Fix controls.register_on_press being called for every player in a globalstep

This commit is contained in:
Lizzy Fleckenstein 2021-04-17 18:55:56 +02:00
parent f79e12c8ae
commit f8b54db392
1 changed files with 22 additions and 29 deletions

View File

@ -199,22 +199,7 @@ minetest.register_globalstep(function(dtime)
end end
end end
if elytra[player] == true and ~= nil then
controls.register_on_press(function(player, key)
if key~="jump" and key~="RMB" then return end
if key=="jump" then
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true then
elytra[player] = true
elseif key=="RMB" then
if wielded:get_name() == "mcl_tools:rocket" then
wielded:take_item()
player:set_wielded_item(wielded)
end
end
end
end)
if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
elytra[player] = false elytra[player] = false
end end
--[[ --[[
@ -224,7 +209,12 @@ minetest.register_globalstep(function(dtime)
elytra[player] = false elytra[player] = false
end]] end]]
if elytra[player] == true then local wearing_elytra = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
if elytra[player] then
if node_stand_return ~= "air" or not wearing_elytra or player:get_attach() then
elytra[player] = false
else
mcl_player.player_set_animation(player, "fly") mcl_player.player_set_animation(player, "fly")
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1) playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
if player_velocity.y < -1.5 then if player_velocity.y < -1.5 then
@ -239,6 +229,9 @@ minetest.register_globalstep(function(dtime)
end end
player:add_velocity({x=dir.x, y=look_pitch, z=dir.z}) player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
end end
end
elseif wearing_elytra and player_velocity.y < -6 and controls.jump then
elytra[player] = true
else else
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra") playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
end end