diff --git a/mods/ITEMS/signs/init.lua b/mods/ITEMS/signs/init.lua index 6633e303d0..1d096231a9 100644 --- a/mods/ITEMS/signs/init.lua +++ b/mods/ITEMS/signs/init.lua @@ -5,17 +5,17 @@ local chars_file = io.open(minetest.get_modpath("signs").."/characters", "r") local charmap = {} local max_chars = 16 if not chars_file then - minetest.log("error", "[signs] : character map file not found") + minetest.log("error", "[signs] : character map file not found") else - while true do - local char = chars_file:read("*l") - if char == nil then - break - end - local img = chars_file:read("*l") - chars_file:read("*l") - charmap[char] = img - end + while true do + local char = chars_file:read("*l") + if char == nil then + break + end + local img = chars_file:read("*l") + chars_file:read("*l") + charmap[char] = img + end end -- CONSTANTS @@ -80,85 +80,85 @@ local create_lines = function(text) end local generate_line = function(s, ypos) - local i = 1 - local parsed = {} - local width = 0 - local chars = 0 - while chars < max_chars and i <= #s do - local file = nil - if charmap[s:sub(i, i)] ~= nil then - file = charmap[s:sub(i, i)] - i = i + 1 - elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then - file = charmap[s:sub(i, i + 1)] - i = i + 2 - else - minetest.log("warning", "[signs] Unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")") - i = i + 1 - end - if file ~= nil then - width = width + CHAR_WIDTH - table.insert(parsed, file) - chars = chars + 1 - end - end - width = width - 1 + local i = 1 + local parsed = {} + local width = 0 + local chars = 0 + while chars < max_chars and i <= #s do + local file = nil + if charmap[s:sub(i, i)] ~= nil then + file = charmap[s:sub(i, i)] + i = i + 1 + elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then + file = charmap[s:sub(i, i + 1)] + i = i + 2 + else + minetest.log("warning", "[signs] Unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")") + i = i + 1 + end + if file ~= nil then + width = width + CHAR_WIDTH + table.insert(parsed, file) + chars = chars + 1 + end + end + width = width - 1 - local texture = "" - local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING) - for i = 1, #parsed do - texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png" - xpos = xpos + CHAR_WIDTH + 1 - end - return texture + local texture = "" + local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING) + for i = 1, #parsed do + texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png" + xpos = xpos + CHAR_WIDTH + 1 + end + return texture end local generate_texture = function(lines) - local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH - local ypos = 12 - for i = 1, #lines do - texture = texture..generate_line(lines[i], ypos) - ypos = ypos + LINE_HEIGHT - end - return texture + local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH + local ypos = 12 + for i = 1, #lines do + texture = texture..generate_line(lines[i], ypos) + ypos = ypos + LINE_HEIGHT + end + return texture end local n = 7/16 - 1/128 local signs = { - {delta = {x = 0, y = 0, z = n}, yaw = 0}, - {delta = {x = n, y = 0, z = 0}, yaw = math.pi / -2}, - {delta = {x = 0, y = 0, z = -n}, yaw = math.pi}, - {delta = {x = -n, y = 0, z = 0}, yaw = math.pi / 2}, + {delta = {x = 0, y = 0, z = n}, yaw = 0}, + {delta = {x = n, y = 0, z = 0}, yaw = math.pi / -2}, + {delta = {x = 0, y = 0, z = -n}, yaw = math.pi}, + {delta = {x = -n, y = 0, z = 0}, yaw = math.pi / 2}, } local m = 1/16 + 1/128 local signs_yard = { - {delta = {x = 0, y = 0, z = -m}, yaw = 0}, - {delta = {x = -m, y = 0, z = 0}, yaw = math.pi / -2}, - {delta = {x = 0, y = 0, z = m}, yaw = math.pi}, - {delta = {x = m, y = 0, z = 0}, yaw = math.pi / 2}, + {delta = {x = 0, y = 0, z = -m}, yaw = 0}, + {delta = {x = -m, y = 0, z = 0}, yaw = math.pi / -2}, + {delta = {x = 0, y = 0, z = m}, yaw = math.pi}, + {delta = {x = m, y = 0, z = 0}, yaw = math.pi / 2}, } local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1} local construct_sign = function(pos) - local meta = minetest.get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") end local destruct_sign = function(pos) - local objects = minetest.get_objects_inside_radius(pos, 0.5) - for _, v in ipairs(objects) do - if v:get_entity_name() == "signs:text" then - v:remove() - end - end + local objects = minetest.get_objects_inside_radius(pos, 0.5) + for _, v in ipairs(objects) do + if v:get_entity_name() == "signs:text" then + v:remove() + end + end end local update_sign = function(pos, fields, sender) - local meta = minetest.get_meta(pos) + local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local text = meta:get_string("text") if fields and sender:get_player_name() == owner or text == "" and fields then @@ -166,13 +166,13 @@ local update_sign = function(pos, fields, sender) meta:set_string("owner", sender:get_player_name() or "") end text = meta:get_string("text") - local objects = minetest.get_objects_inside_radius(pos, 0.5) - for _, v in ipairs(objects) do - if v:get_entity_name() == "signs:text" then - v:set_properties({textures={generate_texture(create_lines(text))}}) + local objects = minetest.get_objects_inside_radius(pos, 0.5) + for _, v in ipairs(objects) do + if v:get_entity_name() == "signs:text" then + v:set_properties({textures={generate_texture(create_lines(text))}}) return - end - end + end + end -- if there is no entity local sign_info @@ -191,91 +191,92 @@ local update_sign = function(pos, fields, sender) end minetest.register_node("signs:sign_wall", { - description = "Sign", + description = "Sign", _doc_items_longdesc = "Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.", _doc_items_usagehelp = "Place the sign at the side to build a wall sign, place it on top of another block to build a sign with a sign post. Rightclick the sign to edit its text.", - inventory_image = "default_sign.png", + inventory_image = "default_sign.png", walkable = false, is_ground_content = false, - wield_image = "default_sign.png", - node_placement_prediction = "", - paramtype = "light", + wield_image = "default_sign.png", + node_placement_prediction = "", + paramtype = "light", sunlight_propagates = true, - paramtype2 = "facedir", - drawtype = "nodebox", - node_box = {type = "fixed", fixed = {-7/16, -1/16, 7/16, 7/16, 7/16, 0.498}}, - tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, - groups = sign_groups, + paramtype2 = "facedir", + drawtype = "nodebox", + node_box = {type = "fixed", fixed = {-7/16, -1/16, 7/16, 7/16, 7/16, 0.498}}, + tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, + groups = sign_groups, stack_max = 16, sounds = mcl_sounds.node_sound_wood_defaults(), - on_place = function(itemstack, placer, pointed_thing) - local above = pointed_thing.above - local under = pointed_thing.under + on_place = function(itemstack, placer, pointed_thing) + local above = pointed_thing.above + local under = pointed_thing.under - -- Use pointed node's on_rightclick function first, if present - local node = minetest.get_node(under) - if placer and not placer:get_player_control().sneak then - if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then - return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + -- Use pointed node's on_rightclick function first, if present + local node = minetest.get_node(under) + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end end - end - local dir = {x = under.x - above.x, - y = under.y - above.y, - z = under.z - above.z} + local dir = {x = under.x - above.x, + y = under.y - above.y, + z = under.z - above.z} - -- Only build when it's legal - local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name] - if not abovenodedef or abovenodedef.buildable_to == false then + -- Only build when it's legal + local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name] + if not abovenodedef or abovenodedef.buildable_to == false then + return itemstack + end + + local wdir = minetest.dir_to_wallmounted(dir) + + local placer_pos = placer:getpos() + if placer_pos then + dir = { + x = above.x - placer_pos.x, + y = above.y - placer_pos.y, + z = above.z - placer_pos.z + } + end + + local fdir = minetest.dir_to_facedir(dir) + + local sign_info + if wdir == 0 then + --how would you add sign to ceiling? return itemstack - end + elseif wdir == 1 then + minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) + sign_info = signs_yard[fdir + 1] + else + minetest.add_node(above, {name = "signs:sign_wall", param2 = fdir}) + sign_info = signs[fdir + 1] + end - local wdir = minetest.dir_to_wallmounted(dir) - - local placer_pos = placer:getpos() - if placer_pos then - dir = { - x = above.x - placer_pos.x, - y = above.y - placer_pos.y, - z = above.z - placer_pos.z - } - end - - local fdir = minetest.dir_to_facedir(dir) - - local sign_info - if wdir == 0 then - --how would you add sign to ceiling? - return itemstack - elseif wdir == 1 then - minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) - sign_info = signs_yard[fdir + 1] - else - minetest.add_node(above, {name = "signs:sign_wall", param2 = fdir}) - sign_info = signs[fdir + 1] - end - - local text = minetest.add_entity({x = above.x + sign_info.delta.x, - y = above.y + sign_info.delta.y, - z = above.z + sign_info.delta.z}, "signs:text") - text:setyaw(sign_info.yaw) + local text = minetest.add_entity({ + x = above.x + sign_info.delta.x, + y = above.y + sign_info.delta.y, + z = above.z + sign_info.delta.z}, "signs:text") + text:setyaw(sign_info.yaw) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = under}) - return itemstack - end, - on_construct = function(pos) - construct_sign(pos) - end, - on_destruct = function(pos) - destruct_sign(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - update_sign(pos, fields, sender) - end, + return itemstack + end, + on_construct = function(pos) + construct_sign(pos) + end, + on_destruct = function(pos) + destruct_sign(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + update_sign(pos, fields, sender) + end, on_punch = function(pos, node, puncher) update_sign(pos) end, @@ -284,33 +285,33 @@ minetest.register_node("signs:sign_wall", { }) minetest.register_node("signs:sign_yard", { - paramtype = "light", + paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, - paramtype2 = "facedir", - drawtype = "nodebox", - node_box = {type = "fixed", fixed = { - {-7/16, -1/16, -1/16, 7/16, 7/16, 0}, - {-1/16, -0.5, -1/16, 1/16, -1/16, 0}, - {-1/16, 7/16, -1/16, 1/16, 0.5, 0}, - }}, - selection_box = {type = "fixed", fixed = {-7/16, -0.5, -1/16, 7/16, 0.5, 0}}, - tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, - groups = sign_groups, - drop = "signs:sign_wall", + paramtype2 = "facedir", + drawtype = "nodebox", + node_box = {type = "fixed", fixed = { + {-7/16, -1/16, -1/16, 7/16, 7/16, 0}, + {-1/16, -0.5, -1/16, 1/16, -1/16, 0}, + {-1/16, 7/16, -1/16, 1/16, 0.5, 0}, + }}, + selection_box = {type = "fixed", fixed = {-7/16, -0.5, -1/16, 7/16, 0.5, 0}}, + tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, + groups = sign_groups, + drop = "signs:sign_wall", stack_max = 16, sounds = mcl_sounds.node_sound_wood_defaults(), - on_construct = function(pos) - construct_sign(pos) - end, - on_destruct = function(pos) - destruct_sign(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - update_sign(pos, fields, sender) - end, + on_construct = function(pos) + construct_sign(pos) + end, + on_destruct = function(pos) + destruct_sign(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + update_sign(pos, fields, sender) + end, on_punch = function(pos, node, puncher) update_sign(pos) end, @@ -319,15 +320,15 @@ minetest.register_node("signs:sign_yard", { }) minetest.register_entity("signs:text", { - collisionbox = { 0, 0, 0, 0, 0, 0 }, - visual = "upright_sprite", - textures = {}, + collisionbox = { 0, 0, 0, 0, 0, 0 }, + visual = "upright_sprite", + textures = {}, - on_activate = function(self) - local meta = minetest.get_meta(self.object:getpos()) - local text = meta:get_string("text") - self.object:set_properties({textures={generate_texture(create_lines(text))}}) - end + on_activate = function(self) + local meta = minetest.get_meta(self.object:getpos()) + local text = meta:get_string("text") + self.object:set_properties({textures={generate_texture(create_lines(text))}}) + end }) if minetest.setting_get("log_mods") then