-- -- Sounds -- function too_many_stones.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name = "", gain = 1.0} table.dug = table.dug or {name = "tms_dug_node", gain = 0.25} table.place = table.place or {name = "tms_place_node_hard", gain = 1.0} return table end function too_many_stones.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_hard_footstep", gain = 0.2} table.dig = table.dig or {name = "tms_dig_cracky", gain = 0.4} table.dug = table.dug or {name = "tms_break_node_hard", gain = 10.0} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_dirt_footstep", gain = 0.25} table.dig = table.dig or {name = "tms_dig_crumbly", gain = 0.4} table.dug = table.dug or {name = "tms_dirt_footstep", gain = 1.0} table.place = table.place or {name = "tms_place_node", gain = 1.0} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_sand_footstep", gain = 0.05} table.dug = table.dug or {name = "tms_sand_footstep", gain = 0.15} table.place = table.place or {name = "tms_place_node", gain = 1.0} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_gravel_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_gravel_footstep", gain = 0.25} table.dig = table.dig or {name = "tms_gravel_dig", gain = 0.35} table.dug = table.dug or {name = "tms_gravel_dug", gain = 1.0} table.place = table.place or {name = "tms_place_node", gain = 1.0} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_wood_footstep", gain = 0.15} table.dig = table.dig or {name = "tms_dig_choppy", gain = 0.4} table.dug = table.dug or {name = "tms_wood_footstep", gain = 1.0} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_grass_footstep", gain = 0.45} table.dug = table.dug or {name = "tms_grass_footstep", gain = 0.7} table.place = table.place or {name = "tms_place_node", gain = 1.0} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_glass_footstep", gain = 0.3} table.dig = table.dig or {name = "tms_glass_footstep", gain = 0.5} table.dug = table.dug or {name = "tms_break_glass", gain = 1.0} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_ice_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_ice_footstep", gain = 0.15} table.dig = table.dig or {name = "tms_ice_dig", gain = 0.5} table.dug = table.dug or {name = "tms_ice_dug", gain = 0.5} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_metal_footstep", gain = 0.2} table.dig = table.dig or {name = "tms_dig_metal", gain = 0.5} table.dug = table.dug or {name = "tms_dug_metal", gain = 0.5} table.place = table.place or {name = "tms_place_node_metal", gain = 0.5} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_water_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_water_footstep", gain = 0.2} too_many_stones.node_sound_defaults(table) return table end function too_many_stones.node_sound_snow_defaults(table) table = table or {} table.footstep = table.footstep or {name = "tms_snow_footstep", gain = 0.2} table.dig = table.dig or {name = "tms_snow_footstep", gain = 0.3} table.dug = table.dug or {name = "tms_snow_footstep", gain = 0.3} table.place = table.place or {name = "tms_place_node", gain = 1.0} too_many_stones.node_sound_defaults(table) return table end