Begin: make bamboo dig-able by Pistons for Farm Creation.

This commit is contained in:
Michieal 2023-02-05 00:02:01 -05:00
parent 7d46fa3362
commit 83bc60722d
2 changed files with 27 additions and 27 deletions

View File

@ -29,7 +29,7 @@ local bamboo_def = {
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
sounds = node_sound, sounds = node_sound,
drop = { drop = {

View File

@ -35,9 +35,9 @@ if minetest.get_modpath("mcl_flowerpots") then
if mcl_flowerpots ~= nil then if mcl_flowerpots ~= nil then
-- Flower-potted Bamboo... -- Flower-potted Bamboo...
local flwr_name = BAMBOO local flwr_name = BAMBOO
local flwr_def = {name = "bamboo_plant", local flwr_def = { name = "bamboo_plant",
desc = S("Bamboo"), desc = S("Bamboo"),
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube" image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower" -- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
} }
@ -53,11 +53,11 @@ if minetest.get_modpath("mcl_doors") then
local bot_door_tiles = {} local bot_door_tiles = {}
if BROKEN_DOORS then if BROKEN_DOORS then
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"} top_door_tiles = { "mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png" }
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"} bot_door_tiles = { "mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png" }
else else
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"} top_door_tiles = { "mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png" }
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"} bot_door_tiles = { "mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png" }
end end
local name = "mcl_bamboo:bamboo_door" local name = "mcl_bamboo:bamboo_door"
@ -65,7 +65,7 @@ if minetest.get_modpath("mcl_doors") then
description = S("Bamboo Door."), description = S("Bamboo Door."),
inventory_image = "mcl_bamboo_door_wield.png", inventory_image = "mcl_bamboo_door_wield.png",
wield_image = "mcl_bamboo_door_wield.png", wield_image = "mcl_bamboo_door_wield.png",
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1}, groups = { handy = 1, axey = 1, material_wood = 1, flammable = -1 },
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
tiles_bottom = bot_door_tiles, tiles_bottom = bot_door_tiles,
@ -86,7 +86,7 @@ if minetest.get_modpath("mcl_doors") then
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
wield_image = "mcl_bamboo_trapdoor_side.png", wield_image = "mcl_bamboo_trapdoor_side.png",
inventory_image = "mcl_bamboo_trapdoor_side.png", inventory_image = "mcl_bamboo_trapdoor_side.png",
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1}, groups = { handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1 },
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 3, _mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
@ -137,7 +137,7 @@ if minetest.get_modpath("mcl_stairs") then
fire_flammability = 20 fire_flammability = 20
} }
minetest.override_item(bamboo_plank_slab, {groups = node_groups}) minetest.override_item(bamboo_plank_slab, { groups = node_groups })
end end
end end
@ -168,13 +168,13 @@ if minetest.get_modpath("mesecons_pressureplates") then
mesecon.register_pressure_plate( mesecon.register_pressure_plate(
"mcl_bamboo:pressure_plate_bamboo_wood", "mcl_bamboo:pressure_plate_bamboo_wood",
S("Bamboo Pressure Plate"), S("Bamboo Pressure Plate"),
{"mcl_bamboo_bamboo_plank.png"}, { "mcl_bamboo_bamboo_plank.png" },
{"mcl_bamboo_bamboo_plank.png"}, { "mcl_bamboo_bamboo_plank.png" },
"mcl_bamboo_bamboo_plank.png", "mcl_bamboo_bamboo_plank.png",
nil, nil,
{{BAMBOO_PLANK, BAMBOO_PLANK}}, { { BAMBOO_PLANK, BAMBOO_PLANK } },
mcl_sounds.node_sound_wood_defaults(), mcl_sounds.node_sound_wood_defaults(),
{axey = 1, material_wood = 1}, { axey = 1, material_wood = 1 },
nil, nil,
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.")) S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
@ -204,8 +204,8 @@ if minetest.get_modpath("mcl_fences") then
mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.") mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.")
local id = "bamboo_fence" local id = "bamboo_fence"
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20} local wood_groups = { handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20 }
local wood_connect = {"group:fence_wood"} local wood_connect = { "group:fence_wood" }
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups, local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
2, 15, wood_connect, node_sound) 2, 15, wood_connect, node_sound)
@ -224,7 +224,7 @@ if minetest.get_modpath("mesecons_button") then
"mcl_bamboo_bamboo_plank.png", "mcl_bamboo_bamboo_plank.png",
BAMBOO_PLANK, BAMBOO_PLANK,
node_sound, node_sound,
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, }, { material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
1, 1,
false, false,
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."), S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
@ -253,24 +253,24 @@ minetest.register_node(SCAFFOLDING_NAME, {
description = S("Scaffolding"), description = S("Scaffolding"),
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
doc_items_hidden = false, doc_items_hidden = false,
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, tiles = { "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png" },
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
use_texture_alpha = "clip", use_texture_alpha = "clip",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, { -0.5, 0.375, -0.5, 0.5, 0.5, 0.5 },
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, { -0.5, -0.5, -0.5, -0.375, 0.5, -0.375 },
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, { 0.375, -0.5, -0.5, 0.5, 0.5, -0.375 },
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, { 0.375, -0.5, 0.375, 0.5, 0.5, 0.5 },
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, { -0.5, -0.5, 0.375, -0.375, 0.5, 0.5 },
} }
}, },
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
}, },
}, },
buildable_to = false, buildable_to = false,
@ -279,7 +279,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
climbable = true, climbable = true,
physical = true, physical = true,
node_placement_prediction = "", node_placement_prediction = "",
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1}, groups = { handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, dig_by_piston = 1, falling_node = 1, stack_falling = 1 },
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
_mcl_hardness = 0, _mcl_hardness = 0,
@ -319,7 +319,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
local dir = vector.subtract(pointed.under, pointed.above) local dir = vector.subtract(pointed.under, pointed.above)
local wdir = minetest.dir_to_wallmounted(dir) local wdir = minetest.dir_to_wallmounted(dir)
if wdir == 1 then if wdir == 1 then
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0}) minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1) itemstack:take_item(1)
end end