TheOnlyJoeEnderman
38593e1cb2
will be unused, only for backup purposes. |
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locale | ||
textures | ||
LICENSE.txt | ||
README.md | ||
changelog.txt | ||
crafting.lua | ||
credits.txt | ||
init.lua | ||
mapgen.lua | ||
mapgen_ore.lua | ||
mod.conf | ||
nodes.lua | ||
nodes_ore.lua | ||
stairs.lua | ||
template.txt | ||
too_many_stones.png | ||
too_many_stones_island.png | ||
wall.lua |
README.md
Too Many Stones
This mod is in a quite functional state, but not a polished state. It currently features 22 stone types that all spawn in the world, cobble for most of them, and bricks, cracked brick, and blocks for all stone types. If your game supplies stairs, you will have access to stairs and slabs. If your game has walls, then you will also get walls for most stone types. The placement of the stones in the mapgen is nearing finalization. More stones may be added, and you can put a feature request on ContentDB or the repo for new ones. I probably won't add any boring stones though.
Done: Amazonite-(light green) Calcite-(light grey) Carnotite-(mustard yellow) Black Granite-(black) Blue Granite-(blue) Gray Granite-(gray) Green Granite-(green) Pink Granite-(pink) Red Granite-(red) White Granite-(white) Ilvaite-(black) Jade-(dark green) Kyanite-(light blue) Blue Limestone-(blue grey) White Limestone-(yellow grey) Marble-(white) Rose Quartz-(pink) Scoria-(red) Slate-(dark grey) Sodalite-(dark blue) Sugilite-(purple) Turquoise-(light blue)
To Do: Find and add ore mods to optional depends Glow Stone?