diff --git a/mods/HUD/mcl_death_messages/init.lua b/mods/HUD/mcl_death_messages/init.lua index dfc5191a66..b2c656ac41 100644 --- a/mods/HUD/mcl_death_messages/init.lua +++ b/mods/HUD/mcl_death_messages/init.lua @@ -1,281 +1,297 @@ -local S = minetest.get_translator("mcl_death_messages") -local N = function(s) return s end - -mcl_death_messages = {} - --- Death messages -local msgs = { - ["arrow"] = { - N("@1 was fatally hit by an arrow."), - N("@1 has been killed by an arrow."), - }, - ["arrow_name"] = { - N("@1 was shot by an arrow from @2."), - }, - ["arrow_skeleton"] = { - N("@1 was shot by an arrow from a skeleton."), - }, - ["arrow_stray"] = { - N("@1 was shot by an arrow from a stray."), - }, - ["arrow_illusioner"] = { - N("@1 was shot by an arrow from an illusioner."), - }, - ["arrow_mob"] = { - N("@1 was shot by an arrow."), - }, - ["drown"] = { - N("@1 forgot to breathe."), - N("@1 drowned."), - N("@1 ran out of oxygen."), - }, - ["murder"] = { - N("@1 was killed by @2."), - }, - ["murder_any"] = { - N("@1 was killed."), - }, - ["mob_kill"] = { - N("@1 was killed by a mob."), - }, - ["blaze_fireball"] = { - N("@1 was burned to death by a blaze's fireball."), - N("@1 was killed by a fireball from a blaze."), - }, - ["fire_charge"] = { - N("@1 was burned by a fire charge."), - }, - ["ghast_fireball"] = { - N("A ghast scared @1 to death."), - N("@1 has been fireballed by a ghast."), - }, - ["fall"] = { - N("@1 fell from a high cliff."), - N("@1 took fatal fall damage."), - N("@1 fell victim to gravity."), - }, - ["other"] = { - N("@1 died."), - } -} - -local mobkills = { - ["mobs_mc:zombie"] = N("@1 was killed by a zombie."), - ["mobs_mc:baby_zombie"] = N("@1 was killed by a baby zombie."), - ["mobs_mc:blaze"] = N("@1 was killed by a blaze."), - ["mobs_mc:slime"] = N("@1 was killed by a slime."), - ["mobs_mc:witch"] = N("@1 was killed by a witch."), - ["mobs_mc:magma_cube_tiny"] = N("@1 was killed by a magma cube."), - ["mobs_mc:magma_cube_small"] = N("@1 was killed by a magma cube."), - ["mobs_mc:magma_cube_big"] = N("@1 was killed by a magma cube."), - ["mobs_mc:wolf"] = N("@1 was killed by a wolf."), - ["mobs_mc:cat"] = N("@1 was killed by a cat."), - ["mobs_mc:ocelot"] = N("@1 was killed by an ocelot."), - ["mobs_mc:enderdragon"] = N("@1 was killed by an ender dragon."), - ["mobs_mc:wither"] = N("@1 was killed by a wither."), - ["mobs_mc:enderman"] = N("@1 was killed by an enderman."), - ["mobs_mc:endermite"] = N("@1 was killed by an endermite."), - ["mobs_mc:ghast"] = N("@1 was killed by a ghast."), - ["mobs_mc:guardian_elder"] = N("@1 was killed by an elder guardian."), - ["mobs_mc:guardian"] = N("@1 was killed by a guardian."), - ["mobs_mc:iron_golem"] = N("@1 was killed by an iron golem."), - ["mobs_mc:polar_bear"] = N("@1 was killed by a polar_bear."), - ["mobs_mc:killer_bunny"] = N("@1 was killed by a killer bunny."), - ["mobs_mc:shulker"] = N("@1 was killed by a shulker."), - ["mobs_mc:silverfish"] = N("@1 was killed by a silverfish."), - ["mobs_mc:skeleton"] = N("@1 was killed by a skeleton."), - ["mobs_mc:stray"] = N("@1 was killed by a stray."), - ["mobs_mc:slime_tiny"] = N("@1 was killed by a slime."), - ["mobs_mc:slime_small"] = N("@1 was killed by a slime."), - ["mobs_mc:slime_big"] = N("@1 was killed by a slime."), - ["mobs_mc:spider"] = N("@1 was killed by a spider."), - ["mobs_mc:cave_spider"] = N("@1 was killed by a cave spider."), - ["mobs_mc:vex"] = N("@1 was killed by a vex."), - ["mobs_mc:evoker"] = N("@1 was killed by an evoker."), - ["mobs_mc:illusioner"] = N("@1 was killed by an illusioner."), - ["mobs_mc:vindicator"] = N("@1 was killed by a vindicator."), - ["mobs_mc:villager_zombie"] = N("@1 was killed by a zombie villager."), - ["mobs_mc:husk"] = N("@1 was killed by a husk."), - ["mobs_mc:baby_husk"] = N("@1 was killed by a baby husk."), - ["mobs_mc:pigman"] = N("@1 was killed by a zombie pigman."), - ["mobs_mc:baby_pigman"] = N("@1 was killed by a baby zombie pigman."), -} - --- Select death message -local dmsg = function(mtype, ...) - local r = math.random(1, #msgs[mtype]) - return S(msgs[mtype][r], ...) -end - --- Select death message for death by mob -local mmsg = function(mtype, ...) - if mobkills[mtype] then - return S(mobkills[mtype], ...) - else - return dmsg("mob_kill", ...) - end -end - -local last_damages = { } - -minetest.register_on_dieplayer(function(player, reason) - -- Death message - local message = minetest.settings:get_bool("mcl_showDeathMessages") - if message == nil then - message = true - end - if message then - local name = player:get_player_name() - if not name then - return - end - local msg - if last_damages[name] then - -- custom message - msg = last_damages[name].message - elseif reason.type == "node_damage" then - local pos = player:get_pos() - -- Check multiple nodes because players occupy multiple nodes - -- (we add one additional node because the check may fail if the player was - -- just barely touching the node with the head) - local posses = { pos, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x,y=pos.y+2,z=pos.z}} - local highest_damage = 0 - local highest_damage_def = nil - -- Show message for node that dealt the most damage - for p=1, #posses do - local def = minetest.registered_nodes[minetest.get_node(posses[p]).name] - local dmg = def.damage_per_second - if dmg and dmg > highest_damage then - highest_damage = dmg - highest_damage_def = def - end - end - if highest_damage_def and highest_damage_def._mcl_node_death_message then - local field = highest_damage_def._mcl_node_death_message - local field_msg - if type(field) == "table" then - field_msg = field[math.random(1, #field)] - else - field_msg = field - end - local textdomain - if highest_damage_def.mod_origin then - textdomain = highest_damage_def.mod_origin - else - textdomain = "mcl_death_messages" - end - -- We assume the textdomain of the death message in the node definition - -- equals the modname. - msg = minetest.translate(textdomain, field_msg, name) - end - elseif reason.type == "drown" then - msg = dmsg("drown", name) - elseif reason.type == "punch" then - -- Punches - local hitter = reason.object - local hittername, hittertype, hittersubtype, shooter - -- Custom message - if last_damages[name] then - msg = last_damages[name].message - -- Unknown hitter - elseif hitter == nil then - msg = dmsg("murder_any", name) - -- Player - elseif hitter:is_player() then - hittername = hitter:get_player_name() - if hittername ~= nil then - msg = dmsg("murder", name, hittername) - else - msg = dmsg("murder_any", name) - end - -- Mob (according to Common Mob Interface) - elseif hitter:get_luaentity()._cmi_is_mob then - if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then - hittername = hitter:get_luaentity().nametag - end - hittersubtype = hitter:get_luaentity().name - if hittername then - msg = dmsg("murder", name, hittername) - elseif hittersubtype ~= nil and hittersubtype ~= "" then - msg = mmsg(hittersubtype, name) - else - msg = dmsg("murder_any", name) - end - -- Arrow - elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then - local shooter - if hitter:get_luaentity()._shooter then - shooter = hitter:get_luaentity()._shooter - end - local is_mob = false - local s_ent = shooter and shooter:get_luaentity() - if shooter == nil then - msg = dmsg("arrow", name) - elseif shooter:is_player() then - msg = dmsg("arrow_name", name, shooter:get_player_name()) - elseif s_ent and s_ent._cmi_is_mob then - if s_ent.nametag ~= "" then - msg = dmsg("arrow_name", name, shooter:get_player_name()) - elseif s_ent.name == "mobs_mc:skeleton" then - msg = dmsg("arrow_skeleton", name) - elseif s_ent.name == "mobs_mc:stray" then - msg = dmsg("arrow_stray", name) - elseif s_ent.name == "mobs_mc:illusioner" then - msg = dmsg("arrow_illusioner", name) - else - msg = dmsg("arrow_mob", name) - end - else - msg = dmsg("arrow", name) - end - -- Blaze fireball - elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then - if hitter:get_luaentity()._shot_from_dispenser then - msg = dmsg("fire_charge", name) - else - msg = dmsg("blaze_fireball", name) - end - -- Ghast fireball - elseif hitter:get_luaentity().name == "mobs_monster:fireball" then - msg = dmsg("ghast_fireball", name) - end - -- Falling - elseif reason.type == "fall" then - msg = dmsg("fall", name) - -- Other - elseif reason.type == "set_hp" then - if last_damages[name] then - msg = last_damages[name].message - end - end - if not msg then - msg = dmsg("other", name) - end - minetest.chat_send_all(msg) - last_damages[name] = nil - end -end) - --- dmg_sequence_number is used to discard old damage events -local dmg_sequence_number = 0 -local start_damage_reset_countdown = function (player, sequence_number) - minetest.after(1, function(playername, sequence_number) - if last_damages[playername] and last_damages[playername].sequence_number == sequence_number then - last_damages[playername] = nil - end - end, player:get_player_name(), sequence_number) -end - --- Send a custom death mesage when damaging a player via set_hp or punch. --- To be called directly BEFORE damaging a player via set_hp or punch. --- The next time the player dies due to a set_hp, the message will be shown. --- The player must die via set_hp within 0.1 seconds, otherwise the message will be discarded. -function mcl_death_messages.player_damage(player, message) - last_damages[player:get_player_name()] = { message = message, sequence_number = dmg_sequence_number } - start_damage_reset_countdown(player, dmg_sequence_number) - dmg_sequence_number = dmg_sequence_number + 1 - if dmg_sequence_number >= 65535 then - dmg_sequence_number = 0 - end -end - +local S = minetest.get_translator("mcl_death_messages") +local N = function(s) return s end + +local function get_tool_name(item) + local name = item:get_meta():get_string("name") + if name ~= "" then + return name + end + local def = item:get_definition() + return def._tt_original_description or def.description + end + +mcl_death_messages = {} + +-- Death messages +local msgs = { + ["arrow"] = { + N("@1 was fatally hit by an arrow."), + N("@1 has been killed by an arrow."), + }, + ["arrow_name"] = { + N("@1 was shot by @2 using [@3]"), + }, + ["arrow_skeleton"] = { + N("@1 was shot by Skeleton."), + }, + ["arrow_stray"] = { + N("@1 was shot by Stray."), + }, + ["arrow_illusioner"] = { + N("@1 was shot by Illusioner."), + }, + ["arrow_mob"] = { + N("@1 was shot."), + }, + ["drown"] = { + N("@1 forgot to breathe."), + N("@1 drowned."), + N("@1 ran out of oxygen."), + }, + ["murder"] = { + N("@1 was slain by @2 using [@3]"), + }, + ["murder_any"] = { + N("@1 was killed."), + }, + ["mob_kill"] = { + N("@1 was slain by a mob."), + }, + ["blaze_fireball"] = { + N("@1 was burned to death by a Blaze's fireball."), + N("@1 was fireballed by a Blaze"), + }, + ["fire_charge"] = { + N("@1 was burned by a fire charge."), + }, + ["ghast_fireball"] = { + N("A Ghast scared @1 to death."), + N("@1 has been fireballed by a Ghast."), + }, + ["fall"] = { + N("@1 fell from a high cliff."), + N("@1 took fatal fall damage."), + N("@1 fell victim to gravity."), + N("@1 hit the ground too hard.") + }, + + ["other"] = { + N("@1 died."), + } +} + +local mobkills = { + ["mobs_mc:zombie"] = N("@1 was slain by Zombie."), + ["mobs_mc:baby_zombie"] = N("@1 was slain by Baby Zombie."), + ["mobs_mc:blaze"] = N("@1 was burnt to a crisp while fighting Blaze."), + ["mobs_mc:slime"] = N("@1 was slain by Slime."), + ["mobs_mc:witch"] = N("@1 was slain by Witch using magic."), + ["mobs_mc:magma_cube_tiny"] = N("@1 was slain by Magma Cube."), + ["mobs_mc:magma_cube_small"] = N("@1 was slain by Magma Cube."), + ["mobs_mc:magma_cube_big"] = N("@1 was slain by Magma Cube."), + ["mobs_mc:wolf"] = N("@1 was slain by Wolf."), + ["mobs_mc:cat"] = N("@1 was slain by Cat."), + ["mobs_mc:ocelot"] = N("@1 was slain by Ocelot."), + ["mobs_mc:enderdragon"] = N("@1 was slain by Enderdragon."), + ["mobs_mc:wither"] = N("@1 was slain by Wither."), + ["mobs_mc:enderman"] = N("@1 was slain by Enderman."), + ["mobs_mc:endermite"] = N("@1 was slain by Endermite."), + ["mobs_mc:ghast"] = N("@1 was fireballed by a Ghast."), + ["mobs_mc:guardian_elder"] = N("@1 was slain by Elder Guardian."), + ["mobs_mc:guardian"] = N("@1 was slain by Guardian."), + ["mobs_mc:iron_golem"] = N("@1 was slain by Iron Golem."), + ["mobs_mc:polar_bear"] = N("@1 was slain by Polar Bear."), + ["mobs_mc:killer_bunny"] = N("@1 was slain by Killer Bunny."), + ["mobs_mc:shulker"] = N("@1 was slain by Shulker."), + ["mobs_mc:silverfish"] = N("@1 was slain by Silverfish."), + ["mobs_mc:skeleton"] = N("@1 was shot by Skeleton."), + ["mobs_mc:stray"] = N("@1 was shot by Stray."), + ["mobs_mc:slime_tiny"] = N("@1 was slain by Slime."), + ["mobs_mc:slime_small"] = N("@1 was slain by Slime."), + ["mobs_mc:slime_big"] = N("@1 was slain by Slime."), + ["mobs_mc:spider"] = N("@1 was slain by Spider."), + ["mobs_mc:cave_spider"] = N("@1 was slain by Cave Spider."), + ["mobs_mc:vex"] = N("@1 was slain by Vex."), + ["mobs_mc:evoker"] = N("@1 was slain by Evoker."), + ["mobs_mc:illusioner"] = N("@1 was slain by Illusioner."), + ["mobs_mc:vindicator"] = N("@1 was slain by Vindicator."), + ["mobs_mc:villager_zombie"] = N("@1 was slain by Zombie Villager."), + ["mobs_mc:husk"] = N("@1 was slain by Husk."), + ["mobs_mc:baby_husk"] = N("@1 was slain by Baby Husk."), + ["mobs_mc:pigman"] = N("@1 was slain by Zombie Pigman."), + ["mobs_mc:baby_pigman"] = N("@1 was slain by Baby Zombie Pigman."), +} + +-- Select death message +local dmsg = function(mtype, ...) + local r = math.random(1, #msgs[mtype]) + return S(msgs[mtype][r], ...) +end + +-- Select death message for death by mob +local mmsg = function(mtype, ...) + if mobkills[mtype] then + return S(mobkills[mtype], ...) + else + return dmsg("mob_kill", ...) + end +end + +local last_damages = { } + +minetest.register_on_dieplayer(function(player, reason) + -- Death message + local message = minetest.settings:get_bool("mcl_showDeathMessages") + if message == nil then + message = true + end + if message then + local name = player:get_player_name() + if not name then + return + end + local msg + if last_damages[name] then + -- custom message + msg = last_damages[name].message + elseif reason.type == "node_damage" then + local pos = player:get_pos() + -- Check multiple nodes because players occupy multiple nodes + -- (we add one additional node because the check may fail if the player was + -- just barely touching the node with the head) + local posses = { pos, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x,y=pos.y+2,z=pos.z}} + local highest_damage = 0 + local highest_damage_def = nil + -- Show message for node that dealt the most damage + for p=1, #posses do + local def = minetest.registered_nodes[minetest.get_node(posses[p]).name] + local dmg = def.damage_per_second + if dmg and dmg > highest_damage then + highest_damage = dmg + highest_damage_def = def + end + end + if highest_damage_def and highest_damage_def._mcl_node_death_message then + local field = highest_damage_def._mcl_node_death_message + local field_msg + if type(field) == "table" then + field_msg = field[math.random(1, #field)] + else + field_msg = field + end + local textdomain + if highest_damage_def.mod_origin then + textdomain = highest_damage_def.mod_origin + else + textdomain = "mcl_death_messages" + end + -- We assume the textdomain of the death message in the node definition + -- equals the modname. + msg = minetest.translate(textdomain, field_msg, name) + end + elseif reason.type == "drown" then + msg = dmsg("drown", name) + elseif reason.type == "punch" then + -- Punches + local hitter = reason.object + + -- Player was slain by potions + if not hitter then return end + + local hittername, hittertype, hittersubtype, shooter + local hitter_toolname = get_tool_name(hitter:get_wielded_item()) + + -- Custom message + if last_damages[name] then + msg = last_damages[name].message + -- Unknown hitter + elseif hitter == nil then + msg = dmsg("murder_any", name) + -- Player + elseif hitter:is_player() then + hittername = hitter:get_player_name() + if hittername ~= nil then + msg = dmsg("murder", name, hittername, minetest.colorize("#00FFFF", hitter_toolname)) + else + msg = dmsg("murder_any", name) + end + -- Mob (according to Common Mob Interface) + elseif hitter:get_luaentity()._cmi_is_mob then + if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then + hittername = hitter:get_luaentity().nametag + end + hittersubtype = hitter:get_luaentity().name + if hittername then + msg = dmsg("murder", name, hittername) + elseif hittersubtype ~= nil and hittersubtype ~= "" then + msg = mmsg(hittersubtype, name) + else + msg = dmsg("murder_any", name) + end + -- Arrow + elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" and not killed_by_potion then + local shooter + if hitter:get_luaentity()._shooter then + shooter = hitter:get_luaentity()._shooter + end + local is_mob = false + local s_ent = shooter and shooter:get_luaentity() + if shooter == nil then + msg = dmsg("arrow", name) + elseif shooter:is_player() then + msg = dmsg("arrow_name", name, shooter:get_player_name(), minetest.colorize("#00FFFF", get_tool_name(shooter:get_wielded_item()))) + elseif s_ent and s_ent._cmi_is_mob then + if s_ent.nametag ~= "" then + msg = dmsg("arrow_name", name, shooter:get_player_name(), get_tool_name(shooter:get_wielded_item())) + elseif s_ent.name == "mobs_mc:skeleton" then + msg = dmsg("arrow_skeleton", name) + elseif s_ent.name == "mobs_mc:stray" then + msg = dmsg("arrow_stray", name) + elseif s_ent.name == "mobs_mc:illusioner" then + msg = dmsg("arrow_illusioner", name) + else + msg = dmsg("arrow_mob", name) + end + else + msg = dmsg("arrow", name) + end + -- Blaze fireball + elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then + if hitter:get_luaentity()._shot_from_dispenser then + msg = dmsg("fire_charge", name) + else + msg = dmsg("blaze_fireball", name) + end + -- Ghast fireball + elseif hitter:get_luaentity().name == "mobs_monster:fireball" then + msg = dmsg("ghast_fireball", name) + end + -- Falling + elseif reason.type == "fall" then + msg = dmsg("fall", name) + -- Other + elseif reason.type == "set_hp" then + if last_damages[name] then + msg = last_damages[name].message + end + end + if not msg then + msg = dmsg("other", name) + end + minetest.chat_send_all(msg) + last_damages[name] = nil + end +end) + +-- dmg_sequence_number is used to discard old damage events +local dmg_sequence_number = 0 +local start_damage_reset_countdown = function (player, sequence_number) + minetest.after(1, function(playername, sequence_number) + if last_damages[playername] and last_damages[playername].sequence_number == sequence_number then + last_damages[playername] = nil + end + end, player:get_player_name(), sequence_number) +end + +-- Send a custom death mesage when damaging a player via set_hp or punch. +-- To be called directly BEFORE damaging a player via set_hp or punch. +-- The next time the player dies due to a set_hp, the message will be shown. +-- The player must die via set_hp within 0.1 seconds, otherwise the message will be discarded. +function mcl_death_messages.player_damage(player, message) + last_damages[player:get_player_name()] = { message = message, sequence_number = dmg_sequence_number } + start_damage_reset_countdown(player, dmg_sequence_number) + dmg_sequence_number = dmg_sequence_number + 1 + if dmg_sequence_number >= 65535 then + dmg_sequence_number = 0 + end +end \ No newline at end of file