forked from VoxeLibre/VoxeLibre
mobs-redo #2
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@ -2495,9 +2495,187 @@ local function register_seagrass_decoration(grasstype, offset, scale, biomes)
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end
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end
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local warm_oceans = {
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"JungleEdgeM_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"Swampland_ocean",
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"Mesa_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"MushroomIsland_ocean",
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"SavannaM_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"Jungle_ocean",
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"Desert_ocean",
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"JungleM_ocean",
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}
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local corals = {
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"brain",
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"horn",
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"bubble",
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"tube",
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"fire"
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}
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local function register_coral_decos(ck)
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local c = corals[ck]
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local noise = {
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offset = -0.0085,
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scale = 0.002,
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spread = {x = 25, y = 120, z = 25},
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seed = 235,
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octaves = 5,
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persist = 1.8,
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lacunarity = 3.5,
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flags = "absvalue"
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}
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"group:sand","mcl_core:gravel"},
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sidelen = 80,
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noise_params = noise,
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biomes = warm_oceans,
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y_min = OCEAN_MIN,
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y_max = -8,
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schematic = mod_mcl_structures.."/schematics/mcl_structures_coral_"..c.."_1.mts",
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rotation = "random",
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flags = "all_floors,force_placement",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"group:sand","mcl_core:gravel"},
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noise_params = noise,
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sidelen = 80,
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biomes = warm_oceans,
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y_min = OCEAN_MIN,
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y_max = -8,
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schematic = mod_mcl_structures.."/schematics/mcl_structures_coral_"..c.."_2.mts",
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rotation = "random",
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flags = "all_floors,force_placement",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_ocean:"..c.."_coral_block"},
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sidelen = 16,
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fill_ratio = 3,
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y_min = OCEAN_MIN,
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y_max = 1,
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decoration = "mcl_ocean:"..c.."_coral",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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height = 1,
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height_max = 1,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_ocean:horn_coral_block"},
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sidelen = 16,
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fill_ratio = 7,
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y_min = OCEAN_MIN,
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y_max = 1,
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decoration = "mcl_ocean:"..c.."_coral_fan",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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height = 1,
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height_max = 1,
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})
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end
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local function register_decorations()
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-- Coral Reefs
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for k,_ in pairs(corals) do
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register_coral_decos(k)
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end
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"group:sand","mcl_core:gravel"},
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sidelen = 16,
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noise_params = noise,
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y_min = OCEAN_MIN,
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y_max = -5,
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decoration = "mcl_ocean:dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement",
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height = 1,
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height_max = 1,
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place_offset_y = -1,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_ocean:dead_brain_coral_block"},
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sidelen = 16,
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fill_ratio = 3,
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y_min = OCEAN_MIN,
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y_max = 1,
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decoration = "mcl_ocean:sea_pickle_1_dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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height = 1,
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height_max = 1,
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place_offset_y = -1,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_ocean:dead_brain_coral_block"},
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sidelen = 16,
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fill_ratio = 3,
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y_min = OCEAN_MIN,
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y_max = 1,
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decoration = "mcl_ocean:sea_pickle_2_dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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height = 1,
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height_max = 1,
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place_offset_y = -1,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_ocean:dead_brain_coral_block"},
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sidelen = 16,
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fill_ratio = 2,
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y_min = OCEAN_MIN,
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y_max = 1,
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decoration = "mcl_ocean:sea_pickle_3_dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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height = 1,
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height_max = 1,
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place_offset_y = -1,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_ocean:dead_brain_coral_block"},
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sidelen = 16,
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fill_ratio = 2,
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y_min = OCEAN_MIN,
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y_max = 1,
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decoration = "mcl_ocean:sea_pickle_4_dead_brain_coral_block",
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biomes = warm_oceans,
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flags = "force_placement, all_floors",
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height = 1,
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height_max = 1,
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place_offset_y = -1,
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})
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--rare CORAl
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"group:sand","mcl_core:gravel"},
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fill_ratio = 0.0001,
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sidelen = 80,
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biomes = warm_oceans,
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y_min = OCEAN_MIN,
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y_max = -8,
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schematic = mod_mcl_structures.."/schematics/coral_cora.mts",
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rotation = "random",
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flags = "place_center_x,place_center_z, force_placement",
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})
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-- Large ice spike
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minetest.register_decoration({
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deco_type = "schematic",
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