VoxeLibre/mods/ENTITIES/mcl_entity_invs/api.txt

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2022-09-23 05:41:52 +02:00
mcl_entity_invs
===============
Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so:
* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size)
It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.