From bd076dcb69cf3dc823140452d623b9af9f2cc980 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 6 Jul 2017 00:16:11 +0200 Subject: [PATCH] Add monster egg help --- mods/ITEMS/mcl_monster_eggs/description.txt | 1 + mods/ITEMS/mcl_monster_eggs/init.lua | 1 + 2 files changed, 2 insertions(+) create mode 100644 mods/ITEMS/mcl_monster_eggs/description.txt diff --git a/mods/ITEMS/mcl_monster_eggs/description.txt b/mods/ITEMS/mcl_monster_eggs/description.txt new file mode 100644 index 0000000000..23ee58b029 --- /dev/null +++ b/mods/ITEMS/mcl_monster_eggs/description.txt @@ -0,0 +1 @@ +Adds “monster eggs”. These are blocks which disguise themselves as stone blocks and spawn a silverfish when broken. diff --git a/mods/ITEMS/mcl_monster_eggs/init.lua b/mods/ITEMS/mcl_monster_eggs/init.lua index 5b69533bec..5d892ae35e 100644 --- a/mods/ITEMS/mcl_monster_eggs/init.lua +++ b/mods/ITEMS/mcl_monster_eggs/init.lua @@ -25,6 +25,7 @@ local register_block = function(subname, description, tiles, is_ground_content) is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), after_dig_node = spawn_silverfish, + _doc_items_longdesc = S("A monster egg is a block from which a silverfish will pop out when it is broken. It looks identical to its “normal” counterpart."), _mcl_hardness = 0.75, _mcl_blast_resistance = 3.75, })