move player up to give clearance when start flying

This commit is contained in:
Sumyjkl 2022-08-02 18:26:00 +10:00
parent 5fd66d1850
commit 1468acf6d4
1 changed files with 4 additions and 1 deletions

View File

@ -281,7 +281,7 @@ minetest.register_globalstep(function(dtime)
elytra.speed = 2 elytra.speed = 2
end end
local is_just_jumped = control.jump and not is_pressing_jump local is_just_jumped = control.jump and not is_pressing_jump and not elytra.active
is_pressing_jump = control.jump is_pressing_jump = control.jump
if is_just_jumped and not elytra.active then if is_just_jumped and not elytra.active then
elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 20) elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 20)
@ -293,6 +293,9 @@ minetest.register_globalstep(function(dtime)
and (fly_node == "air" or fly_node == "ignore") and (fly_node == "air" or fly_node == "ignore")
if elytra.active then if elytra.active then
if is_just_jumped then -- move the player up when they start flying to give some clearance
player:set_pos(vector.offset(player:get_pos(), 0, 0.8, 0))
end
mcl_player.player_set_animation(player, "fly") mcl_player.player_set_animation(player, "fly")
local slowdown_mult = 1 -- amount of vel to take per sec local slowdown_mult = 1 -- amount of vel to take per sec
local fall_speed = 10 -- amount to fall down per sec in nodes local fall_speed = 10 -- amount to fall down per sec in nodes