Commit Graph

657 Commits

Author SHA1 Message Date
cora e4a4648b25 fix size of black cat texture 2022-05-29 02:34:02 +02:00
cora da6563a5b3 Spawn witch and black cat on witchhut generation 2022-05-29 02:34:02 +02:00
cora 7bc63d2882 fix mcl_mobs api_changes 2022-05-28 00:06:29 +02:00
cora c0a9cb7020 don't hurt perched parrot on punch 2022-05-28 00:05:04 +02:00
cora e90e17e533 clean up perch code, smoother behavior 2022-05-28 00:05:04 +02:00
cora 3d13000599 tweak detaching behavior 2022-05-28 00:05:04 +02:00
cora 86bc398a79 don't do flying animation while perching,fix anims 2022-05-28 00:05:04 +02:00
cora 14ec1aa014 add basic parrot perching 2022-05-28 00:05:04 +02:00
Lizzy Fleckenstein e7898352d8 Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
Lizzy Fleckenstein f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
Lizzy Fleckenstein dd1f8cb59c Remove enderman gameconfig 2022-05-25 23:13:33 +02:00
Lizzy Fleckenstein ff33794487 Rename mobs global to mcl_mobs 2022-05-25 23:13:33 +02:00
cora 028d1c1f4f do not tame villagers 2022-05-22 14:43:44 +02:00
cora a5ba8f739f Add bell to villager trades 2022-05-22 02:01:21 +02:00
cora ec73afd21a use iron texture for apprentice badge, not stone 2022-05-22 02:01:21 +02:00
cora e353ec3b16 Iron golems pick and pick up one (stack of) poppy 2022-05-21 12:36:57 +02:00
cora 27d0d778e2 Update TODO list 2022-05-21 12:36:57 +02:00
cora a74fcab06b Make iron golem stay near set _home position 2022-05-21 12:36:57 +02:00
cora e5806215f0 fix possible crash 2022-05-21 12:36:57 +02:00
cora 08b36e3eb3 Add textures for all professions 2022-05-21 12:36:57 +02:00
cora 53df441c1b Don't pick up near player, add more breeding stuff 2022-05-21 12:36:57 +02:00
cora 873e018faf Dynamically add trading tier badge to texture 2022-05-21 12:36:57 +02:00
cora b58422a584 write villager id into bed nodemeta 2022-05-21 12:36:57 +02:00
cora 539c31e8d6 fix trading crash 2022-05-21 12:36:57 +02:00
cora db865ede56 villagers open doors in daytime and close at night 2022-05-21 12:36:57 +02:00
cora 0d56ef1a90 add jobsites to villagegen schematics 2022-05-21 12:36:57 +02:00
cora 67939f7b7a pathfinding: find doors close to target as well 2022-05-21 12:36:57 +02:00
cora dfb74cf9e9 mobs: add nofollow option so v. dont follow bread 2022-05-21 12:36:57 +02:00
cora 9a866e873e breed by throwing bread at villagers 2022-05-21 12:36:57 +02:00
cora e6b65af3b4 add mobs item pickup 2022-05-21 12:36:57 +02:00
cora 98231f15ae change function name go_wplist -> gopath 2022-05-21 12:36:57 +02:00
cora e3bb7fe4be codestyle: replace inline functions 2022-05-21 12:36:57 +02:00
cora f8fc111b4a pathfind to jobsites 2022-05-21 12:36:57 +02:00
cora dbc5564d02 move movement code to mcl_mobs 2022-05-21 12:36:57 +02:00
cora ce7a882c86 Show trade tier in formspec 2022-05-21 12:36:57 +02:00
cora 12bc8f1a3b initial pathfinding experiments
to test rightclick a villager and it will try to path find to
0,9,0 (i'm using flat mapgen for testing for now).
2022-05-21 12:36:57 +02:00
cora 0598aa35c0 add simple jobsite logic 2022-05-21 12:36:57 +02:00
PrairieAstronomer fe36d579eb Add Blast Furnace and Smoker to Villager Workstations 2022-05-17 10:37:55 -06:00
PrairieAstronomer 5abfa555eb Added new workstations to villager jobsite definitions 2022-05-14 15:52:37 -06:00
cora 31b8ea26a2 add jobsites to professions table 2022-05-14 00:32:15 +02:00
cora fd6f2be485 update cleric trades 2022-05-14 00:32:15 +02:00
cora 07e0a90051 update tool smith trades 2022-05-14 00:32:15 +02:00
cora f073d4d420 update weapon smith trades 2022-05-14 00:32:15 +02:00
cora 89aaf6b709 update butcher trades 2022-05-14 00:32:15 +02:00
cora f09b578034 update leatherworker trades 2022-05-14 00:32:15 +02:00
cora 0ce1a92282 update armorer trades 2022-05-14 00:32:15 +02:00
cora 135ee97b21 update cartographer trades 2022-05-14 00:32:15 +02:00
cora 51cf92a909 update librarian trades 2022-05-14 00:32:15 +02:00
cora 2d47ad3e5f update fletcher trades 2022-05-14 00:32:15 +02:00
cora c28d700caf update fisherman trades 2022-05-14 00:32:15 +02:00
cora ba861d7b74 update farmer trades 2022-05-14 00:32:15 +02:00
cora 9b8b7ce6b4 refactor go home logic 2022-05-14 00:32:15 +02:00
cora 354d17a14c enable simple villager breeding 2022-05-14 00:30:44 +02:00
Mikita Wiśniewski 7f3ba7d4a2 Enable placing carpets on llamas and add textures for it 2022-05-13 22:00:09 +00:00
cora 12a943e222 Make villagers homeless when bed is gone on return 2022-05-09 10:29:58 +00:00
cora 3774044f86 Walk back to bed instead of teleporting 2022-05-09 10:29:57 +00:00
cora 46dbf8c0ab Spawn villagers on villagegen, stay in village
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
kabou 4e3a2a7b4c Fix list of spawnable biomes for rabbits.
* Rabbits spawn in Desert biome.
* Rabbits do no spawn in Forest and Swamp biomes.
2022-05-08 19:59:04 +00:00
cora e4c5f81524 make husks spawn only in deserts, zombies not 2022-05-08 18:50:37 +00:00
Nils Dagsson Moskopp 5ba36c08b6 Drop carved pumpkin when shearing snow golem 2022-04-22 18:07:37 +00:00
Nils Dagsson Moskopp a2dd8c935d Make villagers accept uncarved pumpkin in trades
As map generation and growing mechanics have been changed to generate
uncarved pumpkins instead of carved, requiring players to shear every
pumpkin before trading it with villagers seems like useless busywork.
2022-04-22 18:07:37 +00:00
cora b6ab815adc Fix endermen dropping node AND taking it 2022-04-22 01:02:20 +02:00
NO11 5974b6f609 Merge branch 'master' into shields2 2022-03-28 12:27:57 +00:00
cora 50e99f470e fix certain mobs not spawning in certain biomes 2022-03-22 15:16:48 +01:00
NO411 db68c0e26b Add shield 2022-03-15 15:58:27 +01:00
kabou 962500b189 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:23:18 +01:00
kabou 95cfa43483 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:15:33 +01:00
kabou 4a1b93bbfa Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:05:38 +01:00
kabou b9c2c3bd0a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Reduce redundant `== false` condition check.
2022-03-09 00:01:23 +01:00
AFCMS b51e322304
make fire charges activate target (+ fix possible crash) 2022-02-26 22:38:34 +01:00
cora 3feca330c9 fix the other 2 throw_xp occurences 2022-02-25 00:40:26 +00:00
cora caacb378de fix api change in enchanting 2022-02-25 00:40:26 +00:00
cora 379972ea11 fix crash when blaze attacks logged off player 2022-02-25 00:40:26 +00:00
cora 2bb416765c revert to old mobs ( 32c03dc27e )
This reverts the hierarchies ENTITIES/mcl_mobs, ENTITIES/mobs_mc
and ENTITIES/mobs_mc_gameconfig to the state of commit
32c03dc27e
2022-02-25 00:40:26 +00:00
Lizzy Fleckenstein b945975427
Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2) 2021-12-09 18:11:05 +01:00
Lizzy Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
iliekprogrammar bd14918543
Reduce defuse reach for charged creeper
5.2 is actually half of the estimated MC creeper defuse range, which is 10.4.
The reason for this change is to balance the creeper in MCL2 where it fuses
whilst moving making it more difficult than MC. In MC, the creeper does not move
while fusing.
2021-11-13 12:12:20 +08:00
Dieter44 03d22852ee Replace mobs:boom with equivalent mcl_explosions.exlode() to fix game crash when creeper is right-clicked with flint and steel. Issue #1753 2021-11-11 16:56:44 +01:00
Dieter44 10a5f8c4bf Adding attribute hostile=true to charged creeper to fix that the charged creeper has no behavior: Issue #1756 2021-11-11 16:50:29 +01:00
Dieter44 68810a2a74 Change creeper fuse range and defuse range according to minecraft wiki: https://minecraft.fandom.com/wiki/Creeper and: https://minecraft.fandom.com/wiki/Explosion. Fix of #1689 2021-11-11 16:47:32 +01:00
Dieter44 0b6467d679 Reduce creeper run_velocity to 2.1, to fix #1691 2021-11-11 16:03:04 +01:00
Lizzy Fleckenstein a4e73886d5
Rework XP API 2021-11-03 19:36:57 +01:00
Elias Fleckenstein a8d09338a9 Merge pull request 'Added spawn egg for killer rabbit' (#1704) from talamh/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1704
2021-09-04 10:21:18 +00:00
AFCMS fe62189019 Update French translation (part 1) 2021-08-13 11:35:18 +02:00
basxto 822071c66b Fix attribution and typo
Since walking skeleton is based on another cc-by 3.0 work, it's also required to mention the original author
2021-06-12 18:35:48 +00:00
AFCMS e81da3c4ff fix some mods using "core" insteed of "minetest" 2021-06-12 00:18:52 +02:00
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS 335405f131 [mobs_mc] fix warnings 2021-05-23 15:10:20 +02:00
AFCMS 86d1e0ac12 fix duplicated assignement 2021-05-14 09:34:40 +02:00
AFCMS 866c097d56 fix typo 2021-05-14 09:19:44 +02:00
Lizzy Fleckenstein a9817fea4b Merge branch 'master' into real_maps 2021-05-05 08:21:01 +02:00
Lizzy Fleckenstein 0d29688b13 Fix creeper explosion values 2021-05-04 09:54:18 +02:00
talamh 2c434495c1 Merge branch 'master' into master 2021-05-03 23:46:44 +00:00
Lizzy Fleckenstein 02da1abcf9 Merge branch 'master' into real_maps 2021-05-02 19:24:52 +02:00
Benjamin Schötz f528b31d48 Added french, spanish, russian translation for killerbunny-nametag 2021-05-02 18:02:51 +02:00
Benjamin Schötz a77f99a1ec Sets killerbunny-label in a translateable way 2021-05-02 18:02:35 +02:00
Lizzy Fleckenstein 1f87874870 Make it look like the player is holding the map in their hand 2021-05-02 17:03:39 +02:00
talamh e6b61a1551 Update 'mods/ENTITIES/mobs_mc/rabbit.lua' 2021-05-02 02:00:21 +00:00
talamh f1229c5401 Added spawn egg for killer rabbitt 2021-05-02 01:58:40 +00:00