Merge pull request 'Some structure- and general mob fixes' (#2746) from fix_structmob_despawn into master

Reviewed-on: MineClone2/MineClone2#2746
This commit is contained in:
cora 2022-10-14 10:10:27 +00:00
commit 10a857bb3f
10 changed files with 184 additions and 67 deletions

View File

@ -204,6 +204,13 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
end end
end end
local function player_in_active_range(self)
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) <= 38 then return true end
-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
end
end
-- play sound -- play sound
local mob_sound = function(self, soundname, is_opinion, fixed_pitch) local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
@ -1375,7 +1382,6 @@ end
-- jump if facing a solid node (not fences or gates) -- jump if facing a solid node (not fences or gates)
local do_jump = function(self) local do_jump = function(self)
if not self.jump if not self.jump
or self.jump_height == 0 or self.jump_height == 0
or self.fly or self.fly
@ -1443,7 +1449,7 @@ local do_jump = function(self)
local v = self.object:get_velocity() local v = self.object:get_velocity()
v.y = self.jump_height v.y = self.jump_height + 0.1
set_animation(self, "jump") -- only when defined set_animation(self, "jump") -- only when defined
@ -3129,6 +3135,31 @@ local function check_item_pickup(self)
end end
end end
local check_herd_timer = 0
local function check_herd(self,dtime)
local pos = self.object:get_pos()
if not pos then return end
check_herd_timer = check_herd_timer + dtime
if check_herd_timer < 4 then return end
check_herd_timer = 0
for _,o in pairs(minetest.get_objects_inside_radius(pos,self.view_range)) do
local l = o:get_luaentity()
local p,y
if l and l.is_mob and l.name == self.name then
if self.horny and l.horny then
p = l.object:get_pos()
else
y = o:get_yaw()
end
if p then
go_to_pos(self,p)
elseif y then
set_yaw(self,y)
end
end
end
end
local function damage_mob(self,reason,damage) local function damage_mob(self,reason,damage)
if not self.health then return end if not self.health then return end
damage = floor(damage) damage = floor(damage)
@ -3570,7 +3601,7 @@ local mob_staticdata = function(self)
and ((not self.nametag) or (self.nametag == "")) and ((not self.nametag) or (self.nametag == ""))
and self.lifetimer <= 20 then and self.lifetimer <= 20 then
if spawn_logging then if spawn_logging then
minetest.log("action", "[mcl_mobs] Mob "..tostring(self.name).." despawns in mob_staticdata at "..minetest.pos_to_string(vector.round(self.object:get_pos()))) minetest.log("action", "[mcl_mobs] Mob "..tostring(self.name).." despawns at "..minetest.pos_to_string(vector.round(self.object:get_pos())) .. " - out of range")
end end
return "remove"-- nil return "remove"-- nil
@ -3794,6 +3825,35 @@ end
-- main mob function -- main mob function
local mob_step = function(self, dtime) local mob_step = function(self, dtime)
self.lifetimer = self.lifetimer - dtime self.lifetimer = self.lifetimer - dtime
local pos = self.object:get_pos()
-- Despawning: when lifetimer expires, remove mob
if remove_far
and self.can_despawn == true
and ((not self.nametag) or (self.nametag == ""))
and self.state ~= "attack"
and self.following == nil then
if self.despawn_immediately or self.lifetimer <= 0 then
if spawn_logging then
minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns at "..minetest.pos_to_string(pos, 1) .. " lifetimer ran out")
end
mcl_burning.extinguish(self.object)
self.object:remove()
return
elseif self.lifetimer <= 10 then
if random(10) < 4 then
self.despawn_immediately = true
else
self.lifetimer = 20
end
end
end
if not player_in_active_range(self) then
set_animation(self, "stand", true)
self.object:set_velocity(vector.new(0,0,0))
return
end
check_item_pickup(self) check_item_pickup(self)
check_aggro(self,dtime) check_aggro(self,dtime)
particlespawner_check(self,dtime) particlespawner_check(self,dtime)
@ -3803,7 +3863,6 @@ local mob_step = function(self, dtime)
if not self.object:get_pos() then return end if not self.object:get_pos() then return end
end end
local pos = self.object:get_pos()
local yaw = 0 local yaw = 0
if mobs_debug then if mobs_debug then
@ -4016,6 +4075,10 @@ local mob_step = function(self, dtime)
yaw = yaw + random(-0.5, 0.5) yaw = yaw + random(-0.5, 0.5)
yaw = set_yaw(self, yaw, 8) yaw = set_yaw(self, yaw, 8)
end end
else
if self.move_in_group ~= false then
check_herd(self,dtime)
end
end end
-- Add water flowing for mobs from mcl_item_entity -- Add water flowing for mobs from mcl_item_entity
@ -4064,28 +4127,6 @@ local mob_step = function(self, dtime)
local yaw = self.object:get_yaw() or 0 local yaw = self.object:get_yaw() or 0
yaw = set_yaw(self, yaw + 0.78, 8) yaw = set_yaw(self, yaw + 0.78, 8)
end end
-- Despawning: when lifetimer expires, remove mob
if remove_far
and self.can_despawn == true
and ((not self.nametag) or (self.nametag == ""))
and self.state ~= "attack"
and self.following == nil then
if self.despawn_immediately or self.lifetimer <= 0 then
if spawn_logging then
minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
end
mcl_burning.extinguish(self.object)
self.object:remove()
return
elseif self.lifetimer <= 10 then
if random(10) < 4 then
self.despawn_immediately = true
else
self.lifetimer = 20
end
end
end
end end

View File

@ -1,4 +1,5 @@
--lua locals --lua locals
local minetest,vector,math,table = minetest,vector,math,table
local get_node = minetest.get_node local get_node = minetest.get_node
local get_item_group = minetest.get_item_group local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light local get_node_light = minetest.get_node_light
@ -25,15 +26,18 @@ local table_remove = table.remove
local pairs = pairs local pairs = pairs
local dbg_spawn_attempts = 0 local dbg_spawn_attempts = 0
local dbg_spawn_succ = 0 local dbg_spawn_succ = 0
local dbg_spawn_counts = {}
-- range for mob count -- range for mob count
local aoc_range = 136 local aoc_range = 136
local mob_cap = { local mob_cap = {
monster = minetest.settings:get_bool("mcl_mob_cap_monster") or 70, monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
animal = minetest.settings:get_bool("mcl_mob_cap_animal") or 10, animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
ambient = minetest.settings:get_bool("mcl_mob_cap_ambient") or 15, ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
water = minetest.settings:get_bool("mcl_mob_cap_water") or 5, --currently unused water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 5, --currently unused
water_ambient = minetest.settings:get_bool("mcl_mob_cap_water_ambient") or 20, --currently unused water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, --currently unused
player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
} }
--do mobs spawn? --do mobs spawn?
@ -237,6 +241,17 @@ local function count_mobs_total(mob_type)
return num return num
end end
local function count_mobs_total_cap(mob_type)
local num = 0
for _,l in pairs(minetest.luaentities) do
if l.is_mob then
if ( mob_type == nil or l.type == mob_type ) and l.can_despawn and not l.nametag then
num = num + 1
end
end
end
return num
end
-- global functions -- global functions
@ -418,11 +433,38 @@ local function get_water_spawn(p)
end end
end end
local function spawn_check(pos,spawn_def) local function has_room(self,pos)
local cb = self.collisionbox
local nodes = {}
if self.fly_in then
local t = type(self.fly_in)
if t == "table" then
nodes = table.copy(self.fly_in)
elseif t == "string" then
table.insert(nodes,self.fly_in)
end
end
table.insert(nodes,"air")
local x = cb[4] - cb[1]
local y = cb[5] - cb[2]
local z = cb[6] - cb[3]
local r = math.ceil(x * y * z)
local p1 = vector.offset(pos,cb[1],cb[2],cb[3])
local p2 = vector.offset(pos,cb[4],cb[5],cb[6])
local n = #minetest.find_nodes_in_area(p1,p2,nodes) or 0
if r > n then
minetest.log("warning","[mcl_mobs] No room for mob "..self.name.." at "..minetest.pos_to_string(vector.round(pos)))
return false
end
return true
end
local function spawn_check(pos,spawn_def,ignore_caps)
if not spawn_def then return end if not spawn_def then return end
dbg_spawn_attempts = dbg_spawn_attempts + 1 dbg_spawn_attempts = dbg_spawn_attempts + 1
local dimension = mcl_worlds.pos_to_dimension(pos) local dimension = mcl_worlds.pos_to_dimension(pos)
local mob_type = minetest.registered_entities[spawn_def.name].type local mob_def = minetest.registered_entities[spawn_def.name]
local mob_type = mob_def.type
local gotten_node = get_node(pos).name local gotten_node = get_node(pos).name
local gotten_biome = minetest.get_biome_data(pos) local gotten_biome = minetest.get_biome_data(pos)
if not gotten_node or not gotten_biome then return end if not gotten_node or not gotten_biome then return end
@ -435,25 +477,29 @@ local function spawn_check(pos,spawn_def)
is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0 is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
end end
pos.y = pos.y + 1 pos.y = pos.y + 1
local has_room = #minetest.find_nodes_in_area(pos,vector.offset(pos,0,1,0),{"air"}) or 0 >= 2
local is_water = get_item_group(gotten_node, "water") ~= 0 local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0 local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0 local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
local is_bedrock = gotten_node == "mcl_core:bedrock" local is_bedrock = gotten_node == "mcl_core:bedrock"
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0 local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local mob_count_wide = count_mobs(pos,aoc_range,mob_type) local mob_count_wide = 0
local mob_count = count_mobs(pos,32,mob_type)
local mob_count = 0
if not ignore_caps then
mob_count = count_mobs(pos,32,mob_type)
mob_count_wide = count_mobs(pos,aoc_range,mob_type)
end
if pos and spawn_def if pos and spawn_def
and mob_count_wide < (mob_cap[mob_type] or 15) and ( mob_count_wide < (mob_cap[mob_type] or 15) )
and mob_count < 5 and ( mob_count < 5 )
and pos.y >= spawn_def.min_height and pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, gotten_biome) and biome_check(spawn_def.biomes, gotten_biome)
and (is_ground or spawn_def.type_of_spawning ~= "ground") and (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf) and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (spawn_def.type_of_spawning ~= "ground" or has_room) and has_room(mob_def,pos)
and (spawn_def.check_position and spawn_def.check_position(pos) or true) and (spawn_def.check_position and spawn_def.check_position(pos) or true)
and (not is_farm_animal(spawn_def.name) or is_grass) and (not is_farm_animal(spawn_def.name) or is_grass)
and (spawn_def.type_of_spawning ~= "water" or is_water) and (spawn_def.type_of_spawning ~= "water" or is_water)
@ -473,6 +519,11 @@ function mcl_mobs.spawn(pos,id)
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
return false return false
end end
if not dbg_spawn_counts[def.name] then
dbg_spawn_counts[def.name] = 1
else
dbg_spawn_counts[def.name] = dbg_spawn_counts[def.name] + 1
end
return minetest.add_entity(pos, def.name) return minetest.add_entity(pos, def.name)
end end
@ -488,7 +539,7 @@ local function spawn_group(p,mob,spawn_on,group_max,group_min)
end end
for i = 1, math.random(group_min,group_max) do for i = 1, math.random(group_min,group_max) do
local sp = vector.offset(nn[math.random(#nn)],0,1,0) local sp = vector.offset(nn[math.random(#nn)],0,1,0)
if spawn_check(nn[math.random(#nn)],mob) then if spawn_check(nn[math.random(#nn)],mob,true) then
if mob.type_of_spawning == "water" then if mob.type_of_spawning == "water" then
sp = get_water_spawn(sp) sp = get_water_spawn(sp)
end end
@ -609,38 +660,36 @@ if mobs_spawn then
step_chance = step_chance + mob_chance step_chance = step_chance + mob_chance
end end
local mob_def = mob_library_worker_table[mob_index] local mob_def = mob_library_worker_table[mob_index]
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4 local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1 local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
local mob_type = minetest.registered_entities[mob_def.name].type local mob_type = minetest.registered_entities[mob_def.name].type
if spawn_check(spawning_position,mob_def) then if spawn_check(spawning_position,mob_def) then
if mob_def.type_of_spawning == "water" then if mob_def.type_of_spawning == "water" then
spawning_position = get_water_spawn(spawning_position) spawning_position = get_water_spawn(spawning_position)
if not spawning_position then if not spawning_position then
return minetest.log("warning","[mcl_mobs] no water spawn for mob "..mob_def.name.." found at "..minetest.pos_to_string(vector.round(pos)))
end
end
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then
return return
end end
--everything is correct, spawn mob end
local object if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(pos)))
if logging then return
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1)) end
end --everything is correct, spawn mob
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min) local object
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
else if logging then
if logging then minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
end
object = mcl_mobs.spawn(spawning_position, mob_def.name)
end end
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
else
if object then if logging then
return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position) minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
end end
object = mcl_mobs.spawn(spawning_position, mob_def.name)
end
end end
current_summary_chance = current_summary_chance - mob_chance current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index) table_remove(mob_library_worker_table, mob_index)
@ -655,7 +704,13 @@ if mobs_spawn then
timer = timer + dtime timer = timer + dtime
if timer < 10 then return end if timer < 10 then return end
timer = 0 timer = 0
for _, player in pairs(get_connected_players()) do local players = get_connected_players()
local total_mobs = count_mobs_total_cap()
if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
return
end --mob cap per player
for _, player in pairs(players) do
local pos = player:get_pos() local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos) local dimension = mcl_worlds.pos_to_dimension(pos)
-- ignore void and unloaded area -- ignore void and unloaded area
@ -672,6 +727,7 @@ end
minetest.register_chatcommand("mobstats",{ minetest.register_chatcommand("mobstats",{
privs = { debug = true }, privs = { debug = true },
func = function(n,param) func = function(n,param)
minetest.chat_send_player(n,dump(dbg_spawn_counts))
local pos = minetest.get_player_by_name(n):get_pos() local pos = minetest.get_player_by_name(n):get_pos()
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32)) minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
minetest.chat_send_player(n,"total mobs:"..count_mobs_total()) minetest.chat_send_player(n,"total mobs:"..count_mobs_total())

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@ -11,6 +11,8 @@ local cow_def = {
xp_min = 1, xp_min = 1,
xp_max = 3, xp_max = 3,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45}, collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
spawn_in_group = 8,
spawn_in_group_min = 3,
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_cow.b3d", mesh = "mobs_mc_cow.b3d",
textures = { { textures = { {

View File

@ -157,6 +157,16 @@ cat.on_rightclick = function(self, clicker)
end end
cat.on_spawn = function(self)
if self.owner == "!witch!" then
self._texture = {"mobs_mc_cat_black.png"}
end
if not self._texture then
self._texture = cat.textures[math.random(#cat.textures)]
end
self.object:set_properties({textures = {self._texture}})
end
mcl_mobs:register_mob("mobs_mc:cat", cat) mcl_mobs:register_mob("mobs_mc:cat", cat)
local base_spawn_chance = 5000 local base_spawn_chance = 5000

View File

@ -28,6 +28,7 @@ pillager = {
shoot_interval = 3, shoot_interval = 3,
shoot_offset = 1.5, shoot_offset = 1.5,
armor = {fleshy = 100}, armor = {fleshy = 100},
can_despawn = false,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1, pathfinding = 1,
group_attack = true, group_attack = true,

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@ -15,6 +15,7 @@ mcl_mobs:register_mob("mobs_mc:evoker", {
description = S("Evoker"), description = S("Evoker"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
can_despawn = false,
physical = true, physical = true,
pathfinding = 1, pathfinding = 1,
hp_min = 24, hp_min = 24,

View File

@ -16,6 +16,7 @@ mcl_mobs:register_mob("mobs_mc:witch", {
description = S("Witch"), description = S("Witch"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
can_despawn = false,
hp_min = 26, hp_min = 26,
hp_max = 26, hp_max = 26,
xp_min = 5, xp_min = 5,

View File

@ -103,7 +103,6 @@ baby_pigman.description = S("Baby Zombie Pigman")
baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby_pigman.xp_min = 13 baby_pigman.xp_min = 13
baby_pigman.xp_max = 13 baby_pigman.xp_max = 13
baby_pigman.visual_size = {x=pigman.visual_size.x/2, y=pigman.visual_size.y/2}
baby_pigman.textures = { { baby_pigman.textures = { {
"mobs_mc_zombie_pigman.png", --baby "mobs_mc_zombie_pigman.png", --baby
"default_tool_goldsword.png", --sword "default_tool_goldsword.png", --sword

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@ -69,12 +69,12 @@ mcl_structures.register_structure("pillager_outpost",{
if not peaceful then if not peaceful then
if sp and #sp > 0 then if sp and #sp > 0 then
for i=1,5 do for i=1,5 do
local pos = sp[pr:next(1,#sp)] local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
if pos then if pos then
minetest.add_entity(pos,"mobs_mc:pillager") minetest.add_entity(pos,"mobs_mc:pillager")
end end
end end
local pos = sp[pr:next(1,#sp)] local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
if pos then if pos then
minetest.add_entity(pos,"mobs_mc:evoker") minetest.add_entity(pos,"mobs_mc:evoker")
end end

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@ -99,6 +99,12 @@ mobs_griefing (Mobs change blocks) bool true
# If enabled, mobs won't damage particles when they got hurt. # If enabled, mobs won't damage particles when they got hurt.
mobs_disable_blood (Disable mob damage particles) bool false mobs_disable_blood (Disable mob damage particles) bool false
#Maximum amount mobs (default:500)
mcl_mob_cap_total (Global mob cap) int 500 0 2048
#Maximum amount of mobs per player (default:75)
mcl_mob_cap_player (Mob cap per player) int 75 0 2048
#Maximum amount of monsters that will spawn near a player (default:70) #Maximum amount of monsters that will spawn near a player (default:70)
mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048 mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048