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nether_mg_
Author | SHA1 | Date |
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cora | 4f8f02d80a | |
cora | 9a8bf58b01 | |
cora | 4921044e88 | |
cora | 015a9b1105 | |
cora | 100bc53269 | |
cora | 38af90e001 |
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@ -1578,7 +1578,7 @@ local function register_dimension_biomes()
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone"},
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_nether:magma"},
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sidelen = 16,
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fill_ratio = 10,
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biomes = { "SoulsandValley" },
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@ -1628,7 +1628,7 @@ local function register_dimension_biomes()
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand"},
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand","mcl_nether:magma","mcl_blackstone:blackstone"},
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sidelen = 16,
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fill_ratio = 10,
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biomes = { "CrimsonForest" },
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@ -1655,7 +1655,7 @@ local function register_dimension_biomes()
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand"},
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand","mcl_nether:magma","mcl_blackstone:blackstone"},
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sidelen = 16,
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fill_ratio = 10,
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biomes = { "WarpedForest" },
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@ -1681,6 +1681,19 @@ local function register_dimension_biomes()
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_mcl_palette_index = 17,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand","mcl_blackstone:blackstone","mcl_nether:magma"},
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sidelen = 16,
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fill_ratio = 10,
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biomes = { "BasaltDelta" },
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y_min = -31000,
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y_max = mcl_vars.mg_nether_max,
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decoration = "mcl_blackstone:basalt",
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flags = "all_floors",
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param2 = 0,
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})
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minetest.register_ore({
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ore_type = "blob",
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ore = "mcl_blackstone:blackstone",
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@ -1703,19 +1716,6 @@ local function register_dimension_biomes()
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}
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand","mcl_blackstone:blackstone"},
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sidelen = 16,
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fill_ratio = 10,
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biomes = { "BasaltDelta" },
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y_min = -31000,
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y_max = mcl_vars.mg_nether_max,
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decoration = "mcl_blackstone:basalt",
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flags = "all_floors",
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param2 = 0,
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})
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--[[ THE END ]]
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minetest.register_biome({
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name = "End",
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@ -104,6 +104,18 @@ if superflat then
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minetest.set_mapgen_setting("mgflat_spflags", "nolakes,nohills", true)
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end
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if mg_name == "v7" then
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minetest.set_mapgen_setting("mgv7_cavern_threshold", "0.20", true)
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elseif mg_name == "valleys" then
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minetest.set_mapgen_setting("mgvalleys_cavern_threshold", "0.20", true)
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elseif mg_name == "carpathian" then
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minetest.set_mapgen_setting("mgcarpathian_cavern_threshold", "0.20", true)
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elseif mg_name == "v5" then
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minetest.set_mapgen_setting("mgv5_cavern_threshold", "0.20", true)
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elseif mg_name == "fractal" then
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minetest.set_mapgen_setting("mgfractal_cavern_threshold", "0.20", true)
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end
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local mg_flags_str = ""
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for k,v in pairs(mg_flags) do
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if v == false then
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@ -1,29 +1,105 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil"},
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noise_params = {
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offset = 0,
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scale = 0.00022,
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spread = {x = 250, y = 250, z = 250},
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seed = 333,
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octaves = 1,
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persist = 0.0001,
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flags = "absvalue",
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},
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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fill_ratio = 0.01,
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chunk_probability = 900,
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flags = "all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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sidelen = 15,
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sidelen = 24,
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solid_ground = true,
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make_foundation = true,
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y_min = mcl_vars.mg_lava_nether_max - 1,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = { modpath.."/schematics/nether_outpost.mts" },
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filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" },
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y_offset = 0,
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after_place = function(pos)
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local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
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if not sp[1] then return end
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 3, -1)
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
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end
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})
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mcl_structures.register_structure("nether_bulwark",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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fill_ratio = 0.01,
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chunk_probability = 600,
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flags = "all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest"},
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sidelen = 32,
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solid_ground = true,
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make_foundation = true,
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y_min = mcl_vars.mg_lava_nether_max - 1,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = {
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark.mts"
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},
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daughters = {
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[modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_1.mts"] = vector.new(5,0,5),
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},
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y_offset = 0,
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construct_nodes = {"group:wall"},
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after_place = function(pos,def,pr)
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if not peaceful then
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local p1 = vector.offset(pos,-10,0,-10)
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local p2 = vector.offset(pos,10,24,10)
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_blackstone:blackstone_brick_polished"})
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if sp and #sp > 0 then
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for i=1,5 do
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local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
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if pos then
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minetest.add_entity(pos,"mobs_mc:piglin")
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end
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end
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local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
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if pos then
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minetest.add_entity(pos,"mobs_mc:piglin_brute")
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end
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end
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end
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end,
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loot = {
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["mcl_chests:chest_small" ] ={
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{
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stacks_min = 1,
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stacks_max = 2,
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items = {
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--{ itemstring = "FIXME:spectral_arrow", weight = 1, amount_min = 10, amount_max=28 },
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{ itemstring = "mcl_blackstone:blackstone_gilded", weight = 1, amount_min = 8, amount_max=12 },
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{ itemstring = "mcl_core:iron_ingot", weight = 1, amount_min = 4, amount_max=9 },
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{ itemstring = "mcl_core:gold_ingot", weight = 1, amount_min = 4, amount_max=9 },
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{ itemstring = "mcl_core:crying_obsidian", weight = 1, amount_min = 3, amount_max=8 },
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{ itemstring = "mcl_bows:crossbow", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_core:goldblock", weight = 1, },
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{ itemstring = "mcl_tools:sword_gold", weight = 1, },
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{ itemstring = "mcl_tools:axe_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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}
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},
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{
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stacks_min = 2,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 5, amount_max=17 },
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{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
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{ itemstring = "mcl_core:iron_nugget", weight = 1, amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_core:gold_nugget", weight = 1, amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_mobitems:leather", weight = 1, amount_min = 1, amount_max = 3 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_compass:lodestone" },
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}
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}}
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},
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})
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@ -1,5 +1,11 @@
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mcl_structures.registered_structures = {}
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local rotations = {
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"0",
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"90",
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"180",
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"270"
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}
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local place_queue = {}
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local disabled_structures = minetest.settings:get("mcl_disabled_structures")
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if disabled_structures then disabled_structures = disabled_structures:split(",")
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else disabled_structures = {} end
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@ -140,6 +146,18 @@ local function foundation(ground_p1,ground_p2,pos,sidelen)
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minetest.bulk_set_node(stone,{name=node_stone})
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end
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local function process_queue()
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if #place_queue < 1 then return end
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local s = table.remove(place_queue)
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mcl_structures.place_schematic(s.pos, s.file, s.rot, nil, true, "place_center_x,place_center_z",function(s)
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if s.after_place then
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s.after_place(s.pos,s.def,s.pr)
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end
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end,s.pr)
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minetest.after(0.5,process_queue)
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end
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function mcl_structures.place_structure(pos, def, pr, blockseed)
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if not def then return end
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local log_enabled = logging and not def.terrain_feature
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@ -177,12 +195,30 @@ function mcl_structures.place_structure(pos, def, pr, blockseed)
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local r = pr:next(1,#def.filenames)
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local file = def.filenames[r]
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if file then
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local rot = rotations[pr:next(1,#rotations)]
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local ap = function(pos,def,pr,blockseed) end
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if def.after_place then ap = def.after_place end
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mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z",function(p)
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if def.daughters then
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for fn,p in pairs(def.daughters) do
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local p = vector.add(pp,p)
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ap = function(pos,def,pr,blockseed)
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mcl_structures.place_schematic(pos, fn, rot, nil, true, "place_center_x,place_center_z",function()
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if def.loot then generate_loot(pp,def,pr,blockseed) end
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if def.construct_nodes then construct_nodes(pp,def,pr,blockseed) end
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if def.after_place then
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def.after_place(pos,def,pr)
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end
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--ap(pos,def,pr,blockseed)
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end,pr)
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end
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end
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elseif def.after_place then ap = def.after_place
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end
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mcl_structures.place_schematic(pp, file, rot, nil, true, "place_center_x,place_center_z",function(p)
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if not def.daughters then
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if def.loot then generate_loot(pp,def,pr,blockseed) end
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if def.construct_nodes then construct_nodes(pp,def,pr,blockseed) end
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end
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return ap(pp,def,pr,blockseed)
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end,pr)
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if log_enabled then
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