forked from VoxeLibre/VoxeLibre
mobs-redo #2
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@ -4036,6 +4036,7 @@ minetest.register_entity(name, {
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fire_resistant = def.fire_resistant or false,
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fire_damage_resistant = def.fire_damage_resistant or false,
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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spawn_in_group = def.spawn_in_group,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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@ -386,6 +386,13 @@ local function get_water_spawn(p)
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end
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end
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local function spawn_group(p,mob,spawn_on,group_max)
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local nn = minetest.find_nodes_in_area(vector.offset(p,-3,-3,-3),vector.offset(p,3,3,3),spawn_on)
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for i = 1, math.random(group_max) do
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minetest.add_entity(nn[math.random(#nn)],mob)
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end
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end
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if mobs_spawn then
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local perlin_noise
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@ -449,6 +456,7 @@ if mobs_spawn then
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end
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local mob_def = mob_library_worker_table[mob_index]
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local mob_type = minetest.registered_entities[mob_def.name].type
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local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group
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if mob_def
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and spawning_position.y >= mob_def.min_height
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and spawning_position.y <= mob_def.max_height
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@ -470,6 +478,9 @@ if mobs_spawn then
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end
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--everything is correct, spawn mob
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local object = minetest.add_entity(spawning_position, mob_def.name)
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if spawn_in_group then
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spawn_group(spawning_position,mob_def.name,{gotten_node},spawn_in_group)
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end
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if object then
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return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
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end
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@ -40,6 +40,7 @@ local cod = {
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xp_max = 3,
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armor = 100,
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rotate = 180,
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spawn_in_group = 10,
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tilt_swim = true,
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
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visual = "mesh",
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@ -42,6 +42,7 @@ local dolphin = {
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walk_chance = 100,
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breath_max = 120,
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rotate = 180,
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spawn_in_group = 3,
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tilt_swim = true,
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
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visual = "mesh",
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@ -19,6 +19,7 @@ local salmon = {
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xp_min = 1,
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xp_max = 3,
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armor = 100,
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spawn_in_group = 5,
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tilt_swim = true,
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collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
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visual = "mesh",
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