mcl_fovapi = {}
mcl_fovapi.default_fov = {}
mcl_fovapi.registered_modifiers = {}
mcl_fovapi.applied_modifiers = {}
function mcl_fovapi.register_modifier(name, fov_factor, time, exclusive, on_start, on_end)
function mcl_fovapi.apply_modifier(player, modifier_name)