Fixes rare crashes related to some effects
Reviewed-on: VoxeLibre/VoxeLibre#4328
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
This change should fix item frames not placing on chests and similar blocks
Reviewed-on: VoxeLibre/VoxeLibre#4291
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
This PR deals with the UI side of #3645 - no logic was changed to prevent the spam related to the `zzZ` button.
The chatbox now only shows in multiplayer, where it belongs. The buttons have also been resized and moved into positions that make them look nicer.
Reviewed-on: VoxeLibre/VoxeLibre#4319
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Nicu <kneekoo@noreply.git.minetest.land>
Co-committed-by: Nicu <kneekoo@noreply.git.minetest.land>
This fixes faulty fallthrough mechanisms attempting to register the same recipe more than once in some cases. This fixes the warning spam when entering a world, while keeping the warnings for mods that misuse the Stonecutter API.
Reviewed-on: VoxeLibre/VoxeLibre#4315
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
* one droppable from strays
* the rest will get their mobs in a later update
* added alternative ways to get the items
* added recipes for potions that use these items
* various API functions now work with mobs properly
* the following effects don't work with mobs at all:
water breathing, dolphin's grace, leaping, swiftness,
slowness, slow falling, night vision, darkness, frost,
health boost, absorption, fire resistance, resistance,
luck, bad luck, blindness, nausea, hunger, saturation,
haste, fatigue, conduit power
* the following effects should work with mobs:
invisibility, regeneration, poison, withering,
strength, weakness, levitation, glowing
* the following effects have no effect on mobs
(but can be applied with the API):
bad omen, hero of the village
* XP from mob breeding impacted by luck
* eye of ender explosion chance impacted by luck
* fishing loot impacted by luck
* melee critical damage impacted by luck
* also fixed 2 scripts marked as "executable"
* abstracted and refactored some parts of haste and fatigue
* added and exposed new mcl_potions API functions
* fixed haste and fatigue not altering the hand
* mcl_meshhand now calls into mcl_potions when resetting the hand
* fixed a few crashes related to unusual effect levels
* added haste and fatigue combat functionality
* added some cleanup to avoid hangover unstackable items
* capped the slowdown from fatigue at 5 minutes digging time
* (despite the above, if a tool has a longer time set in definition,
that still works)
* removed an unused "global" variable
* added a way to have a damage modifier relying on type instead of flag
* added Slow Falling
* added Levitation
* added Health Boost
* added Absorption
* Fixed some effects not being replaced correctly with higher levels
* Implemented an old FIXME (MTE 5.3.0 fixed underlying bug)
* Added a way to obtain an approximate level of effect from factor
* Added effect level to HUD under the icon
* Added effect timer to HUD under the icon
* improved support for custom (non-status) effects
* added support for splash potions
* added support for lingering potions
* added support for tipped arrows
* removed the old registration
-potion tooltips are now utilizing the power of the new API
-potion names change based on metadata
-nothing triggers loading the new tooltips beyond the names for now
-added comprehensive potions registering API
-new API registers only drinkable potions for now
-new API is compatible with very complex tooltips
-new API can have multiple effects per potion
-no hardcoding for specific potions in the new API
-heal subcommand to the /effect reimplemented
-healing_func() from old API standardized, included in new API
-(the last point is due to it being substantially different from others)
-fixed a few bugs, potential crashes
-fixed incorrect withering effect progression
-standardized variable naming
-improved the /effect command, allowing to use effect levels
-fixed a bug in level-to-factor conversions
-renamed effect icons to follow the new convention