VoxeLibre/mods/ENTITIES
kno10 80a6a6efb0 Choose direction vectors uniformly for spawning (#4467)
The previous code was biased towards placing mobs on top or below the
player, because it chose the theta inclination angle uniformly,
but the sphere is more narrow at the top and bottom.

This code is also simpler.

Reviewed-on: VoxeLibre/VoxeLibre#4467
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 02:30:29 +02:00
..
mcl_boats Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
mcl_burning Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
mcl_dripping Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
mcl_entity_invs Clean up hopper minecart 2022-11-14 04:07:41 +01:00
mcl_falling_nodes Adding occitan translation for CORE and ENTITIES 2024-01-20 04:28:46 +01:00
mcl_item_entity Fixed mob drops not having proper description 2024-05-22 21:03:43 +02:00
mcl_minecarts accelerate non-moving carts on `mcl_minecarts:golden_rail_on` (#4097) 2024-03-24 05:29:44 +00:00
mcl_mobs Choose direction vectors uniformly for spawning (#4467) 2024-07-31 02:30:29 +02:00
mcl_paintings Adding occitan translation for CORE and ENTITIES 2024-01-20 04:28:46 +01:00
mcl_wither_spawning Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
mobs_mc Fix Stalker texture generation (#4343) 2024-06-01 20:23:38 +00:00
vl_held_item Complete migration to vl_held_item 2024-05-05 19:10:18 +00:00
modpack.conf Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00