forked from VoxeLibre/VoxeLibre
fix many codestyle issues
This commit is contained in:
parent
3dd490ed6b
commit
1a58b0c510
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@ -67,7 +67,7 @@ doc_identifier.identify = function(itemstack, user, pointed_thing)
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local pos = pointed_thing.under
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if minetest.registered_nodes[node.name] ~= nil then
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if minetest.registered_nodes[node.name] ~= nil then
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local nodedef = minetest.registered_nodes[node.name]
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--local nodedef = minetest.registered_nodes[node.name]
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if(node.name == "ignore") then
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if(node.name == "ignore") then
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show_message(username, "error_ignore")
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show_message(username, "error_ignore")
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elseif doc.entry_exists("nodes", node.name) then
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elseif doc.entry_exists("nodes", node.name) then
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@ -198,7 +198,7 @@ minetest.register_craft({
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if minetest.get_modpath("mcl_core") ~= nil then
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if minetest.get_modpath("mcl_core") ~= nil then
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minetest.register_craft({
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minetest.register_craft({
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output = "doc_identifier:identifier_solid",
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output = "doc_identifier:identifier_solid",
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recipe = { { "mcl_core:glass" },
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recipe = { { "mcl_core:glass" },
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{ "group:stick" } }
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{ "group:stick" } }
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})
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})
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end
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end
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@ -907,7 +907,7 @@ doc.add_category("nodes", {
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-- Do some cleanup of the probability table
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-- Do some cleanup of the probability table
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if max == 1 or max == nil then
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if max == 1 or max == nil then
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-- Sort by rarity
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-- Sort by rarity
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local comp = function(p1, p2)
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local comp = function(p1, p2)
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return p1.rarity < p2.rarity
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return p1.rarity < p2.rarity
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end
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end
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table.sort(probtables, comp)
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table.sort(probtables, comp)
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@ -1269,7 +1269,6 @@ local function gather_descs()
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if type(def._doc_items_hidden) == "boolean" then
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if type(def._doc_items_hidden) == "boolean" then
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hidden = def._doc_items_hidden
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hidden = def._doc_items_hidden
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end
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end
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local custom_image
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name = scrub_newlines(name)
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name = scrub_newlines(name)
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local infotable = {
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local infotable = {
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name = name,
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name = name,
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@ -33,7 +33,6 @@ local fmt, find, gmatch, match, sub, split, lower =
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local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
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local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
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local pairs, next, unpack = pairs, next, unpack
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local pairs, next, unpack = pairs, next, unpack
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local vec_add, vec_mul = vector.add, vector.multiply
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local DEFAULT_SIZE = 10
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local DEFAULT_SIZE = 10
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local MIN_LIMIT, MAX_LIMIT = 10, 12
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local MIN_LIMIT, MAX_LIMIT = 10, 12
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@ -1001,7 +1000,7 @@ else
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end
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end
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end)
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end)
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local function on_use(user)
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--[[local function on_use(user)
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local name = user:get_player_name()
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local name = user:get_player_name()
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if next(recipe_filters) then
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if next(recipe_filters) then
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@ -1011,7 +1010,7 @@ else
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end
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end
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show_formspec(name, "mcl_craftguide", make_formspec(name))
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show_formspec(name, "mcl_craftguide", make_formspec(name))
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end
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end]]
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end
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end
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@ -1098,7 +1097,6 @@ if progressive_mode then
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local name = player:get_player_name()
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local name = player:get_player_name()
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init_data(name)
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init_data(name)
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local meta = player:get_meta()
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local meta = player:get_meta()
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local name = player:get_player_name()
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local data = player_data[name]
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local data = player_data[name]
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data.inv_items = deserialize(meta:get_string("inv_items")) or {}
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data.inv_items = deserialize(meta:get_string("inv_items")) or {}
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@ -1144,7 +1142,7 @@ else
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end
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end
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function mcl_craftguide.show(name)
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function mcl_craftguide.show(name)
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local player = minetest.get_player_by_name(name)
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local player = get_player_by_name(name)
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if next(recipe_filters) then
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if next(recipe_filters) then
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local data = player_data[name]
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local data = player_data[name]
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data.items_raw = get_filtered_items(player)
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data.items_raw = get_filtered_items(player)
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@ -62,7 +62,6 @@ end)
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-- nodes which have flower placement rules
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-- nodes which have flower placement rules
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local datastring = ""
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if def.groups.place_flowerlike == 1 then
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if def.groups.place_flowerlike == 1 then
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return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
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return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
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elseif def.groups.place_flowerlike == 2 then
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elseif def.groups.place_flowerlike == 2 then
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@ -130,7 +129,7 @@ end)
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-- Armor
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-- Armor
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doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
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doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
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local def = minetest.registered_items[itemstring]
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--local def = minetest.registered_items[itemstring]
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local s = ""
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local s = ""
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local head = minetest.get_item_group(itemstring, "armor_head")
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local head = minetest.get_item_group(itemstring, "armor_head")
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local torso = minetest.get_item_group(itemstring, "armor_torso")
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local torso = minetest.get_item_group(itemstring, "armor_torso")
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@ -173,7 +172,6 @@ end)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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if def._repair_material then
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if def._repair_material then
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local mdef = minetest.registered_items[def._repair_material]
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local mdef = minetest.registered_items[def._repair_material]
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local desc
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if mdef and mdef.description and mdef.description ~= "" then
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if mdef and mdef.description and mdef.description ~= "" then
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return S("This item can be repaired at an anvil with: @1.", mdef.description)
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return S("This item can be repaired at an anvil with: @1.", mdef.description)
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elseif def._repair_material == "group:wood" then
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elseif def._repair_material == "group:wood" then
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@ -233,7 +233,7 @@ if minetest.get_modpath("mcl_farming") then
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local wear = mcl_autogroup.get_wear(toolname, "shearsy")
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local wear = mcl_autogroup.get_wear(toolname, "shearsy")
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itemstack:add_wear(wear)
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itemstack:add_wear(wear)
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end
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end
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = pointed_thing.above}, true)
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local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
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local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
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local param2 = minetest.dir_to_facedir(dir)
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local param2 = minetest.dir_to_facedir(dir)
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minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
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minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
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@ -151,7 +151,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
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minetest.register_node(nodename.."_"..i, {
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minetest.register_node(nodename.."_"..i, {
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collision_box = {
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collision_box = {
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type = 'fixed',
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type = 'fixed',
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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},
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drawtype = "nodebox",
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drawtype = "nodebox",
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@ -180,7 +180,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
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minetest.register_node(nodename.."_16", {
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minetest.register_node(nodename.."_16", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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collision_box = {
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collision_box = {
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type = 'fixed',
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type = 'fixed',
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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},
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tiles = tiles,
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tiles = tiles,
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@ -206,7 +206,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
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minetest.register_node(nodename.."_21", {
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minetest.register_node(nodename.."_21", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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collision_box = {
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collision_box = {
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type = 'fixed',
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type = 'fixed',
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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},
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tiles = tiles,
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tiles = tiles,
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@ -247,7 +247,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
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fixed = pillar
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fixed = pillar
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},
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},
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collision_box = {
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collision_box = {
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type = 'fixed',
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type = 'fixed',
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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},
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collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
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collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
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@ -157,7 +157,6 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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if should_rotate and new_param2 ~= node.param2 then
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if should_rotate and new_param2 ~= node.param2 then
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node.param2 = new_param2
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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minetest.swap_node(pos, node)
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minetest.check_for_falling(pos)
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minetest.check_for_falling(pos)
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if ndef.after_rotate then
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if ndef.after_rotate then
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ndef.after_rotate(vector.new(pos))
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ndef.after_rotate(vector.new(pos))
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@ -142,7 +142,7 @@ function xpanes.register_pane(name, def)
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tiles = {def.textures[3], def.textures[2], def.textures[1]},
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tiles = {def.textures[3], def.textures[2], def.textures[1]},
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use_texture_alpha = def.use_texture_alpha,
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use_texture_alpha = def.use_texture_alpha,
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groups = groups,
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groups = groups,
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drop = "xpanes:" .. name .. "_flat",
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drop = drop,
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sounds = def.sounds,
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sounds = def.sounds,
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node_box = {
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node_box = {
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type = "connected",
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type = "connected",
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@ -153,7 +153,6 @@ function xpanes.register_pane(name, def)
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connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
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connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
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},
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},
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connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"},
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connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"},
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drop = drop,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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_mcl_hardness = def._mcl_hardness,
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_mcl_hardness = def._mcl_hardness,
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_mcl_silk_touch_drop = def._mcl_silk_touch_drop and {"xpanes:" .. name .. "_flat"},
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_mcl_silk_touch_drop = def._mcl_silk_touch_drop and {"xpanes:" .. name .. "_flat"},
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@ -3906,7 +3906,7 @@ end
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-- Decorations in non-Overworld dimensions
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-- Decorations in non-Overworld dimensions
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local function register_dimension_decorations()
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local function register_dimension_decorations()
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--[[ NETHER ]]
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--[[ NETHER ]]
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-- TODO: Nether
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-- TODO: Nether
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--[[ THE END ]]
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--[[ THE END ]]
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@ -3973,7 +3973,7 @@ if mg_name ~= "singlenode" then
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if deco_id_chorus_plant then
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if deco_id_chorus_plant then
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mcl_mapgen_core.register_generator("chorus_grow", nil, function(minp, maxp, blockseed)
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mcl_mapgen_core.register_generator("chorus_grow", nil, function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local gennotify = minetest.get_mapgen_object("gennotify")
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local poslist = {}
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--local poslist = {}
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for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
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for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
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local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
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local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
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mcl_end.grow_chorus_plant(realpos)
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mcl_end.grow_chorus_plant(realpos)
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@ -9,15 +9,15 @@ function settlements.ground(pos, pr) -- role model: Wendelsteinkircherl, Brannen
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while true do
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while true do
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cnt = cnt+1
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cnt = cnt+1
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if cnt > 20 then break end
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if cnt > 20 then break end
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if cnt>pr:next(2,4) then
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if cnt>pr:next(2,4) then
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mat = "mcl_core:stone"
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mat = "mcl_core:stone"
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end
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end
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minetest.swap_node(p2, {name=mat})
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minetest.swap_node(p2, {name=mat})
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p2.y = p2.y-1
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p2.y = p2.y-1
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end
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end
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end
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end
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-- function clear space above baseplate
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-- function clear space above baseplate
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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function settlements.terraform(settlement_info, pr)
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function settlements.terraform(settlement_info, pr)
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local fheight, fwidth, fdepth, schematic_data
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local fheight, fwidth, fdepth, schematic_data
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@ -30,7 +30,7 @@ function settlements.terraform(settlement_info, pr)
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break
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break
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end
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end
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end
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end
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local pos = settlement_info[i]["pos"]
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local pos = settlement_info[i]["pos"]
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if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then
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if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then
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fwidth = schematic_data["hwidth"]
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fwidth = schematic_data["hwidth"]
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fdepth = schematic_data["hdepth"]
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fdepth = schematic_data["hdepth"]
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@ -54,9 +54,9 @@ function settlements.terraform(settlement_info, pr)
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-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
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-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
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-- local node = mcl_vars.get_node(p)
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-- local node = mcl_vars.get_node(p)
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-- if node and node.name ~= "air" then
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-- if node and node.name ~= "air" then
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-- minetest.swap_node(p,{name="air"})
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-- minetest.swap_node(p,{name="air"})
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-- end
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-- end
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minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
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minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
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end
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end
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end
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end
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end
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end
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@ -46,7 +46,7 @@ if minetest.get_modpath("mobs_mc") ~= nil then
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7, --active_object_count
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7, --active_object_count
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31000, --max_height
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31000, --max_height
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nil) --day_toggle
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nil) --day_toggle
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end
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end
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--]]
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--]]
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--
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--
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@ -85,7 +85,7 @@ if mg_name ~= "singlenode" then
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if blockseed % 77 ~= 17 then return end
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if blockseed % 77 ~= 17 then return end
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-- needed for manual and automated settlement building
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-- needed for manual and automated settlement building
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-- don't build settlements on (too) uneven terrain
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-- don't build settlements on (too) uneven terrain
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local heightmap = minetest.get_mapgen_object("heightmap")
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--local heightmap = minetest.get_mapgen_object("heightmap")
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local height_difference = settlements.evaluate_heightmap()
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local height_difference = settlements.evaluate_heightmap()
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if height_difference > max_height_difference then return end
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if height_difference > max_height_difference then return end
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@ -6,10 +6,10 @@ function settlements.paths(settlement_info)
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local end_point
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local end_point
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local distance
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local distance
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--for k,v in pairs(settlement_info) do
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--for k,v in pairs(settlement_info) do
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starting_point = settlement_info[1]["pos"]
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starting_point = settlement_info[1]["pos"]
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for o,p in pairs(settlement_info) do
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for o,p in pairs(settlement_info) do
|
||||||
|
|
||||||
end_point = settlement_info[o]["pos"]
|
end_point = settlement_info[o]["pos"]
|
||||||
if starting_point ~= end_point
|
if starting_point ~= end_point
|
||||||
then
|
then
|
||||||
-- loop until end_point is reched (distance == 0)
|
-- loop until end_point is reched (distance == 0)
|
||||||
|
@ -40,35 +40,35 @@ function settlements.paths(settlement_info)
|
||||||
-- evaluate which pos is closer to the end_point
|
-- evaluate which pos is closer to the end_point
|
||||||
if dist_north_p_to_end <= dist_south_p_to_end and
|
if dist_north_p_to_end <= dist_south_p_to_end and
|
||||||
dist_north_p_to_end <= dist_west_p_to_end and
|
dist_north_p_to_end <= dist_west_p_to_end and
|
||||||
dist_north_p_to_end <= dist_east_p_to_end
|
dist_north_p_to_end <= dist_east_p_to_end
|
||||||
then
|
then
|
||||||
starting_point = north_p
|
starting_point = north_p
|
||||||
distance = dist_north_p_to_end
|
distance = dist_north_p_to_end
|
||||||
|
|
||||||
elseif dist_south_p_to_end <= dist_north_p_to_end and
|
elseif dist_south_p_to_end <= dist_north_p_to_end and
|
||||||
dist_south_p_to_end <= dist_west_p_to_end and
|
dist_south_p_to_end <= dist_west_p_to_end and
|
||||||
dist_south_p_to_end <= dist_east_p_to_end
|
dist_south_p_to_end <= dist_east_p_to_end
|
||||||
then
|
then
|
||||||
starting_point = south_p
|
starting_point = south_p
|
||||||
distance = dist_south_p_to_end
|
distance = dist_south_p_to_end
|
||||||
|
|
||||||
elseif dist_west_p_to_end <= dist_north_p_to_end and
|
elseif dist_west_p_to_end <= dist_north_p_to_end and
|
||||||
dist_west_p_to_end <= dist_south_p_to_end and
|
dist_west_p_to_end <= dist_south_p_to_end and
|
||||||
dist_west_p_to_end <= dist_east_p_to_end
|
dist_west_p_to_end <= dist_east_p_to_end
|
||||||
then
|
then
|
||||||
starting_point = west_p
|
starting_point = west_p
|
||||||
distance = dist_west_p_to_end
|
distance = dist_west_p_to_end
|
||||||
|
|
||||||
elseif dist_east_p_to_end <= dist_north_p_to_end and
|
elseif dist_east_p_to_end <= dist_north_p_to_end and
|
||||||
dist_east_p_to_end <= dist_south_p_to_end and
|
dist_east_p_to_end <= dist_south_p_to_end and
|
||||||
dist_east_p_to_end <= dist_west_p_to_end
|
dist_east_p_to_end <= dist_west_p_to_end
|
||||||
then
|
then
|
||||||
starting_point = east_p
|
starting_point = east_p
|
||||||
distance = dist_east_p_to_end
|
distance = dist_east_p_to_end
|
||||||
end
|
end
|
||||||
-- find surface of new starting point
|
-- find surface of new starting point
|
||||||
local surface_point, surface_mat = settlements.find_surface(starting_point)
|
local surface_point, surface_mat = settlements.find_surface(starting_point)
|
||||||
-- replace surface node with mcl_core:grass_path
|
-- replace surface node with mcl_core:grass_path
|
||||||
if surface_point
|
if surface_point
|
||||||
then
|
then
|
||||||
if surface_mat == "mcl_core:sand" or surface_mat == "mcl_core:redsand" then
|
if surface_mat == "mcl_core:sand" or surface_mat == "mcl_core:redsand" then
|
||||||
|
|
|
@ -126,7 +126,7 @@ function settlements.fill_chest(pos, pr)
|
||||||
-- fill chest
|
-- fill chest
|
||||||
local inv = minetest.get_inventory( {type="node", pos=pos} )
|
local inv = minetest.get_inventory( {type="node", pos=pos} )
|
||||||
|
|
||||||
local function get_treasures(pr)
|
local function get_treasures(prand)
|
||||||
local loottable = {{
|
local loottable = {{
|
||||||
stacks_min = 3,
|
stacks_min = 3,
|
||||||
stacks_max = 8,
|
stacks_max = 8,
|
||||||
|
@ -150,7 +150,7 @@ function settlements.fill_chest(pos, pr)
|
||||||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 1 },
|
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 1 },
|
||||||
}
|
}
|
||||||
}}
|
}}
|
||||||
local items = mcl_loot.get_multi_loot(loottable, pr)
|
local items = mcl_loot.get_multi_loot(loottable, prand)
|
||||||
return items
|
return items
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -163,14 +163,14 @@ end
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
function settlements.initialize_furnace(pos)
|
function settlements.initialize_furnace(pos)
|
||||||
-- find chests within radius
|
-- find chests within radius
|
||||||
local furnacepos = minetest.find_node_near(pos,
|
local furnacepos = minetest.find_node_near(pos,
|
||||||
7, --radius
|
7, --radius
|
||||||
{"mcl_furnaces:furnace"})
|
{"mcl_furnaces:furnace"})
|
||||||
-- initialize furnacepos (mts furnacepos don't have meta)
|
-- initialize furnacepos (mts furnacepos don't have meta)
|
||||||
if furnacepos
|
if furnacepos
|
||||||
then
|
then
|
||||||
local meta = minetest.get_meta(furnacepos)
|
local meta = minetest.get_meta(furnacepos)
|
||||||
if meta:get_string("infotext") ~= "furnace"
|
if meta:get_string("infotext") ~= "furnace"
|
||||||
then
|
then
|
||||||
minetest.registered_nodes["mcl_furnaces:furnace"].on_construct(furnacepos)
|
minetest.registered_nodes["mcl_furnaces:furnace"].on_construct(furnacepos)
|
||||||
end
|
end
|
||||||
|
@ -181,14 +181,14 @@ end
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
function settlements.initialize_anvil(pos)
|
function settlements.initialize_anvil(pos)
|
||||||
-- find chests within radius
|
-- find chests within radius
|
||||||
local anvilpos = minetest.find_node_near(pos,
|
local anvilpos = minetest.find_node_near(pos,
|
||||||
7, --radius
|
7, --radius
|
||||||
{"mcl_anvils:anvil"})
|
{"mcl_anvils:anvil"})
|
||||||
-- initialize anvilpos (mts anvilpos don't have meta)
|
-- initialize anvilpos (mts anvilpos don't have meta)
|
||||||
if anvilpos
|
if anvilpos
|
||||||
then
|
then
|
||||||
local meta = minetest.get_meta(anvilpos)
|
local meta = minetest.get_meta(anvilpos)
|
||||||
if meta:get_string("infotext") ~= "anvil"
|
if meta:get_string("infotext") ~= "anvil"
|
||||||
then
|
then
|
||||||
minetest.registered_nodes["mcl_anvils:anvil"].on_construct(anvilpos)
|
minetest.registered_nodes["mcl_anvils:anvil"].on_construct(anvilpos)
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue