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kay27 | 5dfc0ac9b5 | |
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kay27 | 942d70ee62 | |
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kay27 | 49ac211f87 |
|
@ -1,12 +0,0 @@
|
|||
root = true
|
||||
|
||||
[*]
|
||||
end_of_line = lf
|
||||
|
||||
[*.lua]
|
||||
charset = utf8
|
||||
indent_style = tab
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
keep_one_space_between_table_and_bracket = false
|
||||
spaces_around_operators = true
|
|
@ -1,6 +1,2 @@
|
|||
# Text Editor TMP Files
|
||||
*.swp
|
||||
*.blend1
|
||||
*.blend2
|
||||
*.blend3
|
||||
/.idea/
|
||||
|
|
2
API.md
|
@ -42,7 +42,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
|
|||
* Buckets: `ITEMS/mcl_buckets`
|
||||
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
|
||||
|
||||
### Mobs
|
||||
## Mobs
|
||||
* Mobs: `ENTITIES/mcl_mobs`
|
||||
|
||||
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
|
||||
|
|
|
@ -1,128 +0,0 @@
|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
eliasfleckenstein@web.de.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
436
CONTRIBUTING.md
|
@ -1,405 +1,105 @@
|
|||
# Contributing to MineClone2
|
||||
So you want to contribute to MineClone2?
|
||||
# Contributing to MineClone 2
|
||||
So you want to contribute to MineClone 2?
|
||||
Wow, thank you! :-)
|
||||
|
||||
MineClone2 is maintained by Nicu and Cora. If you have any
|
||||
problems or questions, contact us (See Links section below).
|
||||
But first, some things to note:
|
||||
|
||||
You can help with MineClone2's development in many different ways,
|
||||
whether you're a programmer or not.
|
||||
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
|
||||
|
||||
## MineClone2's development target is to...
|
||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||
based on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, a lot of Minecraft features
|
||||
are already implemented.
|
||||
Polishing existing features is always welcome.
|
||||
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
|
||||
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
|
||||
channel on irc.freenode.net. And finally, you can send e-mails to
|
||||
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
|
||||
|
||||
## Links
|
||||
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
|
||||
* [Discord](https://discord.gg/xE4z8EEpDC)
|
||||
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
|
||||
* [IRC](https://web.libera.chat/#mineclone2)
|
||||
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
|
||||
* [Reddit](https://www.reddit.com/r/MineClone2/)
|
||||
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
|
||||
* [OpenCollective](https://opencollective.com/mineclone2)
|
||||
By sending us patches or asking us to include your changes in this game,
|
||||
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||
means they will become part of a free software.
|
||||
|
||||
## Using git
|
||||
MineClone2 is developed using the version control system
|
||||
[git](https://git-scm.com/). If you want to contribute code to the
|
||||
project, it is **highly recommended** that you learn the git basics.
|
||||
For non-programmers and people who do not plan to contribute code to
|
||||
MineClone2, git is not required. However, git is a tool that will be
|
||||
referenced frequently because of its usefulness. As such, it is valuable
|
||||
in learning how git works and its terminology. It can also help you
|
||||
keeping your game updated, and easily test pull requests.
|
||||
## The suggested workflow
|
||||
We don't **dictate** your workflow, but in order to work with us in an efficient
|
||||
way, you can follow these suggestions:
|
||||
|
||||
Look at our wiki for some concrete guides:
|
||||
https://git.minetest.land/MineClone2/MineClone2/wiki/
|
||||
For small and medium changes:
|
||||
|
||||
## How you can help as a non-programmer
|
||||
As someone who does not know how to write programs in Lua or does not
|
||||
know how to use the Minetest API, you can still help us out a lot. For
|
||||
example, by opening an issue in the
|
||||
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues),
|
||||
you can report a bug or request a feature.
|
||||
|
||||
### Rules about both bugs and feature requests
|
||||
* Stay polite towards the developers and anyone else involved in the
|
||||
discussion.
|
||||
* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
|
||||
).
|
||||
* Always check the currently opened issues before creating a new one.
|
||||
Try not to report bugs that have already been reported or request features
|
||||
that already have been requested. This can often be ambiguous though.
|
||||
If in doubt open an issue!
|
||||
* If you know about Minetest's inner workings, please think about
|
||||
whether the bug / the feature that you are reporting / requesting is
|
||||
actually an issue with Minetest itself, and if it is, head to the
|
||||
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
|
||||
instead.
|
||||
* If you need any help regarding creating a Mesehub account or opening
|
||||
an issue, feel free to ask on the Discord / Matrix server or the IRC
|
||||
channel.
|
||||
|
||||
The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
|
||||
(It appears to sometimes get lost on the page itsself)
|
||||
|
||||
### Reporting bugs
|
||||
* A bug is an unintended behavior or, in the worst case, a crash.
|
||||
However, it is not a bug if you believe something is missing in the
|
||||
game. In this case, please read "Requesting features"
|
||||
* If you report a crash, always include the error message. If you play
|
||||
in singleplayer, post a screenshot of the message that Minetest showed
|
||||
when the crash happened (or copy the message into your issue). If you
|
||||
are a server admin, you can find error messages in the log file of the
|
||||
server.
|
||||
* Tell us which MineClone2 and Minetest versions you are using.
|
||||
* Tell us how to reproduce the problem: What you were doing to trigger
|
||||
the bug, e.g. before the crash happened or what causes the faulty
|
||||
behavior.
|
||||
|
||||
### Requesting features
|
||||
* Ensure the requested feature fulfills our development targets and
|
||||
goals.
|
||||
* Begging or excessive attention seeking does not help us in the
|
||||
slightest, and may very well disrupt MineClone2 development. It's better
|
||||
to put that energy into helping or researching the feature in question.
|
||||
After all, we're just volunteers working on our spare time.
|
||||
* Ensure the requested feature has not been implemented in MineClone2
|
||||
latest or development versions.
|
||||
|
||||
### Testing code
|
||||
If you want to help us with speeding up MineClone2 development and
|
||||
making the game more stable, a great way to do that is by testing out
|
||||
new features from contributors. For most new things that get into the
|
||||
game, a pull request is created. A pull request is essentially a
|
||||
programmer saying "Look, I modified the game, please apply my changes
|
||||
to the upstream version of the game". However, every programmer makes
|
||||
mistakes sometimes, some of which are hard to spot. You can help by
|
||||
downloading this modified version of the game and trying it out - then
|
||||
tell us if the code works as expected without any issues. Ideally, you
|
||||
would report issues will pull requests similar to when you were
|
||||
reporting bugs that are the mainline (See Reporting bugs section). You
|
||||
can find currently open pull requests here:
|
||||
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
|
||||
requests that start with a `WIP:` are not done yet and therefore could
|
||||
still undergo substantial change. Testing these is still helpful however
|
||||
because that is the reason developers put them up as WIP so other people
|
||||
can have a look at the PR.
|
||||
|
||||
### Contributing assets
|
||||
Due to license problems, MineClone2 cannot use Minecraft's assets,
|
||||
therefore we are always looking for asset contributions.
|
||||
|
||||
To contribute assets, it can be useful to learn git basics and read
|
||||
the section for Programmers of this document, however this is not required.
|
||||
It's also a good idea to join the Discord server
|
||||
(or alternatively IRC or Matrix).
|
||||
|
||||
#### Textures
|
||||
For textures we use the Pixel Perfection texture pack. For older Minecraft
|
||||
features that is mostly enough but a lot of the newer textures in it are
|
||||
copies or slight modifications of the original MC textures so great caution
|
||||
needs to be taken when using any textures coming from Minecraft texture
|
||||
packs.
|
||||
If you want to make such contributions, join our Discord server. Demands
|
||||
for textures will be communicated there.
|
||||
|
||||
#### Sounds
|
||||
MineClone2 currently does not have a consistent way to handle sounds.
|
||||
The sounds in the game come from different sources, like the SnowZone
|
||||
resource pack or minetest_game. Unfortunately, MineClone2 does not play
|
||||
a sound in every situation you would get one in Minecraft. Any help with
|
||||
sounds is greatly appreciated, however if you add new sounds you should
|
||||
probably work together with a programmer, to write the code to actually
|
||||
play these sounds in game.
|
||||
|
||||
#### 3D Models
|
||||
Most of the 3D Models in MineClone2 come from
|
||||
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
|
||||
Similar to the textures, we need people that can make 3D Models with
|
||||
Blender on demand. Many of the models have to be patched, some new
|
||||
animations have to be added etc.
|
||||
|
||||
#### Crediting
|
||||
Asset contributions will be credited in their own respective sections in
|
||||
CREDITS.md. If you have commited the results yourself, you will also be
|
||||
credited in the Contributors section.
|
||||
|
||||
### Contributing Translations
|
||||
|
||||
#### Workflow
|
||||
To add/update support for your language to MineClone2, you should take
|
||||
the steps documented in the section for Programmers, add/update the
|
||||
translation files of the mods that you want to update. You can add
|
||||
support for all mods, just some of them or only one mod; you can update
|
||||
the translation file entirely or only partly; basically any effort is
|
||||
valued. If your changes are small, you can also send them to developers
|
||||
via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
|
||||
|
||||
#### Things to note
|
||||
You can use the script at `tools/check_translate_files.py` to compare
|
||||
the translation files for the language you are working on with the
|
||||
template files, to see what is missing and what is out of date with
|
||||
the template file. However, template files are often incomplete and/or
|
||||
out of date, sometimes they don't match the code. You can update the
|
||||
translation files if that is required, you can also modify the code in
|
||||
your translation PR if it's related to translation. You can also work on
|
||||
multiple languages at the same time in one PR.
|
||||
|
||||
#### Crediting
|
||||
Translation contributions will be credited in their own in CREDITS.md.
|
||||
If you have commited the results yourself, you will also be credited in
|
||||
the Contributors section.
|
||||
|
||||
### Profiling
|
||||
If you own a server, a great way to help us improve MineClone2's code
|
||||
is by giving us profiler results. Profiler results give us detailed
|
||||
information about the game's performance and let us know places to
|
||||
investigate optimization issues. This way we can make the game faster.
|
||||
|
||||
#### Using Minetest's profiler
|
||||
Minetest has a built in profiler. Simply set `profiler.load = true` in
|
||||
your configuration file and restart the server. After running the server
|
||||
for some time, just run `/profiler save` in chat - then you will find a
|
||||
file in the world directory containing the results. Open a new issue and
|
||||
upload the file. You can name the issue "<Server name> profiler
|
||||
results".
|
||||
|
||||
### Let us know your opinion
|
||||
It is always encouraged to actively contribute to issue discussions on
|
||||
MeseHub, let us know what you think about a topic and help us make
|
||||
decisions. Also, note that a lot of discussion takes place on the
|
||||
Discord server, so it's definitely worth checking it out.
|
||||
|
||||
### Funding
|
||||
You can help pay for our infrastructure (Mesehub) by donating to our
|
||||
OpenCollective link (See Links section).
|
||||
|
||||
### Crediting
|
||||
If you opened or have contributed to an issue, you receive the
|
||||
`Community` role on our Discord (after asking for it).
|
||||
OpenCollective Funders are credited in their own section in
|
||||
`CREDITS.md` and receive a special role "Funder" on our discord (unless
|
||||
they have made their donation Incognito).
|
||||
|
||||
## How you can help as a programmer
|
||||
(Almost) all the MineClone2 development is done using pull requests.
|
||||
|
||||
### Recommended workflow
|
||||
* Fork the repository (in case you have not already)
|
||||
* Fork the repository
|
||||
* Do your change in a new branch
|
||||
* Create a pull request to get your changes merged into master
|
||||
* Keep your pull request up to date by regularly merging upstream. It is
|
||||
imperative that conflicts are resolved prior to merging the pull
|
||||
request.
|
||||
* After the pull request got merged, you can delete the branch
|
||||
|
||||
### Discuss first
|
||||
If you feel like a problem needs to fixed or you want to make a new
|
||||
feature, you could start writing the code right away and notifying us
|
||||
when you're done, but it never hurts to discuss things first. If there
|
||||
is no issue on the topic, open one. If there is an issue, tell us that
|
||||
you'd like to take care of it, to avoid duplicate work.
|
||||
For small changes, sending us a patch is also good.
|
||||
|
||||
### Don't hesitate to ask for help
|
||||
We appreciate any contributing effort to MineClone2. If you are a
|
||||
relatively new programmer, you can reach us on Discord, Matrix or IRC
|
||||
for questions about git, Lua, Minetest API, MineClone2 codebase or
|
||||
anything related to MineClone2. We can help you avoid writing code that
|
||||
would be deemed inadequate, or help you become familiar with MineClone2
|
||||
better, or assist you use development tools.
|
||||
For big changes: Same as above, but consider notifying us first to avoid
|
||||
duplicate work and possible tears of rejection. ;-)
|
||||
|
||||
### Maintain your own code, even if already got merged
|
||||
Sometimes, your code may cause crashes or bugs - we try to avoid such
|
||||
scenarios by testing every time before merging it, but if your merged
|
||||
work causes problems, we ask you fix the issues as soon as possible.
|
||||
For trusted people, we might give them direct commit access to this
|
||||
repository. In this case, you obviously don't need to fork, but you still
|
||||
need to show your contributions align with the project goals. We still
|
||||
reserve the right to revert everything that we don't like.
|
||||
For bigger changes, we strongly recommend to use feature branches and
|
||||
discuss with me first.
|
||||
|
||||
### Changing Gameplay
|
||||
Pull Requests that change gameplay have to be properly researched and
|
||||
need to state their sources. These PRs also need Fleckenstein's approval
|
||||
before they are merged.
|
||||
You can use these sources:
|
||||
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
|
||||
|
||||
* Testing things inside of Minecraft (Attach screenshots / video footage
|
||||
of the results)
|
||||
* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation
|
||||
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
|
||||
(Include a link to the specific page you used)
|
||||
We mostly use plain merging rather than rebasing or squash merging.
|
||||
|
||||
### Guidelines
|
||||
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
|
||||
|
||||
#### Git Guidelines
|
||||
* Pushing to master is disabled - don't even try it.
|
||||
* Every change is tracked as a PR.
|
||||
* All but the tiniest changes require at least one approval from a Developer
|
||||
* To update branches we use rebase not merge (so we don't end up with
|
||||
excessive git bureaucracy commits in master)
|
||||
* We use merge to add the commits from a PR/branch to master
|
||||
* Submodules should only be used if a) upstream is highly reliable and
|
||||
b) it is 100% certain that no mcl2 specific changes to the code will be
|
||||
needed (this has never been the case before, hence mcl2 is submodule free so far)
|
||||
* Commit messages should be descriptive and never contain mcl2 specific
|
||||
issueids - there are other projects who might use commits from mcl2 and
|
||||
it will confuse their issue trackers.
|
||||
* Try to group your submissions best as you can:
|
||||
* Try to keep your PRs small: In some cases things reasonably be can't
|
||||
split up but in general multiple small PRs are better than a big one.
|
||||
* Similarly multiple small commits are better than a giant one. (use git commit -p)
|
||||
Contributors will be credited in `CREDITS.md`.
|
||||
|
||||
#### Code Guidelines
|
||||
* Each mod must provide `mod.conf`.
|
||||
* Mod names are snake case, and newly added mods start with `mcl_`, e.g.
|
||||
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest
|
||||
does not support capital letters in mod names.
|
||||
* To export functions, store them inside a global table named like the
|
||||
mod, e.g.
|
||||
## Code Style
|
||||
|
||||
Each mod must provide `mod.conf`.
|
||||
Each mod which add API functions should store functions inside a global table named like the mod.
|
||||
Public functions should not use self references but rather just access the table directly.
|
||||
Functions should be defined in this way:
|
||||
```lua
|
||||
mcl_example = {}
|
||||
|
||||
function mcl_example.do_something()
|
||||
-- ...
|
||||
end
|
||||
function mcl_xyz.stuff(param) end
|
||||
```
|
||||
Insteed of this way:
|
||||
```lua
|
||||
mcl_xyz.stuff = function(param) end
|
||||
```
|
||||
Indentation must be unified, more likely with tabs.
|
||||
|
||||
Time sensitive mods should make a local copy of most used API functions to improve performances.
|
||||
```lua
|
||||
local vector = vector
|
||||
local get_node = minetest.get_node
|
||||
```
|
||||
|
||||
* Public functions should not use self references but rather just access
|
||||
the table directly, e.g.
|
||||
|
||||
```lua
|
||||
-- bad
|
||||
function mcl_example:do_something()
|
||||
end
|
||||
## Features > 1.12
|
||||
|
||||
-- good
|
||||
function mcl_example.do_something()
|
||||
end
|
||||
```
|
||||
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
||||
|
||||
* Use modern Minetest API, e.g. no usage of `minetest.env`
|
||||
* Tabs should be used for indent, spaces for alignment, e.g.
|
||||
## What we accept
|
||||
|
||||
```lua
|
||||
* Every MC features up to version 1.12 JE.
|
||||
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
|
||||
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
|
||||
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
|
||||
|
||||
-- use tabs for indent
|
||||
## What we reject
|
||||
|
||||
for i = 1, 10 do
|
||||
if i % 3 == 0 then
|
||||
print(i)
|
||||
end
|
||||
end
|
||||
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
|
||||
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
|
||||
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
|
||||
|
||||
-- use tabs for indent and spaces to align things
|
||||
## Reporting bugs
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
||||
some_table = {
|
||||
{"a string", 5},
|
||||
{"a very much longer string", 10},
|
||||
}
|
||||
```
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
* Use double quotes for strings, e.g. `"asdf"` rather than `'asdf'`
|
||||
* Use snake_case rather than CamelCase, e.g. `my_function` rather than
|
||||
`MyFunction`
|
||||
* Don't declare functions as an assignment, e.g.
|
||||
## Direct discussion
|
||||
We have an IRC channel! Join us on #mineclone2 in freenode.net.
|
||||
|
||||
```lua
|
||||
-- bad
|
||||
local some_local_func = function()
|
||||
-- ...
|
||||
end
|
||||
<ircs://irc.freenode.net:6697/#mineclone2>
|
||||
|
||||
my_mod.some_func = function()
|
||||
-- ...
|
||||
end
|
||||
|
||||
-- good
|
||||
local function some_local_func()
|
||||
-- ...
|
||||
end
|
||||
|
||||
function my_mod.some_func()
|
||||
-- ...
|
||||
end
|
||||
```
|
||||
|
||||
### Developer status
|
||||
Active and trusted contributors are often granted write access to the
|
||||
MineClone2 repository.
|
||||
|
||||
#### Developer responsibilities
|
||||
- If you have developer privileges you can just open a new branch in the
|
||||
mcl2 repository (which is preferred). From that you create a pull request.
|
||||
This way other people can review your changes and make sure they work
|
||||
before they get merged.
|
||||
- If you do not (yet) have developer privs you do your work on a branch
|
||||
on your private repository e.g. using the "fork" function on mesehub.
|
||||
- Any developer is welcome to review, test and merge PRs. A PR needs
|
||||
at least one approval (by someone else than the author) but the maintainers
|
||||
are usually relatively quick to react to new submissions.
|
||||
|
||||
### Maintainer status
|
||||
Maintainers carry the main responsibility for the project.
|
||||
|
||||
#### Maintainer responsibilities
|
||||
- Making sure issues are addressed and pull requests are reviewed and
|
||||
merged.
|
||||
- Making releases
|
||||
- Making project decisions based on community feedback
|
||||
- Granting/revoking developer access
|
||||
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
|
||||
- Moderating official community spaces (See Links section)
|
||||
- Resolving conflicts and problems within the community
|
||||
|
||||
#### Current maintainers
|
||||
* Cora - responsible for gameplay review, publishing releases,
|
||||
technical guidelines
|
||||
* Nicu - responsible for community related issues
|
||||
|
||||
#### Release process
|
||||
* Run `tools/generate_ingame_credits.lua` to update the ingame credits
|
||||
from `CREDITS.md` and commit the result (if anything changed)
|
||||
## Creating releases
|
||||
* Launch MineClone2 to make sure it still runs
|
||||
* Update the version number in README.md
|
||||
* Use `git tag <version number>` to tag the latest commit with the
|
||||
version number
|
||||
* Push to repository (don't forget `--tags`!)
|
||||
* Update ContentDB
|
||||
(https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
* Update first post in forum thread
|
||||
(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* Use `git tag <version number>` to tag the latest commit with the version number
|
||||
* Push to repo (don't forget `--tags`!)
|
||||
* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* Post release announcement and changelog in forums
|
||||
|
||||
### Licensing
|
||||
By asking us to include your changes in this game, you agree that they
|
||||
fall under the terms of the GPLv3, which basically means they will
|
||||
become part of a free/libre software.
|
||||
|
||||
### Crediting
|
||||
Contributors, Developers and Maintainers will be credited in
|
||||
`CREDITS.md`. If you make your first time contribution, please add
|
||||
yourself to this file. There are also Discord roles for Contributors,
|
||||
Developers and Maintainers.
|
||||
|
|
80
CREDITS.md
|
@ -6,15 +6,10 @@
|
|||
## Creator of MineClone2
|
||||
* Wuzzy
|
||||
|
||||
|
||||
## Maintainers
|
||||
* AncientMariner
|
||||
* Nicu
|
||||
|
||||
## Previous Maintainers
|
||||
* Fleckenstein
|
||||
* kay27
|
||||
* jordan4ibanez
|
||||
* cora
|
||||
|
||||
## Developers
|
||||
* bzoss
|
||||
|
@ -24,18 +19,10 @@
|
|||
* iliekprogrammar
|
||||
* MysticTempest
|
||||
* Rootyjr
|
||||
* Nicu
|
||||
* aligator
|
||||
* Code-Sploit
|
||||
* NO11
|
||||
* kabou
|
||||
* rudzik8
|
||||
* chmodsayshello
|
||||
* PrairieWind
|
||||
* RandomLegoBrick
|
||||
* SumianVoice
|
||||
* MrRar
|
||||
* talamh
|
||||
* Faerraven
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
|
@ -61,40 +48,8 @@
|
|||
* dBeans
|
||||
* nickolas360
|
||||
* yutyo
|
||||
* Tianyang Zhang
|
||||
* ztianyang
|
||||
* j45
|
||||
* Marcin Serwin
|
||||
* erlehmann
|
||||
* E
|
||||
* Benjamin Schötz
|
||||
* Doloment
|
||||
* Sydney Gems
|
||||
* Emily2255
|
||||
* Emojigit
|
||||
* FinishedFragment
|
||||
* sfan5
|
||||
* Blue Blancmange
|
||||
* Jared Moody
|
||||
* SmallJoker
|
||||
* Sven792
|
||||
* aldum
|
||||
* Dieter44
|
||||
* Pepebotella
|
||||
* MrRar
|
||||
* Lazerbeak12345
|
||||
* mrminer
|
||||
* Thunder1035
|
||||
* opfromthestart
|
||||
* snowyu
|
||||
* FaceDeer
|
||||
* Faerraven / Michieal
|
||||
* FossFanatic
|
||||
* Herbert West
|
||||
* GuyLiner
|
||||
* 3raven
|
||||
* anarquimico
|
||||
* TheOnlyJoeEnderman
|
||||
* Ranko Saotome
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
|
@ -102,18 +57,6 @@
|
|||
* epCode
|
||||
* NO11
|
||||
* j45
|
||||
* chmodsayshello
|
||||
* 3raven
|
||||
* PrairieWind
|
||||
* Gustavo6046 / wallabra
|
||||
* CableGuy67
|
||||
* MrRar
|
||||
|
||||
## Mineclonia
|
||||
* erlehmann
|
||||
* Li0n
|
||||
* E
|
||||
* n_to
|
||||
|
||||
## Original Mod Authors
|
||||
* Wuzzy
|
||||
|
@ -131,6 +74,7 @@
|
|||
* Rochambeau
|
||||
* rubenwardy
|
||||
* stu
|
||||
* jordan4ibanez
|
||||
* 4aiman
|
||||
* Kahrl
|
||||
* Krock
|
||||
|
@ -145,7 +89,6 @@
|
|||
* 4Evergreen4
|
||||
* jordan4ibanez
|
||||
* paramat
|
||||
* cora
|
||||
|
||||
## 3D Models
|
||||
* 22i
|
||||
|
@ -160,11 +103,6 @@
|
|||
* xMrVizzy
|
||||
* yutyo
|
||||
* NO11
|
||||
* kay27
|
||||
* MysticTempest
|
||||
* RandomLegoBrick
|
||||
* cora
|
||||
* Faerraven / Michieal
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
|
@ -172,19 +110,9 @@
|
|||
* wuniversales
|
||||
* kay27
|
||||
* pitchum
|
||||
* todoporlalibertad
|
||||
* Marcin Serwin
|
||||
* Pepebotella
|
||||
* Emojigit
|
||||
* snowyu
|
||||
* 3raven
|
||||
|
||||
## Funders
|
||||
* 40W
|
||||
|
||||
## Special thanks
|
||||
* celeron55 for creating Minetest
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
|
|
10
GROUPS.md
|
@ -41,7 +41,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `flammable=-1` Does not get destroyed by fire
|
||||
* `fire_encouragement`: How quickly this block catches fire
|
||||
* `fire_flammability`: How fast the block will burn away
|
||||
* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
|
||||
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
|
||||
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
|
||||
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
|
||||
|
@ -57,7 +56,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
|
||||
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
|
||||
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
|
||||
* `supported_node=1`: Like `attached_node`, but can be placed on any nodes that do not have the `drawtype="airlike"` attribute.
|
||||
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
|
||||
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
|
||||
* `no_rename=1`: Item cannot be renamed by anvil
|
||||
|
@ -73,9 +71,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
|
||||
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
|
||||
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
|
||||
* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
|
||||
* `leaves=X`: Node will spotaneously decay if no tree trunk nodes remain within 6 blocks distance.
|
||||
* `leaves_orphan`: See above, these nodes are in the process of decayed.
|
||||
|
||||
#### Footnotes
|
||||
|
||||
|
@ -104,8 +99,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `water_bucket=1`: Bucket containing a liquid of group “water”
|
||||
* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
|
||||
* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
|
||||
* `cobble=1`: Cobblestone of any kind
|
||||
* `soul_block`: Fire burning on these blocks turns to soul fire, can be used to craft soul torch
|
||||
|
||||
### Material groups
|
||||
|
||||
|
@ -207,9 +200,6 @@ These groups are used mostly for informational purposes
|
|||
* `building_block=1`: Block is a building block
|
||||
* `deco_block=1`: Block is a decorational block
|
||||
|
||||
* `blast_furnace_smeltable=1` : Item or node is smeltable by a blast furnace
|
||||
* `smoker_cookable=1` : Food is cookable by a smoker.
|
||||
|
||||
|
||||
## Fake item groups
|
||||
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
|
||||
|
|
53
README.md
|
@ -1,8 +1,8 @@
|
|||
# MineClone2
|
||||
# MineClone 2
|
||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.82 (in development)
|
||||
Version: 0.72.0 (in development)
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -66,12 +66,12 @@ Use the `/giveme` chat command to obtain them. See the in-game help for
|
|||
an explanation.
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.4.1 or
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone2 in development versions of Minetest.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
||||
To install MineClone2 (if you haven't already), move this directory into the
|
||||
To install MineClone 2 (if you haven't already), move this directory into the
|
||||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
|
@ -85,30 +85,28 @@ The MineClone2 repository is hosted at Mesehub. To contribute or report issues,
|
|||
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
||||
|
||||
## Target
|
||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||
based on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, a lot of **Minecraft Java
|
||||
Edition** features are already implemented and polishing existing
|
||||
features are prioritized over new feature requests.
|
||||
- With lessened priority yet strictly, implement features targetting
|
||||
**Current Minecraft versions + OptiFine** (OptiFine only as far as supported
|
||||
by the Minetest Engine). This means features in parity with the listed
|
||||
Minecraft experiences are prioritized over those that don't fulfill this
|
||||
scope.
|
||||
- Optionally, create a performant experience that will run relatively
|
||||
well on really low spec computers. Unfortunately, due to Minecraft's
|
||||
mechanisms and Minetest engine's limitations along with a very small
|
||||
playerbase on low spec computers, optimizations are hard to investigate.
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
|
||||
* MineClone2 also includes Optifine features supported by the Minetest
|
||||
* In general, Minecraft is aimed to be cloned as good as possible
|
||||
* Cloning the gameplay has highest priority
|
||||
* MineClone 2 will use different assets, but with a similar style
|
||||
* Limitations found in Minetest will be documented in the course of development
|
||||
* Features of later Minecraft versions are collected in the mineclone5 branch
|
||||
|
||||
## Using features from newer versions of Minecraft
|
||||
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
|
||||
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
|
||||
|
||||
## Completion status
|
||||
This game is currently in **beta** stage.
|
||||
It is playable, but not yet feature-complete.
|
||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||
If you want to use the development version of MineClone2 in production, the master branch is usually relatively stable. The testing branch often features some experimental PRs and should be considered less stable.
|
||||
If you want to use the git version of MineClone2 in production, consider using the production branch.
|
||||
It is updated weekly and contains relatively stable code for servers.
|
||||
|
||||
The following main features are available:
|
||||
|
||||
|
@ -123,7 +121,7 @@ The following main features are available:
|
|||
* Most blocks in the overworld
|
||||
* Water and lava
|
||||
* Weather
|
||||
* 28 biomes + 5 Nether Biomes
|
||||
* 28 biomes
|
||||
* The Nether, a fiery underworld in another dimension
|
||||
* Redstone circuits (partially)
|
||||
* Minecarts (partial)
|
||||
|
@ -161,7 +159,7 @@ The following features are incomplete:
|
|||
* Special minecarts
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft):
|
||||
Bonus features (not found in Minecraft 1.12):
|
||||
|
||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
|
@ -174,9 +172,6 @@ Bonus features (not found in Minecraft):
|
|||
* Nether Brick Fence Gate
|
||||
* Red Nether Brick Fence
|
||||
* Red Nether Brick Fence Gate
|
||||
* Structure replacements - these small variants of Minecraft structures serve as replacements until we can get large structures working:
|
||||
* Woodland Cabin (Mansions)
|
||||
* Nether Outpost (Fortress)
|
||||
|
||||
Technical differences from Minecraft:
|
||||
|
||||
|
@ -191,7 +186,7 @@ Technical differences from Minecraft:
|
|||
* Different engine (Minetest)
|
||||
* Different easter eggs
|
||||
|
||||
… and finally, MineClone2 is free software (“free” as in “freedom”)!
|
||||
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||
|
||||
## Other readme files
|
||||
|
||||
|
|
|
@ -1,170 +0,0 @@
|
|||
# MineClone2
|
||||
Un jeu non-officiel similaire à Minecraft pour Minetest. Forké depuis Mineclone par davedevils. Développé par de nombreuses personnes. Ni développé ou supporté par Mojang AB.
|
||||
|
||||
Version: 0.79 (en dévelopment)
|
||||
|
||||
### Gameplay
|
||||
|
||||
Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément.
|
||||
|
||||
### Résumé du Gameplay
|
||||
|
||||
* Jeu de type bac-à-sable, sans objetifs
|
||||
* Survie : combattre des monstres hostiles et la faim
|
||||
* Creuser pour du minerai et d'autres trésors
|
||||
* Magie : gagner de l'expérience et enchanter les outils
|
||||
* Utiliser les blocs ramassés pour construire de magnifiques bâtiments, votre imagination est la limite
|
||||
* Ramasser des fleurs (et d'autres sources de teinture) et colorez votre monde
|
||||
* Trouvez des graines et commencez à cultiver
|
||||
* Trouvez ou fabriquez des centaines d'objets
|
||||
* Construisez un réseau ferroviaire complexe et amusez vous avec les wagonnets
|
||||
* En mode créatif vous pouvez construire presque n'importe quoi gratuitement et sans limite
|
||||
|
||||
## Comment jouer (démarrer rapidement)
|
||||
### Commencer
|
||||
* **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois
|
||||
* Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois
|
||||
* Placer les 4 planches de bois dans la grille 2x2 et **fabriquez une table d'artisanat**
|
||||
* **Cliquez droit la table d'artisanat** (icone livre) pour apprendre toutes les recettes possibles
|
||||
* **Fabriquez une pioche de bois** pour miner la pierre
|
||||
* Différents outils minent différentes sortes de blocs. Essayez les !
|
||||
* Continuez à jouer comme vous voulez. Amusez vous !
|
||||
|
||||
### Agriculture
|
||||
* Trouvez des graines
|
||||
* Fabriquez une houe
|
||||
* Cliquez droit la terre ou des blocs similaires avec la houe pour créer des terres agricoles
|
||||
* Placer des graines sur des terres agricoles et regardez les pousser
|
||||
* Récoltez les plantes une fois matûres
|
||||
* Les terres agricoles proche de l'eau deviennent humides et accélèrent la croissance
|
||||
|
||||
### Four
|
||||
* Fabriquer un Four
|
||||
* Le four permet d'obtenir plus d'objets
|
||||
* L'emplacement du haut doit contienir un objet fondable (par ex : minerai de fer)
|
||||
* L'emplacement du bas doit contienir un objet combustible (par ex : charbon)
|
||||
* Voir le guide d'artisanat pour en apprendre plus sur les objets fondables et combustibles
|
||||
|
||||
### Aide supplémentaire
|
||||
Plus d'aide à propos du jeu, des blocs, objets et plus encore peuvent être trouvés dans le jeu. Vous pouvez accéder à l'aide depuis le menu inventaire.
|
||||
|
||||
### Objets spéciaux
|
||||
Les objets suivants sont intéressants pour le mode Créatif et pour les constructeurs de cartes d'aventure. Ils ne peuvent être obtenus dans le jeu ou dans l'inventaire créatif.
|
||||
|
||||
* Barrière : `mcl_core:barrier`
|
||||
|
||||
Utilisez la commande de chat `/giveme` pour les obtenir. Voir l'aide interne au jeu pour une explication.
|
||||
|
||||
## Installation
|
||||
Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées.
|
||||
Il n'y a pas de support de MineClone2 dans les versions développement de Minetest.
|
||||
|
||||
Pour installer MineClone2 (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
|
||||
|
||||
## Liens utiles
|
||||
Le dépôt de MineClone2 est hébergé sur Mesehub. Pour contribuer ou rapporter des problèmes, aller là-bas.
|
||||
|
||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
||||
* Discord: <https://discord.gg/xE4z8EEpDC>
|
||||
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||
* IRC: <https://web.libera.chat/#mineclone2>
|
||||
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
||||
|
||||
## Objectif
|
||||
* Créer un clone stable, moddable, libre et gratuit basé sur le moteur de jeu Minetest avec des fonctionalités abouties, utilisable à la fois en mode solo et multijoueur. Actuellement, beaucoup des fonctionalités de **Minecraft Java Edition** sont déjà implémentées et leur amélioration est prioritaire sur les nouvelles demandes.
|
||||
* Avec une priorité moindre, implémenter les fonctionalités des versions **Minecraft + OptiFine** (OtiFine autant que supporté par le moteur Minetest). Cela signifie que les fonctionalités présentes dans les versions listées sont priorisées.
|
||||
* Dans l'idéal, créer une expérience performante qui tourne bien sur des ordinateurs à basse performance. Malheureusement, en raison des mécanismes de Minecraft et des limitations du moteur Minetest ainsi que de la petite taille de la communauté de joueurs sur des ordinateurs à basse performances, les optimisations sont difficiles à explorer.
|
||||
|
||||
## Statut de complétion
|
||||
Ce jeu est actuellement au stade **beta**.
|
||||
Il est jouable mais incomplet en fonctionalités.
|
||||
La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs.
|
||||
Si vous voulez utiliser la version de développement de MineClone2 en production, la branche master est habituellement relativement stable. Les branches de test fusionnent souvent des pull requests expérimentales et doivent être considérées comme moins stable.
|
||||
|
||||
Les principales fonctionalités suivantes sont disponibles :
|
||||
|
||||
* Outils, armes
|
||||
* Armure
|
||||
* Système de fabrication : grille 2x2, table d'artisanat (grille 3x3), four, incluant un guide de fabrication
|
||||
* Coffres, grands coffres, coffre ender, boite de shulker
|
||||
* Fours, entonnoirs
|
||||
* Faim
|
||||
* La plupart des monstres et animaux
|
||||
* Tout les minerais de Minecraft
|
||||
* La plupart des blocs de l'overworld
|
||||
* Eau et lave
|
||||
* Météo
|
||||
* 28 biomes + 5 biomes du nether
|
||||
* Le Nether, monde souterrain brûlant dans une autre dimension
|
||||
* Circuits Redstone (partiel)
|
||||
* Effets de Statut (partiel)
|
||||
* Expérience
|
||||
* Enchantement
|
||||
* Brassage, potions, flèches trempées (partiel)
|
||||
* Bâteaux
|
||||
* Feu
|
||||
* Blocs de construction : escaliers, dalles, portes, trappes, barrière, portillon, muret
|
||||
* Horloge
|
||||
* Boussole
|
||||
* Eponge
|
||||
* Bloc de slime
|
||||
* Petites plantes et pousses
|
||||
* Teintures
|
||||
* Bannières
|
||||
* Blocs de décoration : verre, verre teinté, vitres, barres de fer, terre cuites (et couleurs), têtes et plus
|
||||
* Cadres d'objets
|
||||
* Juke-boxes
|
||||
* Livres pour écrire
|
||||
* Commandes
|
||||
* Villages
|
||||
* L'End
|
||||
* et plus !
|
||||
|
||||
Les fonctionalités suivantes sont incomplètes :
|
||||
|
||||
* certains monstres et animaux
|
||||
* certains composants de Redstone
|
||||
* Wagonnets spéciaux
|
||||
* quelques blocs et objets non-triviaux
|
||||
|
||||
Fonctionalités bonus (absentes de Minecraft) :
|
||||
|
||||
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
|
||||
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
|
||||
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionalités.
|
||||
* Pousses dans les coffres en mapgen v6
|
||||
* Entièrement moddable (grâce la puissante API lua de Minetest)
|
||||
* Nouveaux blocs et objets :
|
||||
* Outil de recherche, montre l'aide de ce qu'il touche
|
||||
* Plus de dalles et d'escaliers
|
||||
* Portillon en briques du Nether
|
||||
* Barrière en briques du Nether rouges
|
||||
* Portillon en briques du Nether rouges
|
||||
* Structures de remplacement - ces petites variantes de structures de Minecraft servent de remplacement en attendant qu'on arrive à en faire fonctionner de plus grandes :
|
||||
* Cabine dans les bois (Manoir des bois)
|
||||
* Avant-poste du Nether (Forteresse)
|
||||
|
||||
Différences techniques avec Minecraft :
|
||||
* Limite en hauteur de 31000 blocs (bien plus grand que Minecraft)
|
||||
* Taille horizontale du monde 62000×62000 blocs (bien plus petit que Minecraft mais toujours très grand)
|
||||
* Toujours assez incomplet et buggé
|
||||
* Des blocs, objets, ennemis et fonctionalités manquent
|
||||
* Quelques objets ont des noms légèrement différents pour être plus faciles à distinguer
|
||||
* Des musiques différentes pour le juke-boxe
|
||||
* Des textures différentes (Pixel Perfection)
|
||||
* Des sons différents (sources diverses)
|
||||
* Un moteur de jeu différent (Minetest)
|
||||
* Des bonus cachés différents
|
||||
...et enfin MineClone2 est un logiciel libre !
|
||||
|
||||
## Autres fichiers readme
|
||||
|
||||
* `LICENSE.txt`: Le texte de la license GPLv3
|
||||
* `CONTRIBUTING.md`: Information pour ceux qui veulent contribuer
|
||||
* `API.md`: Pour les modders Minetest qui veulent modder ce jeu
|
||||
* `LEGAL.md`: Information légale
|
||||
* `CREDITS.md`: Liste des contributeurs
|
|
@ -1,324 +0,0 @@
|
|||
# MineClone 2
|
||||
一個非官方的Minetest遊戲,遊玩方式和Minecraft類似。由davedevils從MineClone分拆。
|
||||
由許多人開發。並非由Mojang Studios開發。<!-- "Mojang AB"'s Name changed at 2020/05, main README should change too -->
|
||||
|
||||
版本:0.71.0
|
||||
|
||||
### 遊玩
|
||||
你開始在一個完全由方塊隨機生成的世界裡。你可以探索這個世界,挖掘和建造世界上幾乎所有的方塊,以創造新的結構。你可以選擇在「生存模式」中進行遊戲,在這個模式中,你必須與怪物戰鬥,飢餓求生,並在遊戲的其他各個環節中慢慢進步,如採礦、養殖、建造機器等等。
|
||||
|
||||
或者你也可以在「創造模式」中玩,在這個模式中,你可以瞬間建造大部分東西。
|
||||
#### Gameplay summary
|
||||
|
||||
* 沙盒式遊戲,沒有明確目標
|
||||
* 生存:與怪物和飢餓搏鬥
|
||||
* 挖礦來獲得礦物和寶物
|
||||
* 附魔:獲得經驗值並以附魔強化你的工具
|
||||
* 使用收集的方塊來創造偉大的建築
|
||||
* 收集鮮花(和其他染料來源),令世界多姿多彩
|
||||
* 找些種子並開始耕種
|
||||
* 尋找或合成數百個物品之一
|
||||
* 建立一個鐵路系統,並從礦車中得到樂趣
|
||||
* 用紅石電路建造複雜的機器
|
||||
* 在創造模式下,你幾乎可以免費建造任何東西,而且沒有限制。
|
||||
|
||||
## 如何開始
|
||||
### 開始生存
|
||||
* **挖樹幹**直到其破裂並收集木材
|
||||
* 將木頭**放入2×2的格子中**(你的物品欄中的「合成格子」),然後製作4塊木材。
|
||||
* 將4塊木材按2×2的形狀擺放在合成格子裡,製作成合成臺。
|
||||
* **右鍵單擊製作臺**以獲得3×3製作網格,製作更複雜的東西
|
||||
* 使用**合成指南**(書形圖標)了解所有可能的合成方式
|
||||
* **製作一個木鎬**,這樣你就可以挖石頭了。
|
||||
* 不同的工具可以打破不同種類的方塊。試試吧!
|
||||
* 繼續玩你想玩的。盡情享受吧!
|
||||
|
||||
### 耕種
|
||||
* 找到種子
|
||||
* 合成鋤頭
|
||||
* 用鋤頭右鍵點擊泥土或類似的方塊,創建農田
|
||||
* 將種子放在農田上,看著它們長出來
|
||||
* Collect plant when fully grown
|
||||
* If near water, farmland becomes wet and speeds up growth
|
||||
|
||||
### Furnace
|
||||
* Craft furnace
|
||||
* Furnace allows you to obtain more items
|
||||
* Upper slot must contain a smeltable item (example: iron ore)
|
||||
* Lower slot must contain a fuel item (example: coal)
|
||||
* See tooltips in crafting guide to learn about fuels and smeltable items
|
||||
|
||||
### Additional help
|
||||
More help about the gameplay, blocks items and much more can be found from inside
|
||||
the game. You can access the help from your inventory menu.
|
||||
|
||||
### Special items
|
||||
The following items are interesting for Creative Mode and for adventure
|
||||
map builders. They can not be obtained in-game or in the creative inventory.
|
||||
|
||||
* Barrier: `mcl_core:barrier`
|
||||
|
||||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||
an explanation.
|
||||
|
||||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
||||
To install MineClone 2 (if you haven't already), move this directory into the
|
||||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **開發目標:我的世界, Java版, 版本 1.12**
|
||||
* MineClone2還包括Minetest支持的Optifine功能。
|
||||
* 後期Minecraft版本的功能可能會偷偷加入,但它們的優先級較低。
|
||||
* 總的來說,Minecraft的目標是在Minetest目前允許的情況下進行克隆。
|
||||
* 克隆Minecraft是最優先的。
|
||||
* MineClone2將使用不同的圖形和聲音,但風格相似。
|
||||
* 克隆界面沒有優先權。只會被粗略地模仿。
|
||||
* 在Minetest中發現的局限性將在開發過程中被記錄和報告。
|
||||
|
||||
## 完成程度
|
||||
該遊戲目前處於**alpha**階段。
|
||||
它是可玩的,但尚未完成,預計會出現許多錯誤。
|
||||
向後兼容性是**不能保證的**,更新你的世界可能會造成大大小小的bug(比如「缺少節點」的錯誤甚至崩潰)。
|
||||
|
||||
已經實現以下功能:
|
||||
|
||||
* 工具,武器
|
||||
* 盔甲
|
||||
* 合成和熔煉系統:2×2 合成格, 合成臺 (3×3 合成格), 熔爐, 合成教學
|
||||
* 儲物箱,大型儲物箱,終界箱和界伏盒
|
||||
* 熔爐, 漏斗
|
||||
* 飢餓和飽食
|
||||
* 大多數怪物和動物
|
||||
* Minecraft 1.12中的所有礦物<!-- Minecraft 1.17 added copper, so here must mark the version is 1.12, then main README should also add this -->
|
||||
* 主世界的大部分方塊
|
||||
* 水和岩漿
|
||||
* 天氣
|
||||
* 28個生態域
|
||||
* 地獄,熾熱的維度
|
||||
* 紅石電路(部分)
|
||||
* 礦車(部分)
|
||||
* 狀態效果(部分)
|
||||
* 經驗系統
|
||||
* 附魔
|
||||
* 釀造,藥水,藥水箭(部分)
|
||||
* 船
|
||||
* 火
|
||||
* 建築方塊:樓梯、半磚、門、地板門、柵欄、柵欄門、牆。
|
||||
* 時鐘
|
||||
* 指南針
|
||||
* 海綿
|
||||
* 史萊姆方塊(不與紅石互動)
|
||||
* 小植物和樹苗
|
||||
* 染料
|
||||
* 旗幟
|
||||
* 裝飾方塊:玻璃、染色玻璃、玻璃片、鐵柵欄、陶土(和染色版本)、頭顱等
|
||||
* 物品展示框
|
||||
* 唱片機
|
||||
* 床
|
||||
* 物品欄
|
||||
* 創造模式物品欄
|
||||
* 生產
|
||||
* 書和羽毛筆
|
||||
* 一些服務器命令
|
||||
* 還有更多!
|
||||
|
||||
以下是不完整的特性:
|
||||
|
||||
* 生成結構(特別是村莊)
|
||||
* 一些怪物和動物
|
||||
* 紅石系統
|
||||
* 終界
|
||||
* 特殊的礦車
|
||||
* 一些不簡單的方塊和物品。
|
||||
|
||||
額外功能(在Minecraft 1.11中沒有)。
|
||||
|
||||
* 內置合成指南,向你展示製作和熔煉的配方
|
||||
* 遊戲中的幫助系統包含了大量關於遊戲基礎知識、方塊、物品等方面的幫助。
|
||||
* 臨時製作配方。它們的存在只是為了在你不在創造模式下時,提供一些其他無法獲得的物品。這些配方將隨著開發的進行和更多功能的出現而被移除。
|
||||
* v6地圖生成器中箱子裡的樹苗。
|
||||
* 完全可修改(得益於Minetest強大的Lua API)。
|
||||
* 新的方塊和物品:
|
||||
* 查找工具,顯示觸及事物的幫助
|
||||
* 更多的半磚和樓梯
|
||||
* 地獄磚柵欄門
|
||||
* 紅地獄磚柵欄
|
||||
* 紅地獄磚柵欄門
|
||||
|
||||
與Minecraft的技性術差異:
|
||||
|
||||
* 高度限制為31000格(遠高於Minecraft)
|
||||
* 水平世界大小約為62000×62000格(比Minecraft中的小得多,但仍然非常大)。
|
||||
* 仍然非常不完整和有問題
|
||||
* 塊、物品、敵人和其他功能缺失。
|
||||
* 一些項目的名稱略有不同,以便於區分。
|
||||
* 唱片機的音樂不同
|
||||
* 不同的材質(像素完美)
|
||||
* 不同的聲音(各種來源)
|
||||
* 不同的引擎(Minetest)
|
||||
|
||||
...最後,MineClone2是自由軟件!
|
||||
|
||||
## 錯誤報告
|
||||
請在此處報告所有錯誤和缺少的功能:
|
||||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
## Chating with the community
|
||||
我們有Discord交流羣:
|
||||
|
||||
<https://discord.gg/84GKcxczG3>
|
||||
|
||||
|
||||
## Other readme files
|
||||
|
||||
* `LICENSE.txt`:GPLv3許可文本
|
||||
* `CONTRIBUTING.md`: 為那些想參與貢獻的人提供資訊
|
||||
* `MISSING_ENGINE_FEATURES.md`: MineClone2需要改进,Minetest中缺失的功能列表。
|
||||
* `API.md`: 關於MineClone2的API
|
||||
|
||||
## 參與者
|
||||
有這麼多人要列出(抱歉)。詳情請查看各mod目錄。本節只是粗略地介紹了本遊戲的核心作者。
|
||||
|
||||
### 程式碼
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082):大多數mod的主要程序員(已退休)
|
||||
* davedevils:MineClone 2的原型——「MineClone」的創造者
|
||||
* [ex-bart](https://github.com/ex-bart):紅石比較器
|
||||
* [Rootyjr](https://github.com/Rootyjr):釣竿和錯誤修復
|
||||
* [aligator](https://github.com/aligator):改進門
|
||||
* [ryvnf](https://github.com/ryvnf):爆炸物理
|
||||
* MysticTempest:錯誤修復
|
||||
* [bzoss](https://github.com/bzoss):狀態效果,釀造,藥水
|
||||
* kay27 <kay27@bk.ru>:經驗系統,錯誤修復和優化(當前維護者)
|
||||
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03):終界水晶,附魔,燃燒的怪物/玩家,箱子的動畫和錯誤修復(當前維護者)
|
||||
* epCode:更好的玩家動畫,新徽標
|
||||
* 2mac:修復動力鐵軌的錯誤
|
||||
* 更多:待篇寫 (請查看各mod目錄)
|
||||
|
||||
#### Mod(概括)
|
||||
|
||||
* `controls`: Arcelmi
|
||||
* `flowlib`: Qwertymine13
|
||||
* `walkover`: lordfingle
|
||||
* `drippingwater`: kddekadenz
|
||||
* `mobs_mc`: maikerumine, 22i and others
|
||||
* `awards`: rubenwardy
|
||||
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
|
||||
* `xpanes`: Minetest contributors
|
||||
* `mesecons` mods: Jeija and contributors
|
||||
* `wieldview`: Stuart Jones
|
||||
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
|
||||
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
|
||||
* 大多其他的Mod: Wuzzy
|
||||
|
||||
每个mod的详细參與者可以在各个mod目录中找到。
|
||||
|
||||
### 圖形
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep):主要作者;Minecraft 1.11的Pixel Perfection资源包的制作者
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082):主菜單圖像和各種編輯和添加的材質包
|
||||
* [kingoscargames](https://github.com/kingoscargames):現有材質的各種編輯和添加
|
||||
* [leorockway](https://github.com/leorockway):怪物紋理的一些編輯
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy):釉陶(材質以後會被替換)
|
||||
* yutyo <tanakinci2002@gmail.com>:MineClone2標志
|
||||
* 其他:GUI圖片
|
||||
|
||||
### 翻譯
|
||||
* Wuzzy:德語
|
||||
* Rocher Laurent <rocherl@club-internet.fr>:法語
|
||||
* wuniversales:西班牙語
|
||||
* kay27 <kay27@bk.ru>:俄語
|
||||
* [Emoji](https://toyshost2.ddns.net):繁體中文<!-- Hi, after the translate finish, this name should add to the main README too! -->
|
||||
|
||||
### 模型
|
||||
* [22i](https://github.com/22i):所有模型的作者
|
||||
* [tobyplowy](https://github.com/tobyplowy):對上述模型進行UV映射修復
|
||||
|
||||
### 聲音和音樂
|
||||
多種來源。 有關詳細信息,請參見相應的mod目錄。
|
||||
|
||||
### 特殊感謝
|
||||
|
||||
* Wuzzy,感謝他啟動和維護MineClone2多年。
|
||||
* celeron55,創建Minetest。
|
||||
* Minetest的社區提供了大量的mods選擇,其中一些最終被納入MineClone 2。
|
||||
* Jordach,為《Big Freaking Dig》的唱片機音樂合輯而來
|
||||
* 花了太多時間為Minecraft Wiki寫作的工作狂。它是創建這個遊戲的寶貴資源。
|
||||
* Notch和Jeb是Minecraft背后的主要力量
|
||||
* XSSheep用於創建Pixel Perfection資源包。
|
||||
* [22i](https://github.com/22i) 提供出色的模型和支持
|
||||
* [maikerumine](http://github.com/maikerumine) 揭開生物和生物群落的序幕
|
||||
|
||||
## 給程序員的信息
|
||||
你可以在「API.md」中找到有趣和有用的信息。
|
||||
|
||||
## 法律信息
|
||||
這是一款粉絲開發的遊戲,並非由Mojang AB開發或認可。
|
||||
|
||||
複製是一種愛的行為。請複制和分享! <3
|
||||
下面是詳細的法律條文,有需要的朋友可以參考。
|
||||
|
||||
### License of source code
|
||||
```
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
```
|
||||
|
||||
### License of media (textures and sounds)
|
||||
```
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
```
|
19
RELEASE.md
|
@ -1,19 +0,0 @@
|
|||
#File to document release steps with a view to evolving into a script
|
||||
|
||||
#Update CREDITS.md
|
||||
#Update version in README.md (soon to be game.conf from of 0.82.0)
|
||||
|
||||
lua tools/generate_ingame_credits.lua
|
||||
|
||||
git add CREDITS.md
|
||||
git add mods/HUD/mcl_credits/people.lua
|
||||
|
||||
git add README.md
|
||||
# To uncomment when applicable
|
||||
#git add game.conf
|
||||
|
||||
git commit -m "Pre-release update credits and set version 0.81.1"
|
||||
|
||||
git tag 0.81.1
|
||||
|
||||
git push origin 0.81.1
|
|
@ -1,4 +1,2 @@
|
|||
title = MineClone 2
|
||||
name = MineClone 2
|
||||
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||
disallowed_mapgens = v6
|
||||
version=MCL2-0.82-indev
|
BIN
menu/Logo.blend
BIN
menu/icon.png
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 1.5 MiB |
Before Width: | Height: | Size: 830 KiB |
|
@ -27,6 +27,8 @@ movement_gravity = 10.4
|
|||
|
||||
# Mapgen stuff
|
||||
|
||||
max_block_generate_distance = 13
|
||||
|
||||
# altitude_chill and altitude_dry doesn't go well together with MCL2 biomes
|
||||
# which already include "snowed" variants as you go higher.
|
||||
# humid_rivers would cause the MushroomIsland biome to appear frequently around rivers.
|
||||
|
|
|
@ -1,98 +1,29 @@
|
|||
-- Overrides the builtin minetest.check_single_for_falling.
|
||||
-- We need to do this in order to handle nodes in mineclone specific groups
|
||||
-- "supported_node" and "attached_node_facedir".
|
||||
--
|
||||
-- Nodes in group "supported_node" can be placed on any node that does not
|
||||
-- have the "airlike" drawtype. Carpets are an example of this type.
|
||||
|
||||
local pairs = pairs
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local facedir_to_dir = minetest.facedir_to_dir
|
||||
local get_item_group = minetest.get_item_group
|
||||
local remove_node = minetest.remove_node
|
||||
local get_node = minetest.get_node
|
||||
local get_meta = minetest.get_meta
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local get_node_drops = minetest.get_node_drops
|
||||
local add_item = minetest.add_item
|
||||
|
||||
-- drop_attached_node(p)
|
||||
--
|
||||
-- This function is copied verbatim from minetest/builtin/game/falling.lua
|
||||
-- We need this to do the exact same dropping node handling in our override
|
||||
-- minetest.check_single_for_falling() function as in the builtin function.
|
||||
--
|
||||
---@param p Vector
|
||||
local function drop_attached_node(p)
|
||||
local n = get_node(p)
|
||||
local drops = get_node_drops(n, "")
|
||||
local def = registered_nodes[n.name]
|
||||
|
||||
if def and def.preserve_metadata then
|
||||
local oldmeta = get_meta(p):to_table().fields
|
||||
-- Copy pos and node because the callback can modify them.
|
||||
local pos_copy = vector.copy(p)
|
||||
local node_copy = { name = n.name, param1 = n.param1, param2 = n.param2 }
|
||||
local drop_stacks = {}
|
||||
for k, v in pairs(drops) do
|
||||
drop_stacks[k] = ItemStack(v)
|
||||
end
|
||||
drops = drop_stacks
|
||||
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
|
||||
end
|
||||
|
||||
if def and def.sounds and def.sounds.fall then
|
||||
minetest.sound_play(def.sounds.fall, { pos = p }, true)
|
||||
end
|
||||
|
||||
remove_node(p)
|
||||
for _, item in pairs(drops) do
|
||||
local pos = vector.offset(p,
|
||||
math.random() / 2 - 0.25,
|
||||
math.random() / 2 - 0.25,
|
||||
math.random() / 2 - 0.25
|
||||
)
|
||||
add_item(pos, item)
|
||||
end
|
||||
end
|
||||
|
||||
-- minetest.check_single_for_falling(pos)
|
||||
--
|
||||
-- * causes an unsupported `group:falling_node` node to fall and causes an
|
||||
-- unattached `group:attached_node` or `group:attached_node_facedir` node
|
||||
-- or unsupported `group:supported_node` node to drop.
|
||||
-- * does not spread these updates to neighbours.
|
||||
--
|
||||
-- Returns true if the node at <pos> has spawned a falling node or has been
|
||||
-- dropped as item(s).
|
||||
--
|
||||
local original_function = minetest.check_single_for_falling
|
||||
|
||||
function minetest.check_single_for_falling(pos)
|
||||
if original_function(pos) then
|
||||
return true
|
||||
end
|
||||
|
||||
local node = get_node(pos)
|
||||
local ret_o = original_function(pos)
|
||||
local ret = false
|
||||
local node = minetest.get_node(pos)
|
||||
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = facedir_to_dir(node.param2)
|
||||
if dir then
|
||||
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
||||
drop_attached_node(pos)
|
||||
return true
|
||||
remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
end
|
||||
ret = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if get_item_group(node.name, "supported_node") ~= 0 then
|
||||
local def = registered_nodes[get_node(vector.offset(pos, 0, -1, 0)).name]
|
||||
if def and def.drawtype == "airlike" then
|
||||
drop_attached_node(pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
return ret_o or ret
|
||||
end
|
||||
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
# mcl_damage
|
||||
|
||||
This mod is intended to overall minetest's native damage system, to provide a better integration between features that deals with entities' health.
|
||||
|
||||
WARNING: Not using it inside your mods may cause strange bugs (using the native damage system may cause conflicts with this system).
|
||||
|
||||
## Callbacks
|
||||
|
||||
To modify the amount of damage made by something:
|
||||
|
||||
```lua
|
||||
--obj: an ObjectRef
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
end, 0)
|
||||
```
|
|
@ -12,10 +12,9 @@ mcl_damage = {
|
|||
drown = {bypasses_armor = true},
|
||||
starve = {bypasses_armor = true, bypasses_magic = true},
|
||||
cactus = {},
|
||||
sweet_berry = {},
|
||||
fall = {bypasses_armor = true},
|
||||
fly_into_wall = {bypasses_armor = true}, -- unused
|
||||
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},
|
||||
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true},
|
||||
generic = {bypasses_armor = true},
|
||||
magic = {is_magic = true, bypasses_armor = true},
|
||||
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
|
||||
|
@ -34,8 +33,6 @@ mcl_damage = {
|
|||
}
|
||||
}
|
||||
|
||||
local damage_enabled = minetest.settings:get_bool("enabled_damage",true)
|
||||
|
||||
function mcl_damage.register_modifier(func, priority)
|
||||
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
|
||||
end
|
||||
|
@ -81,7 +78,7 @@ function mcl_damage.from_punch(mcl_reason, object)
|
|||
mcl_reason.type = "arrow"
|
||||
elseif luaentity._is_fireball then
|
||||
mcl_reason.type = "fireball"
|
||||
elseif luaentity.is_mob then
|
||||
elseif luaentity._cmi_is_mob then
|
||||
mcl_reason.type = "mob"
|
||||
end
|
||||
mcl_reason.source = mcl_reason.source or luaentity._source_object
|
||||
|
@ -142,7 +139,6 @@ function mcl_damage.register_type(name, def)
|
|||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if not damage_enabled then return 0 end
|
||||
if hp_change < 0 then
|
||||
if player:get_hp() <= 0 then
|
||||
return 0
|
||||
|
@ -153,7 +149,6 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
|||
end, true)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if not damage_enabled then return 0 end
|
||||
if player:get_hp() > 0 then
|
||||
mt_reason.approved = true
|
||||
if hp_change < 0 then
|
||||
|
@ -166,9 +161,9 @@ minetest.register_on_dieplayer(function(player, mt_reason)
|
|||
if mt_reason.approved then
|
||||
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
|
||||
end)
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
|
||||
end)
|
||||
|
||||
|
|
|
@ -1,27 +0,0 @@
|
|||
## mcl_events
|
||||
### Registering Events
|
||||
`mlc_events.register_event("name",def)`
|
||||
|
||||
#### Event Definition
|
||||
{
|
||||
stage = 0,
|
||||
max_stage = 1,
|
||||
percent = 100,
|
||||
bars = {},
|
||||
completed = false,
|
||||
cond_start = function() end,
|
||||
--return table of paramtables e.g. { { player = playername, pos = position, ... } }, custom parameters will be passed to the event object/table
|
||||
on_step = function(event) end,
|
||||
--this function is run every game step when the event is active
|
||||
on_start = function(event) end,
|
||||
-- this function is run when the event starts
|
||||
on_stage_begin = function(event) end,
|
||||
-- this function runs when a new stage of the event starts
|
||||
cond_progress = function(event) end, --return false or next stage id
|
||||
--this function checks if the event should progress to the next (or any other) stage
|
||||
cond_complete = function(event) end,
|
||||
--return true if event finished successfully
|
||||
}
|
||||
|
||||
### Debugging
|
||||
* /event_start <event> -- starts the given event at the current player coordinates
|
|
@ -1,155 +0,0 @@
|
|||
mcl_events = {}
|
||||
mcl_events.registered_events = {}
|
||||
local disabled_events = minetest.settings:get("mcl_disabled_events")
|
||||
if disabled_events then disabled_events = disabled_events:split(",")
|
||||
else disabled_events = {} end
|
||||
local DBG = minetest.settings:get_bool("mcl_logging_event_api",false)
|
||||
local active_events = {}
|
||||
|
||||
local event_tpl = {
|
||||
stage = 0,
|
||||
max_stage = 1,
|
||||
percent = 100,
|
||||
bars = {},
|
||||
completed = false,
|
||||
cond_start = function(event) end, --return table of positions
|
||||
on_step = function(event) end,
|
||||
on_start = function(event) end,
|
||||
on_stage_begin = function(event) end,
|
||||
cond_progress = function(event) end, --return next stage
|
||||
cond_complete = function(event) end, --return success
|
||||
}
|
||||
|
||||
local function mcl_log(m,l)
|
||||
if DBG then
|
||||
if not l then l = "action" end
|
||||
minetest.log(l,"[mcl_events] "..m)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_events.register_event(name,def)
|
||||
if table.indexof(disabled_events,name) ~= -1 then return end
|
||||
mcl_events.registered_events[name] = def
|
||||
mcl_events.registered_events[name].name = name
|
||||
end
|
||||
|
||||
local function addbars(self)
|
||||
if not self.enable_bossbar then return end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(self.pos,player:get_pos()) < 64 then
|
||||
local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.readable_name .. ": Wave "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
|
||||
table.insert(self.bars,bar)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function start_event(p,e)
|
||||
mcl_log("[mcl_events] Event started: "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)))
|
||||
local idx = #active_events + 1
|
||||
active_events[idx] = table.copy(e)
|
||||
setmetatable(active_events[idx],{__index = event_tpl})
|
||||
for k,v in pairs(p) do active_events[idx][k] = v end
|
||||
active_events[idx].stage = 0
|
||||
active_events[idx].percent = 100
|
||||
active_events[idx].bars = {}
|
||||
active_events[idx].time_start = os.time()
|
||||
if active_events[idx].on_start then
|
||||
active_events[idx]:on_start(p.pos)
|
||||
end
|
||||
addbars(active_events[idx])
|
||||
end
|
||||
|
||||
local function finish_event(self,idx)
|
||||
mcl_log("[mcl_events] Finished: "..self.readable_name.." at "..minetest.pos_to_string(vector.round(self.pos)))
|
||||
if self.on_complete then self:on_complete() end
|
||||
for _,b in pairs(self.bars) do
|
||||
mcl_bossbars.remove_bar(b)
|
||||
end
|
||||
table.remove(active_events,idx)
|
||||
end
|
||||
|
||||
local etime = 0
|
||||
function check_events(dtime)
|
||||
--process active events
|
||||
for idx,ae in pairs(active_events) do
|
||||
if ae.cond_complete and ae:cond_complete() then
|
||||
ae.finished = true
|
||||
finish_event(ae,idx)
|
||||
elseif not ae.cond_complete and ae.max_stage and ae.max_stage <= ae.stage then
|
||||
ae.finished = true
|
||||
finish_event(ae,idx)
|
||||
elseif not ae.finished and ae.cond_progress then
|
||||
local p = ae:cond_progress()
|
||||
if p == true then
|
||||
ae.stage = ae.stage + 1
|
||||
if ae:on_stage_begin() == true then
|
||||
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." failed at stage_begin of stage "..ae.stage )
|
||||
active_events[idx] = nil
|
||||
end
|
||||
elseif tonumber(p) then
|
||||
ae.stage = tonumber(p) or ae.stage + 1
|
||||
ae:on_stage_begin()
|
||||
end
|
||||
elseif not ae.finished and ae.on_step then
|
||||
ae:on_step(dtime)
|
||||
end
|
||||
addbars(ae)
|
||||
end
|
||||
-- check if a new event should be started
|
||||
etime = etime - dtime
|
||||
if etime > 0 then return end
|
||||
etime = 10
|
||||
for _,e in pairs(mcl_events.registered_events) do
|
||||
local pp = e.cond_start()
|
||||
if pp then
|
||||
--minetest.log("It's gonna start the raid maybe")
|
||||
for _,p in pairs(pp) do
|
||||
local start = true
|
||||
if e.exclusive_to_area then
|
||||
for _,ae in pairs(active_events) do
|
||||
if e.name == ae.name and vector.distance(p.pos,ae.pos) < e.exclusive_to_area then start = false end
|
||||
end
|
||||
end
|
||||
if start then
|
||||
--minetest.log("It's gonna start the raid definitely")
|
||||
start_event(p,e)
|
||||
elseif DBG then
|
||||
mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
|
||||
end
|
||||
end
|
||||
else
|
||||
--minetest.log("Do not start this raid")
|
||||
end
|
||||
end
|
||||
for idx,ae in pairs(active_events) do
|
||||
local player_near = false
|
||||
for _,pl in pairs(minetest.get_connected_players()) do
|
||||
if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 64 then player_near = true end
|
||||
end
|
||||
if ae.pos and not player_near then
|
||||
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
|
||||
active_events[idx] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(check_events)
|
||||
|
||||
mcl_info.register_debug_field("Active Events",{
|
||||
level = 4,
|
||||
func = function(pl,pos)
|
||||
return tostring(#active_events)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("event_start",{
|
||||
privs = {debug = true},
|
||||
description = "Debug command to start events",
|
||||
func = function(pname,param)
|
||||
local p = minetest.get_player_by_name(pname)
|
||||
local evdef = mcl_events.registered_events[param]
|
||||
if not evdef then return false,"Event "..param.." doesn't exist.'" end
|
||||
start_event({pos=p:get_pos(),player=pname,factor=1},evdef)
|
||||
return true,"Started event "..param
|
||||
end,
|
||||
})
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_events
|
||||
author = cora
|
||||
depends = mcl_mobs,mcl_bossbars, mcl_info
|
|
@ -130,10 +130,10 @@ local function add_particles(pos, radius)
|
|||
time = 0.125,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = vector.new(-radius, -radius, -radius),
|
||||
maxvel = vector.new(radius, radius, radius),
|
||||
minacc = vector.zero(),
|
||||
maxacc = vector.zero(),
|
||||
minvel = {x = -radius, y = -radius, z = -radius},
|
||||
maxvel = {x = radius, y = radius, z = radius},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.0,
|
||||
minsize = radius * 0.5,
|
||||
|
@ -207,7 +207,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
local npos_z = math.floor(rpos_z + 0.5)
|
||||
local npos = { x = npos_x, y = npos_y, z = npos_z }
|
||||
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
|
||||
npos_x - emin_x + 1
|
||||
npos_x - emin_x + 1
|
||||
|
||||
local cid = data[idx]
|
||||
local br = node_blastres[cid] or INDESTRUCT_BLASTRES
|
||||
|
@ -288,7 +288,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
rdir_y = rdir_y / rdir_len
|
||||
rdir_z = rdir_z / rdir_len
|
||||
|
||||
for i = 0, rdir_len / STEP_LENGTH do
|
||||
for i=0, rdir_len / STEP_LENGTH do
|
||||
rpos_x = rpos_x + rdir_x * STEP_LENGTH
|
||||
rpos_y = rpos_y + rdir_y * STEP_LENGTH
|
||||
rpos_z = rpos_z + rdir_z * STEP_LENGTH
|
||||
|
@ -296,7 +296,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
local npos_y = math.floor(rpos_y + 0.5)
|
||||
local npos_z = math.floor(rpos_z + 0.5)
|
||||
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
|
||||
npos_x - emin_x + 1
|
||||
npos_x - emin_x + 1
|
||||
|
||||
|
||||
local cid = data[idx]
|
||||
|
@ -333,17 +333,17 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
end
|
||||
|
||||
if sleep_formspec_doesnt_close_mt53 then
|
||||
minetest.after(0.3,
|
||||
function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
if not obj:is_player() then
|
||||
return
|
||||
end
|
||||
mcl_util.deal_damage(obj, damage, { type = "explosion", direct = direct, source = source })
|
||||
minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
if not obj:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end)
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end)
|
||||
else
|
||||
mcl_util.deal_damage(obj, damage, { type = "explosion", direct = direct, source = source })
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
if obj:is_player() or ent.tnt_knockback then
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
|
@ -389,24 +389,23 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
-- We use bulk_set_node instead of LVM because we want to have on_destruct and
|
||||
-- on_construct being called
|
||||
if #airs > 0 then
|
||||
bulk_set_node(airs, { name = "air" })
|
||||
bulk_set_node(airs, {name="air"})
|
||||
end
|
||||
if #fires > 0 then
|
||||
bulk_set_node(fires, { name = "mcl_fire:fire" })
|
||||
bulk_set_node(fires, {name="mcl_fire:fire"})
|
||||
end
|
||||
-- Update falling nodes
|
||||
for a = 1, #airs do
|
||||
for a=1, #airs do
|
||||
local p = airs[a]
|
||||
check_for_falling(vector.offset(p, 0, 1, 0))
|
||||
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||
end
|
||||
for f = 1, #fires do
|
||||
for f=1, #fires do
|
||||
local p = fires[f]
|
||||
check_for_falling(vector.offset(p, 0, 1, 0))
|
||||
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||
end
|
||||
|
||||
-- Log explosion
|
||||
minetest.log("action", "Explosion at " .. pos_to_string(pos) .. " with strength " .. strength .. " and radius " ..
|
||||
radius)
|
||||
minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
|
||||
end
|
||||
|
||||
-- Create an explosion with strength at pos.
|
||||
|
@ -430,11 +429,6 @@ end
|
|||
-- griefing - If true, the explosion will destroy nodes (default: true)
|
||||
-- grief_protected - If true, the explosion will also destroy nodes which have
|
||||
-- been protected (default: false)
|
||||
---@param pos Vector
|
||||
---@param strength number
|
||||
---@param info {drop_chance: number, max_blast_resistance: number, sound: boolean, particles: boolean, fire: boolean, griefing: boolean, grief_protected: boolean}
|
||||
---@param direct? ObjectRef
|
||||
---@param source? ObjectRef
|
||||
function mcl_explosions.explode(pos, strength, info, direct, source)
|
||||
if info == nil then
|
||||
info = {}
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1は爆発に巻き込まれた。
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 被炸飛了
|
|
@ -24,155 +24,6 @@ mcl_vars.inventory_header = ""
|
|||
-- Tool wield size
|
||||
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
|
||||
|
||||
-- Mapgen variables
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local minecraft_height_limit = 256
|
||||
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
|
||||
local singlenode = mg_name == "singlenode"
|
||||
|
||||
-- Calculate mapgen_edge_min/mapgen_edge_max
|
||||
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
|
||||
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
||||
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
||||
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
|
||||
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
|
||||
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
|
||||
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
|
||||
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
|
||||
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
|
||||
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
|
||||
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
||||
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
|
||||
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
|
||||
|
||||
local function coordinate_to_block(x)
|
||||
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
|
||||
end
|
||||
|
||||
local function coordinate_to_chunk(x)
|
||||
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
|
||||
end
|
||||
|
||||
function mcl_vars.pos_to_block(pos)
|
||||
return {
|
||||
x = coordinate_to_block(pos.x),
|
||||
y = coordinate_to_block(pos.y),
|
||||
z = coordinate_to_block(pos.z)
|
||||
}
|
||||
end
|
||||
|
||||
function mcl_vars.pos_to_chunk(pos)
|
||||
return {
|
||||
x = coordinate_to_chunk(pos.x),
|
||||
y = coordinate_to_chunk(pos.y),
|
||||
z = coordinate_to_chunk(pos.z)
|
||||
}
|
||||
end
|
||||
|
||||
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
|
||||
local k_positive_z = k_positive * 2
|
||||
local k_positive_y = k_positive_z * k_positive_z
|
||||
|
||||
function mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
local c = mcl_vars.pos_to_chunk(pos)
|
||||
return
|
||||
(c.y + k_positive) * k_positive_y +
|
||||
(c.z + k_positive) * k_positive_z +
|
||||
c.x + k_positive
|
||||
end
|
||||
|
||||
if not superflat and not singlenode then
|
||||
-- Normal mode
|
||||
--[[ Realm stacking (h is for height)
|
||||
- Overworld (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Realm Barrier (h=11), to allow escaping the End
|
||||
- End (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Nether (h=128)
|
||||
- Void (h>=1000)
|
||||
]]
|
||||
|
||||
-- Overworld
|
||||
mcl_vars.mg_overworld_min = -62
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
|
||||
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
|
||||
mcl_vars.mg_lava = true
|
||||
mcl_vars.mg_bedrock_is_rough = true
|
||||
|
||||
elseif singlenode then
|
||||
mcl_vars.mg_overworld_min = -66
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
|
||||
mcl_vars.mg_lava = false
|
||||
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_is_rough = false
|
||||
else
|
||||
-- Classic superflat
|
||||
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
|
||||
ground = tonumber(ground)
|
||||
if not ground then
|
||||
ground = 8
|
||||
end
|
||||
mcl_vars.mg_overworld_min = ground - 3
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
|
||||
mcl_vars.mg_lava = false
|
||||
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_is_rough = false
|
||||
end
|
||||
|
||||
mcl_vars.mg_overworld_max = mcl_vars.mapgen_edge_max
|
||||
|
||||
-- The Nether (around Y = -29000)
|
||||
mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
|
||||
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
|
||||
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
|
||||
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
|
||||
mcl_vars.mg_nether_deco_max = mcl_vars.mg_nether_max -11 -- this is so ceiling decorations don't spill into other biomes as bedrock generation calls minetest.generate_decorations to put netherrack under the bedrock
|
||||
if not superflat then
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
|
||||
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
|
||||
else
|
||||
-- Thin bedrock in classic superflat mapgen
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
|
||||
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
|
||||
end
|
||||
if mg_name == "flat" then
|
||||
if superflat then
|
||||
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
|
||||
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
|
||||
else
|
||||
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
|
||||
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
|
||||
end
|
||||
end
|
||||
|
||||
-- The End (surface at ca. Y = -27000)
|
||||
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
|
||||
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
|
||||
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
|
||||
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 64, z = 0 }
|
||||
mcl_vars.mg_end_exit_portal_pos = vector.new(0, mcl_vars.mg_end_min + 71, 0)
|
||||
|
||||
-- Realm barrier used to safely separate the End from the void below the Overworld
|
||||
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
|
||||
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
|
||||
|
||||
-- Use MineClone 2-style dungeons
|
||||
mcl_vars.mg_dungeons = true
|
||||
|
||||
-- Set default stack sizes
|
||||
minetest.nodedef_default.stack_max = 64
|
||||
minetest.craftitemdef_default.stack_max = 64
|
||||
|
@ -180,86 +31,3 @@ minetest.craftitemdef_default.stack_max = 64
|
|||
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
|
||||
math.randomseed(os.time())
|
||||
|
||||
local chunks = {} -- intervals of chunks generated
|
||||
function mcl_vars.add_chunk(pos)
|
||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
local prev
|
||||
for i, d in pairs(chunks) do
|
||||
if n <= d[2] then -- we've found it
|
||||
if (n == d[2]) or (n >= d[1]) then return end -- already here
|
||||
if n == d[1]-1 then -- right before:
|
||||
if prev and (prev[2] == n-1) then
|
||||
prev[2] = d[2]
|
||||
table.remove(chunks, i)
|
||||
return
|
||||
end
|
||||
d[1] = n
|
||||
return
|
||||
end
|
||||
if prev and (prev[2] == n-1) then --join to previous
|
||||
prev[2] = n
|
||||
return
|
||||
end
|
||||
table.insert(chunks, i, {n, n}) -- insert new interval before i
|
||||
return
|
||||
end
|
||||
prev = d
|
||||
end
|
||||
chunks[#chunks+1] = {n, n}
|
||||
end
|
||||
function mcl_vars.is_generated(pos)
|
||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
for i, d in pairs(chunks) do
|
||||
if n <= d[2] then
|
||||
return (n >= d[1])
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
|
||||
-- p: Position, if it's wrong, {name="error"} node will return.
|
||||
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
|
||||
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
|
||||
--
|
||||
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
|
||||
function mcl_vars.get_node(p, force, us_timeout)
|
||||
-- check initial circumstances
|
||||
if not p or not p.x or not p.y or not p.z then return {name="error"} end
|
||||
|
||||
-- try common way
|
||||
local node = minetest.get_node(p)
|
||||
if node.name ~= "ignore" then
|
||||
return node
|
||||
end
|
||||
|
||||
-- copy table to get sure it won't changed by other threads
|
||||
local pos = {x=p.x,y=p.y,z=p.z}
|
||||
|
||||
-- try LVM
|
||||
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||
node = minetest.get_node(pos)
|
||||
if node.name ~= "ignore" or not force then
|
||||
return node
|
||||
end
|
||||
|
||||
-- all ways failed - need to emerge (or forceload if generated)
|
||||
local us_timeout = us_timeout or 244
|
||||
if mcl_vars.is_generated(pos) then
|
||||
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
|
||||
minetest.forceload_block(pos)
|
||||
else
|
||||
minetest.emerge_area(pos, pos)
|
||||
end
|
||||
|
||||
local t = minetest.get_us_time()
|
||||
|
||||
node = minetest.get_node(pos)
|
||||
|
||||
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
|
||||
return node
|
||||
-- it still can return "ignore", LOL, even if force = true, but only after time out
|
||||
end
|
||||
|
|
|
@ -58,27 +58,26 @@ function mcl_loot.get_loot(loot_definitions, pr)
|
|||
end
|
||||
if item then
|
||||
local itemstring = item.itemstring
|
||||
|
||||
local itemstack = item.itemstack
|
||||
if itemstring then
|
||||
local stack = ItemStack(itemstring)
|
||||
|
||||
if item.amount_min and item.amount_max then
|
||||
stack:set_count(pr:next(item.amount_min, item.amount_max))
|
||||
itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
|
||||
end
|
||||
|
||||
if item.wear_min and item.wear_max then
|
||||
-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
|
||||
local wear_min = math.floor(item.wear_min / 10)
|
||||
local wear_max = math.floor(item.wear_max / 10)
|
||||
local wear = pr:next(wear_min, wear_max) * 10
|
||||
|
||||
stack:set_wear(pr:next(wear_min, wear_max) * 10)
|
||||
if not item.amount_min and not item.amount_max then
|
||||
itemstring = itemstring .. " 1"
|
||||
end
|
||||
|
||||
itemstring = itemstring .. " " .. tostring(wear)
|
||||
end
|
||||
|
||||
if item.func then
|
||||
item.func(stack, pr)
|
||||
end
|
||||
|
||||
table.insert(items, stack)
|
||||
table.insert(items, itemstring)
|
||||
elseif itemstack then
|
||||
table.insert(items, itemstack)
|
||||
else
|
||||
minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
|
||||
end
|
||||
|
|
|
@ -0,0 +1,74 @@
|
|||
# mcl_mapgen
|
||||
============
|
||||
Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp.
|
||||
It also queues your generators to run them in proper order:
|
||||
|
||||
## mcl_mapgen.register_chunk_generator(chunk_callback_function, priority)
|
||||
=========================================================================
|
||||
Registers callback function to be called when current chunk generation is finished.
|
||||
`callback_function`: chunk callback function definition:
|
||||
`function(minp, maxp, seed)`:
|
||||
`minp` & `maxp`: minimum and maximum chunk position;
|
||||
`seed`: seed of this mapchunk;
|
||||
`priority` (optional): order number - the less, the earlier,
|
||||
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
|
||||
|
||||
## mcl_mapgen.register_block_generator(callback_function, priority)
|
||||
===================================================================
|
||||
Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
|
||||
`callback_function`: block callback function definition, see below;
|
||||
`priority` (optional): order number - the less, the earlier,
|
||||
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
|
||||
|
||||
## mcl_mapgen.register_block_generator_lvm(callback_function, priority)
|
||||
=======================================================================
|
||||
Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
|
||||
`vm_context` passes into callback function and should be returned back.
|
||||
`callback_function`: block callback LVM function definition, see below;
|
||||
`priority` (optional): order number - the less, the earlier,
|
||||
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
|
||||
|
||||
## mcl_mapgen.register_chunk_generator_lvm(callback_function, priority)
|
||||
=======================================================================
|
||||
UNSAFE! See https://git.minetest.land/MineClone2/MineClone2/issues/1395
|
||||
Registers callback function to be called when current chunk generation is finished.
|
||||
IT IS UNSAFE! GROUND CONTENT YOU PLACE (INCLUDING WATER AND AIR) CAN BE OVERWRITTEN BY cavegen.
|
||||
ALL OTHER API FUNCTIONS ARE SAFE! USE THEM PLEASE! BUT WE NEED THIS FUNCTION STILL SOMETIMES,
|
||||
WHEN WE NEED TO ACCESS MAPGEN OBJECTS like `heightmap`, `biomemap`, ETC.
|
||||
`callback_function`: chunk callback LVM function definition, see below;
|
||||
`function(vm_context)`:
|
||||
Function MUST RETURN `vm_context` back anyway! It will passed into next callback function from the queue.
|
||||
`vm_context`: a table which already contains some LVM data if the fields, and some of them can be added right in callback function:
|
||||
`vm`: curent voxel manipulator object itself;
|
||||
`blockseed`: seed of this mapchunk;
|
||||
`minp` & `maxp`: minimum and maximum chunk position;
|
||||
`emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT;
|
||||
`area`: voxel area, can be helpful to access data;
|
||||
`data`: LVM buffer data array, data loads into it before the callbacks;
|
||||
`write`: set it to true in yout callback functionm, if you changed `data` and want to write it;
|
||||
`data2`: LVM buffer data array of `param2`, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.data2 = vm_context.data2 or vm_context.vm.get_param2_data(vm_context.lvm_param2_buffer)`
|
||||
`write_param2`: set it to true in yout callback functionm, if you used `data2` and want to write it;
|
||||
`lvm_param2_buffer`: static `param2` buffer pointer, used to load `data2` array;
|
||||
`shadow`: set it to false to disable shadow propagation;
|
||||
`heightmap`: mapgen object contanting y coordinates of ground level,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')`
|
||||
`biomemap`: mapgen object contanting biome IDs of nodes,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')`
|
||||
`heatmap`: mapgen object contanting temperature values of nodes,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')`
|
||||
`humiditymap`: mapgen object contanting humidity values of nodes,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')`
|
||||
`gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')`
|
||||
`priority` (optional): order number - the less, the earlier,
|
||||
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
|
||||
|
||||
## mcl_mapgen.get_far_node(pos)
|
||||
===============================
|
||||
Returns node if it is generated. Otherwise returns `{name = "ignore"}`.
|
|
@ -0,0 +1,413 @@
|
|||
mcl_mapgen = {}
|
||||
|
||||
local priorities = { -- mcl_mapgen.priorities...
|
||||
DEFAULT = 5000,
|
||||
CHORUS = 100000,
|
||||
BUILDINGS = 200000,
|
||||
VILLAGES = 900000,
|
||||
DUNGEONS = 950000,
|
||||
STRONGHOLDS = 999999,
|
||||
OCEAN_MONUMENT = 1000000,
|
||||
LARGE_BUILDINGS = 2000000,
|
||||
}
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_max = math.max
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_voxel_manip = minetest.get_voxel_manip
|
||||
local minetest_log = minetest.log
|
||||
local minetest_pos_to_string = minetest.pos_to_string
|
||||
|
||||
-- Calculate mapgen_edge_min/mapgen_edge_max
|
||||
mcl_mapgen.CS = math_max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
|
||||
mcl_mapgen.BS = math_max(1, core.MAP_BLOCKSIZE or 16)
|
||||
mcl_mapgen.LIMIT = math_max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_mapgen.MAX_LIMIT = math_max(1, core.MAX_MAP_GENERATION_LIMIT or 31000) -- might be set to 31000 or removed, see https://github.com/minetest/minetest/issues/10428
|
||||
mcl_mapgen.OFFSET = - math_floor(mcl_mapgen.CS / 2)
|
||||
mcl_mapgen.OFFSET_NODES = mcl_mapgen.OFFSET * mcl_mapgen.BS
|
||||
mcl_mapgen.CS_NODES = mcl_mapgen.CS * mcl_mapgen.BS
|
||||
|
||||
local central_chunk_min_pos = mcl_mapgen.OFFSET * mcl_mapgen.BS
|
||||
local central_chunk_max_pos = central_chunk_min_pos + mcl_mapgen.CS_NODES - 1
|
||||
|
||||
local ccfmin = central_chunk_min_pos - mcl_mapgen.BS -- Fullminp/fullmaxp of central chunk, in nodes
|
||||
local ccfmax = central_chunk_max_pos + mcl_mapgen.BS
|
||||
|
||||
local mapgen_limit_b = math_floor(math.min(mcl_mapgen.LIMIT, mcl_mapgen.MAX_LIMIT) / mcl_mapgen.BS)
|
||||
local mapgen_limit_min = - mapgen_limit_b * mcl_mapgen.BS
|
||||
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_mapgen.BS - 1
|
||||
|
||||
local numcmin = math_max(math_floor((ccfmin - mapgen_limit_min) / mcl_mapgen.CS_NODES), 0) -- Number of complete chunks from central chunk
|
||||
local numcmax = math_max(math_floor((mapgen_limit_max - ccfmax) / mcl_mapgen.CS_NODES), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
||||
|
||||
mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES
|
||||
mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES
|
||||
|
||||
minetest_log("action", "[mcl_mapgen] World edges are: mcl_mapgen.EDGE_MIN = " .. tostring(mcl_mapgen.EDGE_MIN) .. ", mcl_mapgen.EDGE_MAX = " .. tostring(mcl_mapgen.EDGE_MAX))
|
||||
------------------------------------------
|
||||
|
||||
-- Mapgen variables
|
||||
local overworld, end_, nether = {}, {}, {}
|
||||
mcl_mapgen.seed = minetest.get_mapgen_setting("seed")
|
||||
mcl_mapgen.name = minetest.get_mapgen_setting("mg_name")
|
||||
mcl_mapgen.v6 = mcl_mapgen.name == "v6"
|
||||
mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
|
||||
mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode"
|
||||
mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode
|
||||
local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
|
||||
|
||||
minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode")))
|
||||
------------------------------------------
|
||||
|
||||
local lvm_block_queue, lvm_chunk_queue, node_block_queue, node_chunk_queue = {}, {}, {}, {} -- Generators' queues
|
||||
local lvm, block, lvm_block, lvm_chunk, param2, nodes_block, nodes_chunk, safe_functions = 0, 0, 0, 0, 0, 0, 0, 0 -- Requirements: 0 means none; greater than 0 means 'required'
|
||||
local lvm_buffer, lvm_param2_buffer = {}, {} -- Static buffer pointers
|
||||
local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks)
|
||||
local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization
|
||||
local offset = mcl_mapgen.OFFSET -- Central mapchunk offset (in blocks)
|
||||
local CS_NODES = mcl_mapgen.CS_NODES -- 80
|
||||
|
||||
local CS_3D = CS * CS * CS
|
||||
|
||||
local DEFAULT_PRIORITY = priorities.DEFAULT
|
||||
|
||||
function mcl_mapgen.register_chunk_generator(callback_function, priority)
|
||||
nodes_chunk = nodes_chunk + 1
|
||||
safe_functions = safe_functions + 1
|
||||
node_chunk_queue[nodes_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
|
||||
table.sort(node_chunk_queue, function(a, b) return (a.i <= b.i) end)
|
||||
end
|
||||
function mcl_mapgen.register_chunk_generator_lvm(callback_function, priority)
|
||||
lvm = lvm + 1
|
||||
lvm_chunk_queue[lvm_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
|
||||
table.sort(lvm_chunk_queue, function(a, b) return (a.i <= b.i) end)
|
||||
end
|
||||
function mcl_mapgen.register_block_generator(callback_function, priority)
|
||||
block = block + 1
|
||||
nodes_block = nodes_block + 1
|
||||
safe_functions = safe_functions + 1
|
||||
node_block_queue[nodes_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
|
||||
table.sort(node_block_queue, function(a, b) return (a.i <= b.i) end)
|
||||
end
|
||||
function mcl_mapgen.register_block_generator_lvm(callback_function, priority)
|
||||
block = block + 1
|
||||
lvm = lvm + 1
|
||||
lvm_block = lvm_block + 1
|
||||
lvm_block_queue[lvm_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
|
||||
table.sort(lvm_block_queue, function(a, b) return (a.i <= b.i) end)
|
||||
end
|
||||
|
||||
function mcl_mapgen.get_block_seed(pos, seed)
|
||||
local p = pos
|
||||
local x, y, z = p.x, p.y, p.z
|
||||
if x<0 then x = 4294967296+x end
|
||||
if y<0 then y = 4294967296+y end
|
||||
if z<0 then z = 4294967296+z end
|
||||
local seed = (seed or mcl_mapgen.seed or 0) % 4294967296
|
||||
return (seed + (z*38134234)%4294967296 + (y*42123)%4294967296 + (x*23)%4294967296) % 4294967296
|
||||
end
|
||||
|
||||
function mcl_mapgen.get_block_seed_2(pos, seed)
|
||||
local p = pos
|
||||
local seed = seed or mcl_mapgen.seed or 0
|
||||
local x, y, z = p.x, p.y, p.z
|
||||
if x<0 then x = 4294967296+x end
|
||||
if y<0 then y = 4294967296+y end
|
||||
if z<0 then z = 4294967296+z end
|
||||
local n = ((1619*x)%4294967296 + (31337*y)%4294967296 + (52591*z)%4294967296 + (1013*seed)%4294967296) % 4294967296
|
||||
-- n = (math_floor(n / 8192) ^ n) % 4294967296
|
||||
|
||||
local m = (n*n) % 4294967296
|
||||
m = (m*60493) % 4294967296
|
||||
m = (m+19990303) % 4294967296
|
||||
|
||||
return (n * m + 1376312589) % 4294967296
|
||||
end
|
||||
|
||||
local storage = minetest.get_mod_storage()
|
||||
local blocks = minetest.deserialize(storage:get_string("mapgen_blocks") or "return {}") or {}
|
||||
local chunks = minetest.deserialize(storage:get_string("mapgen_chunks") or "return {}") or {}
|
||||
minetest.register_on_shutdown(function()
|
||||
storage:set_string("mapgen_chunks", minetest.serialize(chunks))
|
||||
storage:set_string("mapgen_blocks", minetest.serialize(blocks))
|
||||
end)
|
||||
|
||||
local vm_context-- here will be many references and flags, like: param2, light_data, heightmap, biomemap, heatmap, humiditymap, gennotify, write_lvm, write_param2, shadow
|
||||
local data, data2, area
|
||||
local current_blocks = {}
|
||||
local current_chunks = {}
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local minp, maxp, blockseed = minp, maxp, blockseed
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
minetest_log("warning", "[mcl_mapgen] New_chunk=" .. minetest_pos_to_string(minp) .. "..." .. minetest_pos_to_string(maxp) .. ", shell=" .. minetest_pos_to_string(emin) .. "..." .. minetest_pos_to_string(emax) .. ", blockseed=" .. tostring(blockseed) .. ", seed1=" .. mcl_mapgen.get_block_seed(minp) .. ", seed2=" .. mcl_mapgen.get_block_seed_2(minp))
|
||||
|
||||
if lvm > 0 then
|
||||
vm_context = {lvm_param2_buffer = lvm_param2_buffer, vm = vm, emin = emin, emax = emax, minp = minp, maxp = maxp, blockseed = blockseed}
|
||||
data = vm:get_data(lvm_buffer)
|
||||
vm_context.data = data
|
||||
area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
vm_context.area = area
|
||||
end
|
||||
|
||||
if safe_functions > 0 then
|
||||
local x0, y0, z0 = minp.x, minp.y, minp.z
|
||||
local bx0, by0, bz0 = math_floor(x0/BS), math_floor(y0/BS), math_floor(z0/BS)
|
||||
local bx1, by1, bz1 = bx0 + LAST_BLOCK, by0 + LAST_BLOCK, bz0 + LAST_BLOCK -- only for entire chunk check
|
||||
|
||||
-- Keep `blockseed` in `chunks[cx][cy][cz].seed` for further safe usage:
|
||||
local cx0, cy0, cz0 = math_floor((bx0-offset)/CS), math_floor((by0-offset)/CS), math_floor((bz0-offset)/CS)
|
||||
if not chunks[cx0] then chunks[cx0] = {} end
|
||||
if not chunks[cx0][cy0] then chunks[cx0][cy0] = {} end
|
||||
if not chunks[cx0][cy0][cz0] then
|
||||
chunks[cx0][cy0][cz0] = {seed = blockseed, counter = 0}
|
||||
else
|
||||
chunks[cx0][cy0][cz0].seed = blockseed
|
||||
end
|
||||
|
||||
local x1, y1, z1, x2, y2, z2 = emin.x, emin.y, emin.z, emax.x, emax.y, emax.z
|
||||
local x, y, z = x1, y1, z1 -- iterate 7x7x7 mapchunk, {x,y,z} - first node pos. of mapblock
|
||||
local bx, by, bz -- block coords (in blocs)
|
||||
local box, boy, boz -- block offsets in chunks (in blocks)
|
||||
while x < x2 do
|
||||
bx = math_floor(x/BS)
|
||||
local block_pos_offset_removed = bx - offset
|
||||
local cx = math_floor(block_pos_offset_removed / CS)
|
||||
box = block_pos_offset_removed % CS
|
||||
if not blocks[bx] then blocks[bx]={} end
|
||||
|
||||
-- We don't know how many calls, including this one, will overwrite this block's content!
|
||||
-- Start calculating it with `total_mapgen_block_writes_through_x` variable.
|
||||
-- It can be `8 or less`, if we (speaking of `x` axis) are on chunk edge now,
|
||||
-- or it can be `4 or less` - if we are in the middle of the chunk by `x` axis:
|
||||
|
||||
local total_mapgen_block_writes_through_x = (box > 0 and box < LAST_BLOCK) and 4 or 8
|
||||
while y < y2 do
|
||||
by = math_floor(y/BS)
|
||||
block_pos_offset_removed = by - offset
|
||||
local cy = math_floor(block_pos_offset_removed / CS)
|
||||
boy = block_pos_offset_removed % CS
|
||||
if not blocks[bx][by] then blocks[bx][by]={} end
|
||||
|
||||
-- Here we just divide `total_mapgen_block_writes_through_x` by 2,
|
||||
-- if we are (speaking of `y` axis now) in the middle of the chunk now.
|
||||
-- Or we don't divide it, if not.
|
||||
-- So, basing on `total_mapgen_block_writes_through_x`,
|
||||
--- we calculate `total_mapgen_block_writes_through_y` this way:
|
||||
|
||||
local total_mapgen_block_writes_through_y = (boy > 0 and boy < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_x / 2) or total_mapgen_block_writes_through_x
|
||||
while z < z2 do
|
||||
bz = math_floor(z/BS)
|
||||
block_pos_offset_removed = bz - offset
|
||||
local cz = math_floor(block_pos_offset_removed / CS)
|
||||
boz = block_pos_offset_removed % CS
|
||||
|
||||
-- Now we do absolutely the same for `z` axis, basing on our previous result
|
||||
-- from `total_mapgen_block_writes_through_y` variable.
|
||||
-- And our final result is in `total_mapgen_block_writes`.
|
||||
-- It can be still 8, derived from `x` calculation, but it can be less!
|
||||
-- It can be even 1, if we are in safe 3x3x3 area of mapchunk:
|
||||
|
||||
local total_mapgen_block_writes = (boz > 0 and boz < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_y / 2) or total_mapgen_block_writes_through_y
|
||||
|
||||
-- Get current number of writes from the table, or just set it to 1, if accessed first time:
|
||||
|
||||
local current_mapgen_block_writes = blocks[bx][by][bz] and (blocks[bx][by][bz] + 1) or 1
|
||||
|
||||
-- And compare:
|
||||
|
||||
if current_mapgen_block_writes == total_mapgen_block_writes then
|
||||
-- this block shouldn't be overwritten anymore, no need to keep it in memory
|
||||
blocks[bx][by][bz] = nil
|
||||
if not chunks[cx] then chunks[cx] = {} end
|
||||
if not chunks[cx][cy] then chunks[cx][cy] = {} end
|
||||
if not chunks[cx][cy][cz] then
|
||||
if not chunks[cx][cy][cz] then chunks[cx][cy][cz] = {counter = 1} end
|
||||
else
|
||||
chunks[cx][cy][cz].counter = chunks[cx][cy][cz].counter + 1
|
||||
if chunks[cx][cy][cz].counter >= CS_3D then
|
||||
current_chunks[#current_chunks+1] = { x = cx, y = cy, z = cz, s = chunks[cx][cy][cz].seed }
|
||||
-- this chunk shouldn't be overwritten anymore, no need to keep it in memory
|
||||
chunks[cx][cy][cz] = nil
|
||||
if next(chunks[cx][cy]) == nil then chunks[cx][cy] = nil end
|
||||
if next(chunks[cx]) == nil then chunks[cx] = nil end
|
||||
end
|
||||
end
|
||||
vm_context.seed = blockseed + box * 7 + boy * 243 + boz * 11931
|
||||
if lvm_block > 0 then
|
||||
vm_context.minp, vm_content.maxp = {x=x, y=y, z=z}, {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE}
|
||||
for _, v in pairs(lvm_block_queue) do
|
||||
vm_context = v.f(vm_context)
|
||||
end
|
||||
end
|
||||
if nodes_block > 0 then
|
||||
current_blocks[#current_blocks+1] = { minp = {x=x, y=y, z=z}, maxp = {x=pos.x+LAST_NODE, y=pos.y+LAST_NODE, z=pos.z+LAST_NODE}, seed = seed }
|
||||
end
|
||||
else
|
||||
blocks[bx][by][bz] = current_mapgen_block_writes
|
||||
end
|
||||
z = z + BS
|
||||
end
|
||||
if next(blocks[bx][by]) == nil then blocks[bx][by] = nil end
|
||||
z = z1
|
||||
y = y + BS
|
||||
end
|
||||
if next(blocks[bx]) == nil then blocks[bx] = nil end
|
||||
y = y1
|
||||
x = x + BS
|
||||
end
|
||||
end
|
||||
|
||||
if lvm > 0 then
|
||||
for _, v in pairs(lvm_chunk_queue) do
|
||||
vm_context = v.f(vm_context)
|
||||
end
|
||||
if vm_context.write then
|
||||
vm:set_data(data)
|
||||
end
|
||||
if vm_context.write_param2 then
|
||||
vm:set_param2_data(data2)
|
||||
end
|
||||
vm:calc_lighting(minp, maxp, vm_context.shadow or true) -- TODO: check boundaries
|
||||
vm:write_to_map()
|
||||
vm:update_liquids()
|
||||
end
|
||||
|
||||
for i, b in pairs(current_chunks) do
|
||||
local cx, cy, cz, seed = b.x, b.y, b.z, b.s
|
||||
local bx, by, bz = cx * CS + offset, cy * CS + offset, cz * CS + offset
|
||||
local x, y, z = bx * BS, by * BS, bz * BS
|
||||
local minp = {x = x, y = y, z = z}
|
||||
local maxp = {x = x + CS_NODES - 1, y = y + CS_NODES - 1, z = z + CS_NODES - 1}
|
||||
for _, v in pairs(node_chunk_queue) do
|
||||
v.f(minp, maxp, seed)
|
||||
end
|
||||
current_chunks[i] = nil
|
||||
end
|
||||
|
||||
for i, b in pairs(current_blocks) do
|
||||
for _, v in pairs(node_block_queue) do
|
||||
v.f(b.minp, b.maxp, b.seed)
|
||||
end
|
||||
current_blocks[i] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_generated = mcl_mapgen.register_chunk_generator
|
||||
|
||||
function mcl_mapgen.get_far_node(p)
|
||||
local p = p
|
||||
local node = minetest_get_node(p)
|
||||
if node.name ~= "ignore" then return node end
|
||||
minetest_get_voxel_manip():read_from_map(p, p)
|
||||
return minetest_get_node(p)
|
||||
end
|
||||
|
||||
local function coordinate_to_block(x)
|
||||
return math_floor(x / BS)
|
||||
end
|
||||
|
||||
local function coordinate_to_chunk(x)
|
||||
return math_floor((coordinate_to_block(x) - offset) / CS)
|
||||
end
|
||||
|
||||
function mcl_mapgen.pos_to_block(pos)
|
||||
return {
|
||||
x = coordinate_to_block(pos.x),
|
||||
y = coordinate_to_block(pos.y),
|
||||
z = coordinate_to_block(pos.z)
|
||||
}
|
||||
end
|
||||
|
||||
function mcl_mapgen.pos_to_chunk(pos)
|
||||
return {
|
||||
x = coordinate_to_chunk(pos.x),
|
||||
y = coordinate_to_chunk(pos.y),
|
||||
z = coordinate_to_chunk(pos.z)
|
||||
}
|
||||
end
|
||||
|
||||
local k_positive = math.ceil(mcl_mapgen.MAX_LIMIT / mcl_mapgen.CS_NODES)
|
||||
local k_positive_z = k_positive * 2
|
||||
local k_positive_y = k_positive_z * k_positive_z
|
||||
|
||||
function mcl_mapgen.get_chunk_number(pos) -- unsigned int
|
||||
local c = mcl_mapgen.pos_to_chunk(pos)
|
||||
return
|
||||
(c.y + k_positive) * k_positive_y +
|
||||
(c.z + k_positive) * k_positive_z +
|
||||
c.x + k_positive
|
||||
end
|
||||
|
||||
mcl_mapgen.minecraft_height_limit = 256
|
||||
|
||||
mcl_mapgen.bedrock_is_rough = normal
|
||||
|
||||
--[[ Realm stacking (h is for height)
|
||||
- Overworld (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Realm Barrier (h=11), to allow escaping the End
|
||||
- End (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Nether (h=128)
|
||||
- Void (h>=1000)
|
||||
]]
|
||||
|
||||
-- Overworld
|
||||
overworld.min = -62
|
||||
if superflat then
|
||||
mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
|
||||
overworld.min = ground - 3
|
||||
end
|
||||
-- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY
|
||||
overworld.max = mcl_mapgen.EDGE_MAX
|
||||
|
||||
overworld.bedrock_min = overworld.min
|
||||
overworld.bedrock_max = overworld.bedrock_min + (mcl_mapgen.bedrock_is_rough and 4 or 0)
|
||||
|
||||
mcl_mapgen.lava = normal
|
||||
overworld.lava_max = overworld.min + (normal and 10 or 0)
|
||||
|
||||
|
||||
-- The Nether (around Y = -29000)
|
||||
nether.min = -29067 -- Carefully chosen to be at a mapchunk border
|
||||
nether.max = nether.min + 128
|
||||
nether.bedrock_bottom_min = nether.min
|
||||
nether.bedrock_top_max = nether.max
|
||||
if not superflat then
|
||||
nether.bedrock_bottom_max = nether.bedrock_bottom_min + 4
|
||||
nether.bedrock_top_min = nether.bedrock_top_max - 4
|
||||
nether.lava_max = nether.min + 31
|
||||
else
|
||||
-- Thin bedrock in classic superflat mapgen
|
||||
nether.bedrock_bottom_max = nether.bedrock_bottom_min
|
||||
nether.bedrock_top_min = nether.bedrock_top_max
|
||||
nether.lava_max = nether.min + 2
|
||||
end
|
||||
if mcl_mapgen.name == "flat" then
|
||||
if superflat then
|
||||
nether.flat_nether_floor = nether.bedrock_bottom_max + 4
|
||||
nether.flat_nether_ceiling = nether.bedrock_bottom_max + 52
|
||||
else
|
||||
nether.flat_nether_floor = nether.lava_max + 4
|
||||
nether.flat_nether_ceiling = nether.lava_max + 52
|
||||
end
|
||||
end
|
||||
|
||||
-- The End (surface at ca. Y = -27000)
|
||||
end_.min = -27073 -- Carefully chosen to be at a mapchunk border
|
||||
end_.max = overworld.min - 2000
|
||||
end_.platform_pos = { x = 100, y = end_.min + 74, z = 0 }
|
||||
|
||||
-- Realm barrier used to safely separate the End from the void below the Overworld
|
||||
mcl_mapgen.realm_barrier_overworld_end_max = end_.max
|
||||
mcl_mapgen.realm_barrier_overworld_end_min = end_.max - 11
|
||||
|
||||
-- Use MineClone 2-style dungeons for normal mapgen
|
||||
mcl_mapgen.dungeons = normal
|
||||
|
||||
mcl_mapgen.overworld = overworld
|
||||
mcl_mapgen.end_ = end_
|
||||
mcl_mapgen.nether = nether
|
||||
|
||||
mcl_mapgen.priorities = priorities
|
|
@ -0,0 +1,4 @@
|
|||
name = mcl_mapgen
|
||||
author = kay27
|
||||
description = MineClone 2 MapGen Basic Stuff
|
||||
depends = mcl_init
|
Before Width: | Height: | Size: 144 B |
Before Width: | Height: | Size: 148 B |
Before Width: | Height: | Size: 154 B |
Before Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 165 B |
|
@ -1,50 +1,5 @@
|
|||
mcl_util = {}
|
||||
|
||||
-- Updates all values in t using values from to*.
|
||||
function table.update(t, ...)
|
||||
for _, to in ipairs{...} do
|
||||
for k,v in pairs(to) do
|
||||
t[k] = v
|
||||
end
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
-- Updates nil values in t using values from to*.
|
||||
function table.update_nil(t, ...)
|
||||
for _, to in ipairs{...} do
|
||||
for k,v in pairs(to) do
|
||||
if t[k] == nil then
|
||||
t[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default",false)
|
||||
local LOG_MODULE = "[MCL2]"
|
||||
function mcl_util.mcl_log (message, module, bypass_default_logger)
|
||||
local selected_module = LOG_MODULE
|
||||
if module then
|
||||
selected_module = module
|
||||
end
|
||||
if (bypass_default_logger or LOGGING_ON) and message then
|
||||
minetest.log(selected_module .. " " .. message)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function mcl_util.file_exists(name)
|
||||
if type(name) ~= "string" then return end
|
||||
local f = io.open(name)
|
||||
if not f then
|
||||
return false
|
||||
end
|
||||
f:close()
|
||||
return true
|
||||
end
|
||||
|
||||
-- Based on minetest.rotate_and_place
|
||||
|
||||
--[[
|
||||
|
@ -380,32 +335,6 @@ function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
|
|||
return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
|
||||
end
|
||||
|
||||
local function drop_item_stack(pos, stack)
|
||||
if not stack or stack:is_empty() then return end
|
||||
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
|
||||
minetest.add_item(vector.add(pos, drop_offset), stack)
|
||||
end
|
||||
|
||||
function mcl_util.drop_items_from_meta_container(listname)
|
||||
return function(pos, oldnode, oldmetadata)
|
||||
if oldmetadata and oldmetadata.inventory then
|
||||
-- process in after_dig_node callback
|
||||
local main = oldmetadata.inventory.main
|
||||
if not main then return end
|
||||
for _, stack in pairs(main) do
|
||||
drop_item_stack(pos, stack)
|
||||
end
|
||||
else
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for i = 1, inv:get_size("main") do
|
||||
drop_item_stack(pos, inv:get_stack("main", i))
|
||||
end
|
||||
meta:from_table()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
|
||||
-- Returns false otherwise
|
||||
function mcl_util.is_fuel(item)
|
||||
|
@ -527,9 +456,7 @@ function mcl_util.calculate_durability(itemstack)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
local _, groupcap = next(itemstack:get_tool_capabilities().groupcaps)
|
||||
uses = uses or (groupcap or {}).uses
|
||||
uses = uses or (next(itemstack:get_tool_capabilities().groupcaps) or {}).uses
|
||||
end
|
||||
|
||||
return uses or 0
|
||||
|
@ -547,7 +474,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
|
|||
if luaentity.deal_damage then
|
||||
luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
|
||||
return
|
||||
elseif luaentity.is_mob then
|
||||
elseif luaentity._cmi_is_mob then
|
||||
-- local puncher = mcl_reason and mcl_reason.direct or target
|
||||
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
|
||||
if luaentity.health > 0 then
|
||||
|
@ -567,7 +494,7 @@ end
|
|||
function mcl_util.get_hp(obj)
|
||||
local luaentity = obj:get_luaentity()
|
||||
|
||||
if luaentity and luaentity.is_mob then
|
||||
if luaentity and luaentity._cmi_is_mob then
|
||||
return luaentity.health
|
||||
else
|
||||
return obj:get_hp()
|
||||
|
@ -611,120 +538,3 @@ function mcl_util.get_object_name(object)
|
|||
return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.replace_mob(obj, mob)
|
||||
if not obj then return end
|
||||
local rot = obj:get_yaw()
|
||||
local pos = obj:get_pos()
|
||||
obj:remove()
|
||||
obj = minetest.add_entity(pos, mob)
|
||||
if not obj then return end
|
||||
obj:set_yaw(rot)
|
||||
return obj
|
||||
end
|
||||
|
||||
function mcl_util.get_pointed_thing(player, liquid)
|
||||
local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
|
||||
local look_dir = vector.multiply(player:get_look_dir(), 5)
|
||||
local pos2 = vector.add(pos, look_dir)
|
||||
local ray = minetest.raycast(pos, pos2, false, liquid)
|
||||
|
||||
if ray then
|
||||
for pointed_thing in ray do
|
||||
return pointed_thing
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This following part is 2 wrapper functions + helpers for
|
||||
-- object:set_bones
|
||||
-- and player:set_properties preventing them from being resent on
|
||||
-- every globalstep when they have not changed.
|
||||
|
||||
local function roundN(n, d)
|
||||
if type(n) ~= "number" then return n end
|
||||
local m = 10^d
|
||||
return math.floor(n * m + 0.5) / m
|
||||
end
|
||||
|
||||
local function close_enough(a,b)
|
||||
local rt=true
|
||||
if type(a) == "table" and type(b) == "table" then
|
||||
for k,v in pairs(a) do
|
||||
if roundN(v,2) ~= roundN(b[k],2) then
|
||||
rt=false
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
rt = roundN(a,2) == roundN(b,2)
|
||||
end
|
||||
return rt
|
||||
end
|
||||
|
||||
local function props_changed(props,oldprops)
|
||||
local changed=false
|
||||
local p={}
|
||||
for k,v in pairs(props) do
|
||||
if not close_enough(v,oldprops[k]) then
|
||||
p[k]=v
|
||||
changed=true
|
||||
end
|
||||
end
|
||||
return changed,p
|
||||
end
|
||||
|
||||
--tests for roundN
|
||||
local test_round1=15
|
||||
local test_round2=15.00199999999
|
||||
local test_round3=15.00111111
|
||||
local test_round4=15.00999999
|
||||
|
||||
assert(roundN(test_round1,2)==roundN(test_round1,2))
|
||||
assert(roundN(test_round1,2)==roundN(test_round2,2))
|
||||
assert(roundN(test_round1,2)==roundN(test_round3,2))
|
||||
assert(roundN(test_round1,2)~=roundN(test_round4,2))
|
||||
|
||||
-- tests for close_enough
|
||||
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
|
||||
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
|
||||
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
|
||||
|
||||
local test_eh = 1.65 --eye height
|
||||
local test_eh_close = 1.65123123
|
||||
local test_eh_diff = 1.35
|
||||
|
||||
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
|
||||
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
|
||||
|
||||
assert(close_enough(test_cb,test_cb_close))
|
||||
assert(not close_enough(test_cb,test_cb_diff))
|
||||
assert(close_enough(test_eh,test_eh_close))
|
||||
assert(not close_enough(test_eh,test_eh_diff))
|
||||
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
|
||||
|
||||
--tests for properties_changed
|
||||
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||
|
||||
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
|
||||
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
|
||||
|
||||
assert(not test_p1)
|
||||
assert(test_p2)
|
||||
|
||||
function mcl_util.set_properties(obj,props)
|
||||
local changed,p=props_changed(props,obj:get_properties())
|
||||
if changed then
|
||||
obj:set_properties(p)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.set_bone_position(obj, bone, pos, rot)
|
||||
local current_pos, current_rot = obj:get_bone_position(bone)
|
||||
local pos_equal = not pos or vector.equals(vector.round(current_pos), vector.round(pos))
|
||||
local rot_equal = not rot or vector.equals(vector.round(current_rot), vector.round(rot))
|
||||
if not pos_equal or not rot_equal then
|
||||
obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -12,7 +12,7 @@ Params:
|
|||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.y_to_layer(y)
|
||||
## mcl_worlds.y_to_layer(y)
|
||||
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
|
||||
Mainly used for ore generation.
|
||||
Takes an Y coordinate as input and returns:
|
||||
|
|
|
@ -5,25 +5,25 @@ local get_connected_players = minetest.get_connected_players
|
|||
-- For a given position, returns a 2-tuple:
|
||||
-- 1st return value: true if pos is in void
|
||||
-- 2nd return value: true if it is in the deadly part of the void
|
||||
local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
|
||||
local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max+128
|
||||
function mcl_worlds.is_in_void(pos)
|
||||
local void =
|
||||
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
|
||||
(pos.y < mcl_vars.mg_nether_max+128 and pos.y > mcl_vars.mg_nether_min) or
|
||||
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
|
||||
local y = pos.y
|
||||
local void = not ((y < max1 and y > min1) or (y < max2 and y > min2) or (y < max3 and y > min3))
|
||||
|
||||
local void_deadly = false
|
||||
local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged
|
||||
if void then
|
||||
-- Overworld → Void → End → Void → Nether → Void
|
||||
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
|
||||
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
|
||||
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max+128 then
|
||||
if y < min1 and y > max2 then
|
||||
void_deadly = y < min1 - deadly_tolerance
|
||||
elseif y < min2 and y > max3 then
|
||||
-- The void between End and Nether. Like usual, but here, the void
|
||||
-- *above* the Nether also has a small tolerance area, so player
|
||||
-- can fly above the Nether without getting hurt instantly.
|
||||
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max+128 + deadly_tolerance)
|
||||
elseif pos.y < mcl_vars.mg_nether_min then
|
||||
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
|
||||
void_deadly = (y < min2 - deadly_tolerance) and (y > max3 + deadly_tolerance)
|
||||
elseif y < min3 then
|
||||
void_deadly = y < min3 - deadly_tolerance
|
||||
end
|
||||
end
|
||||
return void, void_deadly
|
||||
|
@ -35,15 +35,15 @@ end
|
|||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_worlds.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
if y >= min1 then
|
||||
return y - min1, "overworld"
|
||||
elseif y >= min3 and y <= max3 then
|
||||
return y - min3, "nether"
|
||||
elseif y >= min2 and y <= max2 then
|
||||
return y - min2, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
local y_to_layer = mcl_worlds.y_to_layer
|
||||
|
@ -61,38 +61,38 @@ local pos_to_dimension = mcl_worlds.pos_to_dimension
|
|||
-- MineClone 2.
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + min1
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + min3
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + min2
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have weather
|
||||
function mcl_worlds.has_weather(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= max1 and pos.y >= min1 - 64
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have Nether dust
|
||||
function mcl_worlds.has_dust(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= max3 + 138 and pos.y >= min3 - 10
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if compasses are working here
|
||||
function mcl_worlds.compass_works(pos)
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= max1 and pos.y >= min1 - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if clocks are working here
|
||||
|
@ -152,23 +152,3 @@ minetest.register_globalstep(function(dtime)
|
|||
dimtimer = 0
|
||||
end
|
||||
end)
|
||||
|
||||
function mcl_worlds.get_cloud_parameters()
|
||||
if minetest.get_mapgen_setting("mg_name") == "valleys" then
|
||||
return {
|
||||
height = 384, --valleys has a much higher average elevation thus often "normal" landscape ends up in the clouds
|
||||
speed = {x=-2, z=0},
|
||||
thickness=5,
|
||||
color="#FFF0FEF",
|
||||
ambient = "#201060",
|
||||
}
|
||||
else
|
||||
-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
|
||||
return {
|
||||
height = mcl_worlds.layer_to_y(127),
|
||||
speed = {x=-2, z=0},
|
||||
thickness = 4,
|
||||
color = "#FFF0FEF",
|
||||
}
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
name = mcl_worlds
|
||||
author = Wuzzy
|
||||
description = Utility functions for worlds and the “dimensions”.
|
||||
depends = mcl_init
|
||||
|
||||
depends = mcl_mapgen
|
||||
|
|
|
@ -38,32 +38,18 @@ function image:encode_header()
|
|||
self.data = self.data
|
||||
.. string.char(0) -- image id
|
||||
.. string.char(0) -- color map type
|
||||
.. string.char(10) -- image type (RLE RGB = 10)
|
||||
.. string.char(2) -- image type (uncompressed true-color image = 2)
|
||||
self:encode_colormap_spec() -- color map specification
|
||||
self:encode_image_spec() -- image specification
|
||||
end
|
||||
|
||||
function image:encode_data()
|
||||
local current_pixel = ''
|
||||
local previous_pixel = ''
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||
if current_pixel ~= previous_pixel or count == 128 then
|
||||
packets[#packets +1] = rle_packet
|
||||
count = 1
|
||||
previous_pixel = current_pixel
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
rle_packet = string.char(128 + count - 1) .. current_pixel
|
||||
self.data = self.data
|
||||
.. string.char(pixel[3], pixel[2], pixel[1])
|
||||
end
|
||||
end
|
||||
packets[#packets +1] = rle_packet
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_footer()
|
||||
|
@ -84,7 +70,7 @@ function image:encode()
|
|||
end
|
||||
|
||||
function image:save(filename)
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
local f = assert(io.open(filename, "w"))
|
||||
f:write(self.data)
|
||||
f:close()
|
||||
end
|
||||
|
|
|
@ -2,44 +2,47 @@
|
|||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local get_node = minetest.get_node
|
||||
local vector = vector
|
||||
local vector_add = vector.add
|
||||
local ceil = math.ceil
|
||||
local pairs = pairs
|
||||
|
||||
walkover = {}
|
||||
walkover.registered_globals = {}
|
||||
|
||||
function walkover.register_global(func)
|
||||
table.insert(walkover.registered_globals, func)
|
||||
end
|
||||
|
||||
local on_walk = {}
|
||||
local registered_globals = {}
|
||||
|
||||
walkover.registered_globals = registered_globals
|
||||
|
||||
function walkover.register_global(func)
|
||||
table.insert(registered_globals, func)
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for name,def in pairs(minetest.registered_nodes) do
|
||||
if def.on_walk_over then
|
||||
on_walk[name] = def.on_walk_over
|
||||
end
|
||||
end
|
||||
for _,func in ipairs(walkover.registered_globals) do --cache registered globals
|
||||
table.insert(registered_globals, func)
|
||||
end
|
||||
end)
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= 0.6 then
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local ppos = player:get_pos()
|
||||
local npos = vector.add(ppos, vector.new(0, -0.1, 0))
|
||||
if npos then
|
||||
local node = get_node(npos)
|
||||
if node then
|
||||
if on_walk[node.name] then
|
||||
on_walk[node.name](npos, node, player)
|
||||
timer = timer + dtime;
|
||||
if timer >= 0.3 then
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
local pp = player:get_pos()
|
||||
pp.y = ceil(pp.y)
|
||||
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
||||
if loc then
|
||||
local nodeiamon = get_node(loc)
|
||||
if nodeiamon then
|
||||
if on_walk[nodeiamon.name] then
|
||||
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
||||
end
|
||||
for i = 1, #registered_globals do
|
||||
registered_globals[i](npos, node, player)
|
||||
registered_globals[i](loc, nodeiamon, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -0,0 +1,114 @@
|
|||
--Dripping Water Mod
|
||||
--by kddekadenz
|
||||
|
||||
local math = math
|
||||
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
--Drop entities
|
||||
|
||||
--water
|
||||
|
||||
local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
|
||||
minetest.register_entity("drippingwater:drop_water", {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
pointable = false,
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
--lava
|
||||
|
||||
local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
|
||||
minetest.register_entity("drippingwater:drop_lava", {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
||||
pointable = false,
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k == 1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
--Create drop
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Create water drops",
|
||||
nodenames = {"group:opaque", "group:leaves"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--Create lava drop
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Create lava drops",
|
||||
nodenames = {"group:opaque"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_dripping
|
||||
name = drippingwater
|
||||
author = kddekadenz
|
||||
description = Drops are generated rarely under solid nodes
|
||||
depends = mcl_core
|
|
@ -0,0 +1,29 @@
|
|||
Dripping Water Mod
|
||||
by kddekadenz
|
||||
|
||||
modified for MineClone 2 by Wuzzy
|
||||
|
||||
|
||||
Installing instructions:
|
||||
|
||||
1. Copy the drippingwater mod folder into games/gamemode/mods
|
||||
|
||||
2. Start game and enjoy :)
|
||||
|
||||
|
||||
Manual:
|
||||
|
||||
-> drops are generated rarely under solid nodes
|
||||
-> they will stay some time at the generated block and than they fall down
|
||||
-> when they collide with the ground, a sound is played and they are destroyed
|
||||
|
||||
|
||||
License:
|
||||
|
||||
code & sounds: CC0
|
||||
|
||||
|
||||
Changelog:
|
||||
|
||||
16.04.2012 - first release
|
||||
28.04.2012 - drops are now 3D; added lava drops; fixed generating of drops (not at edges now)
|
|
@ -13,21 +13,11 @@ local function is_group(pos, group)
|
|||
end
|
||||
|
||||
local is_water = flowlib.is_water
|
||||
local function is_river_water(p)
|
||||
local n = minetest.get_node(p).name
|
||||
if n == "mclx_core:river_water_source" or n == "mclx_core:river_water_flowing" then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function is_ice(pos)
|
||||
return is_group(pos, "ice")
|
||||
end
|
||||
|
||||
local function is_fire(pos)
|
||||
return is_group(pos, "set_on_fire")
|
||||
end
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
|
@ -56,7 +46,7 @@ end
|
|||
|
||||
local function set_attach(boat)
|
||||
boat._driver:set_attach(boat.object, "",
|
||||
{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0})
|
||||
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
|
||||
end
|
||||
|
||||
local function set_double_attach(boat)
|
||||
|
@ -65,13 +55,9 @@ local function set_double_attach(boat)
|
|||
boat._passenger:set_attach(boat.object, "",
|
||||
{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0})
|
||||
end
|
||||
local function set_choat_attach(boat)
|
||||
boat._driver:set_attach(boat.object, "",
|
||||
{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0})
|
||||
end
|
||||
|
||||
local function attach_object(self, obj)
|
||||
if self._driver and not self._inv_id then
|
||||
if self._driver then
|
||||
if self._driver:is_player() then
|
||||
self._passenger = obj
|
||||
else
|
||||
|
@ -81,11 +67,7 @@ local function attach_object(self, obj)
|
|||
set_double_attach(self)
|
||||
else
|
||||
self._driver = obj
|
||||
if self._inv_id then
|
||||
set_choat_attach(self)
|
||||
else
|
||||
set_attach(self)
|
||||
end
|
||||
set_attach(self)
|
||||
end
|
||||
|
||||
local visual_size = get_visual_size(obj)
|
||||
|
@ -102,14 +84,13 @@ local function attach_object(self, obj)
|
|||
end
|
||||
end, name)
|
||||
obj:set_look_horizontal(yaw)
|
||||
mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
|
||||
mcl_tmp_message.message(obj, S("Sneak to dismount"))
|
||||
else
|
||||
obj:get_luaentity()._old_visual_size = visual_size
|
||||
end
|
||||
end
|
||||
|
||||
local function detach_object(obj, change_pos)
|
||||
if not obj or not obj:get_pos() then return end
|
||||
obj:set_detach()
|
||||
obj:set_properties({visual_size = get_visual_size(obj)})
|
||||
if obj:is_player() then
|
||||
|
@ -129,14 +110,12 @@ end
|
|||
|
||||
local boat = {
|
||||
physical = true,
|
||||
pointable = true,
|
||||
-- Warning: Do not change the position of the collisionbox top surface,
|
||||
-- lowering it causes the boat to fall through the world if underwater
|
||||
collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.55, 0.5},
|
||||
selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.55, 0.7},
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mcl_boats_boat.b3d",
|
||||
textures = { "mcl_boats_texture_oak_boat.png", "blank.png" },
|
||||
textures = {"mcl_boats_texture_oak_boat.png"},
|
||||
visual_size = boat_visual_size,
|
||||
hp_max = boat_max_hp,
|
||||
damage_texture_modifier = "^[colorize:white:0",
|
||||
|
@ -147,7 +126,7 @@ local boat = {
|
|||
_last_v = 0, -- Temporary speed variable
|
||||
_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
|
||||
_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
|
||||
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling backwards
|
||||
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
|
||||
_regen_timer = 0,
|
||||
_damage_anim = 0,
|
||||
}
|
||||
|
@ -169,17 +148,6 @@ function boat.on_activate(self, staticdata, dtime_s)
|
|||
self._v = data.v
|
||||
self._last_v = self._v
|
||||
self._itemstring = data.itemstring
|
||||
|
||||
-- Update the texutes for existing old boat entity instances.
|
||||
-- Maybe remove this in the future.
|
||||
if #data.textures ~= 2 then
|
||||
local has_chest = self._itemstring:find("chest")
|
||||
data.textures = {
|
||||
data.textures[1]:gsub("_chest", ""),
|
||||
has_chest and "mcl_chests_normal.png" or "blank.png"
|
||||
}
|
||||
end
|
||||
|
||||
self.object:set_properties({textures = data.textures})
|
||||
end
|
||||
end
|
||||
|
@ -221,8 +189,6 @@ end
|
|||
|
||||
function boat.on_step(self, dtime, moveresult)
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
-- mcl_burning.tick may remove object immediately
|
||||
if not self.object:get_pos() then return end
|
||||
|
||||
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
|
||||
local v_factor = 1
|
||||
|
@ -231,21 +197,16 @@ function boat.on_step(self, dtime, moveresult)
|
|||
local on_water = true
|
||||
local on_ice = false
|
||||
local in_water = is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})
|
||||
local in_river_water = is_river_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})
|
||||
local waterp = {x=p.x, y=p.y-boat_y_offset - 0.1, z=p.z}
|
||||
if not is_water(waterp) then
|
||||
on_water = false
|
||||
if not in_water and is_ice(waterp) then
|
||||
on_ice = true
|
||||
elseif is_fire({x=p.x, y=p.y-boat_y_offset, z=p.z}) then
|
||||
boat.on_death(self, nil)
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
v_slowdown = 0.04
|
||||
v_factor = 0.5
|
||||
end
|
||||
elseif in_water and not in_river_water then
|
||||
elseif in_water then
|
||||
on_water = false
|
||||
in_water = true
|
||||
v_factor = 0.75
|
||||
|
@ -301,7 +262,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
return
|
||||
end
|
||||
local yaw = self.object:get_yaw()
|
||||
if ctrl and ctrl.up then
|
||||
if ctrl.up then
|
||||
-- Forwards
|
||||
self._v = self._v + 0.1 * v_factor
|
||||
|
||||
|
@ -310,7 +271,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
|
||||
self._animation = 1
|
||||
end
|
||||
elseif ctrl and ctrl.down then
|
||||
elseif ctrl.down then
|
||||
-- Backwards
|
||||
self._v = self._v - 0.1 * v_factor
|
||||
|
||||
|
@ -348,7 +309,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and entity.is_mob then
|
||||
if entity and entity._cmi_is_mob then
|
||||
attach_object(self, obj)
|
||||
break
|
||||
end
|
||||
|
@ -376,19 +337,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
self.object:get_velocity().y)
|
||||
else
|
||||
p.y = p.y + 1
|
||||
local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
|
||||
if is_river_water(p) then
|
||||
local y = self.object:get_velocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 10, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = 2, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
elseif is_water(p) and not is_river_water(p) or is_obsidian_boat then
|
||||
if is_water(p) then
|
||||
-- Inside water: Slowly sink
|
||||
local y = self.object:get_velocity().y
|
||||
y = y - 0.01
|
||||
|
@ -428,18 +377,13 @@ end
|
|||
-- Register one entity for all boat types
|
||||
minetest.register_entity("mcl_boats:boat", boat)
|
||||
|
||||
local cboat = table.copy(boat)
|
||||
cboat.textures = { "mcl_boats_texture_oak_chest_boat.png", "mcl_chests_normal.png" }
|
||||
cboat._itemstring = "mcl_boats:chest_boat"
|
||||
cboat.collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.75, 0.5}
|
||||
cboat.selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.75, 0.7}
|
||||
|
||||
minetest.register_entity("mcl_boats:chest_boat", cboat)
|
||||
mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27)
|
||||
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
|
||||
local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
|
||||
local craftstuffs = {}
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
|
||||
end
|
||||
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
|
||||
|
||||
for b=1, #boat_ids do
|
||||
local itemstring = "mcl_boats:"..boat_ids[b]
|
||||
|
@ -455,21 +399,6 @@ for b=1, #boat_ids do
|
|||
end
|
||||
tt_help = S("Water vehicle")
|
||||
|
||||
local inventory_image
|
||||
local texture
|
||||
local id = boat_ids[b]
|
||||
if id:find("chest") then
|
||||
if id == "chest_boat" then id = "oak" end
|
||||
local id = id:gsub("chest_boat_", "")
|
||||
inventory_image = "mcl_boats_" .. id .. "_chest_boat.png"
|
||||
texture = "mcl_boats_texture_" .. id .. "_boat.png"
|
||||
else
|
||||
if id == "boat" then id = "oak" end
|
||||
local id = id:gsub("boat_", "")
|
||||
inventory_image = "mcl_boats_" .. id .. "_boat.png"
|
||||
texture = "mcl_boats_texture_" .. id .. "_boat.png"
|
||||
end
|
||||
|
||||
minetest.register_craftitem(itemstring, {
|
||||
description = names[b],
|
||||
_tt_help = tt_help,
|
||||
|
@ -477,7 +406,7 @@ for b=1, #boat_ids do
|
|||
_doc_items_entry_name = helpname,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
inventory_image = inventory_image,
|
||||
inventory_image = "mcl_boats_"..images[b].."_boat.png",
|
||||
liquids_pointable = true,
|
||||
groups = { boat = 1, transport = 1},
|
||||
stack_max = 1,
|
||||
|
@ -504,15 +433,9 @@ for b=1, #boat_ids do
|
|||
else
|
||||
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
|
||||
end
|
||||
local boat_ent = "mcl_boats:boat"
|
||||
local chest_tex = "blank.png"
|
||||
if itemstring:find("chest") then
|
||||
boat_ent = "mcl_boats:chest_boat"
|
||||
chest_tex = "mcl_chests_normal.png"
|
||||
end
|
||||
local boat = minetest.add_entity(pos, boat_ent)
|
||||
local boat = minetest.add_entity(pos, "mcl_boats:boat")
|
||||
boat:get_luaentity()._itemstring = itemstring
|
||||
boat:set_properties({ textures = { texture, chest_tex } })
|
||||
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
|
@ -532,22 +455,13 @@ for b=1, #boat_ids do
|
|||
})
|
||||
|
||||
local c = craftstuffs[b]
|
||||
if not itemstring:find("chest") then
|
||||
minetest.register_craft({
|
||||
output = itemstring:gsub(":boat",":chest_boat"),
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{itemstring},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = itemstring,
|
||||
recipe = {
|
||||
{c, "", c},
|
||||
{c, c, c},
|
||||
},
|
||||
})
|
||||
end
|
||||
minetest.register_craft({
|
||||
output = itemstring,
|
||||
recipe = {
|
||||
{c, "", c},
|
||||
{c, c, c},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
|
|
|
@ -6,8 +6,6 @@ Boats are used to travel on the surface of water.=Les bateaux sont utilisés pou
|
|||
Dark Oak Boat=Bateau en Chêne Noir
|
||||
Jungle Boat=Bateau en Acajou
|
||||
Oak Boat=Bateau en Chêne
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Cliquez de nouveau avec le bouton droit sur le bateau pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Spruce Boat=Bateau en Sapin
|
||||
Water vehicle=Véhicule aquatique
|
||||
Sneak to dismount=Se baisser pour descendre
|
||||
Obsidian Boat=Bateau en Obsidienne
|
|
@ -1,13 +0,0 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=アカシアのボート
|
||||
Birch Boat=シラカバのボート
|
||||
Boat=ボート
|
||||
Boats are used to travel on the surface of water.=ボートは、水面を移動するために使われます。
|
||||
Dark Oak Boat=ダークオークのボート
|
||||
Jungle Boat=ジャングルのボート
|
||||
Oak Boat=オークのボート
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=水源を右クリックすると、ボートが配置されます。ボートを右クリックすると、乗り込みます。[左][右]で舵取り、[前]で加速、[後]で減速または後退します。[スニーク]でボートから離れ、ボートをパンチするとアイテムとしてドロップします。
|
||||
Spruce Boat=トウヒのボート
|
||||
Water vehicle=水上用の乗物
|
||||
Sneak to dismount=スニークで降りる
|
||||
Obsidian Boat=黒曜石のボート
|
|
@ -1,11 +0,0 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=相思木船
|
||||
Birch Boat=白樺木船
|
||||
Boat=船
|
||||
Boats are used to travel on the surface of water.=船是用來在水上行走的交通工具。
|
||||
Dark Oak Boat=黑橡木船
|
||||
Jungle Boat=叢林木船
|
||||
Oak Boat=橡木船
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=右鍵單擊水源以放置船。右鍵單擊船以搭乘它。使用[左]和[右]進行轉向,[向前]加快速度,[向後]減速或向後移動。再次右鍵單擊船以離開它,打擊船以使其掉落為物品。
|
||||
Spruce Boat=杉木船
|
||||
Water vehicle=水上交通工具
|
|
@ -10,4 +10,3 @@ Rightclick on a water source to place the boat. Rightclick the boat to enter it.
|
|||
Spruce Boat=
|
||||
Water vehicle=
|
||||
Sneak to dismount=
|
||||
Obsidian Boat=
|
|
@ -1,5 +1,7 @@
|
|||
name = mcl_boats
|
||||
author = PilzAdam
|
||||
description = Adds drivable boats.
|
||||
depends = mcl_player, flowlib, mcl_title, mcl_entity_invs
|
||||
depends = mcl_player, flowlib
|
||||
optional_depends = mcl_core, doc_identifier
|
||||
|
||||
|
||||
|
|
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 264 B |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 535 B |
|
@ -1,5 +1,3 @@
|
|||
local enable_damage = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
function mcl_burning.get_storage(obj)
|
||||
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
||||
end
|
||||
|
@ -28,72 +26,27 @@ function mcl_burning.get_collisionbox(obj, smaller, storage)
|
|||
end
|
||||
end
|
||||
|
||||
local find_nodes_in_area = minetest.find_nodes_in_area
|
||||
|
||||
function mcl_burning.get_touching_nodes(obj, nodenames, storage)
|
||||
local pos = obj:get_pos()
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
|
||||
local nodes = find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
|
||||
return nodes
|
||||
end
|
||||
|
||||
-- Manages the fire animation on a burning player's HUD
|
||||
--
|
||||
-- Parameters:
|
||||
-- player - a valid player object;
|
||||
--
|
||||
-- If the player already has a fire HUD, updates the burning animation.
|
||||
-- If the fire does not have a fire HUD, initializes the HUD.
|
||||
--
|
||||
function mcl_burning.update_hud(player)
|
||||
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
local hud_flame_animated = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. animation_frames .. ":"
|
||||
|
||||
local storage = mcl_burning.get_storage(player)
|
||||
if not storage.fire_hud_id then
|
||||
storage.animation_frame = 1
|
||||
storage.fire_hud_id = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {x = -100, y = -100},
|
||||
text = hud_flame_animated .. storage.animation_frame,
|
||||
z_index = 1000,
|
||||
})
|
||||
else
|
||||
storage.animation_frame = storage.animation_frame + 1
|
||||
if storage.animation_frame > animation_frames - 1 then
|
||||
storage.animation_frame = 0
|
||||
end
|
||||
player:hud_change(storage.fire_hud_id, "text", hud_flame_animated .. storage.animation_frame)
|
||||
end
|
||||
end
|
||||
|
||||
-- Sets and object state as burning and adds a fire animation to the object.
|
||||
--
|
||||
-- Parameters:
|
||||
-- obj - may be a player or a lua_entity;
|
||||
-- burn_time - sets the object's burn duration;
|
||||
--
|
||||
-- If obj is a player, adds a fire animation to the HUD, if obj is a
|
||||
-- lua_entity, adds an animated fire entity to obj.
|
||||
-- The effective burn duration is modified by obj's armor protection.
|
||||
-- If obj was already burning, its burn duration is updated if the current
|
||||
-- duration is less than burn_time.
|
||||
-- If obj is dead, fireproof or enable_damage is disabled, this function does nothing.
|
||||
--
|
||||
function mcl_burning.set_on_fire(obj, burn_time)
|
||||
if obj:get_hp() < 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.fire_resistant then
|
||||
return
|
||||
end
|
||||
|
||||
if obj:is_player() and not enable_damage then
|
||||
if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
|
||||
burn_time = 0
|
||||
return
|
||||
else
|
||||
local max_fire_prot_lvl = 0
|
||||
local inv = mcl_util.get_inventory(obj)
|
||||
|
@ -107,37 +60,54 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
if max_fire_prot_lvl > 0 then
|
||||
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
||||
end
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
if storage.burn_time then
|
||||
if burn_time > storage.burn_time then
|
||||
storage.burn_time = burn_time
|
||||
if not storage.burn_time or burn_time >= storage.burn_time then
|
||||
if obj:is_player() and not storage.fire_hud_id then
|
||||
storage.fire_hud_id = obj:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {x = -100, y = -100},
|
||||
text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
|
||||
z_index = 1000,
|
||||
})
|
||||
end
|
||||
return
|
||||
end
|
||||
storage.burn_time = burn_time
|
||||
storage.fire_damage_timer = 0
|
||||
storage.burn_time = burn_time
|
||||
storage.fire_damage_timer = 0
|
||||
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
|
||||
local size = vector.subtract(maxp, minp)
|
||||
size = vector.multiply(size, vector.new(1.1, 1.2, 1.1))
|
||||
size = vector.divide(size, obj:get_properties().visual_size)
|
||||
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
|
||||
local obj_size = obj:get_properties().visual_size
|
||||
|
||||
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
|
||||
fire_entity:set_properties({visual_size = size})
|
||||
fire_entity:set_attach(obj, "", vector.new(0, size.y * 5, 0), vector.new(0, 0, 0))
|
||||
local vertical_grow_factor = 1.2
|
||||
local horizontal_grow_factor = 1.1
|
||||
local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
|
||||
|
||||
if obj:is_player() then
|
||||
mcl_burning.update_hud(obj)
|
||||
local size = vector.subtract(maxp, minp)
|
||||
size = vector.multiply(size, grow_vector)
|
||||
size = vector.divide(size, obj_size)
|
||||
local offset = vector.new(0, size.y * 10 / 2, 0)
|
||||
|
||||
fire_entity:set_properties({visual_size = size})
|
||||
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
|
||||
local fire_luaentity = fire_entity:get_luaentity()
|
||||
fire_luaentity:update_frame(obj, storage)
|
||||
|
||||
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
|
||||
local other_luaentity = other:get_luaentity()
|
||||
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
|
||||
other:remove()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.extinguish(obj)
|
||||
if not obj:get_pos() then return end
|
||||
if mcl_burning.is_burning(obj) then
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
if obj:is_player() then
|
||||
|
|
|
@ -1,27 +1,17 @@
|
|||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local get_item_group = minetest.get_item_group
|
||||
|
||||
mcl_burning = {
|
||||
-- the storage table holds a list of objects (players,luaentities) and tables
|
||||
-- associated with these objects. These tables have the following attributes:
|
||||
-- burn_time:
|
||||
-- Remaining time that object will burn.
|
||||
-- fire_damage_timer:
|
||||
-- Timer for dealing damage every second while burning.
|
||||
-- fire_hud_id:
|
||||
-- HUD id of the flames animation on a burning player's HUD.
|
||||
-- animation_frame:
|
||||
-- The HUD's current animation frame, used by update_hud().
|
||||
-- collisionbox_cache:
|
||||
-- Used by mcl_burning.get_collisionbox() to avoid recalculations.
|
||||
storage = {}
|
||||
storage = {},
|
||||
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
}
|
||||
|
||||
dofile(modpath .. "/api.lua")
|
||||
|
||||
local pairs = pairs
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local get_item_group = minetest.get_item_group
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local storage = mcl_burning.storage[player]
|
||||
|
@ -54,78 +44,75 @@ minetest.register_on_respawnplayer(function(player)
|
|||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local storage = {}
|
||||
local storage
|
||||
|
||||
local burn_data = player:get_meta():get_string("mcl_burning:data")
|
||||
if burn_data ~= "" then
|
||||
storage = minetest.deserialize(burn_data) or storage
|
||||
if burn_data == "" then
|
||||
storage = {}
|
||||
else
|
||||
storage = minetest.deserialize(burn_data)
|
||||
end
|
||||
|
||||
mcl_burning.storage[player] = storage
|
||||
if storage.burn_time and storage.burn_time > 0 then
|
||||
mcl_burning.update_hud(player)
|
||||
end
|
||||
end)
|
||||
|
||||
local function on_leaveplayer(player)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local storage = mcl_burning.storage[player]
|
||||
if not storage then
|
||||
-- For some unexplained reasons, mcl_burning.storage can be `nil` here.
|
||||
-- Logging this exception to assist in finding the cause of this.
|
||||
minetest.log("warning", "on_leaveplayer: missing mcl_burning.storage "
|
||||
.. "for player " .. player:get_player_name())
|
||||
storage = {}
|
||||
end
|
||||
storage.fire_hud_id = nil
|
||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
||||
mcl_burning.storage[player] = nil
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
on_leaveplayer(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
on_leaveplayer(player)
|
||||
end
|
||||
end)
|
||||
|
||||
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
|
||||
minetest.register_entity("mcl_burning:fire", {
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "upright_sprite",
|
||||
textures = {
|
||||
"mcl_burning_entity_flame_animated.png",
|
||||
"mcl_burning_entity_flame_animated.png"
|
||||
},
|
||||
spritediv = {x = 1, y = animation_frames},
|
||||
visual = "cube",
|
||||
pointable = false,
|
||||
glow = -1,
|
||||
backface_culling = false,
|
||||
},
|
||||
_mcl_animation_timer = 0,
|
||||
on_activate = function(self)
|
||||
self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
|
||||
end,
|
||||
animation_frame = 0,
|
||||
animation_timer = 0,
|
||||
on_step = function(self, dtime)
|
||||
local parent = self.object:get_attach()
|
||||
if not parent then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local storage = mcl_burning.get_storage(parent)
|
||||
if not storage or not storage.burn_time then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
if parent:is_player() then
|
||||
self._mcl_animation_timer = self._mcl_animation_timer + dtime
|
||||
if self._mcl_animation_timer >= 0.1 then
|
||||
self._mcl_animation_timer = 0
|
||||
mcl_burning.update_hud(parent)
|
||||
local parent, storage = self:sanity_check()
|
||||
|
||||
if parent then
|
||||
self.animation_timer = self.animation_timer + dtime
|
||||
if self.animation_timer >= 0.1 then
|
||||
self.animation_timer = 0
|
||||
self.animation_frame = self.animation_frame + 1
|
||||
if self.animation_frame > mcl_burning.animation_frames - 1 then
|
||||
self.animation_frame = 0
|
||||
end
|
||||
self:update_frame(parent, storage)
|
||||
end
|
||||
else
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
sanity_check = function(self)
|
||||
local parent = self.object:get_attach()
|
||||
|
||||
if not parent then
|
||||
return
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(parent)
|
||||
|
||||
if not storage or not storage.burn_time then
|
||||
return
|
||||
end
|
||||
|
||||
return parent, storage
|
||||
end,
|
||||
update_frame = function(self, parent, storage)
|
||||
local frame_overlay = "^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. self.animation_frame
|
||||
local fire_texture = "mcl_burning_entity_flame_animated.png" .. frame_overlay
|
||||
self.object:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
|
||||
if parent:is_player() then
|
||||
parent:hud_change(storage.fire_hud_id, "text", "mcl_burning_hud_flame_animated.png" .. frame_overlay)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
name = mcl_burning
|
||||
description = Burning Objects for MineClone2
|
||||
author = Fleckenstein
|
||||
depends = mcl_weather
|
|
@ -1,36 +0,0 @@
|
|||
# mcl_dripping
|
||||
|
||||
Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM
|
||||
|
||||
## Manual
|
||||
|
||||
- drops are generated rarely under solid nodes
|
||||
- they will stay some time at the generated block and than they fall down
|
||||
- when they collide with the ground, a sound is played and they are destroyed
|
||||
|
||||
Water and Lava have builtin drops registered.
|
||||
|
||||
## License
|
||||
|
||||
code & sounds: CC0
|
||||
|
||||
## API
|
||||
|
||||
```lua
|
||||
mcl_dripping.register_drop({
|
||||
-- The group the liquid's nodes belong to
|
||||
liquid = "water",
|
||||
-- The texture used (particles will take a random 2x2 area of it)
|
||||
texture = "default_water_source_animated.png",
|
||||
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
|
||||
light = 1,
|
||||
-- The nodes (or node group) the particles will spawn under
|
||||
nodes = { "group:opaque", "group:leaves" },
|
||||
-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
|
||||
sound = "drippingwater_drip",
|
||||
-- The interval for the ABM to run
|
||||
interval = 60,
|
||||
-- The chance of the ABM
|
||||
chance = 10,
|
||||
})
|
||||
```
|
|
@ -1,101 +0,0 @@
|
|||
-- Dripping Water Mod
|
||||
-- by kddekadenz
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
local math = math
|
||||
|
||||
mcl_dripping = {}
|
||||
|
||||
|
||||
---@param pos Vector
|
||||
---@param liquid string
|
||||
---@param sound SimpleSoundSpec
|
||||
---@param interval integer
|
||||
---@param texture string
|
||||
local function make_drop(pos, liquid, sound, interval, texture)
|
||||
local pt = {
|
||||
velocity = vector.zero(),
|
||||
collision_removal = false,
|
||||
}
|
||||
|
||||
local t = math.random() + math.random(1, interval)
|
||||
|
||||
minetest.after(t, function()
|
||||
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
|
||||
|
||||
pt.pos = vector.offset(pos, x, -0.52, z)
|
||||
pt.acceleration = vector.zero()
|
||||
pt.collisiondetection = false
|
||||
pt.expirationtime = t
|
||||
|
||||
pt.texture = "[combine:2x2:" ..
|
||||
-math.random(1, 16) .. "," .. -math.random(1, 16) .. "=" .. texture
|
||||
|
||||
minetest.add_particle(pt)
|
||||
|
||||
minetest.after(t, function()
|
||||
pt.acceleration = vector.new(0, -5, 0)
|
||||
pt.collisiondetection = true
|
||||
pt.expirationtime = math.random() + math.random(1, interval / 2)
|
||||
|
||||
minetest.add_particle(pt)
|
||||
|
||||
minetest.sound_play(sound, { pos = pos, gain = 0.5, max_hear_distance = 8 },
|
||||
true)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
---@class mcl_dripping_drop_definition
|
||||
---@field liquid string The group the liquid's nodes belong to
|
||||
---@field texture string The texture used (particles will take a random 2x2 area of it)
|
||||
---@field light integer Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
|
||||
---@field nodes string[] The nodes (or node group) the particles will spawn under
|
||||
---@field interval integer The interval for the ABM to run
|
||||
---@field chance integer The chance of the ABM
|
||||
---@field sound SimpleSoundSpec The sound that will be played then the particle detaches from the roof
|
||||
|
||||
---@param def mcl_dripping_drop_definition
|
||||
function mcl_dripping.register_drop(def)
|
||||
minetest.register_abm({
|
||||
label = "Create drops",
|
||||
nodenames = def.nodes,
|
||||
neighbors = { "group:" .. def.liquid },
|
||||
interval = def.interval,
|
||||
chance = def.chance,
|
||||
action = function(pos)
|
||||
local below = minetest.get_node(vector.offset(pos,0,-1,0)).name
|
||||
if below ~= "air" then return end
|
||||
local r = math.ceil(def.interval / 20)
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(pos, -r, 0, -r), vector.offset(pos, r, 0, r), def.nodes)
|
||||
--start a bunch of particle cycles to be able to get away
|
||||
--with longer abm cycles
|
||||
table.shuffle(nn)
|
||||
for i = 1, math.random(#nn) do
|
||||
if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, def.liquid) ~= 0 then
|
||||
make_drop(nn[i], def.liquid, def.sound, def.interval, def.texture)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
mcl_dripping.register_drop({
|
||||
liquid = "water",
|
||||
texture = "default_water_source_animated.png",
|
||||
light = 1,
|
||||
nodes = { "group:opaque", "group:leaves" },
|
||||
sound = "drippingwater_drip",
|
||||
interval = 60.3,
|
||||
chance = 10,
|
||||
})
|
||||
|
||||
mcl_dripping.register_drop({
|
||||
liquid = "lava",
|
||||
texture = "default_lava_source_animated.png",
|
||||
light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
||||
nodes = { "group:opaque" },
|
||||
sound = "drippingwater_lavadrip",
|
||||
interval = 110.1,
|
||||
chance = 10,
|
||||
})
|
|
@ -1,13 +0,0 @@
|
|||
mcl_entity_invs
|
||||
===============
|
||||
|
||||
Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so:
|
||||
|
||||
* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size,disable_on_righclick)
|
||||
*If disable_on_righclick is true other mods can handle when to show the inventory themselves
|
||||
* The inventory size can be set dynamically by initializing it with an explicit nil
|
||||
|
||||
* mcl_entity_invs.show_inv_form(entity,clicker,[formspec text])
|
||||
* formspec_text is an additional text that is put after the title
|
||||
|
||||
It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.
|
|
@ -1,210 +0,0 @@
|
|||
mcl_entity_invs = {}
|
||||
|
||||
local open_invs = {}
|
||||
|
||||
local function mcl_log (message)
|
||||
mcl_util.mcl_log (message, "[Entity Invs]")
|
||||
end
|
||||
|
||||
local function check_distance(inv,player,count)
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(player:get_pos(),5)) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l._inv_id and inv:get_location().name == l._inv_id then return count end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local inv_callbacks = {
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return check_distance(inv,player,stack:get_count())
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return check_distance(inv,player,count)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return check_distance(inv,player,stack:get_count())
|
||||
end,
|
||||
}
|
||||
|
||||
function mcl_entity_invs.load_inv(ent,size)
|
||||
mcl_log("load_inv")
|
||||
if not ent._inv_id then return end
|
||||
mcl_log("load_inv 2")
|
||||
local inv = minetest.get_inventory({type="detached", name=ent._inv_id})
|
||||
if not inv then
|
||||
mcl_log("load_inv 3")
|
||||
inv = minetest.create_detached_inventory(ent._inv_id, inv_callbacks)
|
||||
inv:set_size("main", size)
|
||||
if ent._items then
|
||||
inv:set_list("main",ent._items)
|
||||
end
|
||||
else
|
||||
mcl_log("load_inv 4")
|
||||
end
|
||||
return inv
|
||||
end
|
||||
|
||||
function mcl_entity_invs.save_inv(ent)
|
||||
if ent._inv then
|
||||
ent._items = {}
|
||||
for i,it in ipairs(ent._inv:get_list("main")) do
|
||||
ent._items[i] = it:to_string()
|
||||
end
|
||||
minetest.remove_detached_inventory(ent._inv_id)
|
||||
ent._inv = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function load_default_formspec (ent, text)
|
||||
text = text or ""
|
||||
|
||||
local invent_size = ent._inv_size
|
||||
local div_by_two = invent_size % 2 == 0
|
||||
local div_by_three = invent_size % 3 == 0
|
||||
|
||||
--mcl_log("Div by 3: ".. tostring(div_by_three))
|
||||
--mcl_log("Div by 2: ".. tostring(div_by_two))
|
||||
--mcl_log("invent_size: ".. tostring(invent_size))
|
||||
local rows = 3
|
||||
if invent_size > 18 or (div_by_three == true and invent_size > 8) then
|
||||
--mcl_log("Div by 3")
|
||||
rows = 3
|
||||
elseif (div_by_two == true and invent_size > 3) or invent_size > 9 then
|
||||
--mcl_log("Div by 2")
|
||||
rows = 2
|
||||
else
|
||||
--mcl_log("Not div by 2 or 3")
|
||||
rows = 1
|
||||
end
|
||||
|
||||
--local rows = 3
|
||||
local cols = (math.ceil(ent._inv_size/rows))
|
||||
local spacing = (9 - cols) / 2
|
||||
|
||||
local formspec = "size[9,8.75]"
|
||||
.. "label[0,0;" .. minetest.formspec_escape(
|
||||
minetest.colorize("#313131", ent._inv_title .. " ".. text)) .. "]"
|
||||
.. "list[detached:"..ent._inv_id..";main;"..spacing..",0.5;"..cols..","..rows..";]"
|
||||
.. mcl_formspec.get_itemslot_bg(spacing,0.5,cols,rows)
|
||||
.. "label[0,4.0;" .. minetest.formspec_escape(
|
||||
minetest.colorize("#313131", "Inventory")) .. "]"
|
||||
.. "list[current_player;main;0,4.5;9,3;9]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
|
||||
.. "list[current_player;main;0,7.74;9,1;]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
|
||||
.. "listring[detached:"..ent._inv_id..";main]"
|
||||
.. "listring[current_player;main]"
|
||||
return formspec
|
||||
end
|
||||
|
||||
|
||||
function mcl_entity_invs.show_inv_form(ent,player,text)
|
||||
if not ent._inv_id then return end
|
||||
if not open_invs[ent] then
|
||||
open_invs[ent] = 0
|
||||
end
|
||||
ent._inv = mcl_entity_invs.load_inv(ent,ent._inv_size)
|
||||
open_invs[ent] = open_invs[ent] + 1
|
||||
|
||||
local playername = player:get_player_name()
|
||||
|
||||
minetest.show_formspec(playername, ent._inv_id, load_default_formspec (ent, text))
|
||||
end
|
||||
|
||||
local function drop_inv(ent)
|
||||
if not ent._items then return end
|
||||
local pos = ent.object:get_pos()
|
||||
for i,it in pairs(ent._items) do
|
||||
local p = vector.add(pos,vector.new(math.random() - 0.5, math.random()-0.5, math.random()-0.5))
|
||||
minetest.add_item(p,it)
|
||||
end
|
||||
ent._items = nil
|
||||
end
|
||||
|
||||
local function on_remove(self,killer,oldf)
|
||||
mcl_entity_invs.save_inv(self)
|
||||
drop_inv(self)
|
||||
if oldf then return oldf(self,killer) end
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
for k,v in pairs(open_invs) do
|
||||
if formname == k._inv_id then
|
||||
open_invs[k] = open_invs[k] - 1
|
||||
if open_invs[k] < 1 then
|
||||
mcl_entity_invs.save_inv(k)
|
||||
open_invs[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function mcl_entity_invs.register_inv(entity_name,show_name,size,no_on_righclick,no_sneak)
|
||||
assert(minetest.registered_entities[entity_name],"mcl_entity_invs.register_inv called with invalid entity: "..tostring(entity_name))
|
||||
minetest.registered_entities[entity_name]._inv_size = size
|
||||
minetest.registered_entities[entity_name]._inv_title = show_name
|
||||
|
||||
local old_oa = minetest.registered_entities[entity_name].on_activate
|
||||
minetest.registered_entities[entity_name].on_activate = function(self,staticdata,dtime_s)
|
||||
local r
|
||||
if old_oa then r=old_oa(self,staticdata,dtime_s) end
|
||||
local d = minetest.deserialize(staticdata)
|
||||
if type(d) == "table" and d._inv_id then
|
||||
self._inv_id = d._inv_id
|
||||
self._items = d._items
|
||||
self._inv_size = d._inv_size
|
||||
else
|
||||
self._inv_id="entity_inv_"..minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
|
||||
--gametime and position for collision safety and math.random salt to protect against position brute-force
|
||||
end
|
||||
return r
|
||||
end
|
||||
if not no_on_righclick then
|
||||
local old_rc = minetest.registered_entities[entity_name].on_rightclick
|
||||
minetest.registered_entities[entity_name].on_rightclick = function(self,clicker)
|
||||
if no_sneak or clicker:get_player_control().sneak then
|
||||
mcl_entity_invs.show_inv_form(self,clicker,"")
|
||||
if not no_sneak then return end
|
||||
end
|
||||
if old_rc then return old_rc(self,clicker) end
|
||||
end
|
||||
end
|
||||
|
||||
local old_gsd = minetest.registered_entities[entity_name].get_staticdata
|
||||
minetest.registered_entities[entity_name].get_staticdata = function(self)
|
||||
local old_sd = old_gsd(self)
|
||||
local d = minetest.deserialize(old_sd)
|
||||
assert(type(d) == "table","mcl_entity_invs currently only works with entities that return a (serialized) table in get_staticdata. "..tostring(self.name).." returned: "..tostring(old_sd))
|
||||
d._inv_id = self._inv_id
|
||||
d._inv_size = self._inv_size
|
||||
d._items = {}
|
||||
if self._items then
|
||||
for i,it in ipairs(self._items) do
|
||||
d._items[i] = it
|
||||
end
|
||||
end
|
||||
return minetest.serialize(d)
|
||||
end
|
||||
|
||||
local old_ode = minetest.registered_entities[entity_name].on_deactivate
|
||||
minetest.registered_entities[entity_name].on_deactivate = function(self,removal)
|
||||
mcl_entity_invs.save_inv(self)
|
||||
if removal then
|
||||
on_remove(self)
|
||||
end
|
||||
if old_ode then return old_ode(self,removal) end
|
||||
end
|
||||
|
||||
local old_od = minetest.registered_entities[entity_name].on_death
|
||||
minetest.registered_entities[entity_name].on_death = function(self,killer)
|
||||
if not self.is_mob then
|
||||
on_remove(self,killer,old_od)
|
||||
end
|
||||
end
|
||||
local old_odi = minetest.registered_entities[entity_name].on_die
|
||||
minetest.registered_entities[entity_name].on_die = function(self,killer)
|
||||
if self.is_mob then
|
||||
on_remove(self,killer,old_od)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_entity_invs
|
||||
author = cora
|
||||
depends = mcl_formspec
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 被鐵砧壓扁了。
|
||||
@1 was smashed by a falling block.=@1 被掉下來的方塊壓扁了。
|
|
@ -26,9 +26,3 @@ http://minetest.net/
|
|||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
---------
|
||||
|
||||
Alterations and contributions are released under GNU GPLv3 after 11/11/2022 and for contributors:
|
||||
|
||||
AncientMariner/ancientmarinerdev
|
|
@ -6,16 +6,6 @@ local pool = {}
|
|||
|
||||
local tick = false
|
||||
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_item_entities",false)
|
||||
local function mcl_log (message)
|
||||
if LOGGING_ON then
|
||||
mcl_util.mcl_log (message, "[Item Entities]", true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name
|
||||
name = player:get_player_name()
|
||||
|
@ -69,10 +59,6 @@ mcl_item_entity.register_pickup_achievement("tree", "mcl:mineWood")
|
|||
mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blazeRod")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_core:crying_obsidian", "mcl:whosCuttingOnions")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_nether:ancient_debris", "mcl:hiddenInTheDepths")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_end:dragon_egg", "mcl:PickUpDragonEgg")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_armor:elytra", "mcl:skysTheLimit")
|
||||
|
||||
local function check_pickup_achievements(object, player)
|
||||
if has_awards then
|
||||
|
@ -92,6 +78,7 @@ local function enable_physics(object, luaentity, ignore_check)
|
|||
object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
object:set_acceleration({x=0,y=-get_gravity(),z=0})
|
||||
end
|
||||
end
|
||||
|
@ -123,7 +110,7 @@ minetest.register_globalstep(function(dtime)
|
|||
if tick == true and pool[name] > 0 then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = 0.3,
|
||||
gain = 0.7,
|
||||
max_hear_distance = 16,
|
||||
pitch = math.random(70,110)/100
|
||||
})
|
||||
|
@ -269,8 +256,6 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
|
||||
local silk_touch_drop = false
|
||||
local nodedef = minetest.registered_nodes[dug_node.name]
|
||||
if not nodedef then return end
|
||||
|
||||
if shearsy_level and shearsy_level > 0 and nodedef._mcl_shears_drop then
|
||||
if nodedef._mcl_shears_drop == true then
|
||||
drops = { dug_node.name }
|
||||
|
@ -305,10 +290,10 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
end
|
||||
end
|
||||
|
||||
if digger and mcl_experience.throw_xp and not silk_touch_drop then
|
||||
if digger and mcl_experience.throw_experience and not silk_touch_drop then
|
||||
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
|
||||
if experience_amount > 0 then
|
||||
mcl_experience.throw_xp(pos, experience_amount)
|
||||
mcl_experience.throw_experience(pos, experience_amount)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -330,14 +315,18 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
-- Spawn item and apply random speed
|
||||
local obj = minetest.add_item(dpos, drop_item)
|
||||
if obj then
|
||||
-- set the velocity multiplier to the stored amount or if the game dug this node, apply a bigger velocity
|
||||
local v = 1
|
||||
if digger and digger:is_player() then
|
||||
obj:get_luaentity().random_velocity = 1
|
||||
else
|
||||
obj:get_luaentity().random_velocity = 1.6
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
|
||||
|
||||
obj:get_luaentity().age = item_drop_settings.dug_buffer
|
||||
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
end
|
||||
end
|
||||
|
@ -385,116 +374,6 @@ local function cxcz(o, cw, one, zero)
|
|||
return o
|
||||
end
|
||||
|
||||
local function hopper_take_item (self, pos)
|
||||
--mcl_log("self.itemstring: ".. self.itemstring)
|
||||
--mcl_log("self.itemstring: ".. minetest.pos_to_string(pos))
|
||||
|
||||
local objs = minetest.get_objects_inside_radius(pos, 2)
|
||||
|
||||
if objs and self.itemstring then
|
||||
--mcl_log("there is an itemstring. Number of objs: ".. #objs)
|
||||
|
||||
for k,v in pairs(objs) do
|
||||
local ent = v:get_luaentity()
|
||||
|
||||
-- Don't forget actual hoppers
|
||||
if ent and ent.name == "mcl_minecarts:hopper_minecart" then
|
||||
local taken_items = false
|
||||
|
||||
mcl_log("ent.name: ".. tostring(ent.name))
|
||||
mcl_log("ent pos: ".. tostring(ent.object:get_pos()))
|
||||
|
||||
local inv = mcl_entity_invs.load_inv(ent,5)
|
||||
|
||||
if not inv then
|
||||
mcl_log("No inv")
|
||||
return false
|
||||
end
|
||||
|
||||
local current_itemstack = ItemStack(self.itemstring)
|
||||
|
||||
mcl_log("inv. size: " .. ent._inv_size)
|
||||
if inv:room_for_item("main", current_itemstack) then
|
||||
mcl_log("Room")
|
||||
inv:add_item("main", current_itemstack)
|
||||
self.object:get_luaentity().itemstring = ""
|
||||
self.object:remove()
|
||||
taken_items = true
|
||||
else
|
||||
mcl_log("no Room")
|
||||
end
|
||||
|
||||
if not taken_items then
|
||||
local items_remaining = current_itemstack:get_count()
|
||||
|
||||
-- This will take part of a floating item stack if no slot can hold the full amount
|
||||
for i = 1, ent._inv_size,1 do
|
||||
local stack = inv:get_stack("main", i)
|
||||
|
||||
mcl_log("i: " .. tostring(i))
|
||||
mcl_log("Items remaining: " .. items_remaining)
|
||||
mcl_log("Name: " .. tostring(stack:get_name()))
|
||||
|
||||
if current_itemstack:get_name() == stack:get_name() then
|
||||
mcl_log("We have a match. Name: " .. tostring(stack:get_name()))
|
||||
|
||||
local room_for = stack:get_stack_max() - stack:get_count()
|
||||
mcl_log("Room for: " .. tostring(room_for))
|
||||
|
||||
if room_for == 0 then
|
||||
-- Do nothing
|
||||
mcl_log("No room")
|
||||
elseif room_for < items_remaining then
|
||||
mcl_log("We have more items remaining than space")
|
||||
|
||||
items_remaining = items_remaining - room_for
|
||||
stack:set_count(stack:get_stack_max())
|
||||
inv:set_stack("main", i, stack)
|
||||
taken_items = true
|
||||
else
|
||||
local new_stack_size = stack:get_count() + items_remaining
|
||||
stack:set_count(new_stack_size)
|
||||
mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
|
||||
|
||||
inv:set_stack("main", i, stack)
|
||||
items_remaining = 0
|
||||
|
||||
self.object:get_luaentity().itemstring = ""
|
||||
self.object:remove()
|
||||
|
||||
taken_items = true
|
||||
break
|
||||
end
|
||||
|
||||
mcl_log("Count: " .. tostring(stack:get_count()))
|
||||
mcl_log("stack max: " .. tostring(stack:get_stack_max()))
|
||||
--mcl_log("Is it empty: " .. stack:to_string())
|
||||
end
|
||||
|
||||
if i == ent._inv_size and taken_items then
|
||||
mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining)
|
||||
current_itemstack:set_count(items_remaining)
|
||||
--mcl_log("Itemstack2: " .. current_itemstack:to_string())
|
||||
self.itemstring = current_itemstack:to_string()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Add in, and delete
|
||||
if taken_items then
|
||||
mcl_log("Saving")
|
||||
mcl_entity_invs.save_inv(ent)
|
||||
return taken_items
|
||||
else
|
||||
mcl_log("No need to save")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
|
@ -526,33 +405,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Number of seconds this item entity has existed so far
|
||||
age = 0,
|
||||
|
||||
-- Multiplier for initial random velocity when the item is spawned
|
||||
random_velocity = 1,
|
||||
|
||||
-- How old it has become in the collection animation
|
||||
collection_age = 0,
|
||||
|
||||
-- Function to apply a random velocity
|
||||
apply_random_vel = function(self, speed)
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
-- if you passed a value then use that for the velocity multiplier
|
||||
if speed ~= nil then self.random_velocity = speed end
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
|
||||
local v = self.random_velocity
|
||||
local x = math.random(5, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then x = -x end
|
||||
local z = math.random(5, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then z = -z end
|
||||
local y = math.random(2,4)
|
||||
self.object:set_velocity({x=x, y=y, z=z})
|
||||
end
|
||||
self.random_velocity = 0
|
||||
end,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
if self.itemstring == "" then
|
||||
|
@ -561,11 +416,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
local stack = ItemStack(itemstring)
|
||||
if minetest.get_item_group(stack:get_name(), "compass") > 0 then
|
||||
if string.find(stack:get_name(), "_lodestone") then
|
||||
stack:set_name("mcl_compass:18_lodestone")
|
||||
else
|
||||
stack:set_name("mcl_compass:18")
|
||||
end
|
||||
stack:set_name("mcl_compass:16")
|
||||
itemstring = stack:to_string()
|
||||
self.itemstring = itemstring
|
||||
end
|
||||
|
@ -605,13 +456,31 @@ minetest.register_entity(":__builtin:item", {
|
|||
glow = glow,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
if item_drop_settings.random_item_velocity == true and self.age < 1 then
|
||||
minetest.after(0, self.apply_random_vel, self)
|
||||
if item_drop_settings.random_item_velocity == true then
|
||||
minetest.after(0, function(self)
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
local vel = self.object:get_velocity()
|
||||
if vel and vel.x == 0 and vel.z == 0 then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
local y = math.random(2,4)
|
||||
self.object:set_velocity({x=1/x, y=y, z=1/z})
|
||||
end
|
||||
end, self)
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local data = minetest.serialize({
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
age = self.age,
|
||||
|
@ -619,39 +488,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
_flowing = self._flowing,
|
||||
_removed = self._removed,
|
||||
})
|
||||
-- sfan5 guessed that the biggest serializable item
|
||||
-- entity would have a size of 65530 bytes. This has
|
||||
-- been experimentally verified to be still too large.
|
||||
--
|
||||
-- anon5 has calculated that the biggest serializable
|
||||
-- item entity has a size of exactly 65487 bytes:
|
||||
--
|
||||
-- 1. serializeString16 can handle max. 65535 bytes.
|
||||
-- 2. The following engine metadata is always saved:
|
||||
-- • 1 byte (version)
|
||||
-- • 2 byte (length prefix)
|
||||
-- • 14 byte “__builtin:item”
|
||||
-- • 4 byte (length prefix)
|
||||
-- • 2 byte (health)
|
||||
-- • 3 × 4 byte = 12 byte (position)
|
||||
-- • 4 byte (yaw)
|
||||
-- • 1 byte (version 2)
|
||||
-- • 2 × 4 byte = 8 byte (pitch and roll)
|
||||
-- 3. This leaves 65487 bytes for the serialization.
|
||||
if #data > 65487 then -- would crash the engine
|
||||
local stack = ItemStack(self.itemstring)
|
||||
stack:get_meta():from_table(nil)
|
||||
self.itemstring = stack:to_string()
|
||||
minetest.log(
|
||||
"warning",
|
||||
"Overlong item entity metadata removed: “" ..
|
||||
self.itemstring ..
|
||||
"” had serialized length of " ..
|
||||
#data
|
||||
)
|
||||
return self:get_staticdata()
|
||||
end
|
||||
return data
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
|
@ -661,9 +497,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
if data.age then
|
||||
self.age = data.age
|
||||
self.age = data.age + dtime_s
|
||||
else
|
||||
self.age = self.age
|
||||
self.age = dtime_s
|
||||
end
|
||||
--remember collection data
|
||||
-- If true, can collect item without delay
|
||||
|
@ -696,7 +532,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
self._forcetimer = 0
|
||||
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
-- self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
@ -726,13 +562,12 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
-- Merge the remote stack into this one
|
||||
|
||||
-- local pos = object:get_pos()
|
||||
-- pos.y = pos.y + ((total_count - count) / max_count) * 0.15
|
||||
-- self.object:move_to(pos)
|
||||
local pos = object:get_pos()
|
||||
pos.y = pos.y + ((total_count - count) / max_count) * 0.15
|
||||
self.object:move_to(pos)
|
||||
|
||||
self.age = 0 -- Handle as new entity
|
||||
own_stack:set_count(total_count)
|
||||
self.random_velocity = 0
|
||||
self:set_item(own_stack:to_string())
|
||||
|
||||
entity._removed = true
|
||||
|
@ -740,7 +575,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
return true
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime, moveresult)
|
||||
on_step = function(self, dtime)
|
||||
if self._removed then
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
|
@ -768,62 +603,36 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
|
||||
-- If hopper has taken item, it has gone, and no operations should be conducted on this item
|
||||
if hopper_take_item(self, p) then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
disable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
|
||||
if self.is_clock then
|
||||
self.object:set_properties({
|
||||
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
|
||||
})
|
||||
end
|
||||
|
||||
local nn = node.name
|
||||
local is_in_water = (minetest.get_item_group(nn, "liquid") ~= 0)
|
||||
local nn_above = minetest.get_node({x=p.x, y=p.y+0.1, z=p.z}).name
|
||||
-- make sure it's more or less stationary and is at water level
|
||||
local sleep_threshold = 0.3
|
||||
local is_floating = false
|
||||
local is_stationary = math.abs(self.object:get_velocity().x) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().y) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().z) < sleep_threshold
|
||||
if is_in_water and is_stationary then
|
||||
is_floating = (is_in_water
|
||||
and (minetest.get_item_group(nn_above, "liquid") == 0))
|
||||
end
|
||||
|
||||
if is_floating and self.physical_state == true then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then
|
||||
self._magnet_active = false
|
||||
enable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
disable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
|
||||
-- Destroy item in lava, fire or special nodes
|
||||
|
||||
local nn = node.name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local lg = minetest.get_item_group(nn, "lava")
|
||||
local fg = minetest.get_item_group(nn, "fire")
|
||||
local dg = minetest.get_item_group(nn, "destroys_items")
|
||||
if (def and (lg ~= 0 or fg ~= 0 or dg == 1)) then
|
||||
--Wait 2 seconds to allow mob drops to be cooked, & picked up instead of instantly destroyed.
|
||||
if self.age > 2 and minetest.get_item_group(self.itemstring, "fire_immune") == 0 then
|
||||
if self.age > 2 then
|
||||
if dg ~= 2 then
|
||||
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
|
||||
end
|
||||
|
@ -833,20 +642,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
end
|
||||
|
||||
-- Destroy item when it collides with a cactus
|
||||
if moveresult and moveresult.collides then
|
||||
for _, collision in pairs(moveresult.collisions) do
|
||||
local pos = collision.node_pos
|
||||
if collision.type == "node" and minetest.get_node(pos).name == "mcl_core:cactus" then
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Push item out when stuck inside solid opaque node
|
||||
if not is_in_water and def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
if def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
local shootdir
|
||||
local cx = (p.x % 1) - 0.5
|
||||
local cz = (p.z % 1) - 0.5
|
||||
|
@ -887,8 +684,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
local newv = vector.multiply(shootdir, 3)
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity(newv)
|
||||
disable_physics(self.object, self, false, false)
|
||||
|
||||
disable_physics(self.object, self, false, false)
|
||||
|
||||
if shootdir.y == 0 then
|
||||
self._force = newv
|
||||
|
@ -926,9 +723,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
return
|
||||
end
|
||||
|
||||
-- Move item around on flowing liquids; add 'source' check to allow items to continue flowing a bit in the source block of flowing water.
|
||||
if def and not is_floating and (def.liquidtype == "flowing" or def.liquidtype == "source") then
|
||||
self._flowing = true
|
||||
-- Move item around on flowing liquids
|
||||
if def and def.liquidtype == "flowing" then
|
||||
|
||||
--[[ Get flowing direction (function call from flowlib), if there's a liquid.
|
||||
NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
|
||||
|
@ -937,11 +733,11 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Just to make sure we don't manipulate the speed for no reason
|
||||
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
|
||||
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
|
||||
local f = 1.2
|
||||
local f = 1.39
|
||||
-- Set new item moving speed into the direciton of the liquid
|
||||
local newv = vector.multiply(vec, f)
|
||||
-- Swap to acceleration instead of a static speed to better mimic MC mechanics.
|
||||
self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z})
|
||||
|
||||
self.physical_state = true
|
||||
self._flowing = true
|
||||
|
@ -950,29 +746,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
})
|
||||
return
|
||||
end
|
||||
if is_in_water and def.liquidtype == "source" then
|
||||
local cur_vec = self.object:get_velocity()
|
||||
-- apply some acceleration in the opposite direction so it doesn't slide forever
|
||||
local vec = {
|
||||
x = 0 -cur_vec.x*0.9,
|
||||
y = 3 -cur_vec.y*0.9,
|
||||
z = 0 -cur_vec.z*0.9}
|
||||
self.object:set_acceleration(vec)
|
||||
-- slow down the item in water
|
||||
local vel = self.object:get_velocity()
|
||||
if vel.y < 0 then
|
||||
vel.y = vel.y * 0.9
|
||||
end
|
||||
self.object:set_velocity(vel)
|
||||
if self.physical_state ~= false or self._flowing ~= true then
|
||||
self.physical_state = true
|
||||
self._flowing = true
|
||||
self.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end
|
||||
elseif self._flowing == true and not is_in_water and not is_floating then
|
||||
elseif self._flowing == true then
|
||||
-- Disable flowing physics if not on/in flowing liquid
|
||||
self._flowing = false
|
||||
enable_physics(self.object, self, true)
|
||||
|
@ -981,34 +755,28 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local v = self.object:get_velocity()
|
||||
local is_on_floor = def and (def.walkable
|
||||
and not def.groups.slippery and v.y == 0)
|
||||
|
||||
if not minetest.registered_nodes[nn]
|
||||
or is_floating or is_on_floor then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
if self:try_merge_with(own_stack, object, obj) then
|
||||
return
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if self.physical_state then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
if self:try_merge_with(own_stack, object, obj) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
-- don't disable if underwater
|
||||
if not is_in_water then
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
else
|
||||
if self._magnet_active == false and not is_floating then
|
||||
if self._magnet_active == false then
|
||||
enable_physics(self.object, self)
|
||||
end
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
-- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching
|
||||
|
|
|
@ -198,20 +198,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
else
|
||||
self._last_float_check = self._last_float_check + dtime
|
||||
end
|
||||
|
||||
local pos, rou_pos, node = self.object:get_pos()
|
||||
local r = 0.6
|
||||
for _, node_pos in pairs({{r, 0}, {0, r}, {-r, 0}, {0, -r}}) do
|
||||
if minetest.get_node(vector.offset(pos, node_pos[1], 0, node_pos[2])).name == "mcl_core:cactus" then
|
||||
detach_driver(self)
|
||||
for d = 1, #drop do
|
||||
minetest.add_item(pos, drop[d])
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local pos, rou_pos, node
|
||||
-- Drop minecart if it isn't on a rail anymore
|
||||
if self._last_float_check >= mcl_minecarts.check_float_time then
|
||||
pos = self.object:get_pos()
|
||||
|
@ -432,8 +419,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
-- Slow down or speed up
|
||||
local acc = dir.y * -1.8
|
||||
local friction = 0.4
|
||||
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
local speed_mod = ndef and ndef._rail_acceleration
|
||||
local speed_mod = minetest.registered_nodes[minetest.get_node(pos).name]._rail_acceleration
|
||||
|
||||
acc = acc - friction
|
||||
|
||||
|
@ -660,7 +646,7 @@ register_minecart(
|
|||
if player then
|
||||
mcl_player.player_set_animation(player, "sit" , 30)
|
||||
player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0})
|
||||
mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
|
||||
mcl_tmp_message.message(clicker, S("Sneak to dismount"))
|
||||
end
|
||||
end, name)
|
||||
end
|
||||
|
@ -677,8 +663,7 @@ register_minecart(
|
|||
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
|
||||
"mcl_minecarts_minecart_chest.png",
|
||||
{"mcl_minecarts:minecart", "mcl_chests:chest"},
|
||||
nil, nil, true)
|
||||
mcl_entity_invs.register_inv("mcl_minecarts:chest_minecart","Minecart",27,false,true)
|
||||
nil, nil, false)
|
||||
|
||||
-- Minecart with Furnace
|
||||
register_minecart(
|
||||
|
@ -731,7 +716,7 @@ register_minecart(
|
|||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
end
|
||||
end, nil, true
|
||||
end, nil, false
|
||||
)
|
||||
|
||||
-- Minecart with Command Block
|
||||
|
@ -770,9 +755,8 @@ register_minecart(
|
|||
},
|
||||
"mcl_minecarts_minecart_hopper.png",
|
||||
{"mcl_minecarts:minecart", "mcl_hoppers:hopper"},
|
||||
nil, nil, true
|
||||
nil, nil, false
|
||||
)
|
||||
mcl_entity_invs.register_inv("mcl_minecarts:hopper_minecart", "Hopper Minecart", 5, false, true)
|
||||
|
||||
-- Minecart with TNT
|
||||
register_minecart(
|
||||
|
@ -832,7 +816,8 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||
--[[minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
|
@ -848,18 +833,18 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
})]]
|
||||
|
||||
|
||||
if has_mcl_wip then
|
||||
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
|
||||
mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart")
|
||||
mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart")
|
||||
mcl_wip.register_wip_item("mcl_minecarts:hopper_minecart")
|
||||
end
|
|
@ -33,4 +33,3 @@ Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
|
|||
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
|
||||
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
|
||||
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
|
||||
Sneak to dismount=Se baisser pour descendre
|
|
@ -1,36 +0,0 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=トロッコ
|
||||
Minecarts can be used for a quick transportion on rails.=トロッコは、レールを使った高速輸送を可能にします。
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=トロッコはレール上にしか乗らない為、常に線路に沿って走ります。直進できない丁字路では、取り敢えず左折します。速度はレールの種類によって異なります。
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=レールの上にトロッコを置けます。右クリックで乗り込みます。パンチすると動き出します。
|
||||
To obtain the minecart, punch it while holding down the sneak key.=トロッコを入手するには、スニークキーを押しながらパンチします。
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=TNT付きトロッコは、レール上を行きかう爆薬車両です。
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=レール上に配置。パンチで移動。TNTが着火するのは、火打石と打金を使った時か、稼動中のアクティベーターレール上にトロッコが乗った時です。
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=トロッコとTNTを入手するには、スニークキーを押しながらパンチしてください。TNTに火が着いていた場合は、無理です。
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=かまど付きトロッコは、レール上を走行する車両です。燃料で自走できます。
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=レールの上に置きます。石炭を与えると、かまどが長時間燃え続け、トロッコが自走可能になります。パンチすると動き出します。
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=トロッコとかまどを入手するには、スニークキーを押しながらパンチします。
|
||||
Minecart with Chest=チェスト付きトロッコ
|
||||
Minecart with Furnace=かまど付きトロッコ
|
||||
Minecart with Command Block=コマンドブロック付きトロッコ
|
||||
Minecart with Hopper=ホッパー付きトロッコ
|
||||
Minecart with TNT=TNT付きトロッコ
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=地面に置いて線路を作ると、レール同士が自動的につながり、必要に応じてカーブや丁字路、踏切、坂道などに変化します。
|
||||
Rail=レール
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=レールを利用して、トロッコの輸送路が敷けます。普通のレールは、摩擦の関係でトロッコが少しずつ減速していきます。
|
||||
Powered Rail=パワードレール
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=レールを利用して、トロッコの輸送路が敷けます。パワードレールは、トロッコを加速させたり、ブレーキをかけたりできます。
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=レッドストーン動力なしだと、このレールはトロッコにブレーキをかけます。このレールでトロッコを加速させるには、レッドストーン動力を供給してください。
|
||||
Activator Rail=アクティベーターレール
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=レールを利用して、トロッコの輸送路が敷けます。アクティベーターレールは、特殊なトロッコを作動させるために使われます。
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=このレールでトロッコを作動させるには、レッドストーン動力を与えたレール上にトロッコを送り込みます。
|
||||
Detector Rail=
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=レールを利用して、トロッコの輸送路が敷けます。ディテクターレールは、その上にあるトロッコを検知でき、その際レッドストーン機構の動力源となります。
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=トロッコを検知してレッドストーン動力を供給するには、レッドストーン導線またはレッドストーン機構に接続し、任意のトロッコをレール上に送り込みます。
|
||||
Track for minecarts=トロッコ用の線路
|
||||
Speed up when powered, slow down when not powered=稼動中は加速、非稼動中は減速
|
||||
Activates minecarts when powered=稼動中はトロッコを作動
|
||||
Emits redstone power when a minecart is detected=トロッコを検知するとレッドストーン動力を放出
|
||||
Vehicle for fast travel on rails=レール上を快速移動するための車両
|
||||
Can be ignited by tools or powered activator rail=道具や稼動中のアクティベーターレールにより着火が可能
|
||||
Sneak to dismount=スニークで降りる
|
|
@ -1,5 +1,6 @@
|
|||
name = mcl_minecarts
|
||||
author = Krock
|
||||
description = Minecarts are vehicles to move players quickly on rails.
|
||||
depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_entity_invs
|
||||
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
|
||||
optional_depends = doc_identifier, mcl_wip
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ local function register_rail(itemstring, tiles, def_extras, creative)
|
|||
stack_max = 64,
|
||||
groups = groups,
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
_mcl_blast_resistance = 0.7,
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 0.7,
|
||||
after_destruct = function(pos)
|
||||
-- Scan for minecarts in this pos and force them to execute their "floating" check.
|
||||
|
|
|
@ -1,478 +0,0 @@
|
|||
local mob_class = mcl_mobs.mob_class
|
||||
local mob_class_meta = {__index = mcl_mobs.mob_class}
|
||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
-- API for Mobs Redo: MineClone 2 Edition (MRM)
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
|
||||
local PATHFINDING = "gowp"
|
||||
|
||||
-- Localize
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
|
||||
local function mcl_log (message)
|
||||
if LOGGING_ON then
|
||||
mcl_util.mcl_log (message, "[Mobs]", true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Invisibility mod check
|
||||
mcl_mobs.invis = {}
|
||||
|
||||
-- localize math functions
|
||||
local atann = math.atan
|
||||
|
||||
local function atan(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return atann(x)
|
||||
end
|
||||
end
|
||||
|
||||
local remove_far = true
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
|
||||
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
||||
|
||||
-- Peaceful mode message so players will know there are no monsters
|
||||
if minetest.settings:get_bool("only_peaceful_mobs", false) then
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
S("Peaceful mode active! No monsters will spawn."))
|
||||
end)
|
||||
end
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
fallback = fallback or mcl_mobs.fallback_node
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node and minetest.registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
return minetest.registered_nodes[fallback]
|
||||
end
|
||||
|
||||
function mob_class:update_tag() --update nametag and/or the debug box
|
||||
local tag
|
||||
if mobs_debug then
|
||||
local name = self.name
|
||||
if self.nametag and self.nametag ~= "" then
|
||||
name = self.nametag
|
||||
end
|
||||
tag = "name = '"..tostring(name).."'\n"..
|
||||
"state = '"..tostring(self.state).."'\n"..
|
||||
"order = '"..tostring(self.order).."'\n"..
|
||||
"attack = "..tostring(self.attack).."\n"..
|
||||
"health = "..tostring(self.health).."\n"..
|
||||
"breath = "..tostring(self.breath).."\n"..
|
||||
"gotten = "..tostring(self.gotten).."\n"..
|
||||
"tamed = "..tostring(self.tamed).."\n"..
|
||||
"horny = "..tostring(self.horny).."\n"..
|
||||
"hornytimer = "..tostring(self.hornytimer).."\n"..
|
||||
"runaway_timer = "..tostring(self.runaway_timer).."\n"..
|
||||
"following = "..tostring(self.following).."\n"..
|
||||
"lifetimer = "..tostring(self.lifetimer)
|
||||
else
|
||||
tag = self.nametag
|
||||
end
|
||||
self.object:set_properties({
|
||||
nametag = tag,
|
||||
})
|
||||
end
|
||||
|
||||
function mob_class:get_staticdata()
|
||||
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
self:remove_particlespawners(p:get_player_name())
|
||||
end
|
||||
-- remove mob when out of range unless tamed
|
||||
if remove_far
|
||||
and self.can_despawn
|
||||
and self.remove_ok
|
||||
and ((not self.nametag) or (self.nametag == ""))
|
||||
and self.lifetimer <= 20 then
|
||||
if spawn_logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob "..tostring(self.name).." despawns at "..minetest.pos_to_string(vector.round(self.object:get_pos())) .. " - out of range")
|
||||
end
|
||||
|
||||
return "remove"-- nil
|
||||
end
|
||||
|
||||
self.remove_ok = true
|
||||
self.attack = nil
|
||||
self.following = nil
|
||||
self.state = "stand"
|
||||
|
||||
local tmp = {}
|
||||
|
||||
for _,stat in pairs(self) do
|
||||
|
||||
local t = type(stat)
|
||||
|
||||
if t ~= "function"
|
||||
and t ~= "nil"
|
||||
and t ~= "userdata"
|
||||
and _ ~= "_cmi_components" then
|
||||
tmp[_] = self[_]
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.serialize(tmp)
|
||||
end
|
||||
|
||||
function mob_class:mob_activate(staticdata, def, dtime)
|
||||
if not self.object:get_pos() or staticdata == "remove" then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
if self.type == "monster"
|
||||
and minetest.settings:get_bool("only_peaceful_mobs", false) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
|
||||
if tmp then
|
||||
for _,stat in pairs(tmp) do
|
||||
self[_] = stat
|
||||
end
|
||||
end
|
||||
|
||||
if not self.base_texture then
|
||||
|
||||
-- compatiblity with old simple mobs textures
|
||||
if type(def.textures[1]) == "string" then
|
||||
def.textures = {def.textures}
|
||||
end
|
||||
|
||||
local c = 1
|
||||
if #def.textures > c then c = #def.textures end
|
||||
|
||||
self.base_texture = def.textures[math.random(c)]
|
||||
self.base_mesh = def.mesh
|
||||
self.base_size = self.visual_size
|
||||
self.base_colbox = self.collisionbox
|
||||
self.base_selbox = self.selectionbox
|
||||
end
|
||||
|
||||
if not self.base_selbox then
|
||||
self.base_selbox = self.selectionbox or self.base_colbox
|
||||
end
|
||||
|
||||
local textures = self.base_texture
|
||||
local mesh = self.base_mesh
|
||||
local vis_size = self.base_size
|
||||
local colbox = self.base_colbox
|
||||
local selbox = self.base_selbox
|
||||
|
||||
if self.gotten == true
|
||||
and def.gotten_texture then
|
||||
textures = def.gotten_texture
|
||||
end
|
||||
|
||||
if self.gotten == true
|
||||
and def.gotten_mesh then
|
||||
mesh = def.gotten_mesh
|
||||
end
|
||||
|
||||
if self.child == true then
|
||||
|
||||
vis_size = {
|
||||
x = self.base_size.x * .5,
|
||||
y = self.base_size.y * .5,
|
||||
}
|
||||
|
||||
if def.child_texture then
|
||||
textures = def.child_texture[1]
|
||||
end
|
||||
|
||||
colbox = {
|
||||
self.base_colbox[1] * .5,
|
||||
self.base_colbox[2] * .5,
|
||||
self.base_colbox[3] * .5,
|
||||
self.base_colbox[4] * .5,
|
||||
self.base_colbox[5] * .5,
|
||||
self.base_colbox[6] * .5
|
||||
}
|
||||
selbox = {
|
||||
self.base_selbox[1] * .5,
|
||||
self.base_selbox[2] * .5,
|
||||
self.base_selbox[3] * .5,
|
||||
self.base_selbox[4] * .5,
|
||||
self.base_selbox[5] * .5,
|
||||
self.base_selbox[6] * .5
|
||||
}
|
||||
end
|
||||
|
||||
if self.health == 0 then
|
||||
self.health = math.random (self.hp_min, self.hp_max)
|
||||
end
|
||||
if self.breath == nil then
|
||||
self.breath = self.breath_max
|
||||
end
|
||||
|
||||
self.path = {}
|
||||
self.path.way = {} -- path to follow, table of positions
|
||||
self.path.lastpos = {x = 0, y = 0, z = 0}
|
||||
self.path.stuck = false
|
||||
self.path.following = false -- currently following path?
|
||||
self.path.stuck_timer = 0 -- if stuck for too long search for path
|
||||
|
||||
-- Armor groups
|
||||
-- immortal=1 because we use custom health
|
||||
-- handling (using "health" property)
|
||||
local armor
|
||||
if type(self.armor) == "table" then
|
||||
armor = table.copy(self.armor)
|
||||
armor.immortal = 1
|
||||
else
|
||||
armor = {immortal=1, fleshy = self.armor}
|
||||
end
|
||||
self.object:set_armor_groups(armor)
|
||||
self.old_y = self.object:get_pos().y
|
||||
self.old_health = self.health
|
||||
self.sounds.distance = self.sounds.distance or 10
|
||||
self.textures = textures
|
||||
self.mesh = mesh
|
||||
self.collisionbox = colbox
|
||||
self.selectionbox = selbox
|
||||
self.visual_size = vis_size
|
||||
self.standing_in = "ignore"
|
||||
self.standing_on = "ignore"
|
||||
self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
|
||||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
||||
|
||||
self.texture_mods = {}
|
||||
self.object:set_texture_mod("")
|
||||
|
||||
self.v_start = false
|
||||
self.timer = 0
|
||||
self.blinktimer = 0
|
||||
self.blinkstatus = false
|
||||
|
||||
if not self.nametag then
|
||||
self.nametag = def.nametag
|
||||
end
|
||||
if not self.custom_visual_size then
|
||||
self.visual_size = nil
|
||||
self.base_size = self.visual_size
|
||||
if self.child then
|
||||
self.visual_size = {
|
||||
x = self.visual_size.x * 0.5,
|
||||
y = self.visual_size.y * 0.5,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
self.object:set_properties(self)
|
||||
self:set_yaw( (math.random(0, 360) - 180) / 180 * math.pi, 6)
|
||||
self:update_tag()
|
||||
self._current_animation = nil
|
||||
self:set_animation( "stand")
|
||||
|
||||
if self.on_spawn and not self.on_spawn_run then
|
||||
if self.on_spawn(self) then
|
||||
self.on_spawn_run = true
|
||||
end
|
||||
end
|
||||
|
||||
if not self.wears_armor and self.armor_list then
|
||||
self.armor_list = nil
|
||||
end
|
||||
|
||||
if not self._run_armor_init and self.wears_armor then
|
||||
self.armor_list={helmet="",chestplate="",boots="",leggings=""}
|
||||
self:set_armor_texture()
|
||||
self._run_armor_init = true
|
||||
end
|
||||
|
||||
if def.after_activate then
|
||||
def.after_activate(self, staticdata, def, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- main mob function
|
||||
function mob_class:on_step(dtime)
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return end
|
||||
if self:check_despawn(pos) then return true end
|
||||
|
||||
local d = 0.85
|
||||
if self:check_dying() then d = 0.92 end
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
if v then
|
||||
--diffuse object velocity
|
||||
self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
|
||||
end
|
||||
|
||||
if self:falling(pos) then return end
|
||||
|
||||
self:check_suspend()
|
||||
self:check_water_flow()
|
||||
|
||||
local yaw = 0
|
||||
if self:is_at_water_danger() and self.state ~= "attack" then
|
||||
if math.random(1, 10) <= 6 then
|
||||
self:set_velocity(0)
|
||||
self.state = "stand"
|
||||
self:set_animation( "stand")
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = self:set_yaw( yaw, 8)
|
||||
end
|
||||
else
|
||||
if self.move_in_group ~= false then
|
||||
self:check_herd(dtime)
|
||||
end
|
||||
end
|
||||
|
||||
if self:is_at_cliff_or_danger() then
|
||||
self:set_velocity(0)
|
||||
self.state = "stand"
|
||||
self:set_animation( "stand")
|
||||
local yaw = self.object:get_yaw() or 0
|
||||
yaw = self:set_yaw( yaw + 0.78, 8)
|
||||
end
|
||||
|
||||
if not self.fire_resistant then
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
-- mcl_burning.tick may remove object immediately
|
||||
if not self.object:get_pos() then return end
|
||||
end
|
||||
|
||||
if mobs_debug then self:update_tag() end
|
||||
|
||||
if self.state == "die" then return end
|
||||
|
||||
if self.jump_sound_cooloff > 0 then
|
||||
self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
|
||||
end
|
||||
if self.opinion_sound_cooloff > 0 then
|
||||
self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
|
||||
end
|
||||
|
||||
--Mob following code.
|
||||
self:follow_flop()
|
||||
--set animation speed relitive to velocity
|
||||
self:set_animation_speed()
|
||||
self:check_smooth_rotation(dtime)
|
||||
self:check_head_swivel(dtime)
|
||||
|
||||
self:do_jump()
|
||||
self:set_armor_texture()
|
||||
self:check_runaway_from()
|
||||
|
||||
self:monster_attack()
|
||||
self:npc_attack()
|
||||
self:check_breeding()
|
||||
self:check_aggro(dtime)
|
||||
|
||||
-- run custom function (defined in mob lua file)
|
||||
if self.do_custom then
|
||||
|
||||
-- when false skip going any further
|
||||
if self.do_custom(self, dtime) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- knockback timer
|
||||
if self.pause_timer > 0 then
|
||||
|
||||
self.pause_timer = self.pause_timer - dtime
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- attack timer
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
if self.state ~= "attack" and self.state ~= PATHFINDING then
|
||||
if self.timer < 1 then
|
||||
return
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
self:check_particlespawners(dtime)
|
||||
self:check_item_pickup()
|
||||
|
||||
-- never go over 100
|
||||
if self.timer > 100 then
|
||||
self.timer = 1
|
||||
end
|
||||
|
||||
-- mob plays random sound at times
|
||||
if math.random(1, 70) == 1 then
|
||||
self:mob_sound("random", true)
|
||||
end
|
||||
|
||||
-- environmental damage timer (every 1 second)
|
||||
self.env_damage_timer = self.env_damage_timer + dtime
|
||||
|
||||
if (self.state == "attack" and self.env_damage_timer > 1)
|
||||
or self.state ~= "attack" then
|
||||
self:check_entity_cramming()
|
||||
self.env_damage_timer = 0
|
||||
|
||||
-- check for environmental damage (water, fire, lava etc.)
|
||||
if self:do_env_damage() then
|
||||
return
|
||||
end
|
||||
|
||||
-- node replace check (cow eats grass etc.)
|
||||
self:replace(pos)
|
||||
end
|
||||
|
||||
if self:do_states(dtime) then
|
||||
return
|
||||
end
|
||||
|
||||
if not self.object:get_luaentity() then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer < 1 then return end
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local pos = player:get_pos()
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
|
||||
local lua = obj:get_luaentity()
|
||||
if lua and lua.is_mob then
|
||||
lua.lifetimer = math.max(20, lua.lifetimer)
|
||||
lua.despawn_immediately = false
|
||||
end
|
||||
end
|
||||
end
|
||||
timer = 0
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("clearmobs",{
|
||||
privs={maphack=true},
|
||||
params = "<all>|<nametagged>|<range>",
|
||||
description=S("Removes all spawned mobs except nametagged and tamed ones. all removes all mobs, nametagged only nametagged ones and with the range paramter all mobs in a distance of the current player are removed."),
|
||||
func=function(n,param)
|
||||
local p = minetest.get_player_by_name(n)
|
||||
local num=tonumber(param)
|
||||
for _,o in pairs(minetest.luaentities) do
|
||||
if o.is_mob then
|
||||
if param == "all" or
|
||||
( param == "nametagged" and o.nametag ) or
|
||||
( param == "" and ( not o.nametag or o.nametag == "" ) and not o.tamed ) or
|
||||
( num and num > 0 and vector.distance(p:get_pos(),o.object:get_pos()) <= num ) then
|
||||
o.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
|
@ -0,0 +1,736 @@
|
|||
-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
|
||||
|
||||
-- mobs library
|
||||
mobs = {}
|
||||
|
||||
-- lua locals - can grab from this to easily plop them into the api lua files
|
||||
|
||||
--localize minetest functions
|
||||
local minetest_settings = minetest.settings
|
||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local minetest_get_modpath = minetest.get_modpath
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_node = minetest.get_node
|
||||
--local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_registered_entities = minetest.registered_entities
|
||||
--local minetest_line_of_sight = minetest.line_of_sight
|
||||
--local minetest_after = minetest.after
|
||||
--local minetest_sound_play = minetest.sound_play
|
||||
--local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
--local minetest_registered_items = minetest.registered_items
|
||||
--local minetest_set_node = minetest.set_node
|
||||
local minetest_add_item = minetest.add_item
|
||||
--local minetest_get_craft_result = minetest.get_craft_result
|
||||
--local minetest_find_path = minetest.find_path
|
||||
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
||||
--local minetest_find_node_near = minetest.find_node_near
|
||||
--local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
--local minetest_raycast = minetest.raycast
|
||||
--local minetest_get_us_time = minetest.get_us_time
|
||||
local minetest_add_entity = minetest.add_entity
|
||||
--local minetest_get_natural_light = minetest.get_natural_light
|
||||
--local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
|
||||
-- localize math functions
|
||||
local math = math
|
||||
|
||||
-- localize vector functions
|
||||
local vector = vector
|
||||
|
||||
local string = string
|
||||
|
||||
-- mob constants
|
||||
--local BREED_TIME = 30
|
||||
--local BREED_TIME_AGAIN = 300
|
||||
--local CHILD_GROW_TIME = 60*20
|
||||
--local DEATH_DELAY = 0.5
|
||||
local DEFAULT_FALL_SPEED = -10
|
||||
--local FLOP_HEIGHT = 5.0
|
||||
--local FLOP_HOR_SPEED = 1.5
|
||||
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
|
||||
--[[local MOB_CAP = {}
|
||||
MOB_CAP.hostile = 70
|
||||
MOB_CAP.passive = 10
|
||||
MOB_CAP.ambient = 15
|
||||
MOB_CAP.water = 15
|
||||
]]
|
||||
|
||||
-- Load main settings
|
||||
--local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||
--local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||
--local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||
--local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||
--local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||
--local remove_far = true
|
||||
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
||||
--local show_health = false
|
||||
--local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||
---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||
|
||||
-- pathfinding settings
|
||||
--local enable_pathfinding = true
|
||||
--local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
--local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
|
||||
-- default nodes
|
||||
--local node_ice = "mcl_core:ice"
|
||||
--local node_snowblock = "mcl_core:snowblock"
|
||||
--local node_snow = "mcl_core:snow"
|
||||
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||
|
||||
--local mod_weather = minetest_get_modpath("mcl_weather")
|
||||
--local mod_explosions = minetest_get_modpath("mcl_explosions")
|
||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
|
||||
--local mod_hunger = minetest_get_modpath("mcl_hunger")
|
||||
--local mod_worlds = minetest_get_modpath("mcl_worlds")
|
||||
--local mod_armor = minetest_get_modpath("mcl_armor")
|
||||
--local mod_experience = minetest_get_modpath("mcl_experience")
|
||||
|
||||
|
||||
-- random locals I found
|
||||
--local los_switcher = false
|
||||
--local height_switcher = false
|
||||
|
||||
-- Get translator
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- CMI support check
|
||||
--local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
-- creative check
|
||||
function mobs.is_creative(name)
|
||||
return minetest_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
--[[local function atan(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return math.atan(x)
|
||||
end
|
||||
end]]
|
||||
|
||||
-- Shows helpful debug info above each mob
|
||||
--local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||
|
||||
-- Peaceful mode message so players will know there are no monsters
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
S("Peaceful mode active! No monsters will spawn."))
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
|
||||
|
||||
--ignite all parts of the api
|
||||
dofile(api_path .. "flow_lib.lua")
|
||||
dofile(api_path .. "ai.lua")
|
||||
dofile(api_path .. "animation.lua")
|
||||
dofile(api_path .. "collision.lua")
|
||||
dofile(api_path .. "environment.lua")
|
||||
dofile(api_path .. "interaction.lua")
|
||||
dofile(api_path .. "movement.lua")
|
||||
dofile(api_path .. "set_up.lua")
|
||||
dofile(api_path .. "attack_type_instructions.lua")
|
||||
dofile(api_path .. "sound_handling.lua")
|
||||
dofile(api_path .. "death_logic.lua")
|
||||
dofile(api_path .. "mob_effects.lua")
|
||||
dofile(api_path .. "projectile_handling.lua")
|
||||
dofile(api_path .. "breeding.lua")
|
||||
dofile(api_path .. "head_logic.lua")
|
||||
|
||||
|
||||
mobs.spawning_mobs = {}
|
||||
|
||||
|
||||
|
||||
|
||||
-- register mob entity
|
||||
function mobs:register_mob(name, def)
|
||||
|
||||
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
||||
|
||||
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
||||
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
||||
-- FIXME: Remove workaround if it's no longer needed.
|
||||
|
||||
if collisionbox[5] < 0.79 then
|
||||
collisionbox[5] = 0.79
|
||||
end
|
||||
|
||||
mobs.spawning_mobs[name] = true
|
||||
|
||||
local function scale_difficulty(value, default, min, special)
|
||||
if (not value) or (value == default) or (value == special) then
|
||||
return default
|
||||
else
|
||||
return math.max(min, value * difficulty)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity(name, {
|
||||
description = def.description,
|
||||
use_texture_alpha = def.use_texture_alpha,
|
||||
stepheight = def.stepheight or 0.6,
|
||||
stepheight_backup = def.stepheight or 0.6,
|
||||
name = name,
|
||||
type = def.type,
|
||||
attack_type = def.attack_type,
|
||||
fly = def.fly,
|
||||
fly_in = def.fly_in or {"air", "__airlike"},
|
||||
owner = def.owner or "",
|
||||
order = def.order or "",
|
||||
on_die = def.on_die,
|
||||
spawn_small_alternative = def.spawn_small_alternative,
|
||||
do_custom = def.do_custom,
|
||||
jump_height = def.jump_height or 4, -- was 6
|
||||
rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
||||
xp_min = def.xp_min or 1,
|
||||
xp_max = def.xp_max or 5,
|
||||
breath_max = def.breath_max or 6,
|
||||
breathes_in_water = def.breathes_in_water or false,
|
||||
physical = true,
|
||||
collisionbox = collisionbox,
|
||||
collide_with_objects = def.collide_with_objects or false,
|
||||
selectionbox = def.selectionbox or def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size or {x = 1, y = 1},
|
||||
mesh = def.mesh,
|
||||
makes_footstep_sound = def.makes_footstep_sound or false,
|
||||
view_range = def.view_range or 16,
|
||||
walk_velocity = def.walk_velocity or 1,
|
||||
run_velocity = def.run_velocity or 2,
|
||||
damage = scale_difficulty(def.damage, 0, 0),
|
||||
light_damage = def.light_damage or 0,
|
||||
sunlight_damage = def.sunlight_damage or 0,
|
||||
water_damage = def.water_damage or 0,
|
||||
lava_damage = def.lava_damage or 8,
|
||||
fire_damage = def.fire_damage or 1,
|
||||
suffocation = def.suffocation or true,
|
||||
fall_damage = def.fall_damage or 1,
|
||||
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
||||
drops = def.drops or {},
|
||||
armor = def.armor or 100,
|
||||
on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick),
|
||||
arrow = def.arrow,
|
||||
shoot_interval = def.shoot_interval,
|
||||
sounds = def.sounds or {},
|
||||
animation = def.animation,
|
||||
jump = def.jump ~= false,
|
||||
walk_chance = def.walk_chance or 50,
|
||||
attacks_monsters = def.attacks_monsters or false,
|
||||
group_attack = def.group_attack or false,
|
||||
passive = def.passive or false,
|
||||
knock_back = def.knock_back ~= false,
|
||||
shoot_offset = def.shoot_offset or 0,
|
||||
floats = def.floats or 1, -- floats in water by default
|
||||
floats_on_lava = def.floats_on_lava or 0,
|
||||
replace_rate = def.replace_rate,
|
||||
replace_what = def.replace_what,
|
||||
replace_with = def.replace_with,
|
||||
replace_offset = def.replace_offset or 0,
|
||||
on_replace = def.on_replace,
|
||||
timer = 0,
|
||||
state_timer = 0,
|
||||
env_damage_timer = 0,
|
||||
tamed = false,
|
||||
pause_timer = 0,
|
||||
gotten = false,
|
||||
reach = def.reach or 3,
|
||||
htimer = 0,
|
||||
texture_list = def.textures,
|
||||
child_texture = def.child_texture,
|
||||
docile_by_day = def.docile_by_day or false,
|
||||
time_of_day = 0.5,
|
||||
fear_height = def.fear_height or 0,
|
||||
runaway = def.runaway,
|
||||
runaway_timer = 0,
|
||||
pathfinding = def.pathfinding,
|
||||
immune_to = def.immune_to or {},
|
||||
explosion_radius = def.explosion_radius, -- LEGACY
|
||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
||||
explosion_timer = def.explosion_timer or 3,
|
||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
||||
stop_to_explode = def.stop_to_explode ~= false,
|
||||
custom_attack = def.custom_attack,
|
||||
double_melee_attack = def.double_melee_attack,
|
||||
dogshoot_switch = def.dogshoot_switch,
|
||||
dogshoot_count = 0,
|
||||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
||||
attack_animals = def.attack_animals or false,
|
||||
specific_attack = def.specific_attack,
|
||||
runaway_from = def.runaway_from,
|
||||
owner_loyal = def.owner_loyal,
|
||||
facing_fence = false,
|
||||
|
||||
_cmi_is_mob = true,
|
||||
|
||||
pushable = def.pushable or true,
|
||||
|
||||
--j4i stuff
|
||||
yaw = 0,
|
||||
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
automatic_face_movement_max_rotation_per_sec = 360, --degrees
|
||||
backface_culling = true,
|
||||
walk_timer = 0,
|
||||
stand_timer = 0,
|
||||
current_animation = "",
|
||||
gravity = GRAVITY,
|
||||
swim = def.swim,
|
||||
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
|
||||
pitch_switch = "static",
|
||||
jump_only = def.jump_only,
|
||||
hostile = def.hostile,
|
||||
neutral = def.neutral,
|
||||
attacking = nil,
|
||||
visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1},
|
||||
punch_timer_cooloff = def.punch_timer_cooloff or 0.5,
|
||||
death_animation_timer = 0,
|
||||
hostile_cooldown = def.hostile_cooldown or 15,
|
||||
tilt_fly = def.tilt_fly,
|
||||
tilt_swim = def.tilt_swim,
|
||||
fall_slow = def.fall_slow,
|
||||
projectile_cooldown_min = def.projectile_cooldown_min or 2,
|
||||
projectile_cooldown_max = def.projectile_cooldown_max or 6,
|
||||
skittish = def.skittish,
|
||||
|
||||
minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath
|
||||
|
||||
memory = 0, -- memory timer if chasing/following
|
||||
fly_random_while_attack = def.fly_random_while_attack,
|
||||
|
||||
--for spiders
|
||||
always_climb = def.always_climb,
|
||||
|
||||
--despawn mechanic variables
|
||||
lifetimer_reset = 30, --30 seconds
|
||||
lifetimer = 30, --30 seconds
|
||||
|
||||
--breeding stuff
|
||||
breed_timer = 0,
|
||||
breed_lookout_timer = 0,
|
||||
breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding
|
||||
breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate)
|
||||
breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
|
||||
bred = false,
|
||||
follow = def.follow, --this item is also used for the breeding mechanism
|
||||
follow_distance = def.follow_distance or 2,
|
||||
baby_size = def.baby_size or 0.5,
|
||||
baby = false,
|
||||
grow_up_timer = 0,
|
||||
grow_up_goal = 20*60, --in 20 minutes the mob grows up
|
||||
special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding
|
||||
|
||||
backup_visual_size = def.visual_size,
|
||||
backup_collisionbox = collisionbox,
|
||||
backup_selectionbox = def.selectionbox or def.collisionbox,
|
||||
|
||||
|
||||
--fire timer
|
||||
burn_timer = 0,
|
||||
|
||||
ignores_cobwebs = def.ignores_cobwebs,
|
||||
breath = def.breath_max or 6,
|
||||
|
||||
random_sound_timer_min = 3,
|
||||
random_sound_timer_max = 10,
|
||||
|
||||
--head code variables
|
||||
--defaults are for the cow's default
|
||||
--because I don't know what else to set them
|
||||
--to :P
|
||||
|
||||
--you must use these to adjust the mob's head positions
|
||||
|
||||
--has_head is used as a logic gate (quick easy check)
|
||||
has_head = def.has_head or false,
|
||||
--head_bone is the actual bone in the model which the head
|
||||
--is attached to for animation
|
||||
head_bone = def.head_bone or "head",
|
||||
|
||||
--this part controls the base position of the head calculations
|
||||
--localized to the mob's visual yaw when gotten (self.object:get_yaw())
|
||||
--you can enable the debug in /mob_functions/head_logic.lua by uncommenting the
|
||||
--particle spawner code
|
||||
head_height_offset = def.head_height_offset or 1.0525,
|
||||
head_direction_offset = def.head_direction_offset or 0.5,
|
||||
|
||||
--this part controls the visual of the head
|
||||
head_bone_pos_y = def.head_bone_pos_y or 3.6,
|
||||
head_bone_pos_z = def.head_bone_pos_z or -0.6,
|
||||
head_pitch_modifier = def.head_pitch_modifier or 0,
|
||||
|
||||
--these variables are switches in case the model
|
||||
--moves the wrong way
|
||||
swap_y_with_x = def.swap_y_with_x or false,
|
||||
reverse_head_yaw = def.reverse_head_yaw or false,
|
||||
|
||||
--END HEAD CODE VARIABLES
|
||||
|
||||
--end j4i stuff
|
||||
|
||||
-- MCL2 extensions
|
||||
teleport = mobs.teleport,
|
||||
do_teleport = def.do_teleport,
|
||||
spawn_class = def.spawn_class,
|
||||
ignores_nametag = def.ignores_nametag or false,
|
||||
rain_damage = def.rain_damage or 0,
|
||||
glow = def.glow,
|
||||
--can_despawn = can_despawn,
|
||||
child = def.child or false,
|
||||
texture_mods = {},
|
||||
shoot_arrow = def.shoot_arrow,
|
||||
sounds_child = def.sounds_child,
|
||||
explosion_strength = def.explosion_strength,
|
||||
suffocation_timer = 0,
|
||||
follow_velocity = def.follow_velocity or 2.4,
|
||||
instant_death = def.instant_death or false,
|
||||
fire_resistant = def.fire_resistant or false,
|
||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
eye_height = def.eye_height or 1.5,
|
||||
defuse_reach = def.defuse_reach or 4,
|
||||
-- End of MCL2 extensions
|
||||
|
||||
on_spawn = def.on_spawn,
|
||||
|
||||
--on_blast = def.on_blast or do_tnt,
|
||||
|
||||
on_step = mobs.mob_step,
|
||||
|
||||
--do_punch = def.do_punch,
|
||||
|
||||
on_punch = mobs.mob_punch,
|
||||
|
||||
--on_breed = def.on_breed,
|
||||
|
||||
--on_grown = def.on_grown,
|
||||
|
||||
--on_detach_child = mob_detach_child,
|
||||
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
self.object:set_acceleration(vector.new(0,-GRAVITY, 0))
|
||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return mobs.mob_staticdata(self)
|
||||
end,
|
||||
|
||||
--harmed_by_heal = def.harmed_by_heal,
|
||||
})
|
||||
|
||||
if minetest_get_modpath("doc_identifier") then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
end
|
||||
|
||||
end -- END mobs:register_mob function
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- register arrow for shoot attack
|
||||
function mobs:register_arrow(name, def)
|
||||
|
||||
-- errorcheck
|
||||
if not name or not def then
|
||||
print("failed to register arrow entity")
|
||||
return
|
||||
end
|
||||
|
||||
minetest.register_entity(name.."_entity", {
|
||||
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
hit_mob = def.hit_mob,
|
||||
hit_object = def.hit_object,
|
||||
drop = def.drop or false, -- drops arrow as registered item when true
|
||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
speed = def.speed or nil,
|
||||
on_step = function(self)
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.timer > 150
|
||||
or not mobs.within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
-- does arrow have a tail (fireball)
|
||||
if def.tail
|
||||
and def.tail == 1
|
||||
and def.tail_texture then
|
||||
|
||||
--do this to prevent clipping through main entity sprite
|
||||
local pos_adjustment = vector.multiply(vector.normalize(vel), -1)
|
||||
local divider = def.tail_distance_divider or 1
|
||||
pos_adjustment = vector.divide(pos_adjustment, divider)
|
||||
local new_pos = vector.add(pos, pos_adjustment)
|
||||
minetest.add_particle({
|
||||
pos = new_pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = def.expire or 0.25,
|
||||
collisiondetection = false,
|
||||
texture = def.tail_texture,
|
||||
size = def.tail_size or 5,
|
||||
glow = def.glow or 0,
|
||||
})
|
||||
end
|
||||
|
||||
if self.hit_node then
|
||||
|
||||
local node = minetest_get_node(pos).name
|
||||
|
||||
if minetest_registered_nodes[node].walkable then
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
if self.drop == true then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
||||
if self.hit_player then
|
||||
self.hit_player(self, player)
|
||||
else
|
||||
mobs.arrow_hit(self, player)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
--[[
|
||||
local entity = player:get_luaentity()
|
||||
|
||||
if entity
|
||||
and self.hit_mob
|
||||
and entity._cmi_is_mob == true
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_mob(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
|
||||
--[[
|
||||
if entity
|
||||
and self.hit_object
|
||||
and (not entity._cmi_is_mob)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_object(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
end
|
||||
end
|
||||
|
||||
self.lastpos = pos
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Register spawn eggs
|
||||
|
||||
-- Note: This also introduces the “spawn_egg” group:
|
||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
||||
function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||
|
||||
local grp = {spawn_egg = 1}
|
||||
|
||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
||||
if no_creative == true then
|
||||
grp.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
local invimg = background
|
||||
|
||||
if addegg == 1 then
|
||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
||||
"^[mask:mobs_chicken_egg_overlay.png)"
|
||||
end
|
||||
|
||||
-- register old stackable mob egg
|
||||
minetest.register_craftitem(mob, {
|
||||
|
||||
description = desc,
|
||||
inventory_image = invimg,
|
||||
groups = grp,
|
||||
|
||||
_doc_items_longdesc = S("This allows you to place a single mob."),
|
||||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.above
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local under = minetest_get_node(pointed_thing.under)
|
||||
local def = minetest_registered_nodes[under.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||
end
|
||||
|
||||
if pos
|
||||
--and within_limits(pos, 0)
|
||||
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest.is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
if not privs.maphack then
|
||||
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
||||
return itemstack
|
||||
end
|
||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
||||
if not mobs.is_creative(name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not minetest_registered_entities[mob] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest_registered_entities[mob].type == "monster" then
|
||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local mob = minetest_add_entity(pos, mob)
|
||||
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
-- don't set owner if monster or sneak pressed
|
||||
--[[
|
||||
if ent.type ~= "monster"
|
||||
and not placer:get_player_control().sneak then
|
||||
ent.owner = placer:get_player_name()
|
||||
ent.tamed = true
|
||||
end
|
||||
]]--
|
||||
|
||||
-- set nametag
|
||||
local nametag = itemstack:get_meta():get_string("name")
|
||||
if nametag ~= "" then
|
||||
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
ent.nametag = nametag
|
||||
--update_tag(ent)
|
||||
end
|
||||
|
||||
-- if not in creative then take item
|
||||
if not mobs.is_creative(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
|
@ -0,0 +1,257 @@
|
|||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local HALF_PI = math.pi/2
|
||||
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
-- set defined animation
|
||||
mobs.set_mob_animation = function(self, anim, fixed_frame)
|
||||
|
||||
if not self.animation or not anim then
|
||||
return
|
||||
end
|
||||
|
||||
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
|
||||
return
|
||||
end
|
||||
|
||||
--animations break if they are constantly set
|
||||
--so we put this return gate to check if it is
|
||||
--already at the animation we are trying to implement
|
||||
if self.current_animation == anim then
|
||||
return
|
||||
end
|
||||
|
||||
local a_start = self.animation[anim .. "_start"]
|
||||
local a_end
|
||||
|
||||
if fixed_frame then
|
||||
a_end = a_start
|
||||
else
|
||||
a_end = self.animation[anim .. "_end"]
|
||||
end
|
||||
|
||||
self.object:set_animation({
|
||||
x = a_start,
|
||||
y = a_end},
|
||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
|
||||
self.current_animation = anim
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
||||
local min, max
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
else
|
||||
min = { x = -0.5, y = 0, z = -0.5 }
|
||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||
end
|
||||
if rotate then
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
||||
min, max = vector.sort(min, max)
|
||||
min = vector.multiply(min, 0.5)
|
||||
max = vector.multiply(max, 0.5)
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector_new(-5,-5,-5),
|
||||
maxvel = vector_new(5,5,5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
--this allows auto facedir rotation while making it so mobs
|
||||
--don't look like wet noodles flopping around
|
||||
mobs.movement_rotation_lock = function(self)
|
||||
local current_engine_yaw = self.object:get_yaw()
|
||||
local current_lua_yaw = self.yaw
|
||||
|
||||
if current_engine_yaw > math.pi * 2 then
|
||||
current_engine_yaw = current_engine_yaw - (math.pi * 2)
|
||||
end
|
||||
|
||||
if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then
|
||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used when a mob is chasing a player
|
||||
mobs.set_yaw_while_attacking = function(self)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
||||
|
||||
--this is used to unlock a mob's yaw after attacking
|
||||
mobs.unlock_yaw = function(self)
|
||||
if self.object:get_properties().automatic_face_movement_dir == false then
|
||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
||||
end
|
||||
end
|
||||
|
||||
--this is used to lock a mob's yaw when they're standing
|
||||
mobs.lock_yaw = function(self)
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local calculate_pitch = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local pos2 = self.old_pos
|
||||
|
||||
if pos == nil or pos2 == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
||||
mobs.set_dynamic_pitch = function(self)
|
||||
local pitch = calculate_pitch(self)
|
||||
|
||||
if not pitch then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = pitch
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
|
||||
self.pitch_switch = "dynamic"
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation reset when flying/swimming
|
||||
mobs.set_static_pitch = function(self)
|
||||
|
||||
if self.pitch_switch == "static" then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = 0
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
self.pitch_switch = "static"
|
||||
end
|
||||
|
||||
--this is a helper function for mobs explosion animation
|
||||
mobs.handle_explosion_animation = function(self)
|
||||
|
||||
--secondary catch-all
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--the timer works from 0 for sense of a 0 based counting
|
||||
--but this just bumps it up so it's usable in here
|
||||
local explosion_timer_adjust = self.explosion_animation + 1
|
||||
|
||||
|
||||
local visual_size_modified = table.copy(self.visual_size_origin)
|
||||
|
||||
visual_size_modified.x = visual_size_modified.x * (explosion_timer_adjust ^ 3)
|
||||
visual_size_modified.y = visual_size_modified.y * explosion_timer_adjust
|
||||
|
||||
self.object:set_properties({visual_size = visual_size_modified})
|
||||
end
|
||||
|
||||
|
||||
--this is used when a mob is following player
|
||||
mobs.set_yaw_while_following = function(self)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = self.following_person:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
||||
|
||||
--this is used for when mobs breed
|
||||
mobs.set_yaw_while_breeding = function(self, mate)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
|
@ -0,0 +1,347 @@
|
|||
local vector_direction = vector.direction
|
||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local vector_distance = vector.distance
|
||||
local vector_multiply = vector.multiply
|
||||
local math_random = math.random
|
||||
|
||||
--[[
|
||||
_ _ _ _
|
||||
| | | | | | | |
|
||||
| | | | __ _ _ __ __| | | |
|
||||
| | | | / _` | '_ \ / _` | | |
|
||||
|_| | |___| (_| | | | | (_| | |_|
|
||||
(_) \_____/\__,_|_| |_|\__,_| (_)
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_____ _ _
|
||||
| ___| | | | |
|
||||
| |____ ___ __ | | ___ __| | ___
|
||||
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
||||
| |___> <| |_) | | (_) | (_| | __/
|
||||
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
mobs.explode_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
--make mob walk up to player within 2 nodes distance then start exploding
|
||||
if distance_from_attacking >= self.reach and
|
||||
--don't allow explosion to cancel unless out of the reach boundary
|
||||
not (self.explosion_animation and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
|
||||
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
|
||||
mobs.reverse_explosion_animation(self,dtime)
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--this is the only way I can reference this without dumping extra data on all mobs
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--play ignite sound
|
||||
if self.explosion_animation == 0 then
|
||||
mobs.play_sound(self,"attack")
|
||||
end
|
||||
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
|
||||
self.explosion_animation = self.explosion_animation + (dtime/2.5)
|
||||
end
|
||||
|
||||
--make explosive mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
--do biggening explosion thing
|
||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
||||
mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is a small helper function to make working with explosion animations easier
|
||||
mobs.reverse_explosion_animation = function(self,dtime)
|
||||
--if explosion animation was greater than 0 then reverse it
|
||||
if self.explosion_animation and self.explosion_animation > 0 then
|
||||
self.explosion_animation = self.explosion_animation - dtime
|
||||
if self.explosion_animation < 0 then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
end
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___ \ | |
|
||||
| |_/ / _ _ __ ___| |__
|
||||
| __/ | | | '_ \ / __| '_ \
|
||||
| | | |_| | | | | (__| | | |
|
||||
\_| \__,_|_| |_|\___|_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
mobs.punch_attack_walk = function(self,dtime)
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
local distance_from_attacking = mobs.get_2d_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.minimum_follow_distance then
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self, "run")
|
||||
else
|
||||
mobs.set_velocity(self, 0)
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
--make punchy mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
--mobs that can climb over stuff
|
||||
if self.always_climb and node_in_front_of > 0 then
|
||||
mobs.climb(self)
|
||||
end
|
||||
|
||||
|
||||
--auto reset punch_timer
|
||||
if not self.punch_timer then
|
||||
self.punch_timer = 0
|
||||
end
|
||||
|
||||
if self.punch_timer > 0 then
|
||||
self.punch_timer = self.punch_timer - dtime
|
||||
end
|
||||
end
|
||||
|
||||
mobs.punch_attack = function(self)
|
||||
|
||||
self.attacking:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
|
||||
self.punch_timer = self.punch_timer_cooloff
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if self.attacking:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
self.attacking:add_velocity(dir)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
|
||||
mobs.projectile_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
--reset timer
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
|
||||
--make shooty mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_ ______ _ _
|
||||
| | | ___| | | |
|
||||
| | | |_ | |_ _ | |
|
||||
| | | _| | | | | | | |
|
||||
|_| | | | | |_| | |_|
|
||||
(_) \_| |_|\__, | (_)
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
|
||||
mobs.projectile_attack_fly = function(self, dtime)
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
--this is specifically for random ghast movement
|
||||
if self.fly_random_while_attack then
|
||||
|
||||
--enable rotation locking
|
||||
mobs.movement_rotation_lock(self)
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
||||
end
|
||||
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
|
||||
else
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, 0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
|
||||
if self.fly_random_while_attack then
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
self.walk_timer = 0
|
||||
end
|
||||
--reset timer
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,179 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local vector = vector
|
||||
|
||||
--check to see if someone nearby has some tasty food
|
||||
mobs.check_following = function(self) -- returns true or false
|
||||
--ignore
|
||||
if not self.follow then
|
||||
self.following_person = nil
|
||||
return false
|
||||
end
|
||||
|
||||
--hey look, this thing works for passive mobs too!
|
||||
local follower = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
|
||||
|
||||
--check if the follower is a player incase they log out
|
||||
if follower and follower:is_player() then
|
||||
local stack = follower:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
self.following_person = nil
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.following_person = follower
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--everything failed
|
||||
self.following_person = nil
|
||||
return false
|
||||
end
|
||||
|
||||
--a function which attempts to make mobs enter
|
||||
--the breeding state
|
||||
mobs.enter_breed_state = function(self,clicker)
|
||||
|
||||
--do not breed if baby
|
||||
if self.baby then
|
||||
return false
|
||||
end
|
||||
|
||||
--do not do anything if looking for mate or
|
||||
--if cooling off from breeding
|
||||
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
--if this is caught, that means something has gone
|
||||
--seriously wrong
|
||||
if not clicker or not clicker:is_player() then
|
||||
return false
|
||||
end
|
||||
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
end
|
||||
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
||||
self.bred = true
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
return true
|
||||
end
|
||||
|
||||
--everything failed
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--find the closest mate in the area
|
||||
mobs.look_for_mate = function(self)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
||||
local mates_in_area = {}
|
||||
local winner_mate = nil
|
||||
local mates_detected = 0
|
||||
local radius = self.view_range
|
||||
|
||||
--get mates in radius
|
||||
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
|
||||
|
||||
--look for a breeding mate
|
||||
if mate and mate:get_luaentity()
|
||||
and mate:get_luaentity()._cmi_is_mob
|
||||
and mate:get_luaentity().name == self.name
|
||||
and mate:get_luaentity().breed_lookout_timer > 0
|
||||
and mate:get_luaentity() ~= self then
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
|
||||
local distance = vector.distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if minetest.line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest.line_of_sight(
|
||||
vector.new(pos1.x, pos1.y, pos1.z),
|
||||
vector.new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
end
|
||||
else
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--return if there's no one near by
|
||||
if mates_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||
return nil
|
||||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_distance = radius + 1
|
||||
|
||||
--sort through mates and find the closest mate
|
||||
for mate,distance in pairs(mates_in_area) do
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
winner_mate = mate
|
||||
end
|
||||
end
|
||||
return winner_mate
|
||||
end
|
||||
|
||||
--make the baby grow up
|
||||
mobs.baby_grow_up = function(self)
|
||||
self.baby = nil
|
||||
self.visual_size = self.backup_visual_size
|
||||
self.collisionbox = self.backup_collisionbox
|
||||
self.selectionbox = self.backup_selectionbox
|
||||
self.object:set_properties(self)
|
||||
end
|
||||
|
||||
--makes the baby grow up faster with diminishing returns
|
||||
mobs.make_baby_grow_faster = function(self,clicker)
|
||||
if clicker and clicker:is_player() then
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
end
|
||||
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
|
@ -0,0 +1,135 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local math_random = math.random
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
local vector_direction = vector.direction
|
||||
|
||||
local integer_test = {-1,1}
|
||||
|
||||
mobs.collision = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
--do collision detection from the base of the mob
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
pos.y = pos.y + collisionbox[2]
|
||||
|
||||
local collision_boundary = collisionbox[4]
|
||||
|
||||
local radius = collision_boundary
|
||||
|
||||
if collisionbox[5] > collision_boundary then
|
||||
radius = collisionbox[5]
|
||||
end
|
||||
|
||||
local collision_count = 0
|
||||
|
||||
|
||||
local check_for_attack = false
|
||||
|
||||
if self.attack_type == "punch" and self.hostile and self.attacking then
|
||||
check_for_attack = true
|
||||
end
|
||||
|
||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
|
||||
--don't collide with rider, rider don't collide with thing
|
||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
||||
--stop infinite loop
|
||||
collision_count = collision_count + 1
|
||||
--mob cramming
|
||||
if collision_count > 30 then
|
||||
self.health = -20
|
||||
break
|
||||
end
|
||||
|
||||
local pos2 = object:get_pos()
|
||||
|
||||
local object_collisionbox = object:get_properties().collisionbox
|
||||
|
||||
pos2.y = pos2.y + object_collisionbox[2]
|
||||
|
||||
local object_collision_boundary = object_collisionbox[4]
|
||||
|
||||
|
||||
--this is checking the difference of the object collided with's possision
|
||||
--if positive top of other object is inside (y axis) of current object
|
||||
local y_base_diff = (pos2.y + object_collisionbox[5]) - pos.y
|
||||
|
||||
local y_top_diff = (pos.y + collisionbox[5]) - pos2.y
|
||||
|
||||
|
||||
local distance = vector.distance(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z))
|
||||
|
||||
if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then
|
||||
|
||||
local dir = vector.direction(pos,pos2)
|
||||
|
||||
dir.y = 0
|
||||
|
||||
--eliminate mob being stuck in corners
|
||||
if dir.x == 0 and dir.z == 0 then
|
||||
--slightly adjust mob position to prevent equal length
|
||||
--corner/wall sticking
|
||||
dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
end
|
||||
|
||||
local velocity = dir
|
||||
|
||||
--0.5 is the max force multiplier
|
||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
||||
|
||||
local vel1 = vector.multiply(velocity, -1.5)
|
||||
local vel2 = vector.multiply(velocity, 1.5)
|
||||
|
||||
vel1 = vector.multiply(vel1, force * 10)
|
||||
vel2 = vector.multiply(vel2, force)
|
||||
|
||||
if object:is_player() then
|
||||
vel2 = vector_multiply(vel2, 2.5)
|
||||
|
||||
--integrate mob punching into collision detection
|
||||
if check_for_attack and self.punch_timer <= 0 then
|
||||
if object == self.attacking then
|
||||
mobs.punch_attack(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:add_velocity(vel1)
|
||||
object:add_velocity(vel2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used for arrow collisions
|
||||
mobs.arrow_hit = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage}
|
||||
}, nil)
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = player:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if player:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
player:add_velocity(dir)
|
||||
end
|
|
@ -0,0 +1,158 @@
|
|||
local minetest_add_item = minetest.add_item
|
||||
--local minetest_sound_play = minetest.sound_play
|
||||
|
||||
local math_pi = math.pi
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local HALF_PI = math_pi / 2
|
||||
|
||||
local vector_new = vector.new
|
||||
|
||||
|
||||
-- drop items
|
||||
local item_drop = function(self, cooked, looting_level)
|
||||
|
||||
looting_level = looting_level or 0
|
||||
|
||||
-- no drops for child mobs (except monster)
|
||||
if (self.child and self.type ~= "monster") then
|
||||
return
|
||||
end
|
||||
|
||||
local obj, item
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.drops = self.drops or {} -- nil check
|
||||
|
||||
for n = 1, #self.drops do
|
||||
local dropdef = self.drops[n]
|
||||
local chance = 1 / dropdef.chance
|
||||
local looting_type = dropdef.looting
|
||||
|
||||
if looting_level > 0 then
|
||||
local chance_function = dropdef.looting_chance_function
|
||||
if chance_function then
|
||||
chance = chance_function(looting_level)
|
||||
elseif looting_type == "rare" then
|
||||
chance = chance + (dropdef.looting_factor or 0.01) * looting_level
|
||||
end
|
||||
end
|
||||
|
||||
local num = 0
|
||||
local do_common_looting = (looting_level > 0 and looting_type == "common")
|
||||
if math_random() < chance then
|
||||
num = math_random(dropdef.min or 1, dropdef.max or 1)
|
||||
elseif not dropdef.looting_ignore_chance then
|
||||
do_common_looting = false
|
||||
end
|
||||
|
||||
if do_common_looting then
|
||||
num = num + math_floor(math_random(0, looting_level) + 0.5)
|
||||
end
|
||||
|
||||
if num > 0 then
|
||||
item = dropdef.name
|
||||
|
||||
-- cook items when true
|
||||
if cooked then
|
||||
|
||||
local output = minetest.get_craft_result({
|
||||
method = "cooking",
|
||||
width = 1,
|
||||
items = {item},
|
||||
})
|
||||
|
||||
if output and output.item and not output.item:is_empty() then
|
||||
item = output.item:get_name()
|
||||
end
|
||||
end
|
||||
|
||||
-- add item if it exists
|
||||
for x = 1, num do
|
||||
obj = minetest_add_item(pos, ItemStack(item .. " " .. 1))
|
||||
end
|
||||
|
||||
if obj and obj:get_luaentity() then
|
||||
|
||||
obj:set_velocity({
|
||||
x = math_random(-10, 10) / 9,
|
||||
y = 6,
|
||||
z = math_random(-10, 10) / 9,
|
||||
})
|
||||
elseif obj then
|
||||
obj:remove() -- item does not exist
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.drops = {}
|
||||
end
|
||||
|
||||
|
||||
mobs.death_logic = function(self, dtime)
|
||||
|
||||
--stop crashing game when object is nil
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
self.death_animation_timer = self.death_animation_timer + dtime
|
||||
|
||||
--get all attached entities and sort through them
|
||||
local attached_entities = self.object:get_children()
|
||||
if #attached_entities > 0 then
|
||||
for _,entity in pairs(attached_entities) do
|
||||
--kick the player off
|
||||
if entity:is_player() then
|
||||
mobs.detach(entity)
|
||||
--kick mobs off
|
||||
--if there is scaling issues, this needs an additional check
|
||||
else
|
||||
entity:set_detach()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--stop mob from getting in the way of other mobs you're fighting
|
||||
if self.object:get_properties().pointable then
|
||||
self.object:set_properties({pointable = false})
|
||||
end
|
||||
|
||||
--the final POOF of a mob despawning
|
||||
if self.death_animation_timer >= 1.25 then
|
||||
item_drop(self,false,1)
|
||||
mobs.death_effect(self)
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
--I'm sure there's a more efficient way to do this
|
||||
--but this is the easiest, easier to work with 1 variable synced
|
||||
--this is also not smooth
|
||||
local death_animation_roll = self.death_animation_timer * 2 -- * 2 to make it faster
|
||||
if death_animation_roll > 1 then
|
||||
death_animation_roll = 1
|
||||
end
|
||||
|
||||
local rot = self.object:get_rotation() --(no pun intended)
|
||||
|
||||
rot.z = death_animation_roll * HALF_PI
|
||||
|
||||
self.object:set_rotation(rot)
|
||||
|
||||
mobs.set_mob_animation(self,"stand", true)
|
||||
|
||||
|
||||
--flying and swimming mobs just fall down
|
||||
if self.fly or self.swim then
|
||||
if self.object:get_acceleration().y ~= -self.gravity then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
--when landing allow mob to slow down and just fall if in air
|
||||
if self.pause_timer <= 0 then
|
||||
mobs.set_velocity(self,0)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,250 @@
|
|||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_connected_players = minetest.get_connected_players
|
||||
|
||||
local vector_new = vector.new
|
||||
local vector_add = vector.add
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
|
||||
local table_copy = table.copy
|
||||
|
||||
local math_abs = math.abs
|
||||
|
||||
-- default function when mobs are blown up with TNT
|
||||
--[[local function do_tnt(obj, damage)
|
||||
obj.object:punch(obj.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
return false, true, {}
|
||||
end]]
|
||||
|
||||
--a fast function to be able to detect only players without using objects_in_radius
|
||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
||||
local pos1 = self.object:get_pos()
|
||||
local players_in_area = {}
|
||||
local winner_player = nil
|
||||
local players_detected = 0
|
||||
|
||||
--get players in radius
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player and player:get_hp() > 0 then
|
||||
|
||||
local pos2 = player:get_pos()
|
||||
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
else
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--return if there's no one near by
|
||||
if players_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||
return nil
|
||||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_distance = radius + 1
|
||||
|
||||
--sort through players and find the closest player
|
||||
for player,distance in pairs(players_in_area) do
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
winner_player = player
|
||||
end
|
||||
end
|
||||
return winner_player
|
||||
end
|
||||
|
||||
|
||||
--check if a mob needs to jump
|
||||
mobs.jump_check = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
|
||||
--only jump if there's a node and a non-solid node above it
|
||||
local test_dir = vector_add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
test_dir.y = test_dir.y + 1
|
||||
|
||||
local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
|
||||
|
||||
if green_flag_1 and green_flag_2 then
|
||||
--can jump over node
|
||||
return 1
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
--wall in front of mob
|
||||
return 2
|
||||
end
|
||||
--nothing to jump over
|
||||
return 0
|
||||
end
|
||||
|
||||
-- a helper function to quickly turn neutral passive mobs hostile
|
||||
local turn_hostile = function(self,detected_mob)
|
||||
--drop in variables for attacking (stops crash)
|
||||
detected_mob.punch_timer = 0
|
||||
--set to hostile
|
||||
detected_mob.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
detected_mob.hostile_cooldown_timer = detected_mob.hostile_cooldown
|
||||
--set target to the same
|
||||
detected_mob.attacking = self.attacking
|
||||
end
|
||||
|
||||
--allow hostile mobs to signal to other mobs
|
||||
--to switch from neutal passive to neutral hostile
|
||||
mobs.group_attack_initialization = function(self)
|
||||
|
||||
--get basic data
|
||||
local friends_list
|
||||
|
||||
if self.group_attack == true then
|
||||
friends_list = {self.name}
|
||||
else
|
||||
friends_list = table_copy(self.group_attack)
|
||||
end
|
||||
|
||||
local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range)
|
||||
|
||||
--get the player's name
|
||||
local name = self.attacking:get_player_name()
|
||||
|
||||
--re-use local variable
|
||||
local detected_mob
|
||||
|
||||
--run through mobs in viewing distance
|
||||
for _,object in pairs(objects_in_area) do
|
||||
if object and object:get_luaentity() then
|
||||
detected_mob = object:get_luaentity()
|
||||
-- only alert members of same mob or friends
|
||||
if detected_mob._cmi_is_mob and detected_mob.state ~= "attack" and detected_mob.owner ~= name then
|
||||
if detected_mob.name == self.name then
|
||||
turn_hostile(self,detected_mob)
|
||||
else
|
||||
for _,id in pairs(friends_list) do
|
||||
if detected_mob.name == id then
|
||||
turn_hostile(self,detected_mob)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--THIS NEEDS TO BE RE-IMPLEMENTED AS A GLOBAL HIT IN MOB_PUNCH!!
|
||||
-- have owned mobs attack player threat
|
||||
--if obj.owner == name and obj.owner_loyal then
|
||||
-- do_attack(obj, self.object)
|
||||
--end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||
mobs.within_limits = function(pos, radius)
|
||||
local wmin, wmax
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
end
|
||||
end
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
mobs.node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest_get_node_or_nil(pos)
|
||||
|
||||
if node and minetest_registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return minetest_registered_nodes[fallback]
|
||||
end
|
||||
|
||||
|
||||
--a teleport functoin
|
||||
mobs.teleport = function(self, target)
|
||||
if self.do_teleport then
|
||||
if self.do_teleport(self, target) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--a function used for despawning mobs
|
||||
mobs.check_for_player_within_area = function(self, radius)
|
||||
local pos1 = self.object:get_pos()
|
||||
--get players in radius
|
||||
for _,player in pairs(minetest_get_connected_players()) do
|
||||
if player and player:get_hp() > 0 then
|
||||
local pos2 = player:get_pos()
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
if distance < radius then
|
||||
--found a player
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
--did not find a player
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--a simple helper function for mobs following
|
||||
mobs.get_2d_distance = function(pos1,pos2)
|
||||
pos1.y = 0
|
||||
pos2.y = 0
|
||||
return vector_distance(pos1, pos2)
|
||||
end
|
||||
|
||||
-- fall damage onto solid ground
|
||||
mobs.calculate_fall_damage = function(self)
|
||||
if self.old_velocity and self.old_velocity.y < -7 and self.object:get_velocity().y == 0 then
|
||||
local vel = self.object:get_velocity()
|
||||
if vel then
|
||||
local damage = math_abs(self.old_velocity.y + 7) * 2
|
||||
self.pause_timer = 0.4
|
||||
self.health = self.health - damage
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,78 @@
|
|||
--this is from https://github.com/HybridDog/builtin_item/blob/e6dfd9dce86503b3cbd1474257eca5f6f6ca71c2/init.lua#L50
|
||||
local
|
||||
minetest,vector,math,pairs,minetest_get_node,vector_subtract,minetest_registered_nodes
|
||||
=
|
||||
minetest,vector,math,pairs,minetest.get_node,vector.subtract,minetest.registered_nodes
|
||||
|
||||
local tab
|
||||
local n
|
||||
local function get_nodes(pos)
|
||||
tab,n = {},1
|
||||
for i = -1,1,2 do
|
||||
for _,p in pairs({
|
||||
{x=pos.x+i, y=pos.y, z=pos.z},
|
||||
{x=pos.x, y=pos.y, z=pos.z+i}
|
||||
}) do
|
||||
tab[n] = {p, minetest_get_node(p)}
|
||||
n = n+1
|
||||
end
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
|
||||
local data
|
||||
local param2
|
||||
local nd
|
||||
local par2
|
||||
local name
|
||||
local tmp
|
||||
local c_node
|
||||
function mobs.get_flowing_dir(pos)
|
||||
c_node = minetest_get_node(pos).name
|
||||
if c_node ~= "mcl_core:water_flowing" and c_node ~= "mcl_core:water" then
|
||||
return nil
|
||||
end
|
||||
data = get_nodes(pos)
|
||||
param2 = minetest_get_node(pos).param2
|
||||
if param2 > 7 then
|
||||
return nil
|
||||
end
|
||||
if c_node == "mcl_core:water" then
|
||||
for _,i in pairs(data) do
|
||||
nd = i[2]
|
||||
name = nd.name
|
||||
par2 = nd.param2
|
||||
if name == "mcl_core:water_flowing" and par2 == 7 then
|
||||
return(vector_subtract(i[1],pos))
|
||||
end
|
||||
end
|
||||
end
|
||||
for _,i in pairs(data) do
|
||||
nd = i[2]
|
||||
name = nd.name
|
||||
par2 = nd.param2
|
||||
if name == "mcl_core:water_flowing" and par2 < param2 then
|
||||
return(vector_subtract(i[1],pos))
|
||||
end
|
||||
end
|
||||
for _,i in pairs(data) do
|
||||
nd = i[2]
|
||||
name = nd.name
|
||||
par2 = nd.param2
|
||||
if name == "mcl_core:water_flowing" and par2 >= 11 then
|
||||
return(vector_subtract(i[1],pos))
|
||||
end
|
||||
end
|
||||
for _,i in pairs(data) do
|
||||
nd = i[2]
|
||||
name = nd.name
|
||||
par2 = nd.param2
|
||||
tmp = minetest_registered_nodes[name]
|
||||
if tmp and not tmp.walkable and name ~= "mcl_core:water_flowing" and name ~= "mcl_core:water" then
|
||||
return(vector_subtract(i[1],pos))
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
|
@ -0,0 +1,98 @@
|
|||
local math = math
|
||||
local vector = vector
|
||||
|
||||
--converts yaw to degrees
|
||||
local degrees = function(yaw)
|
||||
return yaw*180.0/math.pi
|
||||
end
|
||||
|
||||
mobs.do_head_logic = function(self,dtime)
|
||||
|
||||
local player = minetest.get_player_by_name("singleplayer")
|
||||
|
||||
local look_at = player:get_pos()
|
||||
look_at.y = look_at.y + player:get_properties().eye_height
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local body_yaw = self.object:get_yaw()
|
||||
|
||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||
|
||||
pos.y = pos.y + self.head_height_offset
|
||||
|
||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||
|
||||
pos = vector.add(pos, head_offset)
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.2,
|
||||
size = 1,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
local bone_pos = vector.new(0,0,0)
|
||||
|
||||
--(horizontal)
|
||||
bone_pos.y = self.head_bone_pos_y
|
||||
|
||||
--(vertical)
|
||||
bone_pos.z = self.head_bone_pos_z
|
||||
|
||||
--print(yaw)
|
||||
|
||||
--local _, bone_rot = self.object:get_bone_position("head")
|
||||
|
||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||
|
||||
local head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||
|
||||
if self.reverse_head_yaw then
|
||||
head_yaw = head_yaw * -1
|
||||
end
|
||||
|
||||
--over rotation protection
|
||||
--stops radians from going out of spec
|
||||
if head_yaw > math.pi then
|
||||
head_yaw = head_yaw - (math.pi * 2)
|
||||
elseif head_yaw < -math.pi then
|
||||
head_yaw = head_yaw + (math.pi * 2)
|
||||
end
|
||||
|
||||
|
||||
local check_failed = false
|
||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||
if head_yaw > math.pi - (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
end
|
||||
|
||||
local head_pitch = 0
|
||||
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
--head_yaw = 0
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
|
||||
if not check_failed then
|
||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||
end
|
||||
|
||||
if self.head_pitch_modifier then
|
||||
head_pitch = head_pitch + self.head_pitch_modifier
|
||||
end
|
||||
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
--set_bone_position([bone, position, rotation])
|
||||
end
|
|
@ -0,0 +1,276 @@
|
|||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
local mod_hunger = minetest.get_modpath("mcl_hunger")
|
||||
|
||||
mobs.feed_tame = function(self)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local function on_rightclick_prefix(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
-- Name mob with nametag
|
||||
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
|
||||
|
||||
local tag = item:get_meta():get_string("name")
|
||||
if tag ~= "" then
|
||||
if string.len(tag) > MAX_MOB_NAME_LENGTH then
|
||||
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
self.nametag = tag
|
||||
|
||||
mobs.update_tag(self)
|
||||
|
||||
if not mobs.is_creative(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- I have no idea what this does
|
||||
mobs.create_mob_on_rightclick = function(on_rightclick)
|
||||
return function(self, clicker)
|
||||
--don't allow rightclicking dead mobs
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
local stop = on_rightclick_prefix(self, clicker)
|
||||
if (not stop) and (on_rightclick) then
|
||||
on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- deal damage and effects when mob punched
|
||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
--don't do anything if the mob is already dead
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
--neutral passive mobs switch to neutral hostile
|
||||
if self.neutral then
|
||||
--drop in variables for attacking (stops crash)
|
||||
self.attacking = hitter
|
||||
self.punch_timer = 0
|
||||
self.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
self.hostile_cooldown_timer = self.hostile_cooldown
|
||||
|
||||
--initialize the group attack (check for other mobs in area, make them neutral hostile)
|
||||
if self.group_attack then
|
||||
mobs.group_attack_initialization(self)
|
||||
end
|
||||
end
|
||||
|
||||
--turn skittish mobs away and RUN
|
||||
if self.skittish then
|
||||
|
||||
self.state = "run"
|
||||
|
||||
self.run_timer = 5 --arbitrary 5 seconds
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local yaw = minetest_dir_to_yaw(dir)
|
||||
|
||||
self.yaw = yaw
|
||||
end
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
-- when false skip going any further
|
||||
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--don't do damage until pause timer resets
|
||||
if self.pause_timer > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
|
||||
--local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if mod_hunger and is_player then
|
||||
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
||||
end
|
||||
|
||||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
|
||||
--calculate damage groups
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
damage = damage + (tool_capabilities.damage_groups[group] or 0) * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- check for tool immunity or special damage
|
||||
for n = 1, #self.immune_to do
|
||||
if self.immune_to[n][1] == weapon:get_name() then
|
||||
damage = self.immune_to[n][2] or 0
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math.floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
--if tool_capabilities then
|
||||
-- punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
--end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
--minetest_is_creative_enabled("") ~= true --removed for now
|
||||
if tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest_after(0, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
end, hitter:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if player is falling multiply damage by 1.5
|
||||
--critical hit
|
||||
if hitter:get_velocity().y < 0 then
|
||||
damage = damage * 1.5
|
||||
mobs.critical_effect(self)
|
||||
end
|
||||
|
||||
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
|
||||
minetest_sound_play("default_punch", {
|
||||
object = self.object,
|
||||
max_hear_distance = 16
|
||||
}, true)
|
||||
|
||||
-- do damage
|
||||
self.health = self.health - damage
|
||||
|
||||
|
||||
--0.4 seconds until you can hurt the mob again
|
||||
self.pause_timer = 0.4
|
||||
|
||||
--don't do knockback from a rider
|
||||
for _,obj in pairs(self.object:get_children()) do
|
||||
if obj == hitter then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- knock back effect
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
--2d direction
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local up = 3
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if velocity.y ~= 0 then
|
||||
up = 0
|
||||
end
|
||||
|
||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||
local multiplier = 0.75
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
||||
if knockback_enchant and knockback_enchant > 0 then
|
||||
multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change)
|
||||
end
|
||||
|
||||
--do this to sure you can punch a mob back when
|
||||
--it's coming for you
|
||||
if self.hostile then
|
||||
multiplier = multiplier + 2
|
||||
end
|
||||
dir = vector.multiply(dir,multiplier)
|
||||
dir.y = up
|
||||
--add the velocity
|
||||
self.object:add_velocity(dir)
|
||||
end
|
||||
end
|
||||
|
||||
--do internal per mob projectile calculations
|
||||
mobs.shoot_projectile = function(self)
|
||||
local pos1 = self.object:get_pos()
|
||||
--add mob eye height
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
--add player eye height
|
||||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
||||
|
||||
--get direction
|
||||
local dir = vector.direction(pos1,pos2)
|
||||
|
||||
--call internal shoot_arrow function
|
||||
self.shoot_arrow(self,pos1,dir)
|
||||
end
|
||||
|
||||
mobs.update_tag = function(self)
|
||||
self.object:set_properties({
|
||||
nametag = self.nametag,
|
||||
})
|
||||
end
|