VoxeLibre/mods/ENVIRONMENT/mcl_weather/snow.lua

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local get_connected_players = minetest.get_connected_players
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mcl_weather.snow = {}
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mcl_weather.snow.particles_count = 15
mcl_weather.snow.init_done = false
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local psdef= {
amount = 99,
time = 0, --stay on til we turn it off
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minpos = vector.new(-25,20,-25),
maxpos =vector.new(25,25,25),
minvel = vector.new(-0.2,-1,-0.2),
maxvel = vector.new(0.2,-4,0.2),
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minacc = vector.new(0,-1,0),
maxacc = vector.new(0,-4,0),
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minexptime = 3,
maxexptime = 5,
minsize = 2,
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maxsize = 5,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
glow = 1
}
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function mcl_weather.snow.set_sky_box()
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mcl_weather.skycolor.add_layer(
"weather-pack-snow-sky",
{{r=0, g=0, b=0},
{r=85, g=86, b=86},
{r=135, g=135, b=135},
{r=85, g=86, b=86},
{r=0, g=0, b=0}})
mcl_weather.skycolor.active = true
for _, player in pairs(get_connected_players()) do
player:set_clouds({color="#ADADADE8"})
end
mcl_weather.skycolor.active = true
end
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function mcl_weather.snow.clear()
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
mcl_weather.snow.init_done = false
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mcl_weather.remove_all_spawners()
end
-- Simple random texture getter
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function mcl_weather.snow.get_texture()
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
end
local timer = 0
minetest.register_globalstep(function(dtime)
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if mcl_weather.state ~= "snow" then
return false
end
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timer = timer + dtime;
if timer >= 0.5 then
timer = 0
else
return
end
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if mcl_weather.snow.init_done == false then
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
for _, player in pairs(get_connected_players()) do
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
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mcl_weather.remove_spawners_player(player)
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else
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
end
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end
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end
end)
-- register snow weather
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if mcl_weather.reg_weathers.snow == nil then
mcl_weather.reg_weathers.snow = {
clear = mcl_weather.snow.clear,
light_factor = 0.6,
-- 10min - 20min
min_duration = 600,
max_duration = 1200,
transitions = {
[65] = "none",
[80] = "rain",
[100] = "thunder",
}
}
end