Commit Graph

626 Commits

Author SHA1 Message Date
cora a0264ed5e0 tweak biome distribution to be more like mc
according to
https://www.reddit.com/r/Minecraft/comments/gjeuww/how_the_nether_biomes_are_distributed/
2022-06-19 00:24:52 +02:00
cora 48189cb3a7 fix lighting issue for placed schematics
warped and crimson shroomlight would not work correctly before
because they're placed after light calculation is done apparently
2022-06-19 00:24:52 +02:00
cora db9fba70dd some biome tweaks, add nether gold 2022-06-19 00:24:52 +02:00
cora 8efbd89b6a Add basalt columns & lava pools 2022-06-19 00:24:52 +02:00
cora 3c79685c48 Add main nether biomes
Add nether forests

Add soulsand valley decorations

Add Basalt Delta basics
2022-06-19 00:24:48 +02:00
cora 92da429f50 Fix chatcommand not under mcl_structures in /help 2022-06-15 05:10:41 +02:00
cora 726d1f07fa use noise instead of fill_ratio for distribution 2022-06-15 05:10:41 +02:00
cora 9c6aafa3c1 add surface pools 2022-06-15 05:10:41 +02:00
cora 1b0053299c Do not replace bedrock during geode gen. 2022-06-15 05:10:41 +02:00
cora fa56ce5d52 Add outer geode layer
uses deepslate until smooth basalt is there
2022-06-15 05:10:41 +02:00
cora a0bed1d8bc Add proper logging + some fixes 2022-06-15 05:10:41 +02:00
cora a895292371 Add API documentation, minor fixes 2022-06-15 05:10:41 +02:00
cora b0b8638a4c Add /spawnstruct support 2022-06-15 05:10:41 +02:00
cora 8fa67e6b4f Geodes as test for place by function 2022-06-15 05:10:41 +02:00
cora 1eaac3c406 use gennotify instead of lbm for placement
keep the lbm for secondary structures
2022-06-15 05:10:41 +02:00
cora 6406a14738 Add Structure placement api 2022-06-15 05:10:41 +02:00
cora 899c849996 old registered_structures -> structure_data 2022-06-15 05:10:41 +02:00
cora 5c057f24fb get_mapgen_params -> get_mapgen_setting 2022-06-07 03:17:32 +02:00
cora 4bff9710a0 Make structblock non walk- and pointable 2022-06-06 01:08:55 +02:00
cora d4e4bc8708 add rarer beached shipwreck 2022-06-05 13:10:36 +02:00
cora b7419dc207 randomly enchant treasure 2022-06-05 13:10:36 +02:00
cora 4af1094eed Add shipwrecks
schematics by chmodsayshello
2022-06-05 13:10:36 +02:00
cora 6b9cb0062d save home coords in cat entity as well 2022-05-29 02:34:02 +02:00
cora 2337e72a23 simplify spawn logic 2022-05-29 02:34:02 +02:00
cora da6563a5b3 Spawn witch and black cat on witchhut generation 2022-05-29 02:34:02 +02:00
Lizzy Fleckenstein e7898352d8 Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
Lizzy Fleckenstein f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
Lizzy Fleckenstein ff33794487 Rename mobs global to mcl_mobs 2022-05-25 23:13:33 +02:00
cora fca259c074 fix crash during (artificial) village creation
when using the village tool doing that on an unsuitable location
would result in no position for the belltower being available
this checks for that and ... doesn't crash then ^^
2022-05-22 02:01:21 +02:00
cora 7379d5bee8 Add Belltower to villages 2022-05-21 14:48:56 +02:00
cora d67dd0577f fix crash through forgotten function call 2022-05-21 12:36:57 +02:00
cora 2b63866c14 spawn villagers (and golem) immediately after mg 2022-05-21 12:36:57 +02:00
cora e51ea1e079 initialize inventory nodes on mapgen 2022-05-21 12:36:57 +02:00
cora b58422a584 write villager id into bed nodemeta 2022-05-21 12:36:57 +02:00
cora 3ff4ea576d spawn iron golem on villagegen 2022-05-21 12:36:57 +02:00
cora 0d56ef1a90 add jobsites to villagegen schematics 2022-05-21 12:36:57 +02:00
cora 8d0afede37 don't block mapgen on village generation 2022-05-09 10:29:57 +00:00
cora 0288581407 increase wait til village generated 2022-05-09 10:29:57 +00:00
cora 46dbf8c0ab Spawn villagers on villagegen, stay in village
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
Alexander Minges faf3f60cff Use uncarved pumpkin instead of carved in mapgen 2022-04-22 18:07:37 +00:00
cora 3cb9947cf4 fix sugarcane not getting param2 on mapgen 2022-04-19 12:16:07 +02:00
kabou ace0dc00c7 Remove `settlements_in_world` and `settlements.txt`
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag.  This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
kabou deed231f28 Fix typos. 2022-03-09 18:50:41 +01:00
kabou 1326b9e7e7 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.  By application of De Morgan's law, the compound logic
  expression can be rewritten so that the existence of the table is
  checked before all following attribute references.
2022-03-09 15:14:22 +01:00
kabou 6a69f49fa0 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
2022-03-09 14:59:49 +01:00
kabou f5a8d6d17a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Clarify code flow.
2022-03-09 14:40:37 +01:00
E 87e494f42b mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.

(ref. Mineclonia/Mineclonia#26)
2022-02-25 18:38:50 +01:00
1F616EMO c52e09ddcd mcl_structures 2022-02-23 23:58:05 +01:00
Lizzy Fleckenstein 0e9a56fa35
Add stacks to enchant_uniform_randomly 2021-12-07 18:19:41 +01:00
Lizzy Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00