diff --git a/settingtypes.txt b/settingtypes.txt index 153c34fac3..7409690d0c 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -1,6 +1,7 @@ # This file contains settings of MineClone 2that can be changed in # minetest.conf +[World] # In creative mode, players are able to dig all kind of blocks # instantly, and have access to unlimited resources. # Items are not used up, and blocks do not drop. @@ -10,70 +11,6 @@ # per-player Creative Mode. creative_mode (Creative mode) bool false -# Fire spreads and flammable nodes will be ignited by nearby fire. -# Spreading fire may cause severe destruction. -# Spreading fire blocks will disappear when fire is disabled, but -# eternal fire is unaffected. -enable_fire (Fire) bool true - -# Enable flame sound. -flame_sound (Flame sound) bool true - -# If enabled, breaking blocks will cause them to drop as item. -# Note that blocks never have drops when in Creative Mode. -mcl_doTileDrops (Blocks have drops) bool true - -# Normally, players drop all their items when they die. Enable this -# setting, so players always keep their inventory on death. -mcl_keepInventory (Keep inventory on death) bool false - -# If enabled, chat messages are shown to everyone when a player dies. -mcl_showDeathMessages (Show death messages) bool true - -# If enabled, the weather will change naturally over time. -mcl_doWeatherCycle (Change weather) bool true - -# If enabled, mobs will spawn naturally. This does not affect -# affect mob spawners. -# This setting is only read at startup. -mobs_spawn (Spawn mobs naturally) bool true - -# If enabled, only peaceful mobs will appear naturally. This does not -# affect mob spawners. -# This setting is only read at startup. -only_peaceful_mobs (Spawn only peaceful mobs) bool false - -# If enabled, mobs might drop items when they die. -mobs_drop_items (Mobs drop items) bool true - -# If enabled, mobs can take, place, change and destroy blocks around them. -mobs_griefing (Mobs change blocks) bool true - -# If enabled, players respawn at the bed they last lay on instead of normal -# spawn. -# This setting is only read at startup. -enable_bed_respawn (Respawn at bed) bool true - -# If enabled, the night can be skipped if all players are in bed. -# This setting is only read at startup. -enable_bed_night_skip (Skip night when sleeping) bool true - -# If enabled, the recipe book will only show recipes which require one -# item which you have already discovered. -# If disabled, the recipe book shows all crafting recipes. -# This setting is experimental and may be changed in later versions. -# Feedback is appreciated. -craftguide_progressive_mode (EXPERIMENTAL: Enable recipe book progressive mode) bool false - -# If enabled, the “flat” map generator generates a “classic” superflat map: -# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on -# top of a final layer of bedrock. -# Note if this is enabled, the setting “mgflat_flags” is ignored. To -# customize the “flat” map generator, you must disable this setting. -# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map -# may not be that pretty. -mcl_superflat_classic (Classic superflat map generation) bool true - # Which edition of Minecraft to imitate. This currently only affects two map # generation aspects. # This setting might be removed in a later version. @@ -88,3 +25,87 @@ mcl_superflat_classic (Classic superflat map generation) bool true # Jungle bushes have jungle leaves. mcl_imitation_mode (Imitated Minecraft edition) enum pc_edition pc_edition,pocket_edition +# Fire spreads and flammable nodes will be ignited by nearby fire. +# Spreading fire may cause severe destruction. +# Spreading fire blocks will disappear when fire is disabled, but +# eternal fire is unaffected. +enable_fire (Fire) bool true + +# If enabled, the weather will change naturally over time. +mcl_doWeatherCycle (Change weather) bool true + +# If enabled, breaking blocks will cause them to drop as item. +# Note that blocks never have drops when in Creative Mode. +mcl_doTileDrops (Blocks have drops) bool true + +[Players] +# If enabled, players respawn at the bed they last lay on instead of normal +# spawn. +# This setting is only read at startup. +enable_bed_respawn (Respawn at bed) bool true + +# If enabled, the night can be skipped if all players are in bed. +# This setting is only read at startup. +enable_bed_night_skip (Skip night when sleeping) bool true +# Normally, players drop all their items when they die. Enable this +# setting, so players always keep their inventory on death. +mcl_keepInventory (Keep inventory on death) bool false + +# If enabled, chat messages are shown to everyone when a player dies. +mcl_showDeathMessages (Show death messages) bool true + +[Mobs] +# If enabled, mobs will spawn naturally. This does not affect +# affect mob spawners. +# This setting is only read at startup. +mobs_spawn (Spawn mobs naturally) bool true + +# Controls the overall amount of mobs that spawn. The higher the number, +# the less often mobs will spawn. This does not affect mob spawners. +mob_chance_multiplier (Mob spawn multiplier) float 1.0 0.0 + +# If enabled, only peaceful mobs will appear naturally. This does not +# affect mob spawners. +# This setting is only read at startup. +only_peaceful_mobs (Spawn only peaceful mobs) bool false + +# Allow mobs to spawn in protected areas. This does not affect +# mob spawners. +mobs_spawn_protected (Mobs spawn in protected areas) bool false + +# If enabled, mobs might drop items when they die. +mobs_drop_items (Mobs drop items) bool true + +# If enabled, mobs can take, place, change and destroy blocks around them. +mobs_griefing (Mobs change blocks) bool true + +# If enable, mobs won't bleed or emit other damage particles when +# they got hurt. +mobs_disable_blood (Disable mob blood) bool false + +[Audio] +# Enable flame sound. +flame_sound (Flame sound) bool true + +[Experimental] +# If enabled, the recipe book will only show recipes which require one +# item which you have already discovered. +# If disabled, the recipe book shows all crafting recipes. +# This setting is EXPERIMENTAL and may be changed in later versions. +# Feedback is appreciated. +craftguide_progressive_mode (Enable recipe book progressive mode) bool false + +# If enabled, the “flat” map generator generates a “classic” superflat map: +# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on +# top of a final layer of bedrock. +# Note if this is enabled, the setting “mgflat_flags” is ignored. To +# customize the “flat” map generator, you must disable this setting. +# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map +# may not be that pretty. +mcl_superflat_classic (Classic superflat map generation) bool true + +# Mobs difficulty. This is a number that will affect the initial and maximum +# health and the amount of damage that mobs deal. Health and damage will +# be multiplied with this number. +# This feature is not finished yet! +mob_difficulty (Mob difficulty factor) float 1.0 0.0