forked from VoxeLibre/VoxeLibre
Merge pull request 'Glorius Mud' (#2402) from TheRandomLegoBrick/MineClone2:mud into master
Reviewed-on: MineClone2/MineClone2#2402
This commit is contained in:
commit
6d5e8822dd
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@ -0,0 +1,21 @@
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License of Code
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----------------
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Author: TheRandomLegoBrick
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License: GPLv3
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See https://www.gnu.org/licenses/gpl-3.0.en.html for further information
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License of Media (textures & sounds)
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-------------------------------------
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Author: TheRandomLegoBrick
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Liscense: CC0 1.0 Universal (CC0 1.0)
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Files:
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mud_footsteps.ogg
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mud_place_dug.ogg
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mcl_mud_bricks.png
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mcl_mud_packed_mud.png
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mcl_mud.png
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See https://creativecommons.org/publicdomain/zero/1.0/legalcode for further information
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@ -0,0 +1,65 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_node("mcl_mud:mud", {
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description = S("Mud"),
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_doc_items_longdesc = S("Mud is a decorative block that generates in mangrove swamps. Mud can also be obtained by using water bottles on dirt or coarse dirt."),
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_doc_items_hidden = false,
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tiles = {"mcl_mud.png"},
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is_ground_content = true,
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sounds = {
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footstep = {name="mud_footsteps", gain=1},
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dug = {name="mud_place_dug", gain=1},
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place = {name="mud_place_dug", gain=1},
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},
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groups = {handy=1,shovely=1, enderman_takable=1, building_block=1},
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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collision_box = {
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type = "fixed",
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fixed = {
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{-8 / 16, -8 / 16, -8 / 16, 8 / 16, 7 / 16, 8 / 16},
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},
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},
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})
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minetest.register_node("mcl_mud:packed_mud", {
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description = S("Packed Mud"),
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_doc_items_longdesc = S("Packed mud is a decorative block used to craft mud bricks."),
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_doc_items_hidden = false,
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tiles = {"mcl_mud_packed_mud.png"},
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groups = {handy=1, pickaxey=1, building_block=1},
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_hardness = 1,
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})
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minetest.register_node("mcl_mud:mud_bricks", {
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description = S("Mud Bricks"),
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_doc_items_longdesc = S("Decorative block crafted from packed mud."),
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_doc_items_hidden = false,
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tiles = {"mcl_mud_bricks.png"},
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groups = {handy=1, pickaxey=1, building_block=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_hardness = 1.5,
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})
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-- packed mud
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_mud:packed_mud",
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recipe = {
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"mcl_mud:mud",
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"mcl_farming:wheat_item",
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}
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})
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-- mud bricks
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minetest.register_craft({
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type = "shaped",
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output = "mcl_mud:mud_bricks 4",
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recipe = {
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{"mcl_mud:packed_mud", "mcl_mud:packed_mud"},
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{"mcl_mud:packed_mud", "mcl_mud:packed_mud"}
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}
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})
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@ -0,0 +1,4 @@
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name = mcl_mud
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author = TheRandomLegoBrick
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description = Adds various mud blocks.
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depends = mcl_sounds
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@ -176,18 +176,46 @@ local fill_cauldron = function(cauldron, water_type)
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end
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end
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end
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end
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-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
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-- function to set node and empty water bottle (used for cauldrons and mud)
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local function set_node_empty_bottle(itemstack, placer, pointed_thing, newitemstring)
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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minetest.register_craftitem("mcl_potions:water", {
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-- set the node to `itemstring`
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description = S("Water Bottle"),
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minetest.set_node(pointed_thing.under, {name=newitemstring})
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
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-- play sound
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_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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stack_max = 1,
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inventory_image = potion_image("#0022FF"),
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--
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wield_image = potion_image("#0022FF"),
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if minetest.is_creative_enabled(placer:get_player_name()) then
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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return itemstack
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on_place = function(itemstack, placer, pointed_thing)
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else
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return "mcl_potions:glass_bottle"
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end
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end
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-- used for water bottles and river water bottles
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local function dispense_water_bottle(stack, pos, droppos)
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local node = minetest.get_node(droppos)
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if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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-- convert dirt/coarse dirt to mud
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minetest.set_node(droppos, {name = "mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
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return ItemStack("mcl_potions:glass_bottle")
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elseif node.name == "mcl_mud:mud" then
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-- dont dispense into mud
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return stack
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end
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end
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-- on_place function for `mcl_potions:water` and `mcl_potions:river_water`
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local function water_bottle_on_place(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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local node = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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@ -199,27 +227,39 @@ minetest.register_craftitem("mcl_potions:water", {
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end
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end
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end
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end
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local cauldron = fill_cauldron(node.name, "mcl_core:water_source")
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local cauldron = nil
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if itemstack:get_name() == "mcl_potions:water" then -- regular water
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cauldron = fill_cauldron(node.name, "mcl_core:water_source")
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elseif itemstack:get_name() == "mcl_potions:river_water" then -- river water
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cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
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end
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if cauldron then
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if cauldron then
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local pname = placer:get_player_name()
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set_node_empty_bottle(itemstack, placer, pointed_thing, cauldron)
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if minetest.is_protected(pointed_thing.under, pname) then
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elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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minetest.record_protection_violation(pointed_thing.under, pname)
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set_node_empty_bottle(itemstack, placer, pointed_thing, "mcl_mud:mud")
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return itemstack
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end
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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end
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end
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-- Drink the water by default
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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end
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-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
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minetest.register_craftitem("mcl_potions:water", {
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description = S("Water Bottle"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
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_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
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stack_max = 1,
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inventory_image = potion_image("#0022FF"),
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wield_image = potion_image("#0022FF"),
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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on_place = water_bottle_on_place,
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_on_dispense = dispense_water_bottle,
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_dispense_into_walkable = true,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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})
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@ -234,39 +274,9 @@ minetest.register_craftitem("mcl_potions:river_water", {
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inventory_image = potion_image("#0044FF"),
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inventory_image = potion_image("#0044FF"),
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wield_image = potion_image("#0044FF"),
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wield_image = potion_image("#0044FF"),
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = water_bottle_on_place,
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if pointed_thing.type == "node" then
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_on_dispense = dispense_water_bottle,
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local node = minetest.get_node(pointed_thing.under)
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_dispense_into_walkable = true,
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local def = minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
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if cauldron then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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})
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@ -1,2 +1,2 @@
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name = mcl_stairs
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name = mcl_stairs
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depends = mcl_core, mcl_sounds, mcl_nether, mcl_end, mcl_ocean
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depends = mcl_core, mcl_sounds, mcl_nether, mcl_end, mcl_ocean, mcl_mud
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@ -138,6 +138,8 @@ mcl_stairs.register_slab("purpur_block", "group:purpur_block",
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mcl_stairs.register_stair_and_slab_simple("prismarine", "mcl_ocean:prismarine", S("Prismarine Stairs"), S("Prismarine Slab"), S("Double Prismarine Slab"))
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mcl_stairs.register_stair_and_slab_simple("prismarine", "mcl_ocean:prismarine", S("Prismarine Stairs"), S("Prismarine Slab"), S("Double Prismarine Slab"))
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mcl_stairs.register_stair_and_slab_simple("mud_brick", "mcl_mud:mud_bricks", S("Mud Brick Stair"), S("Mud Brick Slab"), S("Double Mud Brick Slab"))
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mcl_stairs.register_stair_and_slab_simple("prismarine_brick", "mcl_ocean:prismarine_brick", S("Prismarine Brick Stairs"), S("Prismarine Brick Slab"), S("Double Prismarine Brick Slab"))
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mcl_stairs.register_stair_and_slab_simple("prismarine_brick", "mcl_ocean:prismarine_brick", S("Prismarine Brick Stairs"), S("Prismarine Brick Slab"), S("Double Prismarine Brick Slab"))
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mcl_stairs.register_stair_and_slab_simple("prismarine_dark", "mcl_ocean:prismarine_dark", S("Dark Prismarine Stairs"), S("Dark Prismarine Slab"), S("Double Dark Prismarine Slab"))
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mcl_stairs.register_stair_and_slab_simple("prismarine_dark", "mcl_ocean:prismarine_dark", S("Dark Prismarine Stairs"), S("Dark Prismarine Slab"), S("Double Dark Prismarine Slab"))
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@ -1,3 +1,3 @@
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name = mcl_walls
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name = mcl_walls
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depends = mcl_core, mcl_end, mcl_ocean, mcl_nether, mcl_sounds
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depends = mcl_core, mcl_end, mcl_ocean, mcl_nether, mcl_sounds, mcl_mud
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optional_depends = doc
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optional_depends = doc
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@ -14,3 +14,4 @@ mcl_walls.register_wall("mcl_walls:prismarine", S("Prismarine Wall"), "mcl_ocean
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mcl_walls.register_wall("mcl_walls:endbricks", S("End Stone Brick Wall"), "mcl_end:end_bricks")
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mcl_walls.register_wall("mcl_walls:endbricks", S("End Stone Brick Wall"), "mcl_end:end_bricks")
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mcl_walls.register_wall("mcl_walls:netherbrick", S("Nether Brick Wall"), "mcl_nether:nether_brick")
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mcl_walls.register_wall("mcl_walls:netherbrick", S("Nether Brick Wall"), "mcl_nether:nether_brick")
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mcl_walls.register_wall("mcl_walls:rednetherbrick", S("Red Nether Brick Wall"), "mcl_nether:red_nether_brick")
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mcl_walls.register_wall("mcl_walls:rednetherbrick", S("Red Nether Brick Wall"), "mcl_nether:red_nether_brick")
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mcl_walls.register_wall("mcl_walls:mudbrick", S("Mud Brick Wall"), "mcl_mud:mud_bricks")
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