forked from MineClone5/MineClone5
Smooth prismarine animation
This commit is contained in:
parent
c4567e9151
commit
0638f17e3f
|
@ -27,6 +27,7 @@ minetest.register_node("mcl_ocean:prismarine", {
|
||||||
_doc_items_longdesc = "Prismarine is used as a building block. It slowly changes its color.",
|
_doc_items_longdesc = "Prismarine is used as a building block. It slowly changes its color.",
|
||||||
stack_max = 64,
|
stack_max = 64,
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
|
-- Texture should have 22 frames for smooth transitions.
|
||||||
tiles = {{name="mcl_ocean_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}},
|
tiles = {{name="mcl_ocean_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}},
|
||||||
groups = {pickaxey=1, building_block=1, material_stone=1},
|
groups = {pickaxey=1, building_block=1, material_stone=1},
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 270 B After Width: | Height: | Size: 2.7 KiB |
Loading…
Reference in New Issue