Clean-up ITEMS/mcl_chests code, part 1

Amongst other changes:
- mcl_chests.register_chest function has been exposed. The API is still
  too terrible to call it quits though, I definitely want all these
  parameters passed to be part of a key-value table.
- Added a TODO list at the top of the file. Don't worry, I'll remove it
  once I'm done. It's more just for my convenience than anything.
This commit is contained in:
Mikita Wiśniewski 2024-06-20 20:02:48 +07:00 committed by the-real-herowl
parent f7ee3b59d7
commit d5b3a6f658
1 changed files with 76 additions and 132 deletions

View File

@ -1,3 +1,17 @@
-- TODO
-- ====
-- [ ] Take another full look at this code and clean-up even more.
-- [ ] Expose more functions that are currently local.
-- [ ] Split this giant 1.6k-line file into:
-- - init.lua (dofiles and LBMs)
-- - api.lua (functions)
-- - chests.lua (normal/double and trapped chests)
-- - ender.lua (ender chest registration)
-- - shulkers.lua (self-explanatory)
-- [ ] Take a new look into <https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1742>, maybe it can be fixed here.
-- [ ] File a Pull Request for this branch.
-- ====
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape local F = minetest.formspec_escape
local C = minetest.colorize local C = minetest.colorize
@ -8,8 +22,6 @@ local math = math
local sf = string.format local sf = string.format
local mod_doc = minetest.get_modpath("doc")
mcl_chests = {} mcl_chests = {}
-- Christmas chest setup -- Christmas chest setup
@ -32,15 +44,20 @@ if it_is_christmas then
end end
local tiles_chest_ender_small = { "mcl_chests_ender.png" } local tiles_chest_ender_small = { "mcl_chests_ender.png" }
local ender_chest_texture = { "mcl_chests_ender.png" } local ender_chest_texture = { "mcl_chests_ender.png" }
if it_is_christmas then if it_is_christmas then
tiles_chest_ender_small = { "mcl_chests_ender_present.png^mcl_chests_noise.png" } tiles_chest_ender_small = { "mcl_chests_ender_present.png^mcl_chests_noise.png" }
ender_chest_texture = { "mcl_chests_ender_present.png" } ender_chest_texture = { "mcl_chests_ender_present.png" }
end end
-- Chest Entity -- Chest Entity
local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false) -- ============
-- This is necessary to show the chest as an animated mesh, as Minetest doesn't
-- support assigning animated meshes to nodes directly. We're bypassing this
-- limitation by giving each chest its own entity, and making the chest node
-- itself fully transparent.
local animated_chests = (minetest.settings:get_bool("animated_chests") ~= false)
local entity_animations = { local entity_animations = {
shulker = { shulker = {
speed = 50, speed = 50,
@ -99,8 +116,7 @@ minetest.register_entity("mcl_chests:chest", {
self.node_name = node_name self.node_name = node_name
self.sound_prefix = sound_prefix self.sound_prefix = sound_prefix
self.animation_type = animation_type self.animation_type = animation_type
local obj = self.object self.object:set_properties({
obj:set_properties({
textures = textures, textures = textures,
mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d", mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
}) })
@ -171,8 +187,8 @@ local function create_entity(pos, node_name, textures, param2, double, sound_pre
return luaentity return luaentity
end end
local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix,
, dir, entity_pos) animation_type, dir, entity_pos)
dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos) dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
return find_entity(entity_pos) or return find_entity(entity_pos) or
create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir,
@ -203,14 +219,6 @@ Value:
Otherwise: nil ]] Otherwise: nil ]]
local open_chests = {} local open_chests = {}
--[[local function back_is_blocked(pos, dir)
pos = vector.add(pos, dir)
local def = minetest.registered_nodes[minetest.get_node(pos).name]
pos.y = pos.y + 1
local def2 = minetest.registered_nodes[minetest.get_node(pos).name]
return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1
end]]
-- To be called if a player opened a chest -- To be called if a player opened a chest
local function player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker) local function player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker)
local name = player:get_player_name() local name = player:get_player_name()
@ -224,10 +232,10 @@ local function player_chest_open(player, pos, node_name, textures, param2, doubl
mesh = mesh, mesh = mesh,
shulker = shulker shulker = shulker
} }
if animate_chests then if animated_chests then
local dir = minetest.facedir_to_dir(param2) local dir = minetest.facedir_to_dir(param2)
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest",
dir): dir):
open(name) open(name)
end end
end end
@ -292,7 +300,7 @@ local function player_chest_close(player)
if open_chest == nil then if open_chest == nil then
return return
end end
if animate_chests then if animated_chests then
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2,
open_chest.double, open_chest.double,
open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name) open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
@ -303,10 +311,9 @@ local function player_chest_close(player)
end end
-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters -- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons,
on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, on_rightclick_addendum, on_rightclick_addendum_left,
canonical_basename) on_rightclick_addendum_right, drop, canonical_basename)
-- START OF register_chest FUNCTION BODY
if not drop then if not drop then
drop = "mcl_chests:" .. basename drop = "mcl_chests:" .. basename
else else
@ -319,9 +326,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
end end
local function double_chest_add_item(top_inv, bottom_inv, listname, stack) local function double_chest_add_item(top_inv, bottom_inv, listname, stack)
if not stack or stack:is_empty() then if not stack or stack:is_empty() then return end
return
end
local name = stack:get_name() local name = stack:get_name()
@ -379,7 +384,8 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local small_name = "mcl_chests:" .. basename .. "_small" local small_name = "mcl_chests:" .. basename .. "_small"
local small_textures = tiles_table.small local small_textures = tiles_table.small
local left_name = "mcl_chests:" .. basename .. "_left" local left_name = "mcl_chests:" .. basename .. "_left"
local left_textures = tiles_table.double local right_name = "mcl_chests:" .. basename .. "_right"
local double_textures = tiles_table.double
minetest.register_node("mcl_chests:" .. basename, { minetest.register_node("mcl_chests:" .. basename, {
description = desc, description = desc,
@ -472,26 +478,26 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
-- BEGIN OF LISTRING WORKAROUND -- BEGIN OF LISTRING WORKAROUND
inv:set_size("input", 1) inv:set_size("input", 1)
-- END OF LISTRING WORKAROUND -- END OF LISTRING WORKAROUND
-- Combine into a double chest if neighbouring another small chest
if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name ==
"mcl_chests:" .. canonical_basename .. "_small" then small_name then
minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_right", param2 = param2 }) minetest.swap_node(pos, { name = right_name, param2 = param2 })
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
minetest.swap_node(p, { name = "mcl_chests:" .. canonical_basename .. "_left", param2 = param2 }) minetest.swap_node(p, { name = left_name, param2 = param2 })
create_entity(p, "mcl_chests:" .. canonical_basename .. "_left", left_textures, param2, true, create_entity(p, left_name, double_textures, param2, true, "default_chest",
"default_chest",
"mcl_chests_chest", "chest") "mcl_chests_chest", "chest")
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name ==
"mcl_chests:" .. canonical_basename .. "_small" then small_name then
minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_left", param2 = param2 }) minetest.swap_node(pos, { name = left_name, param2 = param2 })
create_entity(pos, "mcl_chests:" .. canonical_basename .. "_left", left_textures, param2, true, create_entity(pos, left_name, double_textures, param2, true, "default_chest",
"default_chest",
"mcl_chests_chest", "chest") "mcl_chests_chest", "chest")
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
minetest.swap_node(p, { name = "mcl_chests:" .. canonical_basename .. "_right", param2 = param2 }) minetest.swap_node(p, { name = right_name, param2 = param2 })
else else
minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_small", param2 = param2 }) minetest.swap_node(pos, { name = small_name, param2 = param2 })
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", create_entity(pos, small_name, small_textures, param2, false, "default_chest",
"chest") "mcl_chests_chest", "chest")
end end
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
@ -579,7 +585,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
}, },
tiles = { "blank.png^[resize:16x16" }, tiles = { "blank.png^[resize:16x16" },
use_texture_alpha = "clip", use_texture_alpha = "clip",
_chest_entity_textures = left_textures, _chest_entity_textures = double_textures,
_chest_entity_sound = "default_chest", _chest_entity_sound = "default_chest",
_chest_entity_mesh = "mcl_chests_chest", _chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest", _chest_entity_animation_type = "chest",
@ -606,7 +612,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
n.name = "mcl_chests:" .. canonical_basename .. "_small" n.name = "mcl_chests:" .. canonical_basename .. "_small"
minetest.swap_node(pos, n) minetest.swap_node(pos, n)
end end
create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest") create_entity(pos, left_name, double_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
@ -644,17 +650,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left") local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos }) local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
return limit_put(stack, inv, other_inv) return limit_put(stack, inv, other_inv)
--[[if inv:room_for_item("main", stack) then
return -1
else
if other_inv:room_for_item("main", stack) then
return -1
else
return 0
end
end]]
--
-- END OF LISTRING WORKAROUND -- END OF LISTRING WORKAROUND
else else
return stack:get_count() return stack:get_count()
@ -738,7 +733,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
on_rightclick_addendum_left(pos, node, clicker) on_rightclick_addendum_left(pos, node, clicker)
end end
player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest", player_chest_open(clicker, pos, left_name, double_textures, node.param2, true, "default_chest",
"mcl_chests_chest") "mcl_chests_chest")
end, end,
mesecons = mesecons, mesecons = mesecons,
@ -773,7 +768,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
end, end,
}) })
minetest.register_node("mcl_chests:" .. basename .. "_right", { minetest.register_node(right_name, {
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
@ -799,8 +794,8 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local n = minetest.get_node(pos) local n = minetest.get_node(pos)
local param2 = n.param2 local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. canonical_basename .. "_left" then if not p or minetest.get_node(p).name ~= left_name then
n.name = "mcl_chests:" .. canonical_basename .. "_small" n.name = small_name
minetest.swap_node(pos, n) minetest.swap_node(pos, n)
end end
end, end,
@ -817,7 +812,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local param2 = n.param2 local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_left" then if not p or minetest.get_node(p).name ~= left_name then
return return
end end
close_forms(canonical_basename, p) close_forms(canonical_basename, p)
@ -839,15 +834,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right") local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos }) local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
local inv = minetest.get_inventory({ type = "node", pos = pos }) local inv = minetest.get_inventory({ type = "node", pos = pos })
--[[if other_inv:room_for_item("main", stack) then
return -1
else
if inv:room_for_item("main", stack) then
return -1
else
return 0
end
end--]]
return limit_put(stack, other_inv, inv) return limit_put(stack, other_inv, inv)
-- END OF LISTRING WORKAROUND -- END OF LISTRING WORKAROUND
else else
@ -931,7 +917,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
on_rightclick_addendum_right(pos, node, clicker) on_rightclick_addendum_right(pos, node, clicker)
end end
player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest", player_chest_open(clicker, pos_other, left_name, double_textures, node.param2, true, "default_chest",
"mcl_chests_chest") "mcl_chests_chest")
end, end,
mesecons = mesecons, mesecons = mesecons,
@ -966,17 +952,15 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
end, end,
}) })
if mod_doc then if doc then
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:" .. basename .. "_left") doc.add_entry_alias("nodes", small_name, "nodes", left_name)
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:" .. basename .. "_right") doc.add_entry_alias("nodes", small_name, "nodes", right_name)
end end
-- END OF register_chest FUNCTION BODY
end end
local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.") local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
register_chest("chest", mcl_chests.register_chest("chest",
S("Chest"), S("Chest"),
S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."), S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."),
chestusage, chestusage,
@ -987,12 +971,6 @@ register_chest("chest",
inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png", inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png" }, "mcl_chests_chest_back.png", "default_chest_front.png" },
--[[left = {"default_chest_top_big.png", "default_chest_top_big.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]] --
}, },
false false
) )
@ -1002,7 +980,7 @@ local traptiles = {
double = tiles_chest_trapped_double, double = tiles_chest_trapped_double,
} }
register_chest("trapped_chest", mcl_chests.register_chest("trapped_chest",
S("Trapped Chest"), S("Trapped Chest"),
S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."), S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."),
chestusage, chestusage,
@ -1049,7 +1027,7 @@ register_chest("trapped_chest",
end end
) )
register_chest("trapped_chest_on", mcl_chests.register_chest("trapped_chest_on",
nil, nil, nil, nil, traptiles, true, nil, nil, nil, nil, traptiles, true,
{ {
receptor = { receptor = {
@ -1062,38 +1040,6 @@ register_chest("trapped_chest_on",
"trapped_chest" "trapped_chest"
) )
--[[local function close_if_trapped_chest(pos, player)
local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_right" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
end
end]]
-- Disable chest when it has been closed -- Disable chest when it has been closed
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:find("mcl_chests:") == 1 then if formname:find("mcl_chests:") == 1 then
@ -1288,6 +1234,8 @@ local shulker_mob_textures = {
black = "mobs_mc_shulker_black.png", black = "mobs_mc_shulker_black.png",
} }
local canonical_shulker_color = "violet" local canonical_shulker_color = "violet"
local normal_canonical_name = "mcl_chests:" .. canonical_shulker_color .. "_shulker_box"
local small_canonical_name = normal_canonical_name .. "_small"
--WARNING: after formspec v4 update, old shulker boxes will need to be placed again to get the new formspec --WARNING: after formspec v4 update, old shulker boxes will need to be placed again to get the new formspec
local function formspec_shulker_box(name) local function formspec_shulker_box(name)
@ -1325,7 +1273,7 @@ for color, desc in pairs(boxtypes) do
local mob_texture = shulker_mob_textures[color] local mob_texture = shulker_mob_textures[color]
local is_canonical = color == canonical_shulker_color local is_canonical = color == canonical_shulker_color
local longdesc, usagehelp, create_entry, entry_name local longdesc, usagehelp, create_entry, entry_name
if mod_doc then if doc then
if is_canonical then if is_canonical then
longdesc = S( longdesc = S(
"A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.") "A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.")
@ -1337,9 +1285,10 @@ for color, desc in pairs(boxtypes) do
end end
end end
local small_name = "mcl_chests:" .. color .. "_shulker_box_small" local normal_name = "mcl_chests:" .. color .. "_shulker_box"
local small_name = normal_name .. "_small"
minetest.register_node("mcl_chests:" .. color .. "_shulker_box", { minetest.register_node(normal_name, {
description = desc, description = desc,
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"), _tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
_doc_items_create_entry = create_entry, _doc_items_create_entry = create_entry,
@ -1439,9 +1388,9 @@ for color, desc in pairs(boxtypes) do
drop = "", drop = "",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
-- TODO: Make shulker boxes rotatable -- TODO: Make shulker boxes rotatable
-- This doesn't work, it just destroys the inventory: -- This doesn't work, it just destroys the inventory:
-- on_place = minetest.rotate_node, -- on_place = minetest.rotate_node,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_shulker_box(nil)) meta:set_string("formspec", formspec_shulker_box(nil))
@ -1526,23 +1475,19 @@ for color, desc in pairs(boxtypes) do
end, end,
}) })
if mod_doc and not is_canonical then if doc and not is_canonical then
doc.add_entry_alias("nodes", "mcl_chests:" .. canonical_shulker_color .. "_shulker_box", "nodes", doc.add_entry_alias("nodes", normal_canonical_name, "nodes", normal_name)
"mcl_chests:" .. color .. "_shulker_box") doc.add_entry_alias("nodes", small_canonical_name, "nodes", small_name)
doc.add_entry_alias("nodes", "mcl_chests:" .. canonical_shulker_color .. "_shulker_box_small", "nodes",
"mcl_chests:" .. color .. "_shulker_box_small")
end end
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "mcl_chests:" .. color .. "_shulker_box", output = normal_name,
recipe = { "group:shulker_box", "mcl_dye:" .. color }, recipe = { "group:shulker_box", "mcl_dye:" .. color },
}) })
end end
--- Returns false if itemstack is a shulker box -- Returns false if itemstack is a shulker box
---@param itemstack ItemStack
---@return boolean
function mcl_chests.is_not_shulker_box(stack) function mcl_chests.is_not_shulker_box(stack)
local g = minetest.get_item_group(stack:get_name(), "shulker_box") local g = minetest.get_item_group(stack:get_name(), "shulker_box")
return g == 0 or g == nil return g == 0 or g == nil
@ -1616,10 +1561,9 @@ minetest.register_lbm({
end end
}) })
-- Disable active/open trapped chests when loaded because nobody could have them open at loading time.
-- Fixes redstone weirdness.
minetest.register_lbm({ minetest.register_lbm({
-- Disable active/open trapped chests when loaded because nobody could
-- have them open at loading time.
-- Fixes redstone weirdness.
label = "Disable active trapped chests", label = "Disable active trapped chests",
name = "mcl_chests:reset_trapped_chests", name = "mcl_chests:reset_trapped_chests",
nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left", nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left",