forked from TheOnlyJoeEnderman/Too_Many_Stones
0.3.3
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@ -86,3 +86,8 @@ Added Basalt
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Added Columnar Basalt
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Added Columnar Basalt
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Added more geodes (mostly agate) and removed slate as a geode shell for realism
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Added more geodes (mostly agate) and removed slate as a geode shell for realism
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Each Geode mod now supplies a vastly different experience, geodes does not supply budding blocks, but has full agate geodes, geodes_lib supplies geodes in every game I made mapgen for and has budding blocks
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Each Geode mod now supplies a vastly different experience, geodes does not supply budding blocks, but has full agate geodes, geodes_lib supplies geodes in every game I made mapgen for and has budding blocks
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V0.3.3
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Fixed a bug where several stones still required default for no reason
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All games that use mapgen_stone are now supported: i.e. Anything that actually has mapgen and not a premade map or otherwise has no terrain
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Removed several uneeded files
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@ -1 +1 @@
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based on code from Minetest game, all walls mod, and geodes mod. Textures created by JoeEnderman with Stable Diffusion (rough versions), Krita (Agates and other complicated textures), Gimp (cleaning up from the others), Planet Minecraft (block and brick variants), and Blockbench (cobblestones, granites, and cracked bricks). From V0.2.2+: Many textures have been cleaned up or made using Libresprite. Code rebase with help from Mineclone2 and Minebase. All node sounds are CC0 except where they are from minetest game in which case they are (CC BY-SA 3.0). The ones not from MTG (break glass 1 and 2), (all break node hard), (all dig cracky), (glass footstep 1-3), (hard_footstep 1-3), (place node hard3) are sourced from opengameart.org, freesound.org, and myself. Some are a combination of both. Jasper Boerstra is the biggest influence on my texture style, and I hope it shows. I love what he did for most Minecraft textures.
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based on code from Minetest game, all walls mod, and geodes mod. Textures created by JoeEnderman with Stable Diffusion (rough versions), Krita (Agates and other complicated textures), Gimp (cleaning up from the others), Planet Minecraft (block and brick variants), and Blockbench (cobblestones, granites, and cracked bricks). From V0.2.2+: Many textures have been cleaned up or made using Libresprite. Code rebase with help from Mineclone2 and Minebase. All node sounds are CC0 except where they are from minetest game in which case they are (CC BY-SA 3.0). The ones not from MTG (break glass 1 and 2), (all break node hard), (all dig cracky), (glass footstep 1-3), (hard_footstep 1-3), (place node hard3) are sourced from opengameart.org, freesound.org, and myself. Some are a combination of both. Jasper Boerstra is the biggest influence on my texture style, and I hope it shows. I love what he did for most Minecraft textures. AwesomeDragon97 gave me the idea to use mapgen_stone instead of each game's individual stone types.
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geodes_lib.lua
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geodes_lib.lua
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