TheOnlyJoeEnderman 811d47b781 | ||
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locale | ||
textures | ||
LICENSE.txt | ||
README.md | ||
changelog.txt | ||
crafting.lua | ||
credits.txt | ||
geodes.lua | ||
init.lua | ||
mapgen.lua | ||
mapgen_ore.lua | ||
mod.conf | ||
nodes.lua | ||
nodes_ore.lua | ||
stairs.lua | ||
too_many_stones.png | ||
too_many_stones_island.png | ||
wall.lua |
README.md
Too Many Stones
This mod is in a quite functional state, but not a polished state. It currently features 35 stone types that all spawn in the world, cobble for most of them, and bricks, cracked brick, and blocks for all stone types. If your game supplies stairs, you will have access to stairs and slabs. If your game has walls, then you will also get walls for most stone types. If you have the mod "geodes" installed, you will get several geodes as well. The placement of the stones in the mapgen is nearing finalization. More stones may be added, and you can put a feature request on ContentDB or the repo for new ones. I probably won't add any boring stones though.
Done: Amazonite-(light green) Amber-(dark orange) Amethyst-(dark purple) Calcite-(light grey) Carnotite-(mustard yellow) Citrine-(dark yellow) Crocoite-(bright orange) Eudialite-(dark red) Gabbro-(dark grey) Black Granite-(black) Blue Granite-(bright blue) Gray Granite-(light gray) Green Granite-(green) Pink Granite-(pale pink) Red Granite-(red) White Granite-(white) Ilvaite-(black) Jade-(dark green) Kyanite-(light blue) Blue Limestone-(blue grey) White Limestone-(yellow grey) Marble-(white) Mudstone-(brown) Opal-(white to blue) Pyrite-(bright yellow) Rose Quartz-(pink) Scoria-(red) Serpentine-(dark green) Slate-(dark grey) Smokey Quartz-(dark tan) Sodalite-(dark blue) Sugilite-(purple) Travertine-(light tan) Turquoise-(light blue) Vivianite-(dark green)
To Do: Find and add ore mods to optional depends Glow Stone?