-- Minetest 5.3 mod: too many stones -- See README.txt for licensing and other information. -- Definitions made by this mod that other mods can use too too_many_stones = {} local S = minetest.get_translator("too_many_stones") -- Load files local default_path = minetest.get_modpath("too_many_stones") dofile(minetest.get_modpath("too_many_stones") .. "/sounds.lua") dofile(minetest.get_modpath("too_many_stones") .. "/nodes.lua") dofile(minetest.get_modpath("too_many_stones") .. "/crafting.lua") dofile(minetest.get_modpath("too_many_stones") .. "/mapgen.lua") dofile(minetest.get_modpath("too_many_stones") .. "/wall.lua") dofile(minetest.get_modpath("too_many_stones") .. "/stairs.lua") dofile(minetest.get_modpath("too_many_stones") .. "/geodes.lua") dofile(minetest.get_modpath("too_many_stones") .. "/geodes_lib.lua") dofile(minetest.get_modpath("too_many_stones") .. "/nodes_glowing.lua") dofile(minetest.get_modpath("too_many_stones") .. "/nodes_crystal.lua")