forked from VoxeLibre/VoxeLibre
153 lines
4.4 KiB
Lua
153 lines
4.4 KiB
Lua
--[[
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By EliasFleckenstein03 and Code-Sploit
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]]
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--[[
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Netherite item / node strings
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Nodes:
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Ancient Debris mcl_nether:ancient_debris
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Netherite Ingot mcl_nether:netherite_ingot
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Netherite Scrap mcl_nether:netherite_scrap
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Netherite Block mcl_nether:netheriteblock
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Items:
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Netherite Sword mcl_tools:sword_netherite
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Netherite Pickaxe mcl_tools:pick_netherite
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Netherite Axe mcl_tools:axe_netherite
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Netherite Shovel mcl_tools:shovel_netherite
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Netherite Hoe mcl_farming:hoe_netherite
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Netherite Helmet mcl_armor:helmet_netherite
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Netherite Chestplate mcl_armor:chestplate_netherite
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Netherite Leggings mcl_armor:leggings_netherite
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Netherite Boots mcl_armor:boots_netherite
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]]
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local S = minetest.get_translator("mcl_smithing_table")
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mcl_smithing_table = {}
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-- Function to upgrade diamond tool/armor to netherite tool/armor
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function mcl_smithing_table.upgrade_item(itemstack)
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itemstack = ItemStack(itemstack) -- Copy the stack
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local def = itemstack:get_definition()
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if not def or not def._mcl_upgradeable then
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return
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end
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local itemname = itemstack:get_name()
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local upgrade_item = def._mcl_upgrade_item or itemname:gsub("diamond", "netherite")
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if upgrade_item == itemname then
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return
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end
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itemstack:set_name(upgrade_item)
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-- Reload the ToolTips of the tool
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tt.reload_itemstack_description(itemstack)
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-- Only return itemstack if upgrade was successfull
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return itemstack
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end
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-- Badly copied over from mcl_anvils
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local formspec = "size[9,9]" ..
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"label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" ..
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"list[current_player;main;0,4.5;9,3;9]" ..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
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"list[current_player;main;0,7.74;9,1;]" ..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
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"list[context;diamond_item;1,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
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"list[context;netherite;4,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
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"list[context;upgraded_item;8,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(8,2.5,1,1) ..
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"label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" ..
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"listring[context;output]"..
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"listring[current_player;main]"..
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"listring[context;input]"..
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"listring[current_player;main]"
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local function reset_upgraded_item(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local upgraded_item
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if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then
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upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1))
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end
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inv:set_stack("upgraded_item", 1, upgraded_item)
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end
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minetest.register_node("mcl_smithing_table:table", {
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description = S("Smithing table"),
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-- ToDo: Add _doc_items_longdesc and _doc_items_usagehelp
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stack_max = 64,
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groups = {pickaxey = 2, deco_block = 1},
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tiles = {
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"mcl_smithing_table_top.png", "mcl_smithing_table_front.png", "mcl_smithing_table_side.png",
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"mcl_smithing_table_side.png", "mcl_smithing_table_side.png", "mcl_smithing_table_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formspec)
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local inv = meta:get_inventory()
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inv:set_size("diamond_item", 1)
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inv:set_size("netherite", 1)
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inv:set_size("upgraded_item", 1)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
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return stack:get_count()
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end
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return 0
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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on_metadata_inventory_put = reset_upgraded_item,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local inv = minetest.get_meta(pos):get_inventory()
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local function take_item(listname)
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local itemstack = inv:get_stack(listname, 1)
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itemstack:take_item()
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inv:set_stack(listname, 1, itemstack)
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end
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if listname == "upgraded_item" then
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take_item("diamond_item")
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take_item("netherite")
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-- ToDo: make epic sound
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minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
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end
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reset_upgraded_item(pos)
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5
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})
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