forked from MineClone5/MineClone5
Fix some creeper issues
- Fix fuse sound sometimes not playing - Timer = 1.5s - Distance behaviour like in MC
This commit is contained in:
parent
d6228145c6
commit
8060928237
|
@ -1850,10 +1850,10 @@ local do_states = function(self, dtime)
|
|||
mob_sound(self, self.sounds.fuse)
|
||||
-- print ("=== explosion timer started", self.explosion_timer)
|
||||
|
||||
-- stop timer if out of blast radius or direct line of sight
|
||||
-- stop timer if out of reach or direct line of sight
|
||||
elseif self.allow_fuse_reset
|
||||
and self.v_start
|
||||
and (dist > max(self.reach, entity_damage_radius) + 0.5
|
||||
and (dist > self.reach
|
||||
or not line_of_sight(self, s, p, 2)) then
|
||||
self.v_start = false
|
||||
self.timer = 0
|
||||
|
|
|
@ -28,20 +28,24 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
visual_size = {x=3, y=3},
|
||||
sounds = {
|
||||
attack = "tnt_ignite",
|
||||
death = "Creeperdeath", -- TODO: Replace
|
||||
damage = "Creeper4", -- TODO: Replce
|
||||
war_cry = "tnt_ignite",
|
||||
--TODO: death = "",
|
||||
--TODO: damage = "",
|
||||
fuse = "tnt_ignite",
|
||||
explode = "tnt_explode",
|
||||
distance = 16,
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 3,
|
||||
walk_velocity = 1.05,
|
||||
run_velocity = 2.1,
|
||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||
attack_type = "explode",
|
||||
|
||||
explosion_radius = 3,
|
||||
explosion_fire = false,
|
||||
reach = 4,
|
||||
explosion_damage_radius = 7,
|
||||
explosion_timer = 1.5,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
||||
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
|
||||
-- TODO: Make creeper flash after doing this as well.
|
||||
|
@ -62,7 +66,7 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
end
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
self._forced_explosion_countdown_timer = 1.5
|
||||
self._forced_explosion_countdown_timer = self.explosion_timer
|
||||
minetest.sound_play(self.sounds.attack, {pos = self.object:getpos(), gain = 1, max_hear_distance = 16})
|
||||
end
|
||||
end,
|
||||
|
|
Loading…
Reference in New Issue