Disable snowy weather temporarily

This commit quickly disables the standalone snow weather for the time being, until a more permanent solution can be found.

The snowy weather should no longer occur naturally, but can still be summoned with `/weather snow` if wanted.
This commit is contained in:
FossFanatic 2023-03-13 13:10:27 +00:00 committed by Gitea
parent fa0a595009
commit ae811ed703
1 changed files with 0 additions and 29 deletions

View File

@ -102,35 +102,6 @@ function mcl_weather.snow.add_player(player)
end end
end end
local timer = 0
minetest.register_globalstep(function(dtime)
if mcl_weather.state ~= "snow" then
return false
end
timer = timer + dtime;
if timer >= 0.5 then
timer = 0
else
return
end
if mcl_weather.snow.init_done == false then
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
for _, player in pairs(get_connected_players()) do
if mcl_weather.is_underwater(player) or not mcl_weather.has_snow(player:get_pos()) then
mcl_weather.remove_spawners_player(player)
mcl_weather.set_sky_box_clear(player)
else
mcl_weather.snow.add_player(player)
mcl_weather.snow.set_sky_box()
end
end
end)
-- register snow weather -- register snow weather
if mcl_weather.reg_weathers.snow == nil then if mcl_weather.reg_weathers.snow == nil then
mcl_weather.reg_weathers.snow = { mcl_weather.reg_weathers.snow = {