diff --git a/mods/ENTITIES/mobs_mc/2_throwing.lua b/mods/ENTITIES/mobs_mc/2_throwing.lua index be9f83c901..0959580327 100644 --- a/mods/ENTITIES/mobs_mc/2_throwing.lua +++ b/mods/ENTITIES/mobs_mc/2_throwing.lua @@ -34,7 +34,7 @@ minetest.register_node("mobs_mc:arrow_box", { {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, - tiles = {"mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow.png^[transformFX"}, + tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"}, groups = {not_in_creative_inventory=1}, }) @@ -135,7 +135,7 @@ if c("arrow") then description = S("Arrow"), _doc_items_longdesc = S("Arrows are ammunition for bows."), _doc_items_usagehelp = S("To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom."), - inventory_image = "mcl_throwing_arrow_inv.png", + inventory_image = "mcl_bows_arrow_inv.png", }) end @@ -155,7 +155,7 @@ if c("bow") then description = S("Bow"), _doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes."), _doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage."), - inventory_image = "mcl_throwing_bow.png", + inventory_image = "mcl_bows_bow.png", on_use = function(itemstack, user, pointed_thing) if throwing_shoot_arrow(itemstack, user, pointed_thing) then if not minetest.settings:get_bool("creative_mode") then diff --git a/mods/ENTITIES/mobs_mc/depends.txt b/mods/ENTITIES/mobs_mc/depends.txt index 3c2630eb54..ea2df6db9d 100644 --- a/mods/ENTITIES/mobs_mc/depends.txt +++ b/mods/ENTITIES/mobs_mc/depends.txt @@ -1,8 +1,8 @@ default? mobs tnt? +mcl_bows? mcl_throwing? -throwing? fishing? bones? mesecons_materials? diff --git a/mods/ENTITIES/mobs_mc/villager_illusioner.lua b/mods/ENTITIES/mobs_mc/villager_illusioner.lua index 1c097b2c2d..52d84c6d65 100644 --- a/mods/ENTITIES/mobs_mc/villager_illusioner.lua +++ b/mods/ENTITIES/mobs_mc/villager_illusioner.lua @@ -21,7 +21,7 @@ mobs:register_mob("mobs_mc:illusioner", { textures = { { "mobs_mc_illusionist.png", "mobs_mc_illusionist.png", --hat - "mcl_throwing_bow.png", + "mcl_bows_bow.png", }, }, visual_size = {x=3, y=3}, walk_velocity = 0.6, diff --git a/mods/ENTITIES/mobs_mc_gameconfig/init.lua b/mods/ENTITIES/mobs_mc_gameconfig/init.lua index 9792fd798d..d504129b91 100644 --- a/mods/ENTITIES/mobs_mc_gameconfig/init.lua +++ b/mods/ENTITIES/mobs_mc_gameconfig/init.lua @@ -33,8 +33,8 @@ mobs_mc.override.items = { snowball = "mcl_throwing:snowball", top_snow = "mcl_core:snow", snow_block = "mcl_core:snowblock", - arrow = "mcl_throwing:arrow", - bow = "mcl_throwing:bow", + arrow = "mcl_bows:arrow", + bow = "mcl_bows:bow", head_zombie = "mcl_heads:zombie", head_creeper = "mcl_heads:creeper", head_skeleton = "mcl_heads:skeleton", diff --git a/mods/HUD/mcl_achievements/init.lua b/mods/HUD/mcl_achievements/init.lua index 2ee184881f..836652705b 100644 --- a/mods/HUD/mcl_achievements/init.lua +++ b/mods/HUD/mcl_achievements/init.lua @@ -152,13 +152,13 @@ awards.register_achievement("mcl:onARail", { icon = "default_rail.png", }) --- Triggered in mcl_throwing +-- Triggered in mcl_bows awards.register_achievement("mcl:snipeSkeleton", { title = S("Sniper Duel"), -- TODO: This achievement should be for killing, not hitting -- TODO: The range should be 50, not 20. Nerfed because of reduced bow range description = S("Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters."), - icon = "mcl_throwing_bow.png", + icon = "mcl_bows_bow.png", }) -- Triggered in mcl_portals diff --git a/mods/HUD/mcl_death_messages/init.lua b/mods/HUD/mcl_death_messages/init.lua index 962cc6c828..8c1642a8e2 100644 --- a/mods/HUD/mcl_death_messages/init.lua +++ b/mods/HUD/mcl_death_messages/init.lua @@ -217,7 +217,7 @@ minetest.register_on_punchplayer(function(player, hitter) hittertype = "mob" hittersubtype = hitter:get_luaentity().name -- Arrow - elseif hitter:get_luaentity().name == "mcl_throwing:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then + elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then hittertype = "arrow" if hitter:get_luaentity()._shooter then shooter = hitter:get_luaentity()._shooter diff --git a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua index 26759ab328..7d459cd8c9 100644 --- a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua +++ b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua @@ -320,7 +320,7 @@ minetest.register_craft({ output = 'mcl_dispensers:dispenser', recipe = { {"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",}, - {"mcl_core:cobble", "mcl_throwing:bow", "mcl_core:cobble",}, + {"mcl_core:cobble", "mcl_bows:bow", "mcl_core:cobble",}, {"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",}, } }) @@ -331,7 +331,7 @@ local check_craft = function(itemstack, player, old_craft_grid, craft_inv) local bow, id for i=1, craft_inv:get_size("craft") do local item = craft_inv:get_stack("craft", i) - if item:get_name() == "mcl_throwing:bow" then + if item:get_name() == "mcl_bows:bow" then bow = item id = i break diff --git a/mods/ITEMS/mcl_throwing/README.txt b/mods/ITEMS/mcl_bows/README.txt similarity index 61% rename from mods/ITEMS/mcl_throwing/README.txt rename to mods/ITEMS/mcl_bows/README.txt index fcafdbdf5c..5660f922bc 100644 --- a/mods/ITEMS/mcl_throwing/README.txt +++ b/mods/ITEMS/mcl_bows/README.txt @@ -1,4 +1,4 @@ -This mod adds bows, arrows and throwable items for MineClone 2. +This mod adds bows and arrows for MineClone 2. License: * Source code: LGPL 3.0 @@ -7,7 +7,7 @@ License: * Textures: See MineClone 2 license notes. * Sounds: - * mcl_throwing_bow_shoot.ogg: MIT License - * mcl_throwing_hit_player.ogg: CC BY 3.0 by Freesound.org user tim.kahn. + * mcl_bows_bow_shoot.ogg: MIT License + * mcl_bows_hit_player.ogg: CC BY 3.0 by Freesound.org user tim.kahn. https://freesound.org/people/tim.kahn/sounds/38495/ http://creativecommons.org/licenses/by/3.0/ diff --git a/mods/ITEMS/mcl_throwing/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua similarity index 86% rename from mods/ITEMS/mcl_throwing/arrow.lua rename to mods/ITEMS/mcl_bows/arrow.lua index ef7e8f465f..8273fb7214 100644 --- a/mods/ITEMS/mcl_throwing/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -1,22 +1,22 @@ local mod_mcl_hunger = minetest.get_modpath("mcl_hunger") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") -minetest.register_craftitem("mcl_throwing:arrow", { +minetest.register_craftitem("mcl_bows:arrow", { description = "Arrow", _doc_items_longdesc = [[Arrows are ammunition for bows and dispensers. An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.]], _doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.", - inventory_image = "mcl_throwing_arrow_inv.png", + inventory_image = "mcl_bows_arrow_inv.png", groups = { ammo=1, ammo_bow=1 }, _on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir) -- Shoot arrow local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51)) local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2 - mcl_throwing.shoot_arrow(itemstack:get_name(), shootpos, dropdir, yaw, nil, 19, 3) + mcl_bows.shoot_arrow(itemstack:get_name(), shootpos, dropdir, yaw, nil, 19, 3) end, }) -minetest.register_node("mcl_throwing:arrow_box", { +minetest.register_node("mcl_bows:arrow_box", { drawtype = "nodebox", is_ground_content = false, node_box = { @@ -39,7 +39,7 @@ minetest.register_node("mcl_throwing:arrow_box", { {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, - tiles = {"mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow.png^[transformFX"}, + tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"}, groups = {not_in_creative_inventory=1}, }) @@ -47,7 +47,7 @@ local THROWING_ARROW_ENTITY={ physical = false, visual = "wielditem", visual_size = {x=0.4, y=0.4}, - textures = {"mcl_throwing:arrow_box"}, + textures = {"mcl_bows:arrow_box"}, collisionbox = {0,0,0,0,0,0}, _lastpos={}, @@ -104,7 +104,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) if is_player then if self._shooter and self._shooter:is_player() then -- “Ding” sound for hitting another player - minetest.sound_play({name="mcl_throwing_hit_player", gain=0.1}, {to_player=self._shooter}) + minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}) end if mod_mcl_hunger then mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE) @@ -132,7 +132,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) local def = minetest.registered_nodes[node.name] if (def and def.walkable) or not def then if not minetest.settings:get_bool("creative_mode") then - minetest.add_item(self._lastpos, 'mcl_throwing:arrow') + minetest.add_item(self._lastpos, 'mcl_bows:arrow') end self.object:remove() end @@ -142,11 +142,11 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) self._lastpos={x=pos.x, y=pos.y, z=pos.z} end -minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY) +minetest.register_entity("mcl_bows:arrow_entity", THROWING_ARROW_ENTITY) if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then minetest.register_craft({ - output = 'mcl_throwing:arrow 4', + output = 'mcl_bows:arrow 4', recipe = { {'mcl_core:flint'}, {'mcl_core:stick'}, diff --git a/mods/ITEMS/mcl_throwing/bow.lua b/mods/ITEMS/mcl_bows/bow.lua similarity index 77% rename from mods/ITEMS/mcl_throwing/bow.lua rename to mods/ITEMS/mcl_bows/bow.lua index 6c503b0a36..2df774482b 100644 --- a/mods/ITEMS/mcl_throwing/bow.lua +++ b/mods/ITEMS/mcl_bows/bow.lua @@ -1,7 +1,7 @@ -mcl_throwing = {} +mcl_bows = {} local arrows = { - ["mcl_throwing:arrow"] = "mcl_throwing:arrow_entity", + ["mcl_bows:arrow"] = "mcl_bows:arrow_entity", } local GRAVITY = 9.81 @@ -31,7 +31,7 @@ local bow_load = {} -- Another player table, this one stores the wield index of the bow being charged local bow_index = {} -mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage) +mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage) local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item]) if power == nil then power = 19 @@ -46,7 +46,7 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, d le._shooter = shooter le._damage = damage le._startpos = pos - minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos}) + minetest.sound_play("mcl_bows_bow_shoot", {pos=pos}) if shooter ~= nil then if obj:get_luaentity().player == "" then obj:get_luaentity().player = shooter @@ -87,20 +87,20 @@ local player_shoot_arrow = function(itemstack, player, power, damage) local yaw = player:get_look_horizontal() if not arrow_itemstring then - arrow_itemstring = "mcl_throwing:arrow" + arrow_itemstring = "mcl_bows:arrow" end - mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage) + mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage) return true end -- Bow item, uncharged state -minetest.register_tool("mcl_throwing:bow", { +minetest.register_tool("mcl_bows:bow", { description = "Bow", _doc_items_longdesc = [[Bows are ranged weapons to shoot arrows at your foes. The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.]], _doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.]], _doc_items_durability = BOW_DURABILITY, - inventory_image = "mcl_throwing_bow.png", + inventory_image = "mcl_bows_bow.png", stack_max = 1, -- Trick to disable melee damage to entities. -- Range not set to 0 (unlike the others) so it can be placed into item frames @@ -115,8 +115,8 @@ local reset_bows = function(player) local inv = player:get_inventory() local list = inv:get_list("main") for place, stack in pairs(list) do - if stack:get_name()=="mcl_throwing:bow_0" or stack:get_name()=="mcl_throwing:bow_1" or stack:get_name()=="mcl_throwing:bow_2" then - stack:set_name("mcl_throwing:bow") + if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then + stack:set_name("mcl_bows:bow") list[place] = stack end end @@ -137,16 +137,16 @@ end -- Bow in charging state for level=0, 2 do - minetest.register_tool("mcl_throwing:bow_"..level, { + minetest.register_tool("mcl_bows:bow_"..level, { description = "Bow", _doc_items_create_entry = false, - inventory_image = "mcl_throwing_bow_"..level..".png", + inventory_image = "mcl_bows_bow_"..level..".png", stack_max = 1, range = 0, -- Pointing range to 0 to prevent punching with bow :D groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, on_drop = function(itemstack, dropper, pos) reset_bow_state(player) - itemstack:set_name("mcl_throwing:bow") + itemstack:set_name("mcl_bows:bow") minetest.item_drop(itemstack, dropper, pos) itemstack:take_item() return itemstack @@ -159,7 +159,7 @@ controls.register_on_release(function(player, key, time) if key~="RMB" then return end local inv = minetest.get_inventory({type="player", name=player:get_player_name()}) local wielditem = player:get_wielded_item() - if (wielditem:get_name()=="mcl_throwing:bow_0" or wielditem:get_name()=="mcl_throwing:bow_1" or wielditem:get_name()=="mcl_throwing:bow_2") then + if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2") then local has_shot = false local speed, damage @@ -172,7 +172,7 @@ controls.register_on_release(function(player, key, time) -- In case something goes wrong ... -- Just assume minimum charge. charge = 0 - minetest.log("warning", "[mcl_throwing] Player "..player:get_player_name().." fires arrow with non-numeric bow_load!") + minetest.log("warning", "[mcl_bows] Player "..player:get_player_name().." fires arrow with non-numeric bow_load!") end charge = math.max(math.min(charge, BOW_CHARGE_TIME_FULL), 0) @@ -199,7 +199,7 @@ controls.register_on_release(function(player, key, time) has_shot = player_shoot_arrow(wielditem, player, speed, damage) - wielditem:set_name("mcl_throwing:bow") + wielditem:set_name("mcl_bows:bow") if has_shot and minetest.settings:get_bool("creative_mode") == false then wielditem:add_wear(65535/BOW_DURABILITY) end @@ -215,8 +215,8 @@ controls.register_on_hold(function(player, key, time) local name = player:get_player_name() local inv = minetest.get_inventory({type="player", name=name}) local wielditem = player:get_wielded_item() - if bow_load[name] == nil and wielditem:get_name()=="mcl_throwing:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_throwing:arrow")) then - wielditem:set_name("mcl_throwing:bow_0") + if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_bows:arrow")) then + wielditem:set_name("mcl_bows:bow_0") player:set_wielded_item(wielditem) if minetest.get_modpath("mcl_playerphysics") then -- Slow player down when using bow @@ -227,14 +227,14 @@ controls.register_on_hold(function(player, key, time) else if player:get_wield_index() == bow_index[name] then if type(bow_load[name]) == "number" then - if wielditem:get_name() == "mcl_throwing:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then - wielditem:set_name("mcl_throwing:bow_1") - elseif wielditem:get_name() == "mcl_throwing:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then - wielditem:set_name("mcl_throwing:bow_2") + if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then + wielditem:set_name("mcl_bows:bow_1") + elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then + wielditem:set_name("mcl_bows:bow_2") end else - if wielditem:get_name() == "mcl_throwing:bow_0" or wielditem:get_name() == "mcl_throwing:bow_1" or wielditem:get_name() == "mcl_throwing:bow_2" then - wielditem:set_name("mcl_throwing:bow") + if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then + wielditem:set_name("mcl_bows:bow") end end player:set_wielded_item(wielditem) @@ -250,7 +250,7 @@ minetest.register_globalstep(function(dtime) local wielditem = player:get_wielded_item() local wieldindex = player:get_wield_index() local controls = player:get_player_control() - if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_throwing:bow_0" and wielditem:get_name()~="mcl_throwing:bow_1" and wielditem:get_name()~="mcl_throwing:bow_2") or wieldindex ~= bow_index[name]) then + if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2") or wieldindex ~= bow_index[name]) then reset_bow_state(player, true) end end @@ -266,7 +266,7 @@ end) if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then minetest.register_craft({ - output = 'mcl_throwing:bow', + output = 'mcl_bows:bow', recipe = { {'', 'mcl_core:stick', 'mcl_mobitems:string'}, {'mcl_core:stick', '', 'mcl_mobitems:string'}, @@ -274,7 +274,7 @@ if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") the } }) minetest.register_craft({ - output = 'mcl_throwing:bow', + output = 'mcl_bows:bow', recipe = { {'mcl_mobitems:string', 'mcl_core:stick', ''}, {'mcl_mobitems:string', '', 'mcl_core:stick'}, @@ -285,15 +285,15 @@ end minetest.register_craft({ type = "fuel", - recipe = "mcl_throwing:bow", + recipe = "mcl_bows:bow", burntime = 15, }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then - doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_0") - doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_1") - doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_2") + doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_0") + doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_1") + doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_2") end diff --git a/mods/ITEMS/mcl_bows/depends.txt b/mods/ITEMS/mcl_bows/depends.txt new file mode 100644 index 0000000000..98f2eaa73d --- /dev/null +++ b/mods/ITEMS/mcl_bows/depends.txt @@ -0,0 +1,8 @@ +controls +awards? +mcl_achievements? +mcl_hunger? +mcl_core? +mcl_mobitems? +mcl_playerphysics? +doc? diff --git a/mods/ITEMS/mcl_bows/init.lua b/mods/ITEMS/mcl_bows/init.lua new file mode 100644 index 0000000000..a2745d9508 --- /dev/null +++ b/mods/ITEMS/mcl_bows/init.lua @@ -0,0 +1,5 @@ +dofile(minetest.get_modpath("mcl_bows") .. "/arrow.lua") +dofile(minetest.get_modpath("mcl_bows") .. "/bow.lua") + +minetest.register_alias("mcl_throwing:bow", "mcl_bows:bow") +minetest.register_alias("mcl_throwing:arrow", "mcl_bows:arrow") diff --git a/mods/ITEMS/mcl_throwing/sounds/mcl_throwing_bow_shoot.ogg b/mods/ITEMS/mcl_bows/sounds/mcl_bows_bow_shoot.ogg similarity index 100% rename from mods/ITEMS/mcl_throwing/sounds/mcl_throwing_bow_shoot.ogg rename to mods/ITEMS/mcl_bows/sounds/mcl_bows_bow_shoot.ogg diff --git a/mods/ITEMS/mcl_throwing/sounds/mcl_throwing_hit_player.ogg b/mods/ITEMS/mcl_bows/sounds/mcl_bows_hit_player.ogg similarity index 100% rename from mods/ITEMS/mcl_throwing/sounds/mcl_throwing_hit_player.ogg rename to mods/ITEMS/mcl_bows/sounds/mcl_bows_hit_player.ogg diff --git a/mods/ITEMS/mcl_throwing/textures/mcl_throwing_arrow.png b/mods/ITEMS/mcl_bows/textures/mcl_bows_arrow.png similarity index 100% rename from mods/ITEMS/mcl_throwing/textures/mcl_throwing_arrow.png rename to mods/ITEMS/mcl_bows/textures/mcl_bows_arrow.png diff --git a/mods/ITEMS/mcl_throwing/textures/mcl_throwing_arrow_back.png b/mods/ITEMS/mcl_bows/textures/mcl_bows_arrow_back.png similarity index 100% rename from mods/ITEMS/mcl_throwing/textures/mcl_throwing_arrow_back.png rename to mods/ITEMS/mcl_bows/textures/mcl_bows_arrow_back.png diff --git a/mods/ITEMS/mcl_throwing/textures/mcl_throwing_arrow_front.png b/mods/ITEMS/mcl_bows/textures/mcl_bows_arrow_front.png similarity index 100% rename from mods/ITEMS/mcl_throwing/textures/mcl_throwing_arrow_front.png rename to mods/ITEMS/mcl_bows/textures/mcl_bows_arrow_front.png diff --git a/mods/ITEMS/mcl_throwing/textures/mcl_throwing_arrow_inv.png b/mods/ITEMS/mcl_bows/textures/mcl_bows_arrow_inv.png similarity index 100% rename from mods/ITEMS/mcl_throwing/textures/mcl_throwing_arrow_inv.png rename to mods/ITEMS/mcl_bows/textures/mcl_bows_arrow_inv.png diff --git a/mods/ITEMS/mcl_throwing/textures/mcl_throwing_bow.png b/mods/ITEMS/mcl_bows/textures/mcl_bows_bow.png similarity index 100% rename from mods/ITEMS/mcl_throwing/textures/mcl_throwing_bow.png rename to mods/ITEMS/mcl_bows/textures/mcl_bows_bow.png diff --git a/mods/ITEMS/mcl_throwing/textures/mcl_throwing_bow_0.png b/mods/ITEMS/mcl_bows/textures/mcl_bows_bow_0.png similarity index 100% rename from mods/ITEMS/mcl_throwing/textures/mcl_throwing_bow_0.png rename to mods/ITEMS/mcl_bows/textures/mcl_bows_bow_0.png diff --git a/mods/ITEMS/mcl_throwing/textures/mcl_throwing_bow_1.png b/mods/ITEMS/mcl_bows/textures/mcl_bows_bow_1.png similarity index 100% rename from mods/ITEMS/mcl_throwing/textures/mcl_throwing_bow_1.png rename to mods/ITEMS/mcl_bows/textures/mcl_bows_bow_1.png diff --git a/mods/ITEMS/mcl_throwing/textures/mcl_throwing_bow_2.png b/mods/ITEMS/mcl_bows/textures/mcl_bows_bow_2.png similarity index 100% rename from mods/ITEMS/mcl_throwing/textures/mcl_throwing_bow_2.png rename to mods/ITEMS/mcl_bows/textures/mcl_bows_bow_2.png diff --git a/mods/ITEMS/mcl_end/depends.txt b/mods/ITEMS/mcl_end/depends.txt index dffd0d68d4..2adb4b59d7 100644 --- a/mods/ITEMS/mcl_end/depends.txt +++ b/mods/ITEMS/mcl_end/depends.txt @@ -1,5 +1,4 @@ mcl_sounds -mcl_throwing mcl_util doc_items mcl_worlds diff --git a/mods/ITEMS/mcl_fishing/init.lua b/mods/ITEMS/mcl_fishing/init.lua index f1723d1ee6..748242cdc2 100644 --- a/mods/ITEMS/mcl_fishing/init.lua +++ b/mods/ITEMS/mcl_fishing/init.lua @@ -47,7 +47,7 @@ local go_fishing = function(itemstack, user, pointed_thing) items = mcl_loot.get_loot({ items = { -- TODO: Enchanted Bow - { itemstring = "mcl_throwing:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage + { itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage -- TODO: Enchanted Book { itemstring = "mcl_books:book" }, -- TODO: Enchanted Fishing Rod diff --git a/mods/ITEMS/mcl_throwing/depends.txt b/mods/ITEMS/mcl_throwing/depends.txt index 98f2eaa73d..faf0d2d4f0 100644 --- a/mods/ITEMS/mcl_throwing/depends.txt +++ b/mods/ITEMS/mcl_throwing/depends.txt @@ -1,8 +1,3 @@ -controls -awards? -mcl_achievements? -mcl_hunger? mcl_core? mcl_mobitems? -mcl_playerphysics? doc? diff --git a/mods/ITEMS/mcl_throwing/init.lua b/mods/ITEMS/mcl_throwing/init.lua index 6b279f2a6f..4f57297337 100644 --- a/mods/ITEMS/mcl_throwing/init.lua +++ b/mods/ITEMS/mcl_throwing/init.lua @@ -1,6 +1,324 @@ mcl_throwing = {} -dofile(minetest.get_modpath("mcl_throwing").."/arrow.lua") -dofile(minetest.get_modpath("mcl_throwing").."/bow.lua") -dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua") +-- +-- Snowballs and other throwable items +-- + +local GRAVITY = tonumber(minetest.settings:get("movement_gravity")) + +local entity_mapping = { + ["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity", + ["mcl_throwing:egg"] = "mcl_throwing:egg_entity", + ["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity", +} + +local velocities = { + ["mcl_throwing:snowball_entity"] = 22, + ["mcl_throwing:egg_entity"] = 22, + ["mcl_throwing:ender_pearl_entity"] = 22, +} + +mcl_throwing.throw = function(throw_item, pos, dir, velocity) + if velocity == nil then + velocity = velocities[throw_item] + end + if velocity == nil then + velocity = 22 + end + + local itemstring = ItemStack(throw_item):get_name() + local obj = minetest.add_entity(pos, entity_mapping[itemstring]) + obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity}) + obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) + return obj +end + +-- Throw item +local throw_function = function(entity_name, velocity) + local func = function(item, player, pointed_thing) + local playerpos = player:get_pos() + local dir = player:get_look_dir() + local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity) + obj:get_luaentity()._thrower = player:get_player_name() + if not minetest.settings:get_bool("creative_mode") then + item:take_item() + end + return item + end + return func +end + +local dispense_function = function(stack, dispenserpos, droppos, dropnode, dropdir) + -- Launch throwable item + local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51)) + mcl_throwing.throw(stack:get_name(), shootpos, dropdir) +end + +-- Staticdata handling because objects may want to be reloaded +local get_staticdata = function(self) + local data = { + _lastpos = self._lastpos, + _thrower = self._thrower, + } + return minetest.serialize(data) +end + +local on_activate = function(self, staticdata, dtime_s) + local data = minetest.deserialize(staticdata) + if data then + self._lastpos = data._lastpos + self._thrower = data._thrower + end +end + +-- The snowball entity +local snowball_ENTITY={ + physical = false, + timer=0, + textures = {"mcl_throwing_snowball.png"}, + visual_size = {x=0.5, y=0.5}, + collisionbox = {0,0,0,0,0,0}, + + get_staticdata = get_staticdata, + on_activate = on_activate, + + _lastpos={}, +} +local egg_ENTITY={ + physical = false, + timer=0, + textures = {"mcl_throwing_egg.png"}, + visual_size = {x=0.45, y=0.45}, + collisionbox = {0,0,0,0,0,0}, + + get_staticdata = get_staticdata, + on_activate = on_activate, + + _lastpos={}, +} +-- Ender pearl entity +local pearl_ENTITY={ + physical = false, + timer=0, + textures = {"mcl_throwing_ender_pearl.png"}, + visual_size = {x=0.9, y=0.9}, + collisionbox = {0,0,0,0,0,0}, + + get_staticdata = get_staticdata, + on_activate = on_activate, + + _lastpos={}, + _thrower = nil, -- Player ObjectRef of the player who threw the ender pearl +} + +-- Snowball on_step()--> called when snowball is moving. +local snowball_on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.get_node(pos) + local def = minetest.registered_nodes[node.name] + + -- Destroy when hitting a solid node + if self._lastpos.x~=nil then + if (def and def.walkable) or not def then + self.object:remove() + return + end + end + self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node +end + +-- Movement function of egg +local egg_on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.get_node(pos) + local def = minetest.registered_nodes[node.name] + + -- Destroy when hitting a solid node + if self._lastpos.x~=nil then + if (def and def.walkable) or not def then + -- 1/8 chance to spawn a chick + -- FIXME: Chicks have a quite good chance to spawn in walls + local r = math.random(1,8) + + -- Turn given object into a child + local make_child= function(object) + local ent = object:get_luaentity() + object:set_properties({ + visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 }, + collisionbox = { + ent.base_colbox[1]/2, + ent.base_colbox[2]/2, + ent.base_colbox[3]/2, + ent.base_colbox[4]/2, + ent.base_colbox[5]/2, + ent.base_colbox[6]/2, + } + }) + ent.child = true + end + if r == 1 then + make_child(minetest.add_entity(self._lastpos, "mobs_mc:chicken")) + + -- BONUS ROUND: 1/32 chance to spawn 3 additional chicks + local r = math.random(1,32) + if r == 1 then + local offsets = { + { x=0.7, y=0, z=0 }, + { x=-0.7, y=0, z=-0.7 }, + { x=-0.7, y=0, z=0.7 }, + } + for o=1, 3 do + local pos = vector.add(self._lastpos, offsets[o]) + make_child(minetest.add_entity(pos, "mobs_mc:chicken")) + end + end + end + self.object:remove() + return + end + end + self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node +end + +-- Movement function of ender pearl +local pearl_on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + pos.y = math.floor(pos.y) + local node = minetest.get_node(pos) + local nn = node.name + local def = minetest.registered_nodes[node.name] + + -- Destroy when hitting a solid node + if self._lastpos.x~=nil then + local walkable = (def and def.walkable) + + -- No teleport for hitting ignore for now. Otherwise the player could get stuck. + -- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas + if node.name == "ignore" then + self.object:remove() + -- Activate when hitting a solid node or a plant + elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then + local player = minetest.get_player_by_name(self._thrower) + if player then + -- Teleport and hurt player + + -- First determine good teleport position + local dir = {x=0, y=0, z=0} + + local v = self.object:getvelocity() + if walkable then + local vc = table.copy(v) -- vector for calculating + -- Node is walkable, we have to find a place somewhere outside of that node + vc = vector.normalize(vc) + + -- Zero-out the two axes with a lower absolute value than + -- the axis with the strongest force + local lv, ld + lv, ld = math.abs(vc.y), "y" + if math.abs(vc.x) > lv then + lv, ld = math.abs(vc.x), "x" + end + if math.abs(vc.z) > lv then + lv, ld = math.abs(vc.z), "z" + end + if ld ~= "x" then vc.x = 0 end + if ld ~= "y" then vc.y = 0 end + if ld ~= "z" then vc.z = 0 end + + -- Final tweaks to the teleporting pos, based on direction + -- Impact from the side + dir.x = vc.x * -1 + dir.z = vc.z * -1 + + -- Special case: top or bottom of node + if vc.y > 0 then + -- We need more space when impact is from below + dir.y = -2.3 + elseif vc.y < 0 then + -- Standing on top + dir.y = 0.5 + end + end + -- If node was not walkable, no modification to pos is made. + + -- Final teleportation position + local telepos = vector.add(pos, dir) + local telenode = minetest.get_node(telepos) + + --[[ It may be possible that telepos is walkable due to the algorithm. + Especially when the ender pearl is faster horizontally than vertical. + This applies final fixing, just to be sure we're not in a walkable node ]] + if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then + if v.y < 0 then + telepos.y = telepos.y + 0.5 + else + telepos.y = telepos.y - 2.3 + end + end + + local oldpos = player:getpos() + -- Teleport and hurt player + player:setpos(telepos) + player:set_hp(player:get_hp() - 5) + + -- 5% chance to spawn endermite at the player's origin + local r = math.random(1,20) + if r == 1 then + minetest.add_entity(oldpos, "mobs_mc:endermite") + end + + end + self.object:remove() + return + end + end + self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node +end + +snowball_ENTITY.on_step = snowball_on_step +egg_ENTITY.on_step = egg_on_step +pearl_ENTITY.on_step = pearl_on_step + +minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY) +minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY) +minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY) + +local how_to_throw = "Hold it in your and and leftclick to throw." + +-- Snowball +minetest.register_craftitem("mcl_throwing:snowball", { + description = "Snowball", + _doc_items_longdesc = "Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing.", + _doc_items_usagehelp = how_to_throw, + inventory_image = "mcl_throwing_snowball.png", + stack_max = 16, + on_use = throw_function("mcl_throwing:snowball_entity"), + _on_dispense = dispense_function, +}) + +-- Egg +minetest.register_craftitem("mcl_throwing:egg", { + description = "Egg", + _doc_items_longdesc = "Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chickens will pop out of the egg when it hits the ground.", + _doc_items_usagehelp = how_to_throw, + inventory_image = "mcl_throwing_egg.png", + stack_max = 16, + on_use = throw_function("mcl_throwing:egg_entity"), + _on_dispense = dispense_function, + groups = { craftitem = 1 }, +}) + +-- Ender Pearl +minetest.register_craftitem("mcl_throwing:ender_pearl", { + description = "Ender Pearl", + _doc_items_longdesc = "An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a solid block, a plant or vines. Each teleportation hurts the user by 5 hit points.", + _doc_items_usagehelp = how_to_throw, + wield_image = "mcl_throwing_ender_pearl.png", + inventory_image = "mcl_throwing_ender_pearl.png", + stack_max = 16, + on_use = throw_function("mcl_throwing:ender_pearl_entity"), +}) diff --git a/mods/ITEMS/mcl_throwing/throwable.lua b/mods/ITEMS/mcl_throwing/throwable.lua deleted file mode 100644 index 64efc8f93b..0000000000 --- a/mods/ITEMS/mcl_throwing/throwable.lua +++ /dev/null @@ -1,322 +0,0 @@ --- --- Snowballs and other throwable items --- - -local GRAVITY = tonumber(minetest.settings:get("movement_gravity")) - -local entity_mapping = { - ["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity", - ["mcl_throwing:egg"] = "mcl_throwing:egg_entity", - ["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity", -} - -local velocities = { - ["mcl_throwing:snowball_entity"] = 22, - ["mcl_throwing:egg_entity"] = 22, - ["mcl_throwing:ender_pearl_entity"] = 22, -} - -mcl_throwing.throw = function(throw_item, pos, dir, velocity) - if velocity == nil then - velocity = velocities[throw_item] - end - if velocity == nil then - velocity = 22 - end - - local itemstring = ItemStack(throw_item):get_name() - local obj = minetest.add_entity(pos, entity_mapping[itemstring]) - obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity}) - obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) - return obj -end - --- Throw item -local throw_function = function(entity_name, velocity) - local func = function(item, player, pointed_thing) - local playerpos = player:get_pos() - local dir = player:get_look_dir() - local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity) - obj:get_luaentity()._thrower = player:get_player_name() - if not minetest.settings:get_bool("creative_mode") then - item:take_item() - end - return item - end - return func -end - -local dispense_function = function(stack, dispenserpos, droppos, dropnode, dropdir) - -- Launch throwable item - local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51)) - mcl_throwing.throw(stack:get_name(), shootpos, dropdir) -end - --- Staticdata handling because objects may want to be reloaded -local get_staticdata = function(self) - local data = { - _lastpos = self._lastpos, - _thrower = self._thrower, - } - return minetest.serialize(data) -end - -local on_activate = function(self, staticdata, dtime_s) - local data = minetest.deserialize(staticdata) - if data then - self._lastpos = data._lastpos - self._thrower = data._thrower - end -end - --- The snowball entity -local snowball_ENTITY={ - physical = false, - timer=0, - textures = {"mcl_throwing_snowball.png"}, - visual_size = {x=0.5, y=0.5}, - collisionbox = {0,0,0,0,0,0}, - - get_staticdata = get_staticdata, - on_activate = on_activate, - - _lastpos={}, -} -local egg_ENTITY={ - physical = false, - timer=0, - textures = {"mcl_throwing_egg.png"}, - visual_size = {x=0.45, y=0.45}, - collisionbox = {0,0,0,0,0,0}, - - get_staticdata = get_staticdata, - on_activate = on_activate, - - _lastpos={}, -} --- Ender pearl entity -local pearl_ENTITY={ - physical = false, - timer=0, - textures = {"mcl_throwing_ender_pearl.png"}, - visual_size = {x=0.9, y=0.9}, - collisionbox = {0,0,0,0,0,0}, - - get_staticdata = get_staticdata, - on_activate = on_activate, - - _lastpos={}, - _thrower = nil, -- Player ObjectRef of the player who threw the ender pearl -} - --- Snowball on_step()--> called when snowball is moving. -local snowball_on_step = function(self, dtime) - self.timer=self.timer+dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - local def = minetest.registered_nodes[node.name] - - -- Destroy when hitting a solid node - if self._lastpos.x~=nil then - if (def and def.walkable) or not def then - self.object:remove() - return - end - end - self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node -end - --- Movement function of egg -local egg_on_step = function(self, dtime) - self.timer=self.timer+dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - local def = minetest.registered_nodes[node.name] - - -- Destroy when hitting a solid node - if self._lastpos.x~=nil then - if (def and def.walkable) or not def then - -- 1/8 chance to spawn a chick - -- FIXME: Chicks have a quite good chance to spawn in walls - local r = math.random(1,8) - - -- Turn given object into a child - local make_child= function(object) - local ent = object:get_luaentity() - object:set_properties({ - visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 }, - collisionbox = { - ent.base_colbox[1]/2, - ent.base_colbox[2]/2, - ent.base_colbox[3]/2, - ent.base_colbox[4]/2, - ent.base_colbox[5]/2, - ent.base_colbox[6]/2, - } - }) - ent.child = true - end - if r == 1 then - make_child(minetest.add_entity(self._lastpos, "mobs_mc:chicken")) - - -- BONUS ROUND: 1/32 chance to spawn 3 additional chicks - local r = math.random(1,32) - if r == 1 then - local offsets = { - { x=0.7, y=0, z=0 }, - { x=-0.7, y=0, z=-0.7 }, - { x=-0.7, y=0, z=0.7 }, - } - for o=1, 3 do - local pos = vector.add(self._lastpos, offsets[o]) - make_child(minetest.add_entity(pos, "mobs_mc:chicken")) - end - end - end - self.object:remove() - return - end - end - self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node -end - --- Movement function of ender pearl -local pearl_on_step = function(self, dtime) - self.timer=self.timer+dtime - local pos = self.object:getpos() - pos.y = math.floor(pos.y) - local node = minetest.get_node(pos) - local nn = node.name - local def = minetest.registered_nodes[node.name] - - -- Destroy when hitting a solid node - if self._lastpos.x~=nil then - local walkable = (def and def.walkable) - - -- No teleport for hitting ignore for now. Otherwise the player could get stuck. - -- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas - if node.name == "ignore" then - self.object:remove() - -- Activate when hitting a solid node or a plant - elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then - local player = minetest.get_player_by_name(self._thrower) - if player then - -- Teleport and hurt player - - -- First determine good teleport position - local dir = {x=0, y=0, z=0} - - local v = self.object:getvelocity() - if walkable then - local vc = table.copy(v) -- vector for calculating - -- Node is walkable, we have to find a place somewhere outside of that node - vc = vector.normalize(vc) - - -- Zero-out the two axes with a lower absolute value than - -- the axis with the strongest force - local lv, ld - lv, ld = math.abs(vc.y), "y" - if math.abs(vc.x) > lv then - lv, ld = math.abs(vc.x), "x" - end - if math.abs(vc.z) > lv then - lv, ld = math.abs(vc.z), "z" - end - if ld ~= "x" then vc.x = 0 end - if ld ~= "y" then vc.y = 0 end - if ld ~= "z" then vc.z = 0 end - - -- Final tweaks to the teleporting pos, based on direction - -- Impact from the side - dir.x = vc.x * -1 - dir.z = vc.z * -1 - - -- Special case: top or bottom of node - if vc.y > 0 then - -- We need more space when impact is from below - dir.y = -2.3 - elseif vc.y < 0 then - -- Standing on top - dir.y = 0.5 - end - end - -- If node was not walkable, no modification to pos is made. - - -- Final teleportation position - local telepos = vector.add(pos, dir) - local telenode = minetest.get_node(telepos) - - --[[ It may be possible that telepos is walkable due to the algorithm. - Especially when the ender pearl is faster horizontally than vertical. - This applies final fixing, just to be sure we're not in a walkable node ]] - if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then - if v.y < 0 then - telepos.y = telepos.y + 0.5 - else - telepos.y = telepos.y - 2.3 - end - end - - local oldpos = player:getpos() - -- Teleport and hurt player - player:setpos(telepos) - player:set_hp(player:get_hp() - 5) - - -- 5% chance to spawn endermite at the player's origin - local r = math.random(1,20) - if r == 1 then - minetest.add_entity(oldpos, "mobs_mc:endermite") - end - - end - self.object:remove() - return - end - end - self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node -end - -snowball_ENTITY.on_step = snowball_on_step -egg_ENTITY.on_step = egg_on_step -pearl_ENTITY.on_step = pearl_on_step - -minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY) -minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY) -minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY) - -local how_to_throw = "Hold it in your and and leftclick to throw." - --- Snowball -minetest.register_craftitem("mcl_throwing:snowball", { - description = "Snowball", - _doc_items_longdesc = "Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing.", - _doc_items_usagehelp = how_to_throw, - inventory_image = "mcl_throwing_snowball.png", - stack_max = 16, - on_use = throw_function("mcl_throwing:snowball_entity"), - _on_dispense = dispense_function, -}) - --- Egg -minetest.register_craftitem("mcl_throwing:egg", { - description = "Egg", - _doc_items_longdesc = "Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chickens will pop out of the egg when it hits the ground.", - _doc_items_usagehelp = how_to_throw, - inventory_image = "mcl_throwing_egg.png", - stack_max = 16, - on_use = throw_function("mcl_throwing:egg_entity"), - _on_dispense = dispense_function, - groups = { craftitem = 1 }, -}) - --- Ender Pearl -minetest.register_craftitem("mcl_throwing:ender_pearl", { - description = "Ender Pearl", - _doc_items_longdesc = "An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a solid block, a plant or vines. Each teleportation hurts the user by 5 hit points.", - _doc_items_usagehelp = how_to_throw, - wield_image = "mcl_throwing_ender_pearl.png", - inventory_image = "mcl_throwing_ender_pearl.png", - stack_max = 16, - on_use = throw_function("mcl_throwing:ender_pearl_entity"), -}) -