diff --git a/mods/ITEMS/mcl_core/functions.lua b/mods/ITEMS/mcl_core/functions.lua index 5a01cd8c1..c26f31a54 100644 --- a/mods/ITEMS/mcl_core/functions.lua +++ b/mods/ITEMS/mcl_core/functions.lua @@ -1367,108 +1367,46 @@ function mcl_core.supports_vines(nodename) end -- Leaf Decay - --- To enable leaf decay for a node, add it to the "leafdecay" group. -- --- The rating of the group determines how far from a node in the group "tree" --- the node can be without decaying. +-- Whenever a tree trunk node is removed, all `group:leaves` nodes in a radius +-- of 6 blocks are checked from the trunk node's `after_destruct` handler. +-- Any such nodes within that radius that has no trunk node present within a +-- distance of 6 blocks is replaced with a `group:orphan_leaves` node. -- --- If param2 of the node is ~= 0, the node will always be preserved. Thus, if --- the player places a node of that kind, you will want to set param2=1 or so. --- - -mcl_core.leafdecay_trunk_cache = {} -mcl_core.leafdecay_enable_cache = true --- Spread the load of finding trunks -mcl_core.leafdecay_trunk_find_allow_accumulator = 0 - -minetest.register_globalstep(function(dtime) - --local finds_per_second = 5000 - mcl_core.leafdecay_trunk_find_allow_accumulator = math.floor(dtime * 5000) -end) - +-- The `group:orphan_leaves` nodes are gradually decayed in this ABM. minetest.register_abm({ label = "Leaf decay", - nodenames = {"group:leafdecay"}, - neighbors = {"air", "group:liquid"}, - -- A low interval and a high inverse chance spreads the load - interval = 2, - chance = 5, + nodenames = {"group:orphan_leaves"}, + interval = 5, + chance = 10, + action = function(pos, node) + -- Spawn item entities for any of the leaf's drops + local itemstacks = minetest.get_node_drops(node.name) + for _, itemname in pairs(itemstacks) do + local p_drop = vector.offset(pos, math.random() - 0.5, math.random() - 0.5, math.random() - 0.5) + minetest.add_item(p_drop, itemname) + end + -- Remove the decayed node + minetest.remove_node(pos) + leafdecay_particles(pos, node) + minetest.check_for_falling(pos) - action = function(p0, node, _, _) - local do_preserve = false - local d = minetest.registered_nodes[node.name].groups.leafdecay - if not d or d == 0 then - return - end - local n0 = minetest.get_node(p0) - if n0.param2 ~= 0 then - -- Prevent leafdecay for player-placed leaves. - -- param2 is set to 1 after it was placed by the player - return - end - local p0_hash = nil - if mcl_core.leafdecay_enable_cache then - p0_hash = minetest.hash_node_position(p0) - local trunkp = mcl_core.leafdecay_trunk_cache[p0_hash] - if trunkp then - local n = minetest.get_node(trunkp) - local reg = minetest.registered_nodes[n.name] - -- Assume ignore is a trunk, to make the thing work at the border of the active area - if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then - return - end - -- Cache is invalid - table.remove(mcl_core.leafdecay_trunk_cache, p0_hash) - end - end - if mcl_core.leafdecay_trunk_find_allow_accumulator <= 0 then - return - end - mcl_core.leafdecay_trunk_find_allow_accumulator = - mcl_core.leafdecay_trunk_find_allow_accumulator - 1 - -- Assume ignore is a trunk, to make the thing work at the border of the active area - local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) - if p1 then - do_preserve = true - if mcl_core.leafdecay_enable_cache then - -- Cache the trunk - mcl_core.leafdecay_trunk_cache[p0_hash] = p1 - end - end - if not do_preserve then - -- Drop stuff other than the node itself - local itemstacks = minetest.get_node_drops(n0.name) - for _, itemname in pairs(itemstacks) do - local p_drop = { - x = p0.x - 0.5 + math.random(), - y = p0.y - 0.5 + math.random(), - z = p0.z - 0.5 + math.random(), - } - minetest.add_item(p_drop, itemname) - end - -- Remove node - minetest.remove_node(p0) - leafdecay_particles(p0, n0) - minetest.check_for_falling(p0) - - -- Kill depending vines immediately to skip the vines decay delay - local surround = { - { x = 0, y = 0, z = -1 }, - { x = 0, y = 0, z = 1 }, - { x = -1, y = 0, z = 0 }, - { x = 1, y = 0, z = 0 }, - { x = 0, y = -1, z = -1 }, - } - for s=1, #surround do - local spos = vector.add(p0, surround[s]) - local maybe_vine = minetest.get_node(spos) - --local surround_inverse = vector.multiply(surround[s], -1) - if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then - minetest.remove_node(spos) - vinedecay_particles(spos, maybe_vine) - minetest.check_for_falling(spos) - end + -- Kill depending vines immediately to skip the vines decay delay + local surround = { + { x = 0, y = 0, z = -1 }, + { x = 0, y = 0, z = 1 }, + { x = -1, y = 0, z = 0 }, + { x = 1, y = 0, z = 0 }, + { x = 0, y = -1, z = -1 }, + } + for s=1, #surround do + local spos = vector.add(pos, surround[s]) + local maybe_vine = minetest.get_node(spos) + --local surround_inverse = vector.multiply(surround[s], -1) + if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then + minetest.remove_node(spos) + vinedecay_particles(spos, maybe_vine) + minetest.check_for_falling(spos) end end end