MineClone2/mods/MAPGEN
FossFanatic aeddb7675f Don't run LBMs at every load
This commit makes it so the LBMs don't run at every load.

This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
..
mcl_biomes Add foliage palette indexes 2023-02-08 16:15:04 +00:00
mcl_dungeons Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00
mcl_end_island Make end island larger 2022-09-14 20:37:08 +00:00
mcl_mapgen_core Don't run LBMs at every load 2023-02-13 18:50:26 +00:00
mcl_nether_fortresses Allow blaze spawners to be deactivated 2023-01-15 22:22:14 +00:00
mcl_strongholds Remove get_structure_data_construct 2022-10-28 21:25:43 +02:00
mcl_structures Fix geode crash 2023-01-15 22:27:02 +00:00
mcl_terrain_features Add lots of water lakes to mangrove swamps 2022-08-11 14:26:34 +02:00
mcl_villages Ensure index for heightmap entry is within bounds 2023-02-06 13:16:15 -06:00
tsm_railcorridors Separate blue dye from lapis lazuli. 2022-12-29 03:08:49 +00:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00