forked from VoxeLibre/VoxeLibre
Fix access to ender inventory without an ender chest
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d3015edeb9
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@ -1055,6 +1055,20 @@ minetest.register_on_joinplayer(function(player)
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inv:set_size("enderchest", 9*3)
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inv:set_size("enderchest", 9*3)
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end)
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end)
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minetest.register_allow_player_inventory_action(function(player, action, inv, info)
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if inv:get_location().type == "player" and (
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action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
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or action == "put" and info.listname == "enderchest"
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or action == "take" and info.listname == "enderchest"
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) then
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local def = player:get_wielded_item():get_definition()
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if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
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return 0
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end
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end
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end)
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_chests:ender_chest",
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output = "mcl_chests:ender_chest",
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recipe = {
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recipe = {
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