..":"..layer_ratio..")^[mask:"..pattern..")"
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local layer = "(("..pattern.."^[colorize:"..color..":"..layer_ratio..")^[mask:"..pattern..")"
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@ -128,7 +94,7 @@ minetest.register_node("mcl_banners:standing_banner", {
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wield_image = "mcl_banners_item_base.png",
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wield_image = "mcl_banners_item_base.png",
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tiles = { "blank.png" },
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tiles = { "blank.png" },
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selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
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selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} },
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groups = { banner = 1, deco_block = 1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
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groups = { deco_block = 1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, },
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stack_max = 16,
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stack_max = 16,
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sounds = node_sounds,
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sounds = node_sounds,
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drop = "", -- Item drops are handled in entity code
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drop = "", -- Item drops are handled in entity code
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@ -138,7 +104,7 @@ minetest.register_node("mcl_banners:standing_banner", {
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_mcl_blast_resistance = 5,
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_mcl_blast_resistance = 5,
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})
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})
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for colorid, colortab in pairs(colors) do
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for colorid, colortab in pairs(mcl_banners.colors) do
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local itemid = colortab[1]
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local itemid = colortab[1]
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local desc = colortab[2]
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local desc = colortab[2]
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local wool = colortab[3]
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local wool = colortab[3]
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@ -161,6 +127,8 @@ for colorid, colortab in pairs(colors) do
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_doc_items_longdesc = "Banners are tall decorative blocks with a solid color. They can be placed on the floor. Banners can not be emblazoned (yet).",
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_doc_items_longdesc = "Banners are tall decorative blocks with a solid color. They can be placed on the floor. Banners can not be emblazoned (yet).",
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inventory_image = inv,
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inventory_image = inv,
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wield_image = inv,
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wield_image = inv,
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-- Banner group groups together the banner items, but not the nodes.
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-- Used for crafting.
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groups = { banner = 1, deco_block = 1, },
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groups = { banner = 1, deco_block = 1, },
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stack_max = 16,
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stack_max = 16,
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@ -191,7 +159,11 @@ for colorid, colortab in pairs(colors) do
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place_pos.y = place_pos.y - 0.5
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place_pos.y = place_pos.y - 0.5
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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banner:get_luaentity():_set_textures(colorid)
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local imeta = itemstack:get_meta()
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local layers_raw = imeta:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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banner:get_luaentity():_set_textures(colorid, layers)
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-- Determine the rotation based on player's yaw
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-- Determine the rotation based on player's yaw
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local yaw = placer:get_look_horizontal()
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local yaw = placer:get_look_horizontal()
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@ -256,7 +228,7 @@ minetest.register_entity("mcl_banners:standing_banner", {
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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if not minetest.settings:get_bool("creative_mode") and self._base_color then
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if not minetest.settings:get_bool("creative_mode") and self._base_color then
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minetest.add_item(pos, "mcl_banners:banner_item_"..colors[self._base_color][1])
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minetest.add_item(pos, "mcl_banners:banner_item_"..mcl_banners.colors[self._base_color][1])
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end
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end
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-- Destroy entity
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-- Destroy entity
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@ -0,0 +1,410 @@
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-- List of patterns with crafting rules
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local d = "group:dye" -- dye
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local e = "" -- empty slot (one of them must contain the banner)
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local patterns = {
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["border"] = {
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name = "%s Bordure",
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||||||
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{ d, d, d },
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{ d, e, d },
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||||||
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{ d, d, d },
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|
},
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["bricks"] = {
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name = "%s Bricks",
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type = "shapeless",
|
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{ e, "mcl_core:brick_block", d },
|
||||||
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},
|
||||||
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["circle"] = {
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name = "%s Circle",
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||||||
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{ e, e, e },
|
||||||
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{ e, d, e },
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||||||
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{ e, e, e },
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||||||
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},
|
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["creeper"] = {
|
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name = "%s Creeper Charge",
|
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type = "shapeless",
|
||||||
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{ e, "mcl_heads:creeper", d },
|
||||||
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},
|
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["cross"] = {
|
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name = "%s Saltire",
|
||||||
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{ d, e, d },
|
||||||
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{ e, d, e },
|
||||||
|
{ d, e, d },
|
||||||
|
},
|
||||||
|
["curly_border"] = {
|
||||||
|
name = "%s Intented Bordure",
|
||||||
|
type = "shapeless",
|
||||||
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{ e, "mcl_core:vine", d },
|
||||||
|
},
|
||||||
|
["diagonal_left"] = {
|
||||||
|
name = "%s Inverted Per Bend",
|
||||||
|
{ e, e, e },
|
||||||
|
{ d, e, e },
|
||||||
|
{ d, d, e },
|
||||||
|
},
|
||||||
|
["diagonal_right"] = {
|
||||||
|
name = "%s Inverted Per Bend Sinister",
|
||||||
|
{ e, e, e },
|
||||||
|
{ e, e, d },
|
||||||
|
{ e, d, d },
|
||||||
|
},
|
||||||
|
["diagonal_up_left"] = {
|
||||||
|
name = "%s Per Bend",
|
||||||
|
{ e, d, d },
|
||||||
|
{ e, e, d },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
["diagonal_up_right"] = {
|
||||||
|
name = "%s Per Bend Sinister",
|
||||||
|
{ d, d, e },
|
||||||
|
{ d, e, e },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
["flower"] = {
|
||||||
|
name = "%s Flower Charge",
|
||||||
|
type = "shapeless",
|
||||||
|
{ e, "mcl_flowers:oxeye_daisy", d },
|
||||||
|
},
|
||||||
|
["gradient"] = {
|
||||||
|
name = "%s Gradient",
|
||||||
|
{ d, e, d },
|
||||||
|
{ e, d, e },
|
||||||
|
{ e, d, e },
|
||||||
|
},
|
||||||
|
["gradient_up"] = {
|
||||||
|
name = "%s Base Gradient",
|
||||||
|
{ e, d, e },
|
||||||
|
{ e, d, e },
|
||||||
|
{ d, e, d },
|
||||||
|
},
|
||||||
|
["half_horizontal_bottom"] = {
|
||||||
|
name = "%s Inverted Per Fess",
|
||||||
|
{ e, e, e },
|
||||||
|
{ d, d, d },
|
||||||
|
{ d, d, d },
|
||||||
|
},
|
||||||
|
["half_horizontal"] = {
|
||||||
|
name = "%s Per Fess",
|
||||||
|
{ d, d, d },
|
||||||
|
{ d, d, d },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
["half_vertical"] = {
|
||||||
|
name = "%s Per Pale",
|
||||||
|
{ d, d, e },
|
||||||
|
{ d, d, e },
|
||||||
|
{ d, d, e },
|
||||||
|
},
|
||||||
|
["half_vertical_right"] = {
|
||||||
|
name = "%s Inverted Per Pale",
|
||||||
|
{ e, d, d },
|
||||||
|
{ e, d, d },
|
||||||
|
{ e, d, d },
|
||||||
|
},
|
||||||
|
["thing"] = {
|
||||||
|
-- Symbol used for the “Thing”: U+1F65D 🙝
|
||||||
|
|
||||||
|
name = "%s Thing",
|
||||||
|
type = "shapeless",
|
||||||
|
-- TODO: Replace with enchanted golden apple
|
||||||
|
{ e, "mcl_core:apple_gold", d },
|
||||||
|
},
|
||||||
|
["rhombus"] = {
|
||||||
|
name = "%s Lozenge",
|
||||||
|
{ e, d, e },
|
||||||
|
{ d, e, d },
|
||||||
|
{ e, d, e },
|
||||||
|
},
|
||||||
|
["skull"] = {
|
||||||
|
name = "%s Skull Charge",
|
||||||
|
type = "shapeless",
|
||||||
|
{ e, "mcl_heads:wither_skeleton", d },
|
||||||
|
},
|
||||||
|
["small_stripes"] = {
|
||||||
|
name = "%s Paly",
|
||||||
|
{ d, e, d },
|
||||||
|
{ d, e, d },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
["square_bottom_left"] = {
|
||||||
|
name = "%s Base Dexter Canton",
|
||||||
|
{ e, e, e },
|
||||||
|
{ e, e, e },
|
||||||
|
{ d, e, e },
|
||||||
|
},
|
||||||
|
["square_bottom_right"] = {
|
||||||
|
name = "%s Base Sinister Canton",
|
||||||
|
{ e, e, e },
|
||||||
|
{ e, e, e },
|
||||||
|
{ e, e, d },
|
||||||
|
},
|
||||||
|
["square_top_left"] = {
|
||||||
|
name = "%s Chief Dexter Canton",
|
||||||
|
{ d, e, e },
|
||||||
|
{ e, e, e },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
["square_top_right"] = {
|
||||||
|
name = "%s Chief Sinister Canton",
|
||||||
|
{ e, e, d },
|
||||||
|
{ e, e, e },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
["straight_cross"] = {
|
||||||
|
name = "%s Cross",
|
||||||
|
{ e, d, e },
|
||||||
|
{ d, d, d },
|
||||||
|
{ e, d, e },
|
||||||
|
},
|
||||||
|
["stripe_bottom"] = {
|
||||||
|
name = "%s Base",
|
||||||
|
{ e, e, e },
|
||||||
|
{ e, e, e },
|
||||||
|
{ d, d, d },
|
||||||
|
},
|
||||||
|
["stripe_center"] = {
|
||||||
|
name = "%s Fess",
|
||||||
|
{ e, e, e },
|
||||||
|
{ d, d, d },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
["stripe_downleft"] = {
|
||||||
|
name = "%s Bend Sinister",
|
||||||
|
{ e, e, d },
|
||||||
|
{ e, d, e },
|
||||||
|
{ d, e, e },
|
||||||
|
},
|
||||||
|
["stripe_downright"] = {
|
||||||
|
name = "%s Bend",
|
||||||
|
{ d, e, e },
|
||||||
|
{ e, d, e },
|
||||||
|
{ e, e, d },
|
||||||
|
},
|
||||||
|
["stripe_left"] = {
|
||||||
|
name = "%s Pale Dexter",
|
||||||
|
{ d, e, e },
|
||||||
|
{ d, e, e },
|
||||||
|
{ d, e, e },
|
||||||
|
},
|
||||||
|
["stripe_middle"] = {
|
||||||
|
name = "%s Pale",
|
||||||
|
{ e, d, e },
|
||||||
|
{ e, d, e },
|
||||||
|
{ e, d, e },
|
||||||
|
},
|
||||||
|
["stripe_right"] = {
|
||||||
|
name = "%s Pale Sinister",
|
||||||
|
{ e, e, d },
|
||||||
|
{ e, e, d },
|
||||||
|
{ e, e, d },
|
||||||
|
},
|
||||||
|
["stripe_top"] = {
|
||||||
|
name = "%s Chief",
|
||||||
|
{ d, d, d },
|
||||||
|
{ e, e, e },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
["triangle_bottom"] = {
|
||||||
|
name = "%s Chevron",
|
||||||
|
{ e, e, e },
|
||||||
|
{ e, d, e },
|
||||||
|
{ d, e, d },
|
||||||
|
},
|
||||||
|
["triangle_top"] = {
|
||||||
|
name = "%s Inverted Chevron",
|
||||||
|
{ d, e, d },
|
||||||
|
{ e, d, e },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
["triangles_bottom"] = {
|
||||||
|
name = "%s Base Indented",
|
||||||
|
{ e, e, e },
|
||||||
|
{ d, e, d },
|
||||||
|
{ e, d, e },
|
||||||
|
},
|
||||||
|
["triangles_top"] = {
|
||||||
|
name = "%s Chief Indented",
|
||||||
|
{ e, d, e },
|
||||||
|
{ d, e, d },
|
||||||
|
{ e, e, e },
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Number of maximum lines in the descriptions for the banner layers.
|
||||||
|
-- To avoid huge tooltips.
|
||||||
|
local max_layer_lines = 6
|
||||||
|
|
||||||
|
-- Create a banner description containing all the layer names
|
||||||
|
local make_advanced_banner_description = function(description, layers)
|
||||||
|
if layers == nil or #layers == 0 then
|
||||||
|
-- No layers, revert to default
|
||||||
|
return ""
|
||||||
|
else
|
||||||
|
local layerstrings = {}
|
||||||
|
for l=1, #layers do
|
||||||
|
-- Prevent excess length description
|
||||||
|
if l > max_layer_lines then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
-- Layer text line.
|
||||||
|
local color = mcl_banners.colors[layers[l].color][6]
|
||||||
|
local pattern_name = patterns[layers[l].pattern].name
|
||||||
|
-- The pattern name is a format string (e.g. “%s Base”)
|
||||||
|
table.insert(layerstrings, string.format(pattern_name, color))
|
||||||
|
end
|
||||||
|
-- Warn about missing information
|
||||||
|
if #layers == max_layer_lines + 1 then
|
||||||
|
table.insert(layerstrings, "And one addional layer")
|
||||||
|
elseif #layers > max_layer_lines + 1 then
|
||||||
|
table.insert(layerstrings, string.format("And %d addional layers", #layers - max_layer_lines))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Final string concatenations: Just a list of strings
|
||||||
|
local append = table.concat(layerstrings, "\n")
|
||||||
|
description = description .. "\n" .. core.colorize("#8F8F8F", append)
|
||||||
|
return description
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- This is for handling all those complex pattern crafting recipes
|
||||||
|
local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local banner, dye
|
||||||
|
local banner_index
|
||||||
|
for i = 1, player:get_inventory():get_size("craft") do
|
||||||
|
local itemname = old_craft_grid[i]:get_name()
|
||||||
|
if minetest.get_item_group(itemname, "banner") == 1 then
|
||||||
|
banner = old_craft_grid[i]
|
||||||
|
banner_index = i
|
||||||
|
-- Check if all dyes are equal
|
||||||
|
elseif minetest.get_item_group(itemname, "dye") == 1 then
|
||||||
|
if dye == nil then
|
||||||
|
dye = itemname
|
||||||
|
elseif itemname ~= dye then
|
||||||
|
return ItemStack("")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not banner then
|
||||||
|
return ItemStack("")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get old layers
|
||||||
|
local ometa = banner:get_meta()
|
||||||
|
local layers_raw = ometa:get_string("layers")
|
||||||
|
local layers = minetest.deserialize(layers_raw)
|
||||||
|
if type(layers) ~= "table" then
|
||||||
|
layers = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
local matching_pattern
|
||||||
|
local max_i = player:get_inventory():get_size("craft")
|
||||||
|
-- Find the matching pattern
|
||||||
|
for pattern_name, pattern in pairs(patterns) do
|
||||||
|
-- Shaped / fixed
|
||||||
|
if pattern.type == nil then
|
||||||
|
local pattern_ok = true
|
||||||
|
local inv_i = 1
|
||||||
|
-- This complex code just iterates through the pattern slots one-by-one and compares them with the pattern
|
||||||
|
for p=1, #pattern do
|
||||||
|
local row = pattern[p]
|
||||||
|
if inv_i > max_i then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
for r=1, #row do
|
||||||
|
local itemname = old_craft_grid[inv_i]:get_name()
|
||||||
|
local pitem = row[r]
|
||||||
|
if (pitem == d and minetest.get_item_group(itemname, "dye") == 0) or (pitem == e and itemname ~= e and inv_i ~= banner_index) then
|
||||||
|
pattern_ok = false
|
||||||
|
break
|
||||||
|
else
|
||||||
|
end
|
||||||
|
inv_i = inv_i + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Everything matched! We found our pattern!
|
||||||
|
if pattern_ok then
|
||||||
|
matching_pattern = pattern_name
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif pattern.type == "shapeless" then
|
||||||
|
-- TODO
|
||||||
|
end
|
||||||
|
|
||||||
|
if matching_pattern then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not matching_pattern then
|
||||||
|
return ItemStack("")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add the new layer and update other metadata
|
||||||
|
table.insert(layers, {pattern=matching_pattern, color="unicolor_yellow"})
|
||||||
|
|
||||||
|
local imeta = itemstack:get_meta()
|
||||||
|
imeta:set_string("layers", minetest.serialize(layers))
|
||||||
|
|
||||||
|
local odesc = itemstack:get_definition().description
|
||||||
|
local description = make_advanced_banner_description(odesc, layers)
|
||||||
|
imeta:set_string("description", description)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_craft_predict(banner_pattern_craft)
|
||||||
|
minetest.register_on_craft(banner_pattern_craft)
|
||||||
|
|
||||||
|
|
||||||
|
-- Register crafting recipes for all the patterns
|
||||||
|
for pattern_name, pattern in pairs(patterns) do
|
||||||
|
-- Shaped and fixed recipes
|
||||||
|
if pattern.type == nil then
|
||||||
|
for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
|
local banner = "mcl_banners:banner_item_"..colortab[1]
|
||||||
|
local bannered = false
|
||||||
|
local recipe = {}
|
||||||
|
for row_id=1, #pattern do
|
||||||
|
local row = pattern[row_id]
|
||||||
|
local newrow = {}
|
||||||
|
for r=1, #row do
|
||||||
|
if row[r] == e and not bannered then
|
||||||
|
newrow[r] = banner
|
||||||
|
bannered = true
|
||||||
|
else
|
||||||
|
newrow[r] = row[r]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
table.insert(recipe, newrow)
|
||||||
|
end
|
||||||
|
minetest.register_craft({
|
||||||
|
output = banner,
|
||||||
|
recipe = recipe,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
-- Shapeless recipes
|
||||||
|
elseif pattern.type == "shapeless" then
|
||||||
|
for colorid, colortab in pairs(mcl_banners.colors) do
|
||||||
|
local banner = "mcl_banners:banner_item_"..colortab[1]
|
||||||
|
local orig = pattern[1]
|
||||||
|
local recipe = {}
|
||||||
|
for r=1, #orig do
|
||||||
|
if orig[r] == e then
|
||||||
|
recipe[r] = banner
|
||||||
|
else
|
||||||
|
recipe[r] = orig[r]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = banner,
|
||||||
|
recipe = recipe,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
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Reference in New Issue