This commit is contained in:
Lizzy Fleckenstein 2021-03-04 10:26:27 +01:00
commit 713f933a99
4 changed files with 20 additions and 5 deletions

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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils. An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB. Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.70.0 Version: 0.71.0
### Gameplay ### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore You start in a randomly-generated world made entirely of cubes. You can explore
@ -185,6 +185,11 @@ Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues> <https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
Join our discord server at:
<https://discord.gg/84GKcxczG3>
## Other readme files ## Other readme files
* `LICENSE.txt`: The GPLv3 license text * `LICENSE.txt`: The GPLv3 license text
@ -206,6 +211,7 @@ There are so many people to list (sorry). Check out the respective mod directori
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand * [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer) * kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer) * [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
* epCode: Better player animations, new logo
* 2mac: Fix bug with powered rail * 2mac: Fix bug with powered rail
* Lots of other people: TO BE WRITTEN (see mod directories for details) * Lots of other people: TO BE WRITTEN (see mod directories for details)

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@ -149,6 +149,8 @@ end
-- max_blast_resistance - The explosion will treat all non-indestructible nodes -- max_blast_resistance - The explosion will treat all non-indestructible nodes
-- as having a blast resistance of no more than this -- as having a blast resistance of no more than this
-- value -- value
-- grief_protected - If true, the explosion will also destroy nodes which have
-- been protected
-- --
-- Note that this function has been optimized, it contains code which has been -- Note that this function has been optimized, it contains code which has been
-- inlined to avoid function calls and unnecessary table creation. This was -- inlined to avoid function calls and unnecessary table creation. This was
@ -178,6 +180,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
local drop_chance = info.drop_chance local drop_chance = info.drop_chance
local fire = info.fire local fire = info.fire
local max_blast_resistance = info.max_blast_resistance local max_blast_resistance = info.max_blast_resistance
local grief_protected = info.grief_protected
-- Trace rays for environment destruction -- Trace rays for environment destruction
if info.griefing then if info.griefing then
@ -194,6 +197,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
local npos_x = math.floor(rpos_x + 0.5) local npos_x = math.floor(rpos_x + 0.5)
local npos_y = math.floor(rpos_y + 0.5) local npos_y = math.floor(rpos_y + 0.5)
local npos_z = math.floor(rpos_z + 0.5) local npos_z = math.floor(rpos_z + 0.5)
local npos = { x = npos_x, y = npos_y, z = npos_z }
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride + local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
npos_x - emin_x + 1 npos_x - emin_x + 1
@ -203,7 +207,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
br = max_blast_resistance br = max_blast_resistance
end end
local hash = minetest.hash_node_position({x=npos_x, y=npos_y, z=npos_z}) local hash = minetest.hash_node_position(npos)
rpos_x = rpos_x + STEP_LENGTH * rdir_x rpos_x = rpos_x + STEP_LENGTH * rdir_x
rpos_y = rpos_y + STEP_LENGTH * rdir_y rpos_y = rpos_y + STEP_LENGTH * rdir_y
@ -215,8 +219,10 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
break break
end end
if cid ~= minetest.CONTENT_AIR and not minetest.is_protected({x = npos_x, y = npos_y, z = npos_z}, "") then if cid ~= minetest.CONTENT_AIR then
destroy[hash] = idx if not minetest.is_protected(npos, "") or grief_protected then
destroy[hash] = idx
end
end end
end end
end end
@ -418,6 +424,8 @@ end
-- particles - If true, the explosion will create particles (default: true) -- particles - If true, the explosion will create particles (default: true)
-- fire - If true, 1/3 nodes become fire (default: false) -- fire - If true, 1/3 nodes become fire (default: false)
-- griefing - If true, the explosion will destroy nodes (default: true) -- griefing - If true, the explosion will destroy nodes (default: true)
-- grief_protected - If true, the explosion will also destroy nodes which have
-- been protected (default: false)
function mcl_explosions.explode(pos, strength, info, puncher) function mcl_explosions.explode(pos, strength, info, puncher)
if info == nil then if info == nil then
info = {} info = {}
@ -437,6 +445,7 @@ function mcl_explosions.explode(pos, strength, info, puncher)
if info.sound == nil then info.sound = true end if info.sound == nil then info.sound = true end
if info.fire == nil then info.fire = false end if info.fire == nil then info.fire = false end
if info.griefing == nil then info.griefing = true end if info.griefing == nil then info.griefing = true end
if info.grief_protected == nil then info.grief_protected = false end
if info.max_blast_resistance == nil then if info.max_blast_resistance == nil then
info.max_blast_resistance = INDESTRUCT_BLASTRES info.max_blast_resistance = INDESTRUCT_BLASTRES
end end

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@ -180,7 +180,7 @@ function TNT:on_step(dtime)
self.blinkstatus = not self.blinkstatus self.blinkstatus = not self.blinkstatus
end end
if self.timer > tnt.BOOMTIMER then if self.timer > tnt.BOOMTIMER then
mcl_explosions.explode(self.object:get_pos(), 4, { drop_chance = 1.0 }, self.object) mcl_explosions.explode(self.object:get_pos(), 4, {}, self.object)
self.object:remove() self.object:remove()
end end
end end