Update mount.lua to fix horse riding problem

Previously, horses would continue to move even after the movement key was released. This was because mcl_mobs.drive was returning before stopping the horse. This commit makes mcl_mobs.drive stop the horse before returning.
This commit is contained in:
THE-NERD2 2024-08-09 00:30:10 +02:00
parent 02cb0818a1
commit bfc2f073bf
1 changed files with 12 additions and 12 deletions

View File

@ -258,6 +258,18 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end end
end end
-- Stop!
local s = get_sign(entity.v)
entity.v = entity.v - 0.02 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0
return
end
-- if not moving then set animation and return -- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
@ -273,18 +285,6 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
mcl_mobs:set_animation(entity, moving_anim) mcl_mobs:set_animation(entity, moving_anim)
end end
-- Stop!
local s = get_sign(entity.v)
entity.v = entity.v - 0.02 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0
return
end
-- enforce speed limit forward and reverse -- enforce speed limit forward and reverse
local max_spd = entity.max_speed_reverse local max_spd = entity.max_speed_reverse