diff --git a/mods/ITEMS/mcl_throwing/bow.lua b/mods/ITEMS/mcl_throwing/bow.lua index 08dd1af816..5b92f11485 100644 --- a/mods/ITEMS/mcl_throwing/bow.lua +++ b/mods/ITEMS/mcl_throwing/bow.lua @@ -6,7 +6,8 @@ local arrows = { local GRAVITY = 9.81 local BOW_DURABILITY = 385 -local CHARGE_SPEED = 1 +local BOW_CHARGE_TIME_HALF = 500000 +local BOW_CHARGE_TIME_FULL = 1000000 local bow_load = {} @@ -160,12 +161,12 @@ controls.register_on_hold(function(player, key, time) local wielditem = player:get_wielded_item() if wielditem:get_name()=="mcl_throwing:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_throwing:arrow")) then wielditem:set_name("mcl_throwing:bow_0") - bow_load[name] = os.time() + bow_load[name] = minetest.get_us_time() else if type(bow_load[name]) == "number" then - if wielditem:get_name() == "mcl_throwing:bow_0" and os.time() - bow_load[name] > CHARGE_SPEED then + if wielditem:get_name() == "mcl_throwing:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then wielditem:set_name("mcl_throwing:bow_1") - elseif wielditem:get_name() == "mcl_throwing:bow_1" and os.time() - bow_load[name] > CHARGE_SPEED*2 then + elseif wielditem:get_name() == "mcl_throwing:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then wielditem:set_name("mcl_throwing:bow_2") end else